自从开始负责控件模块开始,我一直都想好好分析一下Android事件传递流程,相信网上有一大堆相关文章,但是我个人觉得作为一个专业的控件开发人员,如果只是知道一下大概,而不知其所以然,则不算一个合格的控件开发人员,感谢我曾经一位同事,在我刚开始接触控件的时候带着我,很耐心的教会我控件的内在,下面我个人从源码角度来分析Android事件传递流程,基于Android5.0的代码,如果有错误的地方,还望指出。如果只是想知道事件的流程,可以参考我的上一篇文章 Android事件传递分析
一,根视图内部消息派发过程
对于上层代码来说,最先处理事件的是viewRootImpl,下面先看一下viewRootImpl与TouchEvent相关的内容:
protected int onProcess(QueuedInputEvent q) {
if (q.mEvent instanceof KeyEvent) {
mKeyEventStatus = INPUT_DISPATCH_STATE_VIEW_POST_IME_STAGE;
return processKeyEvent(q);
} else {
mMotionEventStatus = INPUT_DISPATCH_STATE_VIEW_POST_IME_STAGE;
// If delivering a new non-key event, make sure the window is
// now allowed to start updating.
handleDispatchDoneAnimating();
final int source = q.mEvent.getSource();
//判断为屏幕点击事件或者鼠标点击事件
if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
return processPointerEvent(q);
} else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
return processTrackballEvent(q);
} else {
return processGenericMotionEvent(q);
}
}
}
private int processPointerEvent(QueuedInputEvent q) {
final MotionEvent event = (MotionEvent)q.mEvent;
mAttachInfo.mUnbufferedDispatchRequested = false;
boolean handled = mView.dispatchPointerEvent(event);
if (mAttachInfo.mUnbufferedDispatchRequested && !mUnbufferedInputDispatch) {
mUnbufferedInputDispatch = true;
if (mConsumeBatchedInputScheduled) {
scheduleConsumeBatchedInputImmediately();
}
}
return handled ? FINISH_HANDLED : FORWARD;
}
从上面代码我们可以看出事件出传递到mView的dispatchPointerEvent方法里面,通过追踪mView,不难发现mView其实是PhoneWindow.DecorView。
而dispatchPointerEvent()是View里面的方法,如果当前事件是Touch事件则会调用当前View的dispatchTouchEvent(),再看一下PhoneWindow.DecorView dispatchTouchEvent():
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
final Callback cb = getCallback();
//DecorView继承自FrameLayout,但FrameLayout没有重写dispatchTouchEvent,cb为空则直接执行ViewGroup.dispatchTouchEvent()
return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev)
: super.dispatchTouchEvent(ev);
}
//CallBack 是Window的一个内部Interface,作用是可以让用户在事件的分发,菜单的构建过程中进行拦截。其中dispatchTouchEvent正是用于拦截触控事件,Activity实现了这个方法
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
从上面代码可以看出,getWindow().superDispatchTouchEvent(ev)为false的时候,自身的onTouchEvent()函数才会被回调。这就是为什么每次事件的都是从Activity的dispatchTouchEvent 开始,最终又会传回Activity的onTouchEvent。另外这里的getWindow()实际上返回的是PhoneWindow,下面再看看PhoneWindow相关的代码:
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
boolean handled = mDecor.superDispatchTouchEvent(event);
return handled;
}
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
从上面代码可看出,事件最后传到mDecor.superDispatchTouchEvent(),而mDecor.superDispatchTouchEvent()单单执行了超类的dispatchTouchEvent()也就是ViewGroup的dispatchTouchEvent(),之后事件被分发到布局中的View中去。上述流程图如下:
二,ViewGroup内部消息派发过程
1.ViewGroup中的dispatchTouchEvent
ViewGroup中的dispatchTouchEvent()在View中的事件传递中承担了比较重要的角色,也是精华部分。它主要承担了是三个工作:1.拦截子View事件(调用自身的onInterceptTouchEvent()) 2.找出可以接受事件的子View,并把事件传递下去 2.把交由自身的TouchEvent()处理事件。下面贴出ViewGroup中的dispatchTouchEvent()的代码:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
/*
ACTION_DOWN是一些列事件的开端,因此需要做一些初始化工作。这里主要实现了两点:
1.将mFirstTouchTarget设置为null
2.清除FLAG_DISALLOW_INTERCEPT,让事件可以被拦截
*/
