更多内容请参考雷神系列视频:《基于 FFmpeg + SDL 的视频播放器的制作》课程的视频_雷霄骅(leixiaohua1020)的专栏-CSDN博客_雷霄骅ffmpeg视频教程
SDL(Simple DirectMedia Layer)库的作用说白了就是封装了复杂的视音频底层交互工作, 简化了视音频处理的难度 。
▫ SDL_Init():初始化SDL系统
▫ SDL_CreateWindow():创建窗口SDL_Window
▫ SDL_CreateRenderer():创建渲染器SDL_Renderer
▫ SDL_CreateTexture():创建纹理SDL_Texture
▫ SDL_UpdateTexture():设置纹理的数据
▫ SDL_RenderCopy():将纹理的数据拷贝给渲染器
▫ SDL_RenderPresent():显示
▫ SDL_Delay():工具函数,用于延时。
▫ SDL_Quit():退出SDL系统
#include <stdio.h>
#include "stdafx.h"
extern "C"
{
#include "SDL.h"
};
const int bpp = 12;
int screen_w = 640, screen_h = 360; //定义屏幕的宽高
const int pixel_w = 640, pixel_h = 360; //存储视频的宽高
unsigned char buffer[pixel_w * pixel_h * bpp / 8];
int main(int argc, char* argv[])
{
if (SDL_Init(SDL_INIT_VIDEO)) { //初始化视频
printf("Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
SDL_Window* screen;
//SDL 2.0 Support for multiple windows
//创建一个窗口 SDL_Window* screen
screen = SDL_CreateWindow("Simplest Video Play SDL2", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, screen_w, screen_h, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
if (!screen) {
printf("SDL: could not create window - exiting:%s\n", SDL_GetError());
return -1;
}
//创建一个渲染器
SDL_Renderer* sdlRenderer = SDL_CreateRenderer(screen, -1, 0);
Uint32 pixformat = 0;
//IYUV: Y + U + V (3 planes)
//YV12: Y + V + U (3 planes)
pixformat = SDL_PIXELFORMAT_IYUV;
//创建一个纹理器
SDL_Texture* sdlTexture = SDL_CreateTexture(sdlRenderer, pixformat, SDL_TEXTUREACCESS_STREAMING, pixel_w, pixel_h);
FILE* fp = NULL;
fp = fopen("sintel_640_360.yuv", "rb+");
if (fp == NULL) {
printf("cannot open this file\n");
return -1;
}
//创建一个矩形框,可以决定视频显示在屏幕的什么位置
SDL_Rect sdlRect;
while (1) { //一帧完整的YUV数据是1.5,1+1/4+1/4(YUV420)。把数据读到buffer
if (fread(buffer, 1, pixel_w * pixel_h * bpp / 8, fp) != pixel_w * pixel_h * bpp / 8) {
// Loop
fseek(fp, 0, SEEK_SET);
fread(buffer, 1, pixel_w * pixel_h * bpp / 8, fp);
}
//通过buffer更新数据
SDL_UpdateTexture(sdlTexture, NULL, buffer, pixel_w);
sdlRect.x = 0; //x,y为矩形左上角的坐标
sdlRect.y = 0;
sdlRect.w = screen_w;
sdlRect.h = screen_h;
SDL_RenderClear(sdlRenderer);
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &sdlRect);
SDL_RenderPresent(sdlRenderer);
//Delay 40ms,控制播放速度,每秒25帧 1/25 = 40/1000
SDL_Delay(40);
}
SDL_Quit();
return 0;
}
增加线程,实现显示窗口的改变:
#include <stdio.h>
extern "C"
{
#include "SDL.h"
};
const int bpp = 12;
int screen_w = 500, screen_h = 500;
const int pixel_w = 320, pixel_h = 180;
unsigned char buffer[pixel_w * pixel_h * bpp / 8];
//Refresh Event
#define REFRESH_EVENT (SDL_USEREVENT + 1)
//Break
#define BREAK_EVENT (SDL_USEREVENT + 2)
int thread_exit = 0;
int refresh_video(void* opaque) {
thread_exit = 0;
while (thread_exit == 0) {
SDL_Event event;
event.type = REFRESH_EVENT; //此事件为刷新视频画面
SDL_PushEvent(&event);
SDL_Delay(40);
}
thread_exit = 0;
//Break
SDL_Event event;
event.type = BREAK_EVENT;
SDL_PushEvent(&event);
return 0;
}
int main(int argc, char* argv[])
{
if (SDL_Init(SDL_INIT_VIDEO)) {
printf("Could not initialize SDL - %s\n", SDL_GetError());
return -1;
}
SDL_Window* screen;
//SDL 2.0 Support for multiple windows
screen = SDL_CreateWindow("Simplest Video Play SDL2", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
screen_w, screen_h, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
if (!screen) {
printf("SDL: could not create window - exiting:%s\n", SDL_GetError());
return -1;
}
SDL_Renderer* sdlRenderer = SDL_CreateRenderer(screen, -1, 0);
Uint32 pixformat = 0;
//IYUV: Y + U + V (3 planes)
//YV12: Y + V + U (3 planes)
pixformat = SDL_PIXELFORMAT_IYUV;
SDL_Texture* sdlTexture = SDL_CreateTexture(sdlRenderer, pixformat, SDL_TEXTUREACCESS_STREAMING, pixel_w, pixel_h);
FILE* fp = NULL;
fp = fopen("test_yuv420p_320x180.yuv", "rb+");
if (fp == NULL) {
printf("cannot open this file\n");
return -1;
}
SDL_Rect sdlRect;
//创建一个线程
SDL_Thread* refresh_thread = SDL_CreateThread(refresh_video, NULL, NULL);
//一个事件
SDL_Event event;
while (1) {
//Wait
SDL_WaitEvent(&event); //程序到这里等待 。同时在执行SDL_CreateThread(refresh_video, NULL, NULL); 进入refresh_video中的循环
if (event.type == REFRESH_EVENT) {
if (fread(buffer, 1, pixel_w * pixel_h * bpp / 8, fp) != pixel_w * pixel_h * bpp / 8) {
// Loop
fseek(fp, 0, SEEK_SET);
fread(buffer, 1, pixel_w * pixel_h * bpp / 8, fp);
}
SDL_UpdateTexture(sdlTexture, NULL, buffer, pixel_w);
//FIX: If window is resize
sdlRect.x = 0;
sdlRect.y = 0;
sdlRect.w = screen_w;
sdlRect.h = screen_h;
SDL_RenderClear(sdlRenderer);
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, &sdlRect);
SDL_RenderPresent(sdlRenderer);
}
else if (event.type == SDL_WINDOWEVENT) { //windows内置,拉动窗口会触发
//If Resize
SDL_GetWindowSize(screen, &screen_w, &screen_h);
}
else if (event.type == SDL_QUIT) {
thread_exit = 1; //置1,线程结束
}
else if (event.type == BREAK_EVENT) {
break;
}
}
SDL_Quit();
return 0;
}