codeforces 120E Put Knight!

这篇博客介绍了codeforces 120E问题,即在一个n*n的棋盘上轮流放置马,避免马之间攻击。文章通过分析得出结论:当棋盘边长为奇数时,先手有必胜策略;否则,后手有必胜策略。并提供了问题的解决方案和证明过程。
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题目链接:传送门

Petya and Gena play a very interesting game "Put a Knight!" on a chessboard n × n in size. In this game they take turns to put chess pieces called "knights" on the board so that no two knights could threat each other. A knight located in square (r, c) can threat squares (r - 1, c + 2), (r - 1, c - 2), (r + 1, c + 2), (r + 1, c - 2), (r - 2, c + 1), (r - 2, c - 1), (r + 2, c + 1) and (r + 2, c - 1) (some of the squares may be located outside the chessboard). The player who can't put a new knight during his move loses. Determine which player wins considering that both players play optimally well and Petya starts.

Input

The first line contains integer T (1 ≤ T ≤ 100) — the number of boards, for which you should determine the winning player. Next T lines conta
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