c语言实现的三子棋游戏

game.h

#ifndef __GAME_H__
#define __GAME_H__

#define ROW 3
#define COL 3

#include<stdio.h>
#include<stdlib.h>
#include<string.h>
#include<time.h>
#include<windows.h>

void init_board(char arr[ROW][COL], int row, int col);
void display_board(char arr[ROW][COL], int row, int col);
void player_move(char arr[ROW][COL], int row,int col);
void computer_move(char arr[ROW][COL], int row, int col);
char check_win(char arr[ROW][COL], int row, int col);

#endif//__GAME_H__

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void init_board(char arr[ROW][COL], int row, int col)
{
    memset(arr, ' ', row*col*sizeof(char));
}



void display_board(char arr[ROW][COL], int row, int col)
{
    int i = 0;
    for (i = 0; i < row; i++)
    {
        printf(" %c | %c | %c \n", arr[i][0], arr[i][1], arr[i][2]);
        if (i < 2)
            printf("---|---|---\n");
    }
}

void player_move(char arr[ROW][COL], int row, int col)
{
    int x = 0;
    int y = 0;
    while (1)
    {
        printf("玩家走,请输入坐标:\n");
        scanf("%d%d", &x, &y);
        if (((x > 0) && (x <= row)) && ((y > 0) && (y <= col)))
        {
            x--;
            y--;
            if (arr[x][y] == ' ')
            {
                arr[x][y] = 'x';
                break;
            }
            else
                printf("此位置已被占用,请重新输入\n");
        }
        else
            printf("输入坐标有误,请重新输入\n");
    }
    display_board(arr, ROW, COL);
}

void computer_move(char arr[ROW][COL], int row, int col)
{
    printf("电脑走\n");
    Sleep(1000);
    int x = 0;
    int y = 0;
    int count = 0;
    /*while (1)
    {
        x = rand() % 3;
        y = rand() % 3;
        if (arr[x][y] == ' ')
        {
            arr[x][y] = '0';
            break;
        }
    }*/
    //display_board(arr,row,col);



    while (1)
    {
        int i = 0;
        if (count == 0)
        {
            for (i = 0; i < row; i++)
            {
                if (((arr[i][0] == arr[i][1]) && (arr[i][0] == 'x')) || ((arr[i][1] == arr[i][2]) && (arr[i][1] == 'x')) || ((arr[i][0] == arr[i][2]) && (arr[i][0] == 'x')))
                {
                    int j = 0;
                    for (j = 0; j < 3; j++)
                    {
                        if (arr[i][j] == ' ')
                        {
                            x = i;
                            y = j;
                            arr[x][y] = '0';
                            count = 1;
                            break;
                        }
                    }
                }
            }
        }
        if (count == 0)
        {
            for (i = 0; i < col; i++)
            {
                if (((arr[0][i] == arr[1][i]) && (arr[0][i] == 'x')) || ((arr[1][i] == arr[2][i]) && (arr[1][i] == 'x')) || ((arr[0][i] == arr[2][i]) && (arr[0][i] == 'x')))
                {
                    int j = 0;
                    for (j = 0; j < 3; j++)
                    {
                        if (arr[j][i] == ' ')
                        {
                            x = j;
                            y = i;
                            arr[x][y] = '0';
                            count = 1;
                            break;
                        }
                    }
                }
            }
        }
        if (count == 0)
        {
            if (((arr[0][0] == arr[1][1]) && (arr[0][0] == 'x')) || ((arr[1][1] == arr[2][2]) && (arr[1][1] == 'x')) || ((arr[0][0] == arr[2][2]) && (arr[0][i] == 'x')))
            {
                int i = 0;
                for (i = 0; i < 3; i++)
                {
                    if (arr[i][i] == ' ')
                    {
                        x = i;
                        y = i;
                        arr[x][y] = '0';
                        count = 1;
                        break;
                    }
                }
            }
        }
        if (count == 0)
        {
            if (((arr[0][2] == arr[1][1]) && (arr[0][2] == 'x')) || ((arr[1][1] == arr[2][0]) && (arr[2][0] == 'x')) || ((arr[0][2] == arr[2][0]) && (arr[2][0] == 'x')))
            {
                if (arr[0][2] == ' ')
                {
                    arr[0][2] = '0';
                    count = 1;
                }
                if (arr[1][1] == ' ')
                {
                    arr[1][1] = '0';
                    count = 1;
                }
                if (arr[2][0] == ' ')
                {
                    arr[2][0] = '0';
                    count = 1;
                }
            }
        }
        while (count == 0)
        {
            x = rand() % 3;
            y = rand() % 3;
            if (arr[x][y] == ' ')
            {
                arr[x][y] = '0';
                count = 1;
            }
        }
        display_board(arr, row, col);
        break;
    }
}
int is_full(char arr[ROW][COL], int row, int col)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < row; i++)
    {
        for (j = 0; j < col; j++)
        {
            if (arr[i][j] == ' ')
                return 0;
        }
    }
    return 1;
}

char check_win(char arr[ROW][COL], int row, int col)
{
    int i = 0;
    for (i = 0; i < row; i++)
    {
        if (((arr[i][0] == arr[i][1]) && (arr[i][1] == arr[i][2]))&&(arr[i][0] != ' '))
            return arr[i][0];
    }
    for (i = 0; i < col; i++)
    {
        if (((arr[0][i] == arr[1][i]) && (arr[1][i] == arr[2][i])) &&(arr[0][i]!= ' '))
            return arr[0][i];
    }
    if ((arr[0][0] == arr[1][1]) && (arr[1][1] == arr[2][2]) && (arr[1][1] != ' '))
        return arr[1][1];
    if ((arr[0][2] == arr[1][1]) && (arr[1][1] == arr[2][0]) && (arr[1][1] != ' '))
        return arr[1][1];
    if (is_full(arr, row, col))
    {
        return 'q';
    }
    return ' ';
}

test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void game()
{
    char arr[ROW][COL];
    int ret = 0;
    init_board(arr, ROW, COL);
    display_board(arr, ROW, COL);
    srand((unsigned int)time(NULL));
    while (1)
    {
        player_move(arr, ROW, COL);
        if ((ret = check_win(arr, ROW, COL)) != ' ')
            break;
        //display_board(arr, ROW, COL);
        computer_move(arr, ROW, COL);
        if ((ret = check_win(arr, ROW, COL)) != ' ')
            break;
        //display_board(arr, ROW, COL);
    }
    if (ret == 'x')
        printf("玩家赢!\n");
    if (ret == '0')
        printf("电脑赢!\n");
    if (ret == 'q')
        printf("平局\n");
}
void menu()
{
    printf("************************\n");
    printf("***1.play      0.exit***\n");
    printf("************************\n");
}
int main()
{
    int input = 0;
    do
    {
        menu();
        scanf("%d", &input);
        switch (input)
        {
        case 0:
            printf("退出游戏\n");
            break;
        case 1:
            //printf("开始游戏\n");
            game();
            break;
        default:
            break;
        }
    } while (input);
    system("pause");
    return 0;
}
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