没错, 我就是有这么无聊....
大概就是碰到边界就转90°走就行了.
#include "stdafx.h"
#include <iostream>
int statTable[4] = { 1, 2, 3, 0 };
int moveTable[4][2] = { { 0, 1 }, { 1, 0 }, { 0, -1 }, { -1, 0 } };
const int Fog = -1;
typedef void(*MatrixCallback)(int* matrix, int m, int n);
void Matrix(int m, int n, MatrixCallback result)
{
if (m <= 0 || n <= 0)
{
return;
}
auto matrix = new int[m * n];
memset(matrix, Fog, m * n * sizeof(int));
int x = 0;
int y = 0;
int stat = 0;
int loop = 0;
do
{
matrix[y * n + x] = loop;
auto tmpY = y + moveTable[stat][0];
auto tmpX = x + moveTable[stat][1];
if (tmpY >= m || tmpX >= n || tmpY < 0 || tmpX < 0 || matrix[tmpY * n + tmpX] != Fog)
{
stat = statTable[stat];
y += moveTable[stat][0];
x += moveTable[stat][1];
}
else
{
y = tmpY;
x = tmpX;