C# 利用Socket类实现客户端和服务器之间的通信,可在本机之间实现信息交互

利用Socket类实现了本机之间的客户端与服务端的信息交互。

服务器:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace TcpSocketServer
{
    public partial class TcpSocketServerForm : Form
    {
        IPAddress localIp;
        private const int localPort =50000;
        //声明一个用来发送的Socket
        private Socket socketSend;

        //创建一个用来存放ip地址和端口号的键值对集合
        private Dictionary<string, Socket> dicSocket = new Dictionary<string, Socket>();

        public TcpSocketServerForm()
        {
            InitializeComponent();
            //获取本机IP地址
            IPAddress[] ip = Dns.GetHostAddresses(Dns.GetHostName());
            localIp = ip[ip.Length - 1];
            //将IP地址、端口号传入到界面显示
            txtServerIp.Text = localIp.ToString();
            txtServerPort.Text = localPort.ToString();

            txtServerIp.Enabled = false;
            txtServerPort.Enabled = false;
        }

        private void TcpSocketServerForm_Load(object sender, EventArgs e)
        {
          //  Control.CheckForIllegalCrossThreadCalls = false;
        }

        //开启监听
        private void btnStartListen_Click(object sender, EventArgs e)
        {
            //创建一个负责监听远程连接IP地址和端口号的Socket
            Socket socketListen = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //监听远程的IP地址设为任意
            IPAddress ip = IPAddress.Any;
            //获得端口号对象
            IPEndPoint iep = new IPEndPoint(ip, localPort);
            //将端口号绑定到监听的Socket上
            socketListen.Bind(iep);
            //设置监听队列d
            socketListen.Listen(10);
            //将消息显示在前端
            AddMsgToTxtLog(localIp.ToString() + " " + localPort.ToString() + ":监听成功");
            //ShowMsg("监听成功");

            //开启一个线程执行监听程序
            Thread listenThread = new Thread(Listen);
            listenThread.IsBackground = true;
            listenThread.Start(socketListen);
        }

        //监听客户端的连接,并创建与之通信的Socket
        private void Listen(object o)
        {
            Socket socketListen = o as Socket;
            while(true)
            {
                try
                {
                    //通过Accept方法创建负责和客户端通信的Socket
                    socketSend = socketListen.Accept();
                    //将远程客户端的IP地址和端口号存储到ComboBox中
                    cboUser.Items.Add(socketSend.RemoteEndPoint.ToString());
                    //再将该信息及对应的Socket存入键值对集合
                    dicSocket.Add(socketSend.RemoteEndPoint.ToString(), socketSend);
                    //将信息显示到前端
                    AddMsgToTxtLog(socketSend.RemoteEndPoint.ToString() + "连接成功");
                    //ShowMsg("连接成功");
                    //开启一个线程不停接收客户端发来的消息
                    Thread receiveThread = new Thread(ReceiveData);
                    receiveThread.IsBackground = true;
                    receiveThread.Start(socketSend);
                }
                catch
                {

                }
            }
        }

        //不停接收客户端发来的消息
        private void ReceiveData(object o)
        {
            Socket socketSend = o as Socket;
            while(true)
            {
                try
                {
                    //创建接收客户端发送数据的缓冲区
                    byte[] buffer = new byte[1024 * 1024 * 2];
                    //服务器实际收到的有效字节数
                    int r = socketSend.Receive(buffer);
                    //当接收不到数据,退出
                    if(r ==0)
                    {
                        break;
                    }

                    //将有小子结束转换为字符串
                    string recSendStr = System.Text.Encoding.UTF8.GetString(buffer, 0, r);
                    AddMsgToTxtLog(socketSend.RemoteEndPoint.ToString() + ":" + recSendStr);
                    //ShowMsg(recSendStr);
                }
                catch
                {

                }
            }
        }

        private delegate void AddMsgToText(string text);

        void AddMsgToTxtLog(string str)
        {
            //判断是否属于跨线程调用
            if(txtLog.InvokeRequired)
            {
                AddMsgToText d = new AddMsgToText(AddMsgToTxtLog);
                txtLog.Invoke(d, DateTime.Now.ToLocalTime().ToString("yyyy-MM-dd hh:mm:ss.fff") + ":" + str);
            }
            else
            {
                txtLog.AppendText(DateTime.Now.ToLocalTime().ToString("yyyy-MM-dd hh:mm:ss.fff") + ":"+str); 
            }
        }

