多线程-生成新循环线程的类实现

 该类生成一个新线程,且新线程例程循环执行,
 回调函数由用户实现,通过SetRutine注册

 调用关系:RuntineThreadFunc->LoopRutine->用户CallbackFunc

#ifndef _LOOPTHREAD_H_
#define _LOOPTHREAD_H_
#include <pthread.h>
#include <stdint.h>

/*Readme:
 * 该类生成一个新线程,且新线程例程循环执行,
 * 回调函数由用户实现,通过SetRutine注册
 * 调用关系:RuntineThreadFunc->LoopRutine->用户CallbackFunc
 */

#define DEFINE_THREAD(_thread)              pthread_t _thread
#define BEGIN_THREAD(_thread, _pfn, _pArg)  pthread_create(&_thread, NULL, _pfn, _pArg)
#define END_THREAD()                        pthread_detach(pthread_self())
#define FAILED_THREAD(_t)                        (_t) != 0
#define SUCCEED_THREAD(_t)                    (_t) == 0

/*用户最终实现回调函数形式,可以根据函数形式声明不同函数指针,通过LoopRutine适配*/
typedef void (*CallbackFunc)(void* param);

class CLoopThread
{
public:
    CLoopThread(uint32_t loopinterval_us)
        :m_loopintervalus(loopinterval_us)
    {
        m_bStop = false;
        m_bStoped = true;
        m_bStarted = false;
        //m_pvParam = this;/*not thread safe*/
    }

    ~CLoopThread()
    {
        Stop();
    }

    void SetRutine(CallbackFunc pf,void* param)
    {
        m_pCallbackFunc = pf;
        m_pvParam = param;
    }
    void Stop()
    {
        m_bStop = true;
        while(!m_bStoped)
        {
            usleep(100000);//LoopRutine还在运行,等它这次完成,sleep100ms
        }
        m_bStoped = true;//no need
        m_bStarted = false;
    }

    bool Start()
    {
        if(m_bStarted && !m_bStoped)
            return true;
        DEFINE_THREAD(t);
        if(FAILED_THREAD(BEGIN_THREAD(t,RuntineThreadFunc,this) ) )
        {
            perror("BEGIN_THREAD failed");
            return false;
        }
        while(!m_bStarted)//新线程还没启动,sleep100ms
            usleep(100000);
        return true;
    }

    void* CLoopThread::RuntineThreadFunc(void* p)
    {
        ( (CLoopThread*)p)->LoopRutine();
        return NULL;
    }

    void CLoopThread::LoopRutine()
    {
        m_bStarted = true;
        m_bStoped = false;
        while(!m_bStop)//main loop,attention
        {
            m_pCallbackFunc(m_pvParam);
            usleep(m_loopintervalus);
        }
        m_bStoped = true;
        m_bStarted = false;
        END_THREAD();
    }
private:
    CallbackFunc m_pCallbackFunc;
    void* m_pvParam;//callback参数

    /*pthread 标准接口函数*/
    static void* RuntineThreadFunc(void* p);

    /*新线程循环函数,同时调用CallbackFunc作为适配*/
    void LoopRutine();
    uint32_t m_loopintervalus;//新线程例程间隔时间
    bool m_bStop; //是否停止线程
    //成对出现
    bool m_bStarted; //线程是否已经启动
    bool m_bStoped;  //线程是否已经停止
};
#endif //_LOOPTHREAD_H_


补充:一个通用生成非循环新线程,具有独立运行能力的类。线程创建的工作在类的内部完成,使得类具有对立运行的性质,熟悉java的同学对下面的实现一定非常熟悉:

#include <stdio.h>
#include <pthread.h>
#include <string>
class ThreadBase {
 public:
  virtual ~ThreadBase() {}
  void SetMessage(const char* message) {
    message_ = message;
  }
  void Start() {
    pthread_create(&thread_id_, NULL, Hook, this);
  }
  void* Join() {
    void* ret = NULL;
    pthread_join(thread_id_, &ret);
    return ret;
  }
  virtual void Run() {
    printf("%s\n", message_.c_str());
  }
 private:
  static void* Hook(void* object) {
    ThreadBase* thread_base= static_cast<ThreadBase*>(object);
    thread_base->Run();
  }
  pthread_t thread_id_;
  std::string message_;
};
class ThreadDerived : public ThreadBase {
 public:
  virtual void Run() {
    printf("a new derived multi-thread object is running\n");
  }
};
int main(int argc, char** argv) {
  pthread_t thread_id;
  char message[] = "hello world";
  ThreadBase thread_base;
  thread_base.SetMessage(message);
  thread_base.Start();
  thread_base.Join();
  ThreadDerived thread_derived;
  thread_derived.Start();
  thread_derived.Join();
}

有了这个ThreadBase基类,再创建支持多线程的类就非常容易了,只要继承并实现Run函数就可以了。


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