从源码角度分析Android 事件传递流程

自从开始负责控件模块开始,我一直都想好好分析一下Android事件传递流程,相信网上有一大堆相关文章,但是我个人觉得作为一个专业的控件开发人员,如果只是知道一下大概,而不知其所以然,则不算一个合格的控件开发人员,感谢我曾经一位同事,在我刚开始接触控件的时候带着我,很耐心的教会我控件的内在,下面我个人从源码角度来分析Android事件传递流程,基于Android5.0的代码,如果有错误的地方,还望指出。如果只是想知道事件的流程,可以参考我的上一篇文章 Android事件传递分析

一,根视图内部消息派发过程
对于上层代码来说,最先处理事件的是viewRootImpl,下面先看一下viewRootImpl与TouchEvent相关的内容:

protected int onProcess(QueuedInputEvent q) {
            if (q.mEvent instanceof KeyEvent) {
                mKeyEventStatus = INPUT_DISPATCH_STATE_VIEW_POST_IME_STAGE;
                return processKeyEvent(q);
            } else {
                mMotionEventStatus = INPUT_DISPATCH_STATE_VIEW_POST_IME_STAGE;
                // If delivering a new non-key event, make sure the window is
                // now allowed to start updating.
                handleDispatchDoneAnimating();
                final int source = q.mEvent.getSource();
               //判断为屏幕点击事件或者鼠标点击事件
                if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
                    return processPointerEvent(q);
                } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
                    return processTrackballEvent(q);
                } else {
                    return processGenericMotionEvent(q);
                }
            }
        }

        private int processPointerEvent(QueuedInputEvent q) {
            final MotionEvent event = (MotionEvent)q.mEvent;
            mAttachInfo.mUnbufferedDispatchRequested = false;
            boolean handled = mView.dispatchPointerEvent(event);
            if (mAttachInfo.mUnbufferedDispatchRequested && !mUnbufferedInputDispatch) {
                mUnbufferedInputDispatch = true;
                if (mConsumeBatchedInputScheduled) {
                    scheduleConsumeBatchedInputImmediately();
                }
            }
            return handled ? FINISH_HANDLED : FORWARD;
        }

从上面代码我们可以看出事件出传递到mView的dispatchPointerEvent方法里面,通过追踪mView,不难发现mView其实是PhoneWindow.DecorView。
而dispatchPointerEvent()是View里面的方法,如果当前事件是Touch事件则会调用当前View的dispatchTouchEvent(),再看一下PhoneWindow.DecorView dispatchTouchEvent():

  @Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
            final Callback cb = getCallback();
          //DecorView继承自FrameLayout,但FrameLayout没有重写dispatchTouchEvent,cb为空则直接执行ViewGroup.dispatchTouchEvent()
            return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev)
                    : super.dispatchTouchEvent(ev);
        }
        //CallBack 是Window的一个内部Interface,作用是可以让用户在事件的分发,菜单的构建过程中进行拦截。其中dispatchTouchEvent正是用于拦截触控事件,Activity实现了这个方法
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
        return onTouchEvent(ev);
    }

从上面代码可以看出,getWindow().superDispatchTouchEvent(ev)为false的时候,自身的onTouchEvent()函数才会被回调。这就是为什么每次事件的都是从Activity的dispatchTouchEvent 开始,最终又会传回Activity的onTouchEvent。另外这里的getWindow()实际上返回的是PhoneWindow,下面再看看PhoneWindow相关的代码:

  @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        boolean handled = mDecor.superDispatchTouchEvent(event);
        return handled;
    }

        public boolean superDispatchTouchEvent(MotionEvent event) {
            return super.dispatchTouchEvent(event);
        }

从上面代码可看出,事件最后传到mDecor.superDispatchTouchEvent(),而mDecor.superDispatchTouchEvent()单单执行了超类的dispatchTouchEvent()也就是ViewGroup的dispatchTouchEvent(),之后事件被分发到布局中的View中去。上述流程图如下:
这里写图片描述
二,ViewGroup内部消息派发过程
1.ViewGroup中的dispatchTouchEvent
ViewGroup中的dispatchTouchEvent()在View中的事件传递中承担了比较重要的角色,也是精华部分。它主要承担了是三个工作:1.拦截子View事件(调用自身的onInterceptTouchEvent()) 2.找出可以接受事件的子View,并把事件传递下去 2.把交由自身的TouchEvent()处理事件。下面贴出ViewGroup中的dispatchTouchEvent()的代码:

