三子棋(数组的应用)

test.c

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void menu()
{
	printf("*****************************\n");
	printf("*******      1.play   *******\n");
	printf("*******      0.exit   *******\n");
	printf("*****************************\n");
}
void game()
{
	//存储数据 - 二维数组
	char board[ROW][COL];
	//初始化棋盘 - 初始化空格
	InitBoard(board, ROW, COL);
	//打印棋盘的函数,本质是打印数组的内容
	DisplayBoard(board, ROW, COL);
	char ret = 0;
	while (1)//死循环
	{
		//玩家走
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断玩家是否赢得游戏
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
			break;
		//电脑走
		CompuputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断电脑是否赢得游戏
		ret = IsWin(board, ROW, COL);
		if (ret != 'C')
			break;
	}
	
	if (ret == '*')
	{
		printf("玩家赢了\n");
		DisplayBoard(board, ROW, COL);
	}
	else if (ret == '#')
	{
		printf("电脑赢了\n");
		DisplayBoard(board, ROW, COL);
	}
	else
	{
		printf("平局\n");
		DisplayBoard(board, ROW, COL);
	}
}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			printf("三子棋游戏\n");
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,重新选择\n");
			break;
		}

	} while (input);
		return 0;
}

 game.h

#define _CRT_SECURE_NO_WARNINGS 1
#pragma once

//头文件的包含
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
 
//符号的定义
#define ROW 3
#define COL 3

//函数的声明

//初始化棋盘
 void InitBoard(char board[ROW][COL], int row, int col);

//打印棋盘的函数
 void DisplayBoard(char board[ROW][COL], int row, int col);

 //玩家下棋
 void PlayerMove(char board[ROW][COL], int row, int col);

 //电脑下棋
 void CompuputerMove(char board[ROW][COL], int row, int col);

 //判断输赢
 char IsWin(char board[ROW][COL], int row, int col);

game.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < ROW; i++)
	{
		for (j = 0; j < COL; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf("%c  ", board[i][j]);
			if (j < col - 1)
				printf("|");
		}
		printf("\n");
		if (i < row - 1)
		{
			/*printf("---");*/
			for (j = 0; j < col; j++)
			{
				printf("---");
				if(j<col-1)
					printf("|");
			}
			printf("\n");
		}
	}
}

//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("请输入下棋坐标:>");
	scanf("%d %d", &x, &y);
	while (1)
	{
		//判断坐标的合法性
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			//下棋
			//判断坐标是否被占用
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("坐标被占用,请重新输入\n");
				break;
			}
		}
		else
		{
			printf("坐标非法,请重新输入\n");
			break;
		}
	}
}

//电脑下棋
void CompuputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑走\n");
	while (1)
	{
		int x = rand() % row;
		int y = rand() % col;
		//判断坐标是否被占用
		if (board[x - 1][y - 1] == ' ')
		{
			board[x - 1][y - 1] = '#';
			break;
		}
	}
}

// 判断棋盘有没有满
int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
			else
				return 1;
		}
	}
}

char IsWin(char board[ROW][COL], int row, int col)
{
	//判断三行
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
			return board[i][1];
	}
	//判断三列
	int j = 0;
	for (j = 0; j < col; j++)
	{
		if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
			return board[1][j];
	}
	//判断对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
		return board[1][1];
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
		return board[1][1];
	//判断平局
	//若棋盘满了,返回1,否则0
	int ret = IsFull(board,row,col);
	if (ret == 1)
		return 'Q';
	else
		return 'C';
	
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值