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
/*
1.disallowIntercept 由FLAG_DISALLOW_INTERCEPT标志位所决定,应用可以通过调用View.requestDisallowInterceptTouchEvent(boolean disallowIntercept)设置。默认为false
2.disallowIntercept为false时,onInterceptTouchEvent()会被调用,其返回值将决定事件是否会分发到其子view
3.TouchTarget是ViewGroup的内部静态类,链式结构,有相关的回收机制,用于记录当前被点击的View,以及点击的Pointer, ViewGroup的mFirstTouchTarget总指向TouchTarget的最前一个。
4.mFirstTouchTarget != null说明已经找到可以接受事件的View,通过onInterceptTouchEvent()同样可以对其进行拦截
*/
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
full_meizu6795_lwt_l1-userdebug
final int childrenCount = mChildrenCount;
/*
1.从这里开始遍历子View,遍历能采取两种方式:
①当isChildrenDrawingOrderEnabled()返回true,根据getChildDrawingOrder(int childCount, int i)函数的顺序遍历
从这里可以看出,应用可以通过重写isChildrenDrawingOrderEnabled()以及getChildDrawingOrder(int childCount, int i)来指定子View的遍历顺序,isChildrenDrawingOrderEnabled()默认返回false
②默认情况下,采用倒序遍历子View
2.遍历过程中,会调用dispatchTransformedTouchEvent(),把事件传到当前子View的dispatchTouchEvent()中
3.遍历过程中,假如对某个子view执行dispatchTransformedTouchEvent()返回true,遍历被中断。同时把当前的View以及当前的TouchEvent的pointerIndex记录在mFirstTouchTarget 中
*/
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
/*
mFirstTouchTarget == null表明没有找到可以消费事件的子view,
然后通过this.dispatchTransformedTouchEvent()——>View.dispatchTransformedTouchEvent()——>this.onTouchEvent()
流程把事件分发到自身的onTouchEvent()
*/
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
/*
当mFirstTouchTarget !=null时可能是以下几种情况:
(1).满足条件(alreadyDispatchedToNewTouchTarget && target == newTouchTarget)也就是当前事件是Action_Down,并且通过上面的遍历找到可以消费事件的子View,则直接返回true;
(2).不满足1条件,但是事件通过需要被拦截,或者当前可消费事件的子View暂时不可见时,向该子View派发Action_Cancel事件,如上面的case5
(3).向当前可消费事件的子View分发事件。通常是这样的情况:找到可消费事件的子View,当前又非Action_Down事件并且当前的ViewGroup没有进行拦截。
*/
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
//cancelChild为true,说明child收到拦截,因此清理与该child相关的TouchTarget
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
其处理流程图如下:
2.ViewGroup的dispatchTransformedTouchEvent()
下面先对dispatchTransformedTouchEvent()源码进行分析:
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
//上面分析提及到,在事件被拦截时,子View可能会接收到CANCEL事件,在这里可以看到event被直接传到子类的dispatchTouchEvent()没有作坐标转换,因此在ACTION_CANCEL事件里 面我们不应该去event的相关坐标进行计算。
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
//过滤触控点
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// Motion事件没有对应点,则丢弃这个Motion
if (newPointerIdBits == 0) {
return false;
}
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
//这里将当前的坐标重新转换到child的坐标系中
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
.....
}
从上述源码可知,dispatchTransformedTouchEvent()主要有两个作用:
1.当child为空时,把事件传递到超类也就是View的dispatchTouchEvent()中。
2.当child不为空时,事件传递到child的dispatchTouchEvent()中,但是传递之前首先把事件的对应的坐标重新转化为child坐标系中的坐标,而转换的的方法是:
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
为什么要这样转换?这里涉及两种坐标的概念:
1.视图坐标:视图坐标没有边界,它取决于View本身的大小,而不受屏幕大小的限制。
2.布局坐标:大小受限制,是指父视图给子视图分配的布局(layout)大小,超过这个大小的区域将不能显示到父视图的区域中。
上面两种坐标的关系如下图:
从上图可知道布局坐标转化为视图坐标只需要加上mScrollY/mScrollX即可。
通常我们通过event.getX()/event.getX()获取到的坐标是布局坐标,而child.mLeft,child.mRight则是相对于视图坐标而言的,因此在父视图获取获取到event的坐标后必须先转化为视图坐标,再根据child在父视图中的位置,进行坐标平移,即 event.offsetLocation(+mScrollX - offsetX, + mScrollY - offsetY).
