private float Length(Point ptB, Point ptE) { float xLength = ptE.X - ptB.X; float yLength = ptE.Y - ptB.Y; float length = (float)Math.Sqrt((double)(xLength * xLength + yLength * yLength)); return length; }
private float Length(Point ptB, Point ptE) { float xLength = ptE.X - ptB.X; float yLength = ptE.Y - ptB.Y; float length = (float)Math.Sqrt((double)(xLength * xLength + yLength * yLength)); return length; }