// stdafx.h
//调用换皮肤相关的头文件
#include "skin/SkinPlusPlus.h"
// skinMagic.h
class CSkinMagicApp : public CWinApp
{
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkinMagicApp)
public:
virtual BOOL InitInstance(); //初始化
virtual int ExitInstance(); //退出
//}}AFX_VIRTUAL
};
// skinMagic.cpp
BOOL CSkinMagicApp::InitInstance()
{
//初始化换皮肤的相关控件
InitializeSkin(_T("skin/XPCorona.ssk"));
CSkinMagicDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK) //............
return FALSE;
}
//退出
int CSkinMagicApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
ExitSkin();
return CWinApp::ExitInstance();
}
//调用换皮肤相关的头文件
#include "skin/SkinPlusPlus.h"
// skinMagic.h
class CSkinMagicApp : public CWinApp
{
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSkinMagicApp)
public:
virtual BOOL InitInstance(); //初始化
virtual int ExitInstance(); //退出
//}}AFX_VIRTUAL
};
// skinMagic.cpp
BOOL CSkinMagicApp::InitInstance()
{
//初始化换皮肤的相关控件
InitializeSkin(_T("skin/XPCorona.ssk"));
CSkinMagicDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK) //............
return FALSE;
}
//退出
int CSkinMagicApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
ExitSkin();
return CWinApp::ExitInstance();
}