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
               /*
                ACTION_DOWN是一些列事件的开端,因此需要做一些初始化工作。这里主要实现了两点:
                1.将mFirstTouchTarget设置为null
                2.清除FLAG_DISALLOW_INTERCEPT,让事件可以被拦截
               */
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
               /*
               1.disallowIntercept 由FLAG_DISALLOW_INTERCEPT标志位所决定,应用可以通过调用View.requestDisallowInterceptTouchEvent(boolean disallowIntercept)设置。默认为false
               2.disallowIntercept为false时,onInterceptTouchEvent()会被调用,其返回值将决定事件是否会分发到其子view
               3.TouchTarget是ViewGroup的内部静态类,链式结构,有相关的回收机制,用于记录当前被点击的View,以及点击的Pointer, ViewGroup的mFirstTouchTarget总指向TouchTarget的最前一个。
               4.mFirstTouchTarget != null说明已经找到可以接受事件的View,通过onInterceptTouchEvent()同样可以对其进行拦截
               */
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {

                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);
                    full_meizu6795_lwt_l1-userdebug
                    final int childrenCount = mChildrenCount;
                    /*
                      1.从这里开始遍历子View,遍历能采取两种方式:
                         ①当isChildrenDrawingOrderEnabled()返回true,根据getChildDrawingOrder(int childCount, int i)函数的顺序遍历
                            从这里可以看出,应用可以通过重写isChildrenDrawingOrderEnabled()以及getChildDrawingOrder(int childCount, int i)来指定子View的遍历顺序,isChildrenDrawingOrderEnabled()默认返回false
                         ②默认情况下,采用倒序遍历子View
                      2.遍历过程中,会调用dispatchTransformedTouchEvent(),把事件传到当前子View的dispatchTouchEvent()中
                      3.遍历过程中,假如对某个子view执行dispatchTransformedTouchEvent()返回true,遍历被中断。同时把当前的View以及当前的TouchEvent的pointerIndex记录在mFirstTouchTarget 中
                    */
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList<View> preorderedList = buildOrderedChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder
                                    ? getChildDrawingOrder(childrenCount, i) : i;
                            final View child = (preorderedList == null)
                                    ? children[childIndex] : preorderedList.get(childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            /*
            mFirstTouchTarget == null表明没有找到可以消费事件的子view,
            然后通过this.dispatchTransformedTouchEvent()——>View.dispatchTransformedTouchEvent()——>this.onTouchEvent()
            流程把事件分发到自身的onTouchEvent()
            */
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                /*
                当mFirstTouchTarget !=null时可能是以下几种情况:
                 (1).满足条件(alreadyDispatchedToNewTouchTarget && target == newTouchTarget)也就是当前事件是Action_Down,并且通过上面的遍历找到可以消费事件的子View,则直接返回true;
                 (2).不满足1条件,但是事件通过需要被拦截,或者当前可消费事件的子View暂时不可见时,向该子View派发Action_Cancel事件,如上面的case5
                 (3).向当前可消费事件的子View分发事件。通常是这样的情况:找到可消费事件的子View,当前又非Action_Down事件并且当前的ViewGroup没有进行拦截。
                 */
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                //cancelChild为true,说明child收到拦截,因此清理与该child相关的TouchTarget
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

其处理流程图如下:
这里写图片描述
2.ViewGroup的dispatchTransformedTouchEvent()
下面先对dispatchTransformedTouchEvent()源码进行分析:

  private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        //上面分析提及到,在事件被拦截时,子View可能会接收到CANCEL事件,在这里可以看到event被直接传到子类的dispatchTouchEvent()没有作坐标转换,因此在ACTION_CANCEL事件里 面我们不应该去event的相关坐标进行计算。
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
       //过滤触控点
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
       // Motion事件没有对应点,则丢弃这个Motion
        if (newPointerIdBits == 0) {
            return false;
        }
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                   //这里将当前的坐标重新转换到child的坐标系中
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }
   .....
    }
从上述源码可知,dispatchTransformedTouchEvent()主要有两个作用:

