SDL视频显示

更多内容请参考雷神系列视频:《基于 FFmpeg + SDL 的视频播放器的制作》课程的视频_雷霄骅(leixiaohua1020)的专栏-CSDN博客_雷霄骅ffmpeg视频教程

SDL(Simple DirectMedia Layer)库的作用说白了就是封装了复杂的视音频底层交互工作, 简化了视音频处理的难度 。

▫ SDL_Init():初始化SDL系统
▫ SDL_CreateWindow():创建窗口SDL_Window
▫ SDL_CreateRenderer():创建渲染器SDL_Renderer
▫ SDL_CreateTexture():创建纹理SDL_Texture
▫ SDL_UpdateTexture():设置纹理的数据
▫ SDL_RenderCopy():将纹理的数据拷贝给渲染器
▫ SDL_RenderPresent():显示
▫ SDL_Delay():工具函数,用于延时。
▫ SDL_Quit():退出SDL系统

#include <stdio.h>
#include "stdafx.h"

extern "C"
{
#include "SDL.h"
};

const int bpp = 12;

int screen_w = 640, screen_h = 360;  //定义屏幕的宽高
const int pixel_w = 640, pixel_h = 360; //存储视频的宽高

unsigned char buffer[pixel_w * pixel_h * bpp / 8];

int main(int argc, char* argv[])
{
	if (SDL_Init(SDL_INIT_VIDEO)) {		//初始化视频
		printf("Could not initialize SDL - %s\n", SDL_GetError());
		return -1;
	}

	SDL_Window* screen;
	//SDL 2.0 Support for multiple windows
	//创建一个窗口 SDL_Window* screen
	screen = SDL_CreateWindow("Simplest Video Play SDL2", SDL_WINDOWPOS_UNDEFINED,
		SDL_WINDOWPOS_UNDEFINED, screen_w, screen_h, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
	if (!screen) {
		printf("SDL: could not create window - exiting:%s\n", SDL_GetError());
		return -1;
	}
	//创建一个渲染器
	SDL_Renderer* sdlRenderer = SDL_CreateRenderer(screen, -1, 0);

	Uint32 pixformat = 0;
	//IYUV: Y + U + V  (3 planes)
	//YV12: Y + V + U  (3 planes)
	pixformat = SDL_PIXELFORMAT_IYUV;

	//创建一个纹理器
	SDL_Texture* sdlTexture = SDL_CreateTexture(sdlRenderer, pixformat, SDL_TEXTUREACCESS_STREAMING, pixel_w, pixel_h);

	FILE* fp = NULL;
	fp = fopen("sintel_640_360.yuv", "rb+");

	if (fp == NULL) {
		printf("cannot open this file\n");
		return -1;
	}

	//创建一个矩形框,可以决定视频显示在屏幕的什么位置
	SDL_Rect sdlRect;

	while (1) { //一帧完整的YUV数据是1.5,1+1/4+1/4(YUV420)。把数据读到buffer
		if (fread(buffer, 1, pixel_w * pixel_h * bpp / 8, fp) != pixel_w * pixel_h * bpp / 8) {
			// Loop
			fseek(fp, 0, SEEK_SET);
			fread(buffer, 1, pixel_w * pixel_h * bpp / 8, fp);
		}
		//通过buffer更新数据
		SDL_UpdateTexture(sdlTexture, NULL, buffer, pixel_w);

		sdlRect.x = 0; //x,y为矩形左上角的坐标
		sdlRect.y = 0;
		sdlRect.w = screen_w;
		sdlRect.h = screen_h;

		SDL_RenderClear(sdlRenderer);
		SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &sdlRect);
		SDL_RenderPresent(sdlRenderer);
		//Delay 40ms,控制播放速度,每秒25帧 1/25 = 40/1000
		SDL_Delay(40);

	}
	SDL_Quit();
	return 0;
}

增加线程,实现显示窗口的改变:

#include <stdio.h>

extern "C"
{
#include "SDL.h"
};

const int bpp = 12;

int screen_w = 500, screen_h = 500;
const int pixel_w = 320, pixel_h = 180;

unsigned char buffer[pixel_w * pixel_h * bpp / 8];

//Refresh Event
#define REFRESH_EVENT  (SDL_USEREVENT + 1)
//Break
#define BREAK_EVENT  (SDL_USEREVENT + 2)

int thread_exit = 0;

int refresh_video(void* opaque) {
	thread_exit = 0;
	while (thread_exit == 0) {
		SDL_Event event;
		event.type = REFRESH_EVENT; //此事件为刷新视频画面
		SDL_PushEvent(&event);
		SDL_Delay(40);
	}
	thread_exit = 0;
	//Break
	SDL_Event event;
	event.type = BREAK_EVENT;
	SDL_PushEvent(&event);
	return 0;
}

int main(int argc, char* argv[])
{
	if (SDL_Init(SDL_INIT_VIDEO)) {
		printf("Could not initialize SDL - %s\n", SDL_GetError());
		return -1;
	}

	SDL_Window* screen;
	//SDL 2.0 Support for multiple windows
	screen = SDL_CreateWindow("Simplest Video Play SDL2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
		screen_w, screen_h, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
	if (!screen) {
		printf("SDL: could not create window - exiting:%s\n", SDL_GetError());
		return -1;
	}
	SDL_Renderer* sdlRenderer = SDL_CreateRenderer(screen, -1, 0);

	Uint32 pixformat = 0;
	//IYUV: Y + U + V  (3 planes)
	//YV12: Y + V + U  (3 planes)
	pixformat = SDL_PIXELFORMAT_IYUV;

	SDL_Texture* sdlTexture = SDL_CreateTexture(sdlRenderer, pixformat, SDL_TEXTUREACCESS_STREAMING, pixel_w, pixel_h);

	FILE* fp = NULL;
	fp = fopen("test_yuv420p_320x180.yuv", "rb+");

	if (fp == NULL) {
		printf("cannot open this file\n");
		return -1;
	}

	SDL_Rect sdlRect;

	//创建一个线程
	SDL_Thread* refresh_thread = SDL_CreateThread(refresh_video, NULL, NULL);

	//一个事件
	SDL_Event event;
	while (1) {
		//Wait
		SDL_WaitEvent(&event); //程序到这里等待 。同时在执行SDL_CreateThread(refresh_video, NULL, NULL); 进入refresh_video中的循环
		if (event.type == REFRESH_EVENT) {
			if (fread(buffer, 1, pixel_w * pixel_h * bpp / 8, fp) != pixel_w * pixel_h * bpp / 8) {
				// Loop
				fseek(fp, 0, SEEK_SET);
				fread(buffer, 1, pixel_w * pixel_h * bpp / 8, fp);
			}

			SDL_UpdateTexture(sdlTexture, NULL, buffer, pixel_w);

			//FIX: If window is resize
			sdlRect.x = 0;
			sdlRect.y = 0;
			sdlRect.w = screen_w;
			sdlRect.h = screen_h;

			SDL_RenderClear(sdlRenderer);
			SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &sdlRect);
			SDL_RenderPresent(sdlRenderer);

		}
		else if (event.type == SDL_WINDOWEVENT) { //windows内置,拉动窗口会触发
			//If Resize
			SDL_GetWindowSize(screen, &screen_w, &screen_h);
		}
		else if (event.type == SDL_QUIT) {
			thread_exit = 1; //置1,线程结束
		}
		else if (event.type == BREAK_EVENT) {
			break;
		}
	}
	SDL_Quit();
	return 0;
}

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