在上一篇中,提到从数据库中取出图片数据,构造Bitmap对象时,可能会造成内存溢出,现在提出解决方法
public static Bitmap bitmpCulate(byte[] data){
BitmapFactory.Options opts = new BitmapFactory.Options();
// opts.inJustDecodeBounds = true;
// BitmapFactory.decodeByteArray(data, 0, data.length, opts);
opts.inSampleSize = computeSampleSize(opts, -1, 128*128);
opts.inJustDecodeBounds = false;
return BitmapFactory.decodeByteArray(data, 0, data.length, opts);
}
接上一篇:从数据库中取到字节数组对象,作为参数,调用此方法返回Bitmap对象。
注意一点:
参数data类型并不是固定,因为从数据库读取出的图片数据是以字节数组类型呈现,因此参数为字节数据类型,如果图片数据保存在其他数据对象中,只需改变形式参数的类型以及最后 return处,构造Bitmap的方法
在上述方法中用到其他方法代码如下:
public static Bitmap bitmpCulate(InputStream is){ BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inJustDecodeBounds = true; BitmapFactory.decodeStream(is, null, opts); // BitmapFactory.decodeByteArray(data, 0, data.length, opts); opts.inSampleSize = computeSampleSize(opts, -1, 128*128); opts.inJustDecodeBounds = false; return BitmapFactory.decodeStream(is, null, opts); }
public static int computeSampleSize(BitmapFactory.Options options, int minSideLength, int maxNumOfPixels) { int initialSize = computeInitialSampleSize(options, minSideLength,maxNumOfPixels); int roundedSize; if (initialSize <= 8 ) { roundedSize = 1; while (roundedSize < initialSize) { roundedSize <<= 1; } } else { roundedSize = (initialSize + 7) / 8 * 8; } return roundedSize; }
private static int computeInitialSampleSize(BitmapFactory.Options options,int minSideLength, int maxNumOfPixels) { double w = options.outWidth; double h = options.outHeight; int lowerBound = (maxNumOfPixels == -1) ? 1 : (int) Math.ceil(Math.sqrt(w * h / maxNumOfPixels)); int upperBound = (minSideLength == -1) ? 128 : (int) Math.min(Math.floor(w / minSideLength), Math.floor(h / minSideLength)); if (upperBound < lowerBound) { // return the larger one when there is no overlapping zone. return lowerBound; } if ((maxNumOfPixels == -1) && (minSideLength == -1)) { return 1; } else if (minSideLength == -1) { return lowerBound; } else { return upperBound; } }