qt 实现的,windows以240为底
void RGB2HSL(QColor AColor, double &H, double &S, double &L)
{
double R, G, B, Max, Min, del_R, del_G, del_B, del_Max;
R = AColor.red() / 255.0;
G = AColor.green() / 255.0;
B = AColor.blue() / 255.0;
Min = qMin(R, qMin(G, B));
Max = qMax(R, qMax(G, B));
del_Max = Max - Min;
L = (Max + Min) / 2.0;
if (del_Max == 0) //This is a gray, no chroma...
{
//H = 2.0/3.0;
H = 0;
S = 0;
}
else
{
if (L < 0.5) S = del_Max / (Max + Min);
else S = del_Max / (2 - Max - Min);
del_R = (((Max - R) / 6.0) + (del_Max / 2.0)) / del_Max;
del_G = (((Max - G) / 6.0) + (del_Max / 2.0)) / del_Max;
del_B = (((Max - B) / 6.0) + (del_Max / 2.0)) / del_Max;
if (R == Max) H = del_B - del_G;
else if (G == Max) H = (1.0 / 3.0) + del_R - del_B;
else if (B == Max) H = (2.0 / 3.0) + del_G - del_R;
if (H < 0) H += 1;
if (H > 1) H -= 1;
}
}
QColor HSL2RGB(double H, double S, double L)
{
double R, G, B;
double var_1, var_2;
if (S == 0)
{
R = L * 255.0;
G = L * 255.0;
B = L * 255.0;
}
else
{
if (L < 0.5) var_2 = L * (1 + S);
else var_2 = (L + S) - (S * L);
var_1 = 2.0 * L - var_2;
R = 255.0 * Hue2RGB(var_1, var_2, H + (1.0 / 3.0));
G = 255.0 * Hue2RGB(var_1, var_2, H);
B = 255.0 * Hue2RGB(var_1, var_2, H - (1.0 / 3.0));
}
QColor retColor = QColor::fromRgb(R, G, B);
return retColor;
}
double Hue2RGB(double v1, double v2, double vH)
{
if (vH < 0) vH += 1;
if (vH > 1) vH -= 1;
if (6.0 * vH < 1) return v1 + (v2 - v1) * 6.0 * vH;
if (2.0 * vH < 1) return v2;
if (3.0 * vH < 2) return v1 + (v2 - v1) * ((2.0 / 3.0) - vH) * 6.0;
return (v1);
}
void RGB2HSL(QColor AColor, int &H, int &S, int &L)
{
double h, s, l;
RGB2HSL(AColor, h, s, l);
//H = RoundTo(h * 240, 0);
//S = RoundTo(s * 240, 0);
//L = RoundTo(l * 240, 0);
H = qRound(h*240.0f);
S = qRound(s*240.0f);
L = qRound(l*240.0f);
}
QColor HSL2RGB(int H, int S, int L)
{
double h, s, l;
h = H / 240.0;
s = S / 240.0;
l = L / 240.0;
return HSL2RGB(h, s, l);
}