Handler的构造函数:
public Handler() {
this(null, false);
}
接着,调到这个函数
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
**throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");**
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
其中可以看到Handler中有一个属性mLooper,并且在构建Handler的时候,mLooper属性不能为null,否则就报错。报错的原因就是没有调用Looper.prepare()方法。
Looper类中:
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
//同一个线程,只能调用一次prepare,代表了一个线程只会和一个Looper对象,产生关联。
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
sThreadLocal这个属性是与Thread想关联的,每个线程有一个,并且是独享的。prepare()的目的就是让某一个线程和一个Looper进行关联。但是和Looper关联的同时,也产生了一个MessageQueue。
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
这样的话,一个Thread,一个Looper,一个MessageQueue就产生了对应的关联,并且是一对一的关系。然后Handler再与他们(Thread,Looper,MessageQueue)产生关系,由于可以new多个Handler,意味着就可以Handler和(Thread,Looper,MessageQueue)是N:1的关联关系。
Handler建立之后,主要作用投递消息和处理消息(这样做的目的是让消息有秩序的一个个进行处理)。
- post方法:
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r), 0);
}
private static Message getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
post方法,传递一个Runnable,然后Ruannable包装成Message的callback属性(用另外的方法进行处理)。然后也是以Message的方式进行事件投递。
- sendMessage方法:
public final boolean sendMessage(Message msg)
{
return sendMessageDelayed(msg, 0);
}
可以看到post和sendMessage都是调用sendMessageDelayed。
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
//跟Looper对应的mQueue
MessageQueue queue = mQueue;
if (queue == null) {
RuntimeException e = new RuntimeException(
this + " sendMessageAtTime() called with no mQueue");
Log.w("Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
其实就是msg进入MessageQueue队列
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
//设置消息的处理对象就是当前的handler,循环的时候还能看到这个target
msg.target = this;
if (mAsynchronous) {
msg.setAsynchronous(true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
消息msg进入了队列MessageQueue中,当然还要取消息msg。消息队列是一直不停的循环工作,将消息取出来,然后交给对应的入队的Handler进行处理。
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
// Make sure the identity of this thread is that of the local process,
// and keep track of what that identity token actually is.
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next(); // might block
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
// This must be in a local variable, in case a UI event sets the logger
Printer logging = me.mLogging;
if (logging != null) {
logging.println(">>>>> Dispatching to " + msg.target + " " +
msg.callback + ": " + msg.what);
}
//这个target就是刚才那个设置的target,用来处理消息的
msg.target.dispatchMessage(msg);
if (logging != null) {
logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
}
// Make sure that during the course of dispatching the
// identity of the thread wasn't corrupted.
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG, "Thread identity changed from 0x"
+ Long.toHexString(ident) + " to 0x"
+ Long.toHexString(newIdent) + " while dispatching to "
+ msg.target.getClass().getName() + " "
+ msg.callback + " what=" + msg.what);
}
msg.recycleUnchecked();
}
}
消息取出来了,还是需要handler进行处理,通过dispatchMessage进行消息分发和处理。
public void dispatchMessage(Message msg) {
if (msg.callback != null) {
//这个就是处理post(Runnable r),r无法携带消息信息
handleCallback(msg);
} else {
if (mCallback != null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
//这个处理普通的消息,msg可以携带信息
handleMessage(msg);
}
}
平时我们复写的handleMessage,此刻就能够处理消息内容了。