1.1.3 Building a Simple User Interface

Android的显示组件分为两种,一种属于容器类,如各种Layout,另外一种是组件单元,如文本框,编辑框,按钮等

特殊的android:id,@id+/id1,“+”意味着需要在R.java中增加一个常量的定义。

在写xml文件中,尽量使用配置的字符串,也就是把一些显示的字符串定义在string.xml中。


In this lesson, you create a layout in XML that includes a text field and a button. In the next lesson, your app responds when the button is pressed by sending the content of the text field to another activity.

The graphical user interface for an Android app is built using a hierarchy of View and ViewGroup objects.View objects are usually UI widgets such as buttons ortext fieldsViewGroup objects are invisible view containers that define how the child views are laid out, such as in a grid or a vertical list.

Android provides an XML vocabulary that corresponds to the subclasses of View and ViewGroup so you can define your UI in XML using a hierarchy of UI elements.

Layouts are subclasses of the ViewGroup. In this exercise, you'll work with a LinearLayout.

Figure 1. Illustration of how ViewGroup objects form branches in the layout and contain other View objects.

Create a Linear Layout


  1. In Android Studio, from the res/layout directory, open the content_my.xml file.

    The BlankActivity template you chose when you created this project includes the content_my.xmlfile with a RelativeLayout root view and a TextView child view.

  2. In the Preview pane, click the Hide icon  to close the Preview pane.

    In Android Studio, when you open a layout file, you’re first shown the Preview pane. Clicking elements in this pane opens the WYSIWYG tools in the Design pane. For this lesson, you’re going to work directly with the XML.

  3. Delete the <TextView> element.
  4. Change the <RelativeLayout> element to <LinearLayout>.
  5. Add the android:orientation attribute and set it to "horizontal".
  6. Remove the android:padding attributes and the tools:context attribute.

The result looks like this:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:orientation="horizontal"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    app:layout_behavior="@string/appbar_scrolling_view_behavior"
    tools:showIn="@layout/activity_my">

LinearLayout is a view group (a subclass of ViewGroup) that lays out child views in either a vertical or horizontal orientation, as specified by the android:orientation attribute. Each child of a LinearLayout appears on the screen in the order in which it appears in the XML.

Two other attributes, android:layout_width and android:layout_height, are required for all views in order to specify their size.

Because the LinearLayout is the root view in the layout, it should fill the entire screen area that's available to the app by setting the width and height to "match_parent". This value declares that the view should expand its width or height to match the width or height of the parent view.

For more information about layout properties, see the Layout guide.

Add a Text Field


As with every View object, you must define certain XML attributes to specify the EditTextobject's properties.

  1. In the content_my.xml file, within the <LinearLayout> element, define an <EditText> element with the id attribute set to @+id/edit_message.
  2. Define the layout_width and layout_height attributes as wrap_content.
  3. Define a hint attribute as a string object named edit_message.

The <EditText> element should read as follows:

<EditText android:id="@+id/edit_message"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:hint="@string/edit_message" />

Here are the <EditText> attributes you added:

android:id
This provides a unique identifier for the view, which you can use to reference the object from your app code, such as to read and manipulate the object (you'll see this in the next lesson).

The at sign (@) is required when you're referring to any resource object from XML. It is followed by the resource type (id in this case), a slash, then the resource name (edit_message).

The plus sign (+) before the resource type is needed only when you're defining a resource ID for the first time. When you compile the app, the SDK tools use the ID name to create a new resource ID in your project's gen/R.java file that refers to theEditText element. With the resource ID declared once this way, other references to the ID do not need the plus sign. Using the plus sign is necessary only when specifying a new resource ID and not needed for concrete resources such as strings or layouts. See the sidebox for more information about resource objects.

android:layout_width and  android:layout_height
Instead of using specific sizes for the width and height, the  "wrap_content" value specifies that the view should be only as big as needed to fit the contents of the view. If you were to instead use "match_parent", then the  EditText element would fill the screen, because it would match the size of the parent  LinearLayout. For more information, see the  Layouts guide.
android:hint
This is a default string to display when the text field is empty. Instead of using a hard-coded string as the value, the  "@string/edit_message" value refers to a string resource defined in a separate file. Because this refers to a concrete resource (not just an identifier), it does not need the plus sign. However, because you haven't defined the string resource yet, you’ll see a compiler error at first. You'll fix this in the next section by defining the string.

Note: This string resource has the same name as the element ID: edit_message. However, references to resources are always scoped by the resource type (such as id or string), so using the same name does not cause collisions.

Add String Resources


By default, your Android project includes a string resource file at res/values/strings.xml. Here, you'll add a new string named "edit_message" and set the value to "Enter a message."

  1. In Android Studio, from the res/values directory, open strings.xml.
  2. Add a line for a string named "edit_message" with the value, "Enter a message".
  3. Add a line for a string named "button_send" with the value, "Send".