1.当child为空时,把事件传递到超类也就是View的dispatchTouchEvent()中。
2.当child不为空时,事件传递到child的dispatchTouchEvent()中,但是传递之前首先把事件的对应的坐标重新转化为child坐标系中的坐标,而转换的的方法是:
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
为什么要这样转换?这里涉及两种坐标的概念:
1.视图坐标:视图坐标没有边界,它取决于View本身的大小,而不受屏幕大小的限制。
2.布局坐标:大小受限制,是指父视图给子视图分配的布局(layout)大小,超过这个大小的区域将不能显示到父视图的区域中。
上面两种坐标的关系如下图:
这里写图片描述
从上图可知道布局坐标转化为视图坐标只需要加上mScrollY/mScrollX即可。
通常我们通过event.getX()/event.getX()获取到的坐标是布局坐标,而child.mLeft,child.mRight则是相对于视图坐标而言的,因此在父视图获取获取到event的坐标后必须先转化为视图坐标,再根据child在父视图中的位置,进行坐标平移,即 event.offsetLocation(+mScrollX - offsetX, + mScrollY - offsetY).
3,View的dispatchTouchEvent()

 public boolean dispatchTouchEvent(MotionEvent event) {
....

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

....
        return result;
    }

上面给出View.dispatchTouchEvent()的主要代码,从上面代码可以看出,当mOnTouchListener不为空时会先执行mOnTouchListener.onTouch(this, event),而当mOnTouchListener没有消耗事件时onTouchEvent()才会被执行,这说明在同一个View,mOnTouchListener优先级会比onTouchEvent要高。
4,View的onTouchEvent(MotionEvent event)

 public boolean onTouchEvent(MotionEvent event) {
        final float x = event.getX();
        final float y = event.getY();
        final int viewFlags = mViewFlags;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
           //尽管当前View是disable状态,但是只要是CLICKABLE或者LONG_CLICKABLE仍然可以消费事件
            return (((viewFlags & CLICKABLE) == CLICKABLE ||
                    (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
        }
        //如果设置代理,则事件交由代理处理,如果代理消耗了事件则直接返回true
        if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }

        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
            switch (event.getAction()) {
                case MotionEvent.ACTION_UP:
               ...

                        if (!mHasPerformedLongPress) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                              //假如对view设置了OnClickListener,在这里会被回调。
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

              ...
                    break;

                case MotionEvent.ACTION_DOWN:
              ...
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        //检查长按事件,假如设置了OnLongClickListener,在此有可能被回调
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                         //检查长按事件,假如设置了OnLongClickListener,在此有可能被回调
                        checkForLongClick(0);
                    }
                 ...
                    break;

                case MotionEvent.ACTION_CANCEL:
                 ...
                    break;

                case MotionEvent.ACTION_MOVE:
                 ...
                    break;
            }

            return true;
        }

        return false;
    }

从上面代码可以总结出一下几点:
1.尽管当前View是disable状态但仍然具有消费事件能力
2.假如设置了代理,事件将先交由代理处理,假如代理消费了事件,则直接返回true
3.在没有设置代理的情况下,假如标记位CLICKABLE LONG_CLICKABLE不为0,则事件必然在此被消费
4.OnLongClickListener和OnClickListener的回调函数都在View的onTouchEvent()里面执行,但执行时机有区别, OnClickListener.onClick()在ACTION_UP时被回调。OnLongClickListener.onLongClick()则在ACTION_DOWN的时候被执行(其实也不一定在这个时机被执行,因为长按需要作一定的时延检测)。另外我们在定义View时经常需要监 听点击事件,这里不推荐通过setOnClickListener()的方式实现,因为这样相当于占用了应用的监听权利,假如此时应用在不知道代码逻辑的情况下,继续setOnClickListener(),那么默认的监听器被覆盖。做成意想不到的后果。其实替代方案可以是重写performClick()。长按事件同理。
参考资料
https://www.youtube.com/watch?v=EcQRqKk7wuQ 附件中有相应的demo
http://www.cnblogs.com/sunzn/archive/2013/05/10/3064129.html
http://blog.csdn.net/stonecao/article/details/6759189
http://blog.csdn.net/xiaanming/article/details/21696315
《Android内核剖析》

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