游戏网络通讯方式基于TCP

SERVER:

#include "stdafx.h"
#include< stdio.h >
#include< stdlib.h >
#include< windows.h >
#include< winsock.h >
#include< string.h > 

#pragma comment( lib, "ws2_32.lib" )

#define PORT 2046
#define BACKLOG 10
#define TRUE 1

int _tmain(int argc, _TCHAR* argv[])
{
	//判断是否输入了端口号
	/*if (argc != 2){
		printf("Usage: %s PortNumber/n", argv[0]);
		exit(-1);
	}*/
	//把端口号转化成整数
	/*short port;
	if ((port = atoi(argv[1])) == 0){
		printf("端口号有误!");
		exit(-1);
	}*/
	WSADATA wsa;
	//初始化套接字DLL
	if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0){
		printf("套接字初始化失败!");
		exit(-1);
	}
	//创建套接字
	SOCKET serverSocket;
	if ((serverSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET){
		printf("创建套接字失败!");
		exit(-1);
	}
	struct sockaddr_in serverAddress;
	memset(&serverAddress, 0, sizeof(sockaddr_in));
	serverAddress.sin_family = AF_INET;
	serverAddress.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
	serverAddress.sin_port = htons(PORT);
	//绑定
	if (bind(serverSocket, (sockaddr*)&serverAddress, sizeof(serverAddress)) == SOCKET_ERROR){
		printf("套接字绑定到端口失败!端口: %d\n", PORT);
		exit(-1);
	}
	//进入侦听状态
	if (listen(serverSocket, SOMAXCONN) == SOCKET_ERROR){
		printf("侦听失败!");
		exit(-1);
	}
	printf("Server %d is listening......\n", PORT);
	while (true)
	{
		SOCKET clientSocket;//用来和客户端通信的套接字
		struct sockaddr_in clientAddress;//用来和客户端通信的套接字地址
		memset(&clientAddress, 0, sizeof(clientAddress));
		int addrlen = sizeof(clientAddress);
		//接受连接
		if ((clientSocket = accept(serverSocket, (sockaddr*)&clientAddress, &addrlen)) == INVALID_SOCKET){
			printf("接受客户端连接失败!");
			closesocket(clientSocket);
			continue;
		}
		printf("Accept connection from %s\n", inet_ntoa(clientAddress.sin_addr));
		char buf[4096];
		//while (1){
		//接收数据
		int bytes;
		if ((bytes = recv(clientSocket, buf, sizeof(buf), 0)) == SOCKET_ERROR){
			printf("接收数据失败!\n");
			closesocket(clientSocket);
			continue;
		}
		buf[bytes] = '\0';
		printf("Message from %s: %s\n", inet_ntoa(clientAddress.sin_addr), buf);
		if (send(clientSocket, buf, bytes, 0) == SOCKET_ERROR){
			printf("发送数据失败!");
			closesocket(clientSocket);
			continue;
		}
		closesocket(clientSocket);
		//清理套接字占用的资源
		printf("%s exit!\n", inet_ntoa(clientAddress.sin_addr));
	}

	WSACleanup();
	return 0;
}

CLIENT:

</pre><pre name="code" class="cpp">#include "stdafx.h"
#include< stdio.h >
#include< stdlib.h >
#include< windows.h >
#include< winsock.h >
#include< string.h > 

#pragma comment( lib, "ws2_32.lib" )

#define PORT 2046
#define BACKLOG 10
#define TRUE 1
#define MAXDATASIZE 100

int _tmain(int argc, _TCHAR* argv[])
{
	//判断是否输入了IP地址和端口号
	/*if (argc != 3){
		printf("Usage: %s IPAddress PortNumber/n", argv[0]);
		exit(-1);
		}*/
	//把字符串的IP地址转化为u_long
	unsigned long ip = inet_addr("127.0.0.1");
	/*if ((ip = inet_addr(argv[1])) == INADDR_NONE){
		printf("不合法的IP地址:%s", argv[1]);
		exit(-1);
		}*/
	//把端口号转化成整数
	//short port;
	/*if ((port = atoi(argv[2])) == 0){
		printf("端口号有误!");
		exit(-1);
		}*/
	printf("Connecting to %s:%d......\n", inet_ntoa(*(in_addr*)&ip), PORT);
	WSADATA wsa;
	//初始化套接字DLL
	if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0){
		printf("套接字初始化失败!");
		exit(-1);
	}
	while (1){
		//创建套接字
		SOCKET sock;
		if ((sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) == INVALID_SOCKET){
			printf("创建套接字失败!");
			exit(-1);
		}
		struct sockaddr_in serverAddress;
		memset(&serverAddress, 0, sizeof(sockaddr_in));
		serverAddress.sin_family = AF_INET;
		serverAddress.sin_addr.S_un.S_addr = ip;
		serverAddress.sin_port = htons(PORT);
		//建立和服务器的连接
		if (connect(sock, (sockaddr*)&serverAddress, sizeof(serverAddress)) == SOCKET_ERROR){
			printf("建立连接失败!");
			exit(-1);
		}
		char buf[4096];

		printf(">");
		//从控制台读取一行数据
		gets(buf);
		int index = 0;
		while (buf[index])
		{
			buf[index]=buf[index]^0xf;
			index++;
		}
		//发送给服务器
		if (send(sock, buf, strlen(buf), 0) == SOCKET_ERROR){
			printf("发送数据失败!");
			exit(-1);
		}
		int bytes;
		if ((bytes = recv(sock, buf, sizeof(buf), 0)) == SOCKET_ERROR){
			printf("接收数据失败!/n");
			exit(-1);
		}
		index = 0;
		while (buf[index])
		{
			buf[index] = buf[index] ^ 0xf;
			index++;
		}
		buf[bytes] = '\0';
		printf("Message from %s: %s\n", inet_ntoa(serverAddress.sin_addr), buf);
		closesocket(sock);
	}
	//清理套接字占用的资源
	WSACleanup();
	return 0;
}


 

                
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