SwipRefreshLayout是google提供的support v4包下面的下拉刷新控件,他继承自ViewGroup,内部可以放几乎所有的滚动控件。This layout should be made the parent of the view that will be refreshed as a result of the gesture and can only support one direct child.
本文不涉及到具体的使用,因为这个控件已经烂大街了,在很多标榜material design设计的app中都标配这个活泼的小球,在这样的情况下,出现了向美团,京东等,下拉出现更有趣动画的实现,比如
recruit-lifestyle/WaveSwipeRefreshLayout水滴下拉刷新…
WaveRefreshForAndroid这个是基于Android-PullToRefresh修改的而成的水波纹下拉刷新…可能作者主攻ios,所以ios的效果看起来好看点WaveRefresh…
我们会发现,他们好像各有各的炫酷狂拽吊炸天,但是有好像和亲兄弟一样,都是通过下拉动作,触发一系列的动画和动作。
下面就以他们的爹爹SwipRefreshLayout来分析他们是如何实现的,了解了原来,想在SwipRefreshLayout上定制一个自己的下拉库也就易如反掌了。
SwipRefreshLayout绘制
再炫的控件也是要继承基础的View,既然是继承ViewGroup,那么他肯定要实现下面俩个方法
- onMeasure
- onLayout
找到对应的代码
onMeasure
其实SwipRefreshLayout中只有来个子View,一个是类似listview,还有个是它自己添加的circleView,在onMeasure中计算childView的测量值以及模式,以及设置自己的宽和高,
@Override
public void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
//判断内部控件是否是空,如果是空,就去找到,这里其实就是找mTarget=listview
if (mTarget == null) {
ensureTarget();
}
if (mTarget == null) {
return;
}
//测量listview大小,去掉padding
mTarget.measure(MeasureSpec.makeMeasureSpec(
getMeasuredWidth() - getPaddingLeft() - getPaddingRight(),
MeasureSpec.EXACTLY), MeasureSpec.makeMeasureSpec(
getMeasuredHeight() - getPaddingTop() - getPaddingBottom(), MeasureSpec.EXACTLY));
//测量小圆球大小,绝对大小
//mCircleHeight = mCircleWidth = (int) (CIRCLE_DIAMETER_LARGE * metrics.density);
//mCircleHeight = mCircleWidth = (int) (CIRCLE_DIAMETER * metrics.density);
mCircleView.measure(MeasureSpec.makeMeasureSpec(mCircleWidth, MeasureSpec.EXACTLY),
MeasureSpec.makeMeasureSpec(mCircleHeight, MeasureSpec.EXACTLY));
//mCurrentTargetOffsetTop 小圆球的上边Y轴坐标
if (!mUsingCustomStart && !mOriginalOffsetCalculated) {
mOriginalOffsetCalculated = true;
mCurrentTargetOffsetTop = mOriginalOffsetTop = -mCircleView.getMeasuredHeight();
}
mCircleViewIndex = -1;
// Get the index of the circleview.
for (int index = 0; index < getChildCount(); index++) {
if (getChildAt(index) == mCircleView) {
mCircleViewIndex = index;
break;
}
}
}
onLayout
在onLayout中对子view固定位置,忽然想到,下拉的时候也就是位置在改变,所以每次重新绘制的时候,onlayout中肯定有一个变量,在决定着下拉的高度,仔细看下,果然有个变量mCurrentTargetOffsetTop,如果我们找到了这个变量的变化的触发方法,也就是找到了下拉刷新核心秘密。
@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
//获取自己的宽高
final int width = getMeasuredWidth();
final int height = getMeasuredHeight();
if (getChildCount() == 0) {
return;
}
//同样的代码,确定内部的view
if (mTarget == null) {
ensureTarget();
}
if (mTarget == null) {
return;
}
//这里感觉有点多余,childRight不就是width-getPaddingRight()么,老外的想法也真奇怪
final View child = mTarget;
final int childLeft = getPaddingLeft();
final int childTop = getPaddingTop();
final int childWidth = width - getPaddingLeft() - getPaddingRight();
final int childHeight = height - getPaddingTop() - getPaddingBottom();
child.layout(childLeft, childTop, childLeft + childWidth, childTop + childHeight);
int circleWidth = mCircleView.getMeasuredWidth();
int circleHeight = mCircleView.getMeasuredHeight();
//关键的一个参数,mCurrentTargetOffsetTop决定着小圆球下拉过程中的高度
mCircleView.layout((width / 2 - circleWidth / 2), mCurrentTargetOffsetTop,
(width / 2 + circleWidth / 2), mCurrentTargetOffsetTop + circleHeight);
}
盗图来显示
View的事件分发
View的绘制过程中俩个最重要的方法找到了,那么下面就是下拉过程中的事件分发了。先介绍一下事件分发最关键的几个点
- dispatchTouchEvent(MotionEvent ev)
- onInterceptTouchEvent(MotionEvent ev)
- onTouchEvent(MotionEvent ev)
这三者的关系我之前一直搞不清,最后在任玉刚的《Android开发艺术探索中》在看到下面这段代码才算明白,这是一段伟大的代码,简单几行,事件传递的奥义表达的淋漓尽致 。
public boolean dispatchTouchEvent(MotionEvent ev){
boolean consume=false;
if(onInterceptTouchEvent(ev)){
consume=onTouchEvent(ev);
}else{
consume=child.dispatchTouchEvnet(ev);
}
return consume;
}
一个滑动事件传过来,首先SwipRefreshLayout在onInterceptTouchEvent中决定要不要拦截当前事件,如果不拦截就分发给listview,如果拦截那么它的onTouchEvent会处理对应的事件.
onInterceptTouchEvent
public boolean onInterceptTouchEvent(MotionEvent ev) {
ensureTarget();
final int action = MotionEventCompat.getActionMasked(ev);
....
