contents will be continually complemented...
ImmersiveEnvironments
The term Immersive Environments describes an area ofscientific and artistic research concerned with the creation of virtual spacesthrough simulation technology. The field includes the study of virtual reality,or VR, but draws from numerous disciplines including theater, architecture,cybernetics, philosophy, sound, installation, and film. The impact of thistechnology lies not just in its actual uses but in the way its potentialitiesserve as a framework for larger cultural and philosophical issues, creating apotent mythology.
from: the course description of the School of theArt Institute of Chicago, Art & Technology Department
http://www.bcchang.com/immersive/
Internetof Things
Thereare numerous definition about IoT, some areacademically precise but not easyto understand, the following explanation ofthe concept IoT is intuitive:
The Internet to date has been a network of computers,each of which generally represents a human content provider. People write blogsand articles, they post updates and images, and they browse and download stuff.In other words, they provide and request content, and they communicate withother people. But as more and more devices get connected, these “things” becomecontent providers and consumers – creating, requesting and providing data toeach other, making up an “Internet of Things.”
from: The Internet Of Things – Are You Ready?
http://shimonacarvalho.com/the-internet-of-things-are-you-ready/