CodeForces - 120E(博弈)

Petya and Gena play a very interesting game "Put a Knight!" on a chessboard n × n in size. In this game they take turns to put chess pieces called "knights" on the board so that no two knights could threat each other. A knight located in square (r, c) can threat squares (r - 1, c + 2), (r - 1, c - 2), (r + 1, c + 2), (r + 1, c - 2), (r - 2, c + 1), (r - 2, c - 1), (r + 2, c + 1) and (r + 2, c - 1) (some of the squares may be located outside the chessboard). The player who can't put a new knight during his move loses. Determine which player wins considering that both players play optimally well and Petya starts.

Input

The first line contains integer T (1 ≤ T ≤ 100) — the number of boards, for which you should determine the winning player. Next Tlines contain T integers ni (1 ≤ ni ≤ 10000) — the sizes of the chessboards.

Output

For each ni × ni board print on a single line "0" if Petya wins considering both players play optimally well. Otherwise, print "1".

Examples

Input

2
2
1

Output

1
0

比较简单的博弈论。

一个棋盘,最优走法是下对方的中心对称的地方。n是奇数时,先手必胜(因为先手占中间格子后,一直走对方中心对称的点就可以让对方最后无棋可下)。n是偶数时,后手必胜,(同理,后手跟你镜像下,最后先手的人无棋可下)。

#include<cstdio>
int main()
{
	freopen("input.txt","r",stdin);
	freopen("output.txt","w",stdout);
	int t,n;
	scanf("%d",&t);
	while(t--)
	{
		scanf("%d",&n);
		if(n%2==0)
		printf("%d\n",1);
		else
		printf("%d\n",0);
	}
	return 0;
}

 

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