3,View的dispatchTouchEvent()
public boolean dispatchTouchEvent(MotionEvent event) {
....
if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}
if (!result && onTouchEvent(event)) {
result = true;
}
}
....
return result;
}
上面给出View.dispatchTouchEvent()的主要代码,从上面代码可以看出,当mOnTouchListener不为空时会先执行mOnTouchListener.onTouch(this, event),而当mOnTouchListener没有消耗事件时onTouchEvent()才会被执行,这说明在同一个View,mOnTouchListener优先级会比onTouchEvent要高。
4,View的onTouchEvent(MotionEvent event)
public boolean onTouchEvent(MotionEvent event) {
final float x = event.getX();
final float y = event.getY();
final int viewFlags = mViewFlags;
if ((viewFlags & ENABLED_MASK) == DISABLED) {
if (event.getAction() == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
setPressed(false);
}
// A disabled view that is clickable still consumes the touch
// events, it just doesn't respond to them.
//尽管当前View是disable状态,但是只要是CLICKABLE或者LONG_CLICKABLE仍然可以消费事件
return (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE));
}
//如果设置代理,则事件交由代理处理,如果代理消耗了事件则直接返回true
if (mTouchDelegate != null) {
if (mTouchDelegate.onTouchEvent(event)) {
return true;
}
}
if (((viewFlags & CLICKABLE) == CLICKABLE ||
(viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
switch (event.getAction()) {
case MotionEvent.ACTION_UP:
...
if (!mHasPerformedLongPress) {
// This is a tap, so remove the longpress check
removeLongPressCallback();
// Only perform take click actions if we were in the pressed state
if (!focusTaken) {
// Use a Runnable and post this rather than calling
// performClick directly. This lets other visual state
// of the view update before click actions start.
if (mPerformClick == null) {
mPerformClick = new PerformClick();
}
//假如对view设置了OnClickListener,在这里会被回调。
if (!post(mPerformClick)) {
performClick();
}
}
}
...
break;
case MotionEvent.ACTION_DOWN:
...
if (isInScrollingContainer) {
mPrivateFlags |= PFLAG_PREPRESSED;
if (mPendingCheckForTap == null) {
mPendingCheckForTap = new CheckForTap();
}
mPendingCheckForTap.x = event.getX();
mPendingCheckForTap.y = event.getY();
//检查长按事件,假如设置了OnLongClickListener,在此有可能被回调
postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
} else {
// Not inside a scrolling container, so show the feedback right away
setPressed(true, x, y);
//检查长按事件,假如设置了OnLongClickListener,在此有可能被回调
checkForLongClick(0);
}
...
break;
case MotionEvent.ACTION_CANCEL:
...
break;
case MotionEvent.ACTION_MOVE:
...
break;
}
return true;
}
return false;
}
从上面代码可以总结出一下几点:
1.尽管当前View是disable状态但仍然具有消费事件能力
2.假如设置了代理,事件将先交由代理处理,假如代理消费了事件,则直接返回true
3.在没有设置代理的情况下,假如标记位CLICKABLE LONG_CLICKABLE不为0,则事件必然在此被消费
4.OnLongClickListener和OnClickListener的回调函数都在View的onTouchEvent()里面执行,但执行时机有区别, OnClickListener.onClick()在ACTION_UP时被回调。OnLongClickListener.onLongClick()则在ACTION_DOWN的时候被执行(其实也不一定在这个时机被执行,因为长按需要作一定的时延检测)。另外我们在定义View时经常需要监 听点击事件,这里不推荐通过setOnClickListener()的方式实现,因为这样相当于占用了应用的监听权利,假如此时应用在不知道代码逻辑的情况下,继续setOnClickListener(),那么默认的监听器被覆盖。做成意想不到的后果。其实替代方案可以是重写performClick()。长按事件同理。
参考资料
https://www.youtube.com/watch?v=EcQRqKk7wuQ 附件中有相应的demo
http://www.cnblogs.com/sunzn/archive/2013/05/10/3064129.html
http://blog.csdn.net/stonecao/article/details/6759189
http://blog.csdn.net/xiaanming/article/details/21696315
《Android内核剖析》