关于多态,简而言之就是用父类型别的指针指向其子类的实例,然后通过父类的指针调用实际子类的成员函数。
class ClxBase
class ClxBase
{
public:
ClxBase() {};
virtual ~ClxBase() {};
virtual void DoSomething() { cout << "Do something in class ClxBase!" << endl; };
};
class ClxDerived : public ClxBase
{
public:
ClxDerived() {};
~ClxDerived() { cout << "Output from the destructor of class ClxDerived!" << endl; };
void DoSomething() { cout << "Do something in class ClxDerived!" << endl; };
};
ClxBase *pTest = new ClxDerived;
pTest->DoSomething();
delete pTest;
OUTPUT:
但是,如果把类ClxBase析构函数前的virtual去掉,那输出结果就是下面的样子了:
ClxBase *pTest = new ClxDerived;
pTest->DoSomething();
delete pTest;
OUTPUT:
Do something in class ClxDerived!
Output from the destructor of class ClxDerived!
但是,如果把类ClxBase析构函数前的virtual去掉,那输出结果就是下面的样子了:
Do something in class ClxDerived!