python编程从入门到实践(埃里克.马瑟斯,袁国忠)练习13-6

import sys,pygame,random

class Settings():
def init(self):
self.balls_limit=3

class GameStats():
def init(self,pb_settings):
self.pb_settings=pb_settings
self.reset_stats()
self.game_active=False
def reset_stats(self):
self.balls_left=self.pb_settings.balls_limit

class Player():
def init(self,screen):
self.image=pygame.image.load(‘images/ship.bmp’)
self.rect=self.image.get_rect()
self.screen=screen
self.screen_rect=screen.get_rect()
self.rect.centerx=self.screen_rect.centerx
self.rect.bottom=self.screen_rect.bottom
self.x=float(self.rect.x)
self.moving_right=False
self.moving_left=False
def update(self):
if self.moving_right and self.rect.right<self.screen_rect.right:
self.x+=1
if self.moving_left and self.x>0:
self.x-=1
self.rect.x=int(self.x)
def blitme(self):
self.screen.blit(self.image,self.rect)

class Ball(pygame.sprite.Sprite):
def init(self,screen):
super().init()
self.image=pygame.image.load(‘images/drop.bmp’)
self.rect=self.image.get_rect()
self.screen=screen
self.screen_rect=screen.get_rect()
self.rect.x=random.randint(1,self.screen_rect.width-self.rect.width)
self.y=float(self.rect.y)
def update(self):
self.y+=1.1
self.rect.y=int(self.y)

class Button():
def init(self,screen,msg):
self.screen=screen
self.screen_rect=screen.get_rect()
self.width,self.height=200,50
self.button_color=0,255,0
self.text_color=255,255,255
self.font=pygame.font.SysFont(None,48)
self.rect=pygame.Rect(0,0,self.width,self.height)
self.rect.center=self.screen_rect.center
self.prep_msg(msg)
def prep_msg(self,msg):
self.msg_image=self.font.render(msg,True,self.text_color,self.button_color)
self.msg_image_rect=self.msg_image.get_rect()
self.msg_image_rect.center=self.rect.center
def draw_button(self):
self.screen.fill(self.button_color,self.rect)
self.screen.blit(self.msg_image,self.msg_image_rect)

def check_events(player,stats,start_button):
for event in pygame.event.get():
if event.typepygame.QUIT:
sys.exit()
elif event.type
pygame.KEYDOWN:
if event.keypygame.K_RIGHT:
player.moving_right=True
if event.key
pygame.K_LEFT:
player.moving_left=True
elif event.typepygame.KEYUP:
if event.key
pygame.K_RIGHT:
player.moving_right=False
if event.keypygame.K_LEFT:
player.moving_left=False
elif event.type
pygame.MOUSEBUTTONDOWN:
mouse_x,mouse_y=pygame.mouse.get_pos()
check_play_button(stats,start_button,mouse_x,mouse_y)

def check_play_button(stats,start_button,mouse_x,mouse_y):
button_clicked=start_button.rect.collidepoint(mouse_x,mouse_y)
if button_clicked and not stats.game_active:
pygame.mouse.set_visible(False)
stats.reset_stats()
stats.game_active=True

def update_balls(pb_settings,stats,balls,screen,player):
if pb_settings.balls_limit and stats.game_active>0:
balls.update()
else:
stats.game_active=False
if len(balls)0:
ball=Ball(screen)
balls.add(ball)
if pygame.sprite.spritecollideany(player,balls):
balls.empty()
for ball in balls.sprites():
if ball.rect.bottom
screen.get_rect().bottom:
pb_settings.balls_limit-=1
balls.empty()

def run_game():
pygame.init()
pb_settings=Settings()
stats=GameStats(pb_settings)
screen=pygame.display.set_mode((1000,600))
start_button=Button(screen,‘start’)
player=Player(screen)
balls=pygame.sprite.Group()
while True:
screen.fill((230,230,230))
if not stats.game_active:
start_button.draw_button()
player.update()
player.blitme()
update_balls(pb_settings,stats,balls,screen,player)
balls.draw(screen)
check_events(player,stats,start_button)
pygame.display.flip()

run_game()在这里插入图片描述

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