    You'll create the button that uses this string in the next section.

The result for strings.xml looks like this:

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <string name="app_name">My First App</string>
    <string name="edit_message">Enter a message</string>
    <string name="button_send">Send</string>
    <string name="action_settings">Settings</string>
</resources>

For text in the user interface, always specify each string as a resource. String resources allow you to manage all UI text in a single location, which makes the text easier to find and update. Externalizing the strings also allows you to localize your app to different languages by providing alternative definitions for each string resource.

For more information about using string resources to localize your app for other languages, see theSupporting Different Devices class.

Add a Button


  1. In Android Studio, from the res/layout directory, edit the content_my.xml file.
  2. Within the <LinearLayout> element, define a <Button> element immediately following the<EditText> element.
  3. Set the button's width and height attributes to "wrap_content" so the button is only as big as necessary to fit the button's text label.
  4. Define the button's text label with the android:text attribute; set its value to thebutton_send string resource you defined in the previous section.

Your <LinearLayout> should look like this:

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:orientation="horizontal"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    app:layout_behavior="@string/appbar_scrolling_view_behavior"
    tools:showIn="@layout/activity_my">
        <EditText android:id="@+id/edit_message"
          android:layout_width="wrap_content"
          android:layout_height="wrap_content"
          android:hint="@string/edit_message" />
        <Button
          android:layout_width="wrap_content"
          android:layout_height="wrap_content"
          android:text="@string/button_send" />
</LinearLayout>

Note: This button doesn't need the android:id attribute, because it won't be referenced from the activity code.

The layout is currently designed so that both the EditText and Button widgets are only as big as necessary to fit their content, as Figure 2 shows.

Figure 2. The EditText and Button widgets have their widths set to "wrap_content".

This works fine for the button, but not as well for the text field, because the user might type something longer. It would be nice to fill the unused screen width with the text field. You can do this inside a LinearLayout with the weight property, which you can specify using theandroid:layout_weight attribute.

The weight value is a number that specifies the amount of remaining space each view should consume, relative to the amount consumed by sibling views. This works kind of like the amount of ingredients in a drink recipe: "2 parts soda, 1 part syrup" means two-thirds of the drink is soda. For example, if you give one view a weight of 2 and another one a weight of 1, the sum is 3, so the first view fills 2/3 of the remaining space and the second view fills the rest. If you add a third view and give it a weight of 1, then the first view (with weight of 2) now gets 1/2 the remaining space, while the remaining two each get 1/4.

weight设置为非0时,view的尺寸将按照weight/sum(weight)*(total_width或total_height)来显示

The default weight for all views is 0, so if you specify any weight value greater than 0 to only one view, then that view fills whatever space remains after all views are given the space they require.

weight默认值是0,如果View的值大于0,这个view将填充其他view所剩余的所有空间。

Make the Input Box Fill in the Screen Width


To fill the remaining space in your layout with the EditText element, do the following:

  1. In the content_my.xml file, assign the <EditText> element's layout_weight attribute a value of 1.
  2. Also, assign <EditText> element's layout_width attribute a value of 0dp.
    <EditText
        android:layout_weight="1"
        android:layout_width="0dp"
        ... />

    To improve the layout efficiency when you specify the weight, you should change the width of theEditText to be zero (0dp). Setting the width to zero improves layout performance because using"wrap_content" as the width requires the system to calculate a width that is ultimately irrelevant because the weight value requires another width calculation to fill the remaining space.

    Figure 3 shows the result when you assign all weight to the EditText element.

    Figure 3. The EditText widget is given all the layout weight, so it fills the remaining space in the LinearLayout.

Here’s how your complete content_my.xmllayout file should now look:

button设置为按照内容显示宽度和高度,输入框的宽度是0,weight是非0,这时将填充button以外的左侧空间

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
   xmlns:app="http://schemas.android.com/apk/res-auto"
   xmlns:tools="http://schemas.android.com/tools"
   android:orientation="horizontal"
   android:layout_width="match_parent"
   android:layout_height="match_parent"
   app:layout_behavior="@string/appbar_scrolling_view_behavior"
   tools:showIn="@layout/activity_my">
    <EditText android:id="@+id/edit_message"
        android:layout_weight="1"
        android:layout_width="0dp"
        android:layout_height="wrap_content"
        android:hint="@string/edit_message" />
    <Button
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="@string/button_send" />
</LinearLayout>

Run Your App


This layout is applied by the default Activity class that the SDK tools generated when you created the project. Run the app to see the results:

  • In Android Studio, from the toolbar, click Run .
  • Or from a command line, change directories to the root of your Android project and execute:
    $ ant debug
    adb install -r app/build/outputs/apk/app-debug.apk
    

Continue to the next lesson to learn how to respond to button presses, read content from the text field, start another activity, and more.

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