一些边际情况判断
....
switch (action) {
case MotionEvent.ACTION_DOWN:
setTargetOffsetTopAndBottom(mOriginalOffsetTop - mCircleView.getTop(), true);
//多指触摸的时候,获取第一个
mActivePointerId = MotionEventCompat.getPointerId(ev, 0);
mIsBeingDragged = false;
final float initialDownY = getMotionEventY(ev, mActivePointerId);
if (initialDownY == -1) {
return false;
}
//记录下按下的位置,老套路了
mInitialDownY = initialDownY;
break;
case MotionEvent.ACTION_MOVE:
final float y = getMotionEventY(ev, mActivePointerId);
if (y == -1) {
return false;
}
//最后的位置,和按下的位置获取滑动距离yDiff
final float yDiff = y - mInitialDownY;
//滑动距离大于最小滑动距离时候拦截这个事件
if (yDiff > mTouchSlop && !mIsBeingDragged) {
mInitialMotionY = mInitialDownY + mTouchSlop;
mIsBeingDragged = true;
mProgress.setAlpha(STARTING_PROGRESS_ALPHA);
}
break;
}
return mIsBeingDragged;
}
onTouchEvent
public boolean onTouchEvent(MotionEvent ev) {
。。。
各种情况判断
。。。
switch (action) {
case MotionEvent.ACTION_MOVE: {
final float y = MotionEventCompat.getY(ev, pointerIndex);
//关键的来了,move事件传递到这里,当前Y-初始位置,再乘以阻尼系数.5f,得到一个距离overscrollTop,传到了moveSpinner中,那moveSpinner(overscrollTop)肯定就是触发滑动的关键方法了
final float overscrollTop = (y - mInitialMotionY) * DRAG_RATE;
if (mIsBeingDragged) {
if (overscrollTop > 0) {
moveSpinner(overscrollTop);
} else {
return false;
}
}
break;
}
case MotionEvent.ACTION_UP: {
pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId);
if (pointerIndex < 0) {
Log.e(LOG_TAG, "Got ACTION_UP event but don't have an active pointer id.");
return false;
}
final float y = MotionEventCompat.getY(ev, pointerIndex);
final float overscrollTop = (y - mInitialMotionY) * DRAG_RATE;
mIsBeingDragged = false;
//手指抬起来的时候,在finishSpinner中判断要触发刷新onRefresh还是显示个动画就弹回去
finishSpinner(overscrollTop);
mActivePointerId = INVALID_POINTER;
return false;
}
}
return true;
}
moveSpinner
这个方法,在各种计算之后,设置mCircleView的scale和alpha,然后又设置了圆球中间的mProgress的角度,并没有更新mCurrentTargetOffsetTop ,最后调用了setTargetOffsetTopAndBottom方法,接着看
private void moveSpinner(float overscrollTop) {
// where 1.0f is a full circle
if (mCircleView.getVisibility() != View.VISIBLE) {
mCircleView.setVisibility(View.VISIBLE);
}
if (!mScale) {
ViewCompat.setScaleX(mCircleView, 1f);
ViewCompat.setScaleY(mCircleView, 1f);
}
float strokeStart = adjustedPercent * .8f;
mProgress.setStartEndTrim(0f, Math.min(MAX_PROGRESS_ANGLE, strokeStart));
mProgress.setArrowScale(Math.min(1f, adjustedPercent));
float rotation = (-0.25f + .4f * adjustedPercent + tensionPercent * 2) * .5f;
mProgress.setProgressRotation(rotation);
setTargetOffsetTopAndBottom(targetY - mCurrentTargetOffsetTop, true /* requires update */);
}
setTargetOffsetTopAndBottom
将mCircleView 显示出来,设置offset,也就是会触发mCircleView的ondraw,然后mCurrentTargetOffsetTop变量再次被赋值,如果api<11的时候手动触发刷新,这样下一次SwipRefreshLayout执行 onMeasure和onLayout的时候,就知道circleview在哪里,多大。
private void setTargetOffsetTopAndBottom(int offset, boolean requiresUpdate) {
mCircleView.bringToFront();
mCircleView.offsetTopAndBottom(offset);
mCurrentTargetOffsetTop = mCircleView.getTop();
if (requiresUpdate && android.os.Build.VERSION.SDK_INT < 11) {
invalidate();
}
}
MotionEvent重复下去,mCurrentTargetOffsetTop不断更新位置,SwipRefreshLayout不断的draw,小圆球跟着手指移动的动画就完成了。
那么如果要自己定制这样的动画,怎么做?
首先流程不变,circleView要换成自己要的View,moveSpinner方法要大改,子view根据overscrollTop,计算出百分百,阻尼,进度来等等数据一步一步的设置,ACTION_UP的时候,还有改造finishSpinner设置手指抬起的时候,View的显示逻辑.这样简单的定制就完成了。