下一个版本:0.3.0
- button对象的实现
- 消息队列
2016-08-05
版本号:0.2.5
- 对所有的纹理模型进行了抽象
class Texture
{
public:
int Load(const std::string &file, SDL_Renderer *ren);
void Free();
void SetColor(Uint8 red, Uint8 green, Uint8 blue);
void SetBlendMode(SDL_BlendMode blending);
void SetAlpha(Uint8 alpha);
void Render(int x, int y, SDL_Rect* rect = NULL);