[分布式java]基于JavaAPI实现消息方式的系统间通信:UDP/IP+NIO

基于JavaAPI实现消息方式的系统通信:UDP/IP+NIO,与UDP/IP+BIO类似,只不过NIO是非阻塞。使用上与TCP/IP+NIO类似,也是用到了Selector。

 * DatagramChannel负责监听和读写,ByteBuffer用于数据流传输


代码实现:

public class UdpIpNioJavaMethod {

    public static void main(String[] args) {
        new Thread(new Runnable() {
            @Override
            public void run() {
                new UdpIpNioJavaMethod().send();
            }
        }).start();
        new Thread(new Runnable() {
            @Override
            public void run() {
                new UdpIpNioJavaMethod().receive();
            }
        }).start();
    }

    public void send(){
        DatagramChannel sendChannel=null;
        Selector selector=null;
        try {
            sendChannel=DatagramChannel.open();
            sendChannel.configureBlocking(false);//设置非阻塞
            SocketAddress target=new InetSocketAddress("127.0.0.1",1234);
            sendChannel.connect(target);
            selector=Selector.open();
            sendChannel.register(selector, SelectionKey.OP_WRITE);
            while(true){
                if(selector.select()==0){
                    continue;
                }
                Iterator<SelectionKey> keyIter=selector.selectedKeys().iterator();
                while(keyIter.hasNext()){
                    SelectionKey key=keyIter.next();
                    keyIter.remove();
                    if(key.isWritable()){
                        ByteBuffer buffer=ByteBuffer.wrap(new String("Hello,I am Server!")
.getBytes());
                        DatagramChannel channel= (DatagramChannel) key.channel();
                        long successedNum=channel.write(buffer);//向信道中写数据
                        System.out.println("endoff send msg to client
,send successed char :"+successedNum);
                    }
                }
                return;
            }
        } catch (IOException e) {
            e.printStackTrace();
        }finally {
            try {
                sendChannel.close();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }


    public void receive(){
        DatagramChannel receiveChannel=null;
        Selector selector=null;
        try {
            receiveChannel=DatagramChannel.open();
            receiveChannel.configureBlocking(false);//设置非阻塞
            DatagramSocket socket=receiveChannel.socket();
            socket.bind(new InetSocketAddress(1234));
            selector=Selector.open();
            receiveChannel.register(selector, SelectionKey.OP_READ);
            while(true){
                if(selector.select()==0){
                    continue;
                }
                Iterator<SelectionKey> keyIter=selector.selectedKeys().iterator();
                while(keyIter.hasNext()){
                    SelectionKey key=keyIter.next();
                    keyIter.remove();
                    if(key.isReadable()){
                        DatagramChannel channel= (DatagramChannel) key.channel();
                        ByteBuffer buffer=ByteBuffer.allocate(2000);
                        channel.receive(buffer);//注意UDP/IP+NIO这个是receive
                        String msg=new String(buffer.array());
                        System.out.println("Server receive msg:"+msg);
                    }
                }
                return;
            }
        } catch (IOException e) {
            e.printStackTrace();
        }finally {
            try {
                receiveChannel.close();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    }

}


注意:

1、发送端DatagramChannel应该注册:sendChannel.register(selector,SelectionKey.OP_WRITE);

2、接收端DatagramChannel应该注册:receiveChannel.register(selector,SelectionKey.OP_READ);

3、DatagramChannel使用receive方法,若使用了read方法会报错: java.nio.channels.NotYetConnectedException



  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值