该类生成一个新线程,且新线程例程循环执行,
回调函数由用户实现,通过SetRutine注册
有了这个ThreadBase基类,再创建支持多线程的类就非常容易了,只要继承并实现Run函数就可以了。
回调函数由用户实现,通过SetRutine注册
调用关系:RuntineThreadFunc->LoopRutine->用户CallbackFunc
#ifndef _LOOPTHREAD_H_
#define _LOOPTHREAD_H_
#include <pthread.h>
#include <stdint.h>
/*Readme:
* 该类生成一个新线程,且新线程例程循环执行,
* 回调函数由用户实现,通过SetRutine注册
* 调用关系:RuntineThreadFunc->LoopRutine->用户CallbackFunc
*/
#define DEFINE_THREAD(_thread) pthread_t _thread
#define BEGIN_THREAD(_thread, _pfn, _pArg) pthread_create(&_thread, NULL, _pfn, _pArg)
#define END_THREAD() pthread_detach(pthread_self())
#define FAILED_THREAD(_t) (_t) != 0
#define SUCCEED_THREAD(_t) (_t) == 0
/*用户最终实现回调函数形式,可以根据函数形式声明不同函数指针,通过LoopRutine适配*/
typedef void (*CallbackFunc)(void* param);
class CLoopThread
{
public:
CLoopThread(uint32_t loopinterval_us)
:m_loopintervalus(loopinterval_us)
{
m_bStop = false;
m_bStoped = true;
m_bStarted = false;
//m_pvParam = this;/*not thread safe*/
}
~CLoopThread()
{
Stop();
}
void SetRutine(CallbackFunc pf,void* param)
{
m_pCallbackFunc = pf;
m_pvParam = param;
}
void Stop()
{
m_bStop = true;
while(!m_bStoped)
{
usleep(100000);//LoopRutine还在运行,等它这次完成,sleep100ms
}
m_bStoped = true;//no need
m_bStarted = false;
}
bool Start()
{
if(m_bStarted && !m_bStoped)
return true;
DEFINE_THREAD(t);
if(FAILED_THREAD(BEGIN_THREAD(t,RuntineThreadFunc,this) ) )
{
perror("BEGIN_THREAD failed");
return false;
}
while(!m_bStarted)//新线程还没启动,sleep100ms
usleep(100000);
return true;
}
void* CLoopThread::RuntineThreadFunc(void* p)
{
( (CLoopThread*)p)->LoopRutine();
return NULL;
}
void CLoopThread::LoopRutine()
{
m_bStarted = true;
m_bStoped = false;
while(!m_bStop)//main loop,attention
{
m_pCallbackFunc(m_pvParam);
usleep(m_loopintervalus);
}
m_bStoped = true;
m_bStarted = false;
END_THREAD();
}
private:
CallbackFunc m_pCallbackFunc;
void* m_pvParam;//callback参数
/*pthread 标准接口函数*/
static void* RuntineThreadFunc(void* p);
/*新线程循环函数,同时调用CallbackFunc作为适配*/
void LoopRutine();
uint32_t m_loopintervalus;//新线程例程间隔时间
bool m_bStop; //是否停止线程
//成对出现
bool m_bStarted; //线程是否已经启动
bool m_bStoped; //线程是否已经停止
};
#endif //_LOOPTHREAD_H_
补充:一个通用生成非循环新线程,具有独立运行能力的类。线程创建的工作在类的内部完成,使得类具有对立运行的性质,熟悉java的同学对下面的实现一定非常熟悉:
#include <stdio.h>
#include <pthread.h>
#include <string>
class ThreadBase {
public:
virtual ~ThreadBase() {}
void SetMessage(const char* message) {
message_ = message;
}
void Start() {
pthread_create(&thread_id_, NULL, Hook, this);
}
void* Join() {
void* ret = NULL;
pthread_join(thread_id_, &ret);
return ret;
}
virtual void Run() {
printf("%s\n", message_.c_str());
}
private:
static void* Hook(void* object) {
ThreadBase* thread_base= static_cast<ThreadBase*>(object);
thread_base->Run();
}
pthread_t thread_id_;
std::string message_;
};
class ThreadDerived : public ThreadBase {
public:
virtual void Run() {
printf("a new derived multi-thread object is running\n");
}
};
int main(int argc, char** argv) {
pthread_t thread_id;
char message[] = "hello world";
ThreadBase thread_base;
thread_base.SetMessage(message);
thread_base.Start();
thread_base.Join();
ThreadDerived thread_derived;
thread_derived.Start();
thread_derived.Join();
}
有了这个ThreadBase基类,再创建支持多线程的类就非常容易了,只要继承并实现Run函数就可以了。