C#进制转换(解析游戏规则)

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 enum mjRule
    {
        JingDian =  1,
        HuanSanZhang = 1 << 1,
        ZiMoJiaDi = 1 << 2,
        ZiMoJiaBei = 1<<3,
        DianGangHuaZiMo = 1<<4,
        DianGangHuaDangPao = 1<<5,
        DaiXuanJiuX4 = 1<<6,
        DuanXuanJiuX4 = 1<< 7,
        MenQingX2 = 1<<8,
        DuiJiangX8 = 1<<9,
        BeiX8 = 1<<10,
        BeiX16 = 1 <<11,
        BeiX32 = 1<<12,
        DiFenA = 1 << 13,
        DiFenB = 1 << 14,
        DiFenC = 1 << 15
    }
   
public class binarySystem : MonoBehaviour {

 mjRule _mjRule = mjRule.JingDian;

    public void Test()
    {
        List<int> roomType = new List<int>();
        //遍历接收
        foreach (mjRule type in Enum.GetValues(typeof(mjRule)))
        {
            roomType.Add((int)type);
        }

        //for Enum数据
        for (int i = 0; i < roomType.Count; i++)
        {
            int _iTemp = roomType[i];
            if ((room.dwGameRule & _iTemp) == _iTemp)
            {
                Debug.LogError("i:" + i + "   itemp:" + _iTemp + "   mjRule:" + (mjRule)_iTemp);
            }
        }
    }
}

 

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