        //发送数据
        private void btnSendMsg_Click(object sender, EventArgs e)
        {
            byte[] buffer = System.Text.Encoding.UTF8.GetBytes(txtSendMsg.Text);

            List<byte> list = new List<byte>();
            list.Add(0);
            list.AddRange(buffer);
            //将集合转换为数组
            byte[] newBuffer = list.ToArray();
            //获得下拉框选中的地址
            string iep = cboUser.SelectedItem.ToString();
            dicSocket[iep].Send(newBuffer);
        }
        void ShowMsg(string str)
        {
            txtLog.AppendText(str + "\r\n");
        }
    }
}

客户端:

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace TcpSocketClient
{
    public partial class TcpSocketClient : Form
    {
        //创建一个用于和服务器通信的Socket
        private Socket socket;
        //创建远程的IP地址和端口号
        private string remoteIpString = "192.168.1.114";
        private const int remotePort = 50000;

        public TcpSocketClient()
        {
            InitializeComponent();

            txtServerIp.Text = remoteIpString;
            txtServerPort.Text = remotePort.ToString();

            txtServerIp.Enabled = false;
            txtServerPort.Enabled = false;
        }

        private void TcpSocketClient_Load(object sender, EventArgs e)
        {
            //Control.CheckForIllegalCrossThreadCalls = false;
        }

        private delegate void AddMsgToText(string text);

        void AddMsgToTxtLog(string str)
        {
            //判断是否属于跨线程调用
            if (txtLog.InvokeRequired)
            {
                AddMsgToText d = new AddMsgToText(AddMsgToTxtLog);
                txtLog.Invoke(d, DateTime.Now.ToLocalTime().ToString("yyyy-MM-dd hh:mm:ss.fff") + ":" + str);
            }
            else
            {
                txtLog.AppendText(DateTime.Now.ToLocalTime().ToString("yyyy-MM-dd hh:mm:ss.fff") + ":" + str);
            }
        }

        //开始连接
        private void btnStartConnect_Click(object sender, EventArgs e)
        {
            try
            {
                //客户端实例化一个负责和服务器通信的Socket
                socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                //获得远程服务器的IP地址
                IPAddress ip = IPAddress.Parse(remoteIpString);
                //获得要连接的服务器的端口号
                IPEndPoint iep = new IPEndPoint(ip, remotePort);
                //客户端连接远程服务器
                socket.Connect(iep);
                //显示在前端
                AddMsgToTxtLog(iep.ToString() + "连接成功");
                //ShowMsg("连接远程主机成功!");

                btnStartConnect.Enabled = false;

                Thread receiveThread = new Thread(ReceiveData);
                receiveThread.IsBackground = true;
                receiveThread.Start();
            }
            catch
            {
                AddMsgToTxtLog("连接远程主机失败!");
                //ShowMsg("连接远程主机失败!");
                btnStartConnect.Enabled = true;
            }
        }

        private void ReceiveData()
        {
            while(true)
            {
                try
                {
                    //创建接受服务端发来信息的缓冲区
                    byte[] buffer = new byte[1024 * 1024 * 5];
                    int r = socket.Receive(buffer);
                    byte b = buffer[0];

                    if(b ==0)
                    {
                        string str = System.Text.Encoding.UTF8.GetString(buffer, 1, r - 1);
                         AddMsgToTxtLog(socket.RemoteEndPoint.ToString() + "接收的信息:" + str);
                        //ShowMsg(str);
                    }
                    else
                    {
                         AddMsgToTxtLog(socket.RemoteEndPoint.ToString() + "发送格式错误!!" );
                        //ShowMsg("发送格式错误!");
                    }
                }
                catch
                {

                }
            }
        }

        //发送信息
        private void btnSendMsg_Click(object sender, EventArgs e)
        {
            string str = txtSendMsg.Text;
            byte[] buffer = System.Text.Encoding.UTF8.GetBytes(str);
            socket.Send(buffer);
        }
        void ShowMsg(string str)
        {
            txtLog.AppendText(str + "\r\n");
        }
    }
}


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