自定义水波纹从下到上

public class DynamicWave extends View {

    // 波纹颜色
    private static final int WAVE_PAINT_COLOR = 0x880000aa;
    // y = Asin(wx+b)+h
    private static final float STRETCH_FACTOR_A = 20;
    private static final int OFFSET_Y = 0;
    // 第一条水波移动速度
    private static final int TRANSLATE_X_SPEED_ONE = 7;
    // 第二条水波移动速度
    private static final int TRANSLATE_X_SPEED_TWO = 5;
    private float mCycleFactorW;

    private int mTotalWidth, mTotalHeight;
    private float[] mYPositions;
    private float[] mResetOneYPositions;
    private float[] mResetTwoYPositions;
    private int mXOffsetSpeedOne;
    private int mXOffsetSpeedTwo;
    private int mXOneOffset;
    private int mXTwoOffset;

    private Paint mWavePaint;
    private DrawFilter mDrawFilter;
    int location=10;
    public DynamicWave(Context context, AttributeSet attrs) {
        super(context, attrs);
        // 将dp转化为px,用于控制不同分辨率上移动速度基本一致
        mXOffsetSpeedOne = UiUtils.dipToPx(context, TRANSLATE_X_SPEED_ONE);
        mXOffsetSpeedTwo = UiUtils.dipToPx(context, TRANSLATE_X_SPEED_TWO);

        // 初始绘制波纹的画笔
        mWavePaint = new Paint();
        // 去除画笔锯齿
        mWavePaint.setAntiAlias(true);
        // 设置风格为实线
        mWavePaint.setStyle(Style.FILL);
        // 设置画笔颜色
        mWavePaint.setColor(WAVE_PAINT_COLOR);
        mDrawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
       
        if(location<=300){
           location+=10;
        }else{
           // 从canvas层面去除绘制时锯齿
            canvas.setDrawFilter(mDrawFilter);
            resetPositonY();
            for (int i = 0; i < mTotalWidth-50; i++) {

                // 减400只是为了控制波纹绘制的y的在屏幕的位置,大家可以改成一个变量,然后动态改变这个变量,从而形成波纹上升下降效果
                // 绘制第一条水波纹          
               mWavePaint.setColor(getResources().getColor(R.color.label_light));
                  canvas.drawLine(i, mTotalHeight - mResetOneYPositions[i] - location, i,
                        mTotalHeight,
                        mWavePaint);
                  mWavePaint.setColor(getResources().getColor(R.color.label));
                  // 绘制第二条水波纹
                  canvas.drawLine(i, mTotalHeight - mResetTwoYPositions[i] -location, i,
                        mTotalHeight,
                        mWavePaint);
             
            }

            // 改变两条波纹的移动点
            mXOneOffset += mXOffsetSpeedOne;
            mXTwoOffset += mXOffsetSpeedTwo;

            // 如果已经移动到结尾处,则重头记录
            if (mXOneOffset >= mTotalWidth) {
                mXOneOffset = 0;
            }
            if (mXTwoOffset > mTotalWidth) {
                mXTwoOffset = 0;
            }

            // 引发view重绘,一般可以考虑延迟20-30ms重绘,空出时间片
            postInvalidate();
        }
        // 从canvas层面去除绘制时锯齿
        canvas.setDrawFilter(mDrawFilter);
        resetPositonY();
        for (int i = 0; i < mTotalWidth; i++) {
            // 减400只是为了控制波纹绘制的y的在屏幕的位置,大家可以改成一个变量,然后动态改变这个变量,从而形成波纹上升下降效果
            // 绘制第一条水波纹
           mWavePaint.setColor(getResources().getColor(R.color.label_light));
              canvas.drawLine(i, mTotalHeight - mResetOneYPositions[i] - location, i,
                    mTotalHeight,
                    mWavePaint);
              // 绘制第二条水波纹
              mWavePaint.setColor(getResources().getColor(R.color.label));
              canvas.drawLine(i, mTotalHeight - mResetTwoYPositions[i] -location, i,
                    mTotalHeight,
                    mWavePaint);

        }
        // 引发view重绘,一般可以考虑延迟20-30ms重绘,空出时间片
        postInvalidate();
    }

    private void resetPositonY() {
        // mXOneOffset代表当前第一条水波纹要移动的距离
        int yOneInterval = mYPositions.length - mXOneOffset;
        // 使用System.arraycopy方式重新填充第一条波纹的数据
        System.arraycopy(mYPositions, mXOneOffset, mResetOneYPositions, 0, yOneInterval);
        System.arraycopy(mYPositions, 0, mResetOneYPositions, yOneInterval, mXOneOffset);

        int yTwoInterval = mYPositions.length - mXTwoOffset;
        System.arraycopy(mYPositions, mXTwoOffset, mResetTwoYPositions, 0,
                yTwoInterval);
        System.arraycopy(mYPositions, 0, mResetTwoYPositions, yTwoInterval, mXTwoOffset);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        // 记录下view的宽高
        mTotalWidth = w;
        mTotalHeight = h;
        // 用于保存原始波纹的y值
        mYPositions = new float[mTotalWidth];
        // 用于保存波纹一的y值
        mResetOneYPositions = new float[mTotalWidth];
        // 用于保存波纹二的y值
        mResetTwoYPositions = new float[mTotalWidth];

        // 将周期定为view总宽度
        mCycleFactorW = (float) (2 * Math.PI / mTotalWidth);

        // 根据view总宽度得出所有对应的y值
        for (int i = 0; i < mTotalWidth; i++) {
            mYPositions[i] = (float) (STRETCH_FACTOR_A * Math.sin(mCycleFactorW * i) + OFFSET_Y);
        }
    }

}
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