SC Chapter 1:Views and Quality Objectives of Software Construction Review

Chapter 1: Views and Quality Objectives of Software Construction

1.1 Multi-Dimensional Views of Software Construction

Outline

Multi-dimensional software views
–By phases: build-and run-time views
–By dynamics: moment and period views
–By levels: code and component views
–Elements, relations, and models of each view
Software construction: transformation between views
–∅->Code
–Code ->Component
–Build-time ->Run-time
–Moment ->Period

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我们这学期关注的重点:
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好的,下面是使用arcade库实现双人贪吃蛇的代码: ```python import arcade import random # 定义贪吃蛇 class Snake: def __init__(self, x, y): self.x = x self.y = y self.w = 20 # 定义蛇头的大小 self.speed = 20 # 定义每次移动的距离 self.dir_x = self.speed self.dir_y = 0 self.body = [[x, y], [x-self.w, y], [x-self.w*2, y]] # 初始化蛇身列表 self.color = arcade.color.YELLOW_ORANGE # 定义颜色 # 更新蛇的位置和方向 def update(self): self.x += self.dir_x self.y += self.dir_y self.body.insert(0, [self.x, self.y]) self.body.pop() # 绘制蛇 def draw(self): arcade.draw_rectangle_filled(self.x, self.y, self.w, self.w, self.color) for i in range(1, len(self.body)): arcade.draw_rectangle_filled(self.body[i][0], self.body[i][1], self.w, self.w, arcade.color.YELLOW_ORANGE) # 定义食物 class Food: def __init__(self): self.x = random.randint(1, 39) * 20 # 随机生成食物的位置 self.y = random.randint(1, 39) * 20 self.w = 20 # 食物的大小 self.color = arcade.color.RED # 颜色 # 重新生成食物 def respawn(self): self.x = random.randint(1, 39) * 20 self.y = random.randint(1, 39) * 20 # 绘制食物 def draw(self): arcade.draw_rectangle_filled(self.x, self.y, self.w, self.w, self.color) class SnakeGame(arcade.Window): def __init__(self): super().__init__(800, 800, "双人贪吃蛇") arcade.set_background_color(arcade.color.BLACK) self.snake1 = Snake(200, 200) # 初始化两只蛇 self.snake2 = Snake(600, 600) self.food = Food() # 初始化食物 # 检查蛇是否碰到边缘或者碰到对手 def check_collisions(self): if self.snake1.x < 0 or self.snake1.x > 780 or self.snake1.y < 0 or self.snake1.y > 780: arcade.close_window() print("Snake 2 Wins!") if self.snake2.x < 0 or self.snake2.x > 780 or self.snake2.y < 0 or self.snake2.y > 780: arcade.close_window() print("Snake 1 Wins!") for i in range(1, len(self.snake1.body)): if self.snake1.x == self.snake1.body[i][0] and self.snake1.y == self.snake1.body[i][1]: arcade.close_window() print("Snake 2 Wins!") for i in range(1, len(self.snake2.body)): if self.snake2.x == self.snake2.body[i][0] and self.snake2.y == self.snake2.body[i][1]: arcade.close_window() print("Snake 1 Wins!") if self.snake1.x == self.snake2.x and self.snake1.y == self.snake2.y: arcade.close_window() print("Draw!") # 蛇吃到食物 def check_eat(self): if self.snake1.x == self.food.x and self.snake1.y == self.food.y: self.food.respawn() self.snake1.body.append([self.snake1.x, self.snake1.y]) if self.snake2.x == self.food.x and self.snake2.y == self.food.y: self.food.respawn() self.snake2.body.append([self.snake2.x, self.snake2.y]) # 检查键盘输入 def on_key_press(self, key, modifiers): if key == arcade.key.LEFT and self.snake1.dir_x != self.snake1.speed: self.snake1.dir_x = -self.snake1.speed self.snake1.dir_y = 0 elif key == arcade.key.RIGHT and self.snake1.dir_x != -self.snake1.speed: self.snake1.dir_x = self.snake1.speed self.snake1.dir_y = 0 elif key == arcade.key.UP and self.snake1.dir_y != -self.snake1.speed: self.snake1.dir_x = 0 self.snake1.dir_y = self.snake1.speed elif key == arcade.key.DOWN and self.snake1.dir_y != self.snake1.speed: self.snake1.dir_x = 0 self.snake1.dir_y = -self.snake1.speed elif key == arcade.key.A and self.snake2.dir_x != self.snake2.speed: self.snake2.dir_x = -self.snake2.speed self.snake2.dir_y = 0 elif key == arcade.key.D and self.snake2.dir_x != -self.snake2.speed: self.snake2.dir_x = self.snake2.speed self.snake2.dir_y = 0 elif key == arcade.key.W and self.snake2.dir_y != -self.snake2.speed: self.snake2.dir_x = 0 self.snake2.dir_y = self.snake2.speed elif key == arcade.key.S and self.snake2.dir_y != self.snake2.speed: self.snake2.dir_x = 0 self.snake2.dir_y = -self.snake2.speed # 每帧更新 def on_draw(self): arcade.start_render() self.snake1.draw() self.snake2.draw() self.food.draw() # 更新位置 def update(self, delta_time): self.snake1.update() self.snake2.update() self.check_collisions() self.check_eat() if __name__ == '__main__': game = SnakeGame() arcade.run() ``` 希望对你有所帮助!

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