handler消息机制:用消息队列可以完成主线程和子线程之间的消息传递。
需要使用到的Looper,MessageQueue,Looper,Thread和Message;
MessagerQueue:
指消息队列,它用来存放Handler发送过来的队列,并且按照先入先出的规则执行
Looper:
它像抽水的水泵,不断从MessageQueue中去抽取Message并执行
Thread线程:
是消息循环的执行场所
Message:
是消息,由MessageQueue统一列队,由Handler管理
一般我们通过用Message.obtain()来创建一个消息:
Message msg=Message.obtain();
源代码如下:
/**
* Return a new Message instance from the global pool. Allows us to
* avoid allocating new objects in many cases.
*/
public static Message obtain() {
synchronized (mPoolSync) {
if (mPool != null) {
Message m = mPool;
mPool = m.next;
m.next = null;
return m;
}
}
return new Message();
}
Handler:
是处理者,负责发送和处理Message消息
创建Handler:Handler handler=new Handler();
源码如下:handler的构造方法
/**
* Default constructor associates this handler with the queue for the
* current thread.
*
* If there isn't one, this handler won't be able to receive messages.
*/
public Handler() {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = null;
}
其中主要代码:
mLooper = Looper.myLooper();
mQueue = mLooper.mQueue;
在查看Looper源代码:
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static final Looper myLooper() {
return (Looper)sThreadLocal.get();
}
返回的是get方法:那我们从set方法入手
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static final void prepare() {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper());
}
prepare()被调用的的源码:
public static final void prepareMainLooper() {
prepare();
setMainLooper(myLooper());
if (Process.supportsProcesses()) {
myLooper().mQueue.mQuitAllowed = false;
}
}
而prepareMainLooper是在主线程ActivityThread的main方法中调用:ActivityThread是Activity的入口
<h3>public static final void main(String[] args) {
SamplingProfilerIntegration.start();
Process.setArgV0("<pre-initialized>");
Looper.prepareMainLooper();
if (sMainThreadHandler == null) {
sMainThreadHandler = new Handler();
}
ActivityThread thread = new ActivityThread();
thread.attach(false);
if (false) {
Looper.myLooper().setMessageLogging(new
LogPrinter(Log.DEBUG, "ActivityThread"));
}
Looper.loop();
if (Process.supportsProcesses()) {
throw new RuntimeException("Main thread loop unexpectedly exited");
}
thread.detach();
String name = (thread.mInitialApplication != null)
? thread.mInitialApplication.getPackageName()
: "<unknown>";
Slog.i(TAG, "Main thread of " + name + " is now exiting");</h3> }
其主要看
Looper.prepareMainLooper();
Looper.loop();
而loop方法源码如下:
public static final void loop() {
Looper me = myLooper();
MessageQueue queue = me.mQueue;
while (true) {
Message msg = queue.next(); // might block
//if (!me.mRun) {
// break;
//}
if (msg != null) {
if (msg.target == null) {
// No target is a magic identifier for the quit message.
return;
}
if (me.mLogging!= null) me.mLogging.println(
">>>>> Dispatching to " + msg.target + " "
+ msg.callback + ": " + msg.what
);
msg.target.dispatchMessage(msg);
if (me.mLogging!= null) me.mLogging.println(
"<<<<< Finished to " + msg.target + " "
+ msg.callback);
msg.recycle();
}
其主要代码为:
Looper me = myLooper();
MessageQueue queue = me.mQueue;
while (true) {
Message msg = queue.next(); // might block
//if (!me.mRun) {
// break;
//}
Looper me = myLooper();
MessageQueue queue = me.mQueue;
while (true) {
Message msg = queue.next(); // might block
//if (!me.mRun) {
// break;
//}
handler的进程间的通信:
子线程:发送消息,向消息队列中去放置一条消息,并且告知主线程当前消息需要去处理的时间。
主线程:从消息队列中获取相应的消息,如果是立马处理,休息,知道又有新的消息需要去处理的子线程发送消息的流程
如果一直让主线程不休息,则会发生OOM
发送消息:handler.sendMessage:
源代码如下:
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
if (delayMillis < 0) {
delayMillis = 0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg, long uptimeMillis)
{
boolean sent = false;
MessageQueue queue = mQueue;
if (queue != null) {
msg.target = this;
sent = queue.enqueueMessage(msg, uptimeMillis);
}
else {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
}
return sent;
}
以上为发送消息的所调用到的源码
而消息在队列中的排列顺序为按照时间长短排序:
sent = queue.enqueueMessage(msg, uptimeMillis);
此方法的核心源码如下: final boolean enqueueMessage(Message msg, long when) {
...
Message p = mMessages;
if (p == null || when == 0 || when < p.when) {
msg.next = p;
mMessages = msg;
needWake = mBlocked; // new head, might need to wake up
} else {
Message prev = null;
while (p != null && p.when <= when) {
prev = p;
p = p.next;
}
msg.next = prev.next;
prev.next = msg;
needWake = false; // still waiting on head, no need to wake up
}
}
.....
return true;
final boolean enqueueMessage(Message msg, long when) {
...
Message p = mMessages;
if (p == null || when == 0 || when < p.when) {
msg.next = p;
mMessages = msg;
needWake = mBlocked; // new head, might need to wake up
} else {
Message prev = null;
while (p != null && p.when <= when) {
prev = p;
p = p.next;
}
msg.next = prev.next;
prev.next = msg;
needWake = false; // still waiting on head, no need to wake up
}
}
.....
return true;
找的一张消息机制图片: