Android View的事件分发机制

一、点击事件的传递规则

所谓点击事件的事件分发,其实就是对MotionEvent事件的分发过程,即当一个MotionEvent产生以后,系统需要把这个时间传递给一个具体的View,而这个传递过程就是分发过程。

点击事件的分发过程由三个方法共同完成:dispatchTouchEvent, onInterceptTouchEvent 和 onTouchEvent.

dispatchTouchEvent

用来进行事件的分发。如果事件能够传递给当前View,那么此方法一定会被调用,返回结果受当前View的onTouchEvent 和 下级View的dispatchTouchEvent方法的影响,表示是否消耗当前事件。

onInterceptTouchEvent

在dispatchTouchEvent方法的内部调用,用来判断是否拦截某个事件,如果当前View拦截了某个事件,那么在同一个事件序列中,此方法不会被再次调用,返回结果表示是否拦截当前事件。

onTouchEvent

在dispatchTouchEvent方法中调用,用来处理点击事件,返回结果表示是否消耗当前事件,如果不消耗,则在同一个事件序列中,当前View无法再次接收到事件。

上面的三个方法可以用以下的伪代码来表示其之间的关系。

public boolean dispatchTouchEvent(MotionEvent ev) {
        boolean consume = false;//事件是否被消费
        if (onInterceptTouchEvent(ev)){//调用onInterceptTouchEvent判断是否拦截事件
            consume = onTouchEvent(ev);//如果拦截则调用自身的onTouchEvent方法
        }else{
            consume = child.dispatchTouchEvent(ev);//不拦截调用子View的dispatchTouchEvent方法
        }
        return consume;//返回值表示事件是否被消费,true事件终止,false调用父View的onTouchEvent方法
}

点击事件的传递规则:对于一个根ViewGroup来说,点击事件产生后,首先会传递给它,这时它的dispatchTouchEvent就会被调用,如果这个ViewGroup的onInterceptTouchEvent方法返回true就表示它要拦截当前事件,接着事件就会交给ViewGroup处理,即它的onTouchEvent方法就会被调用;这个ViewGroup的onInterceptTouchEvent方法返回false就表示它不拦截当前事件,这时当前事件就会继续传递给它的子元素,接着子元素的dispatchTouchEvent方法就会被调用,如此反复直到事件最终被处理。

当一个点击事件产生后,它的传递过程遵循如下顺序:Activity -> Window -> View , 即事件总是先传递给Activity, Activity再传递给Window,最后Window再传递给顶级的View,顶级View接收到事件后,就会按照事件分发机制去分发事件。

如果一个View的onTouchEvent返回false,那么它的父容器的onTouchEvent将会被调用,依次类推。

ViewGroup默认不拦截任何事件,View没有onInterceptTouchEvent方法,一旦有点击事件传递给它,它的onTouchEvent方法就会被调用。

事件的传递过程是由外向内的,即事件总是先传递给父元素,然后再由父元素分发给子View.

二、事件分发源码分析

点击事件产生最先传递到当前的Activity,由Acivity的dispatchTouchEvent方法来对事件进行分发。那么我们先看Activity的dispatchTouchEvent方法。

    /**
     * Called to process touch screen events.  You can override this to
     * intercept all touch screen events before they are dispatched to the
     * window.  Be sure to call this implementation for touch screen events
     * that should be handled normally.
     *
     * @param ev The touch screen event.
     *
     * @return boolean Return true if this event was consumed.
     */
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
            onUserInteraction();
        }
        if (getWindow().superDispatchTouchEvent(ev)) { // 事件分发并返回结果
            return true; // 事件被消费了
        }
        return onTouchEvent(ev);  // 没有View可以处理事件,调用onTouchEvent方法
    }

通过代码可以知道,事件会给Activity附属的Window进行分发,如果返回true,那么事件被消费,dispatchTouchEvent返回true。如果返回false表示事件发下去却没有View可以进行处理,则最后return Activity的onTouchEvent方法。

进入getWindow().superDispatchTouchEvent(ev)方法,发现是Window类当中的一个抽象方法。Window的源码有说明,Window的唯一实现类是PhoneWindow,那么去看PhoneWindow对应的代码。

    @Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }

PhoneWindow又调用了DecorView的superDispatchTouchEvent方法。而这个DecorView就是Window的顶级View,我们通过setContentView设置的View是它的子View。到这里事件已经被传递到我们的顶级View中,一般是ViewGroup。

那么接下来重点将放到ViewGroup的dispatchTouchEvent方法中。

public boolean dispatchTouchEvent(MotionEvent ev) {
        ...
        final int action = ev.getAction();
        final int actionMasked = action & MotionEvent.ACTION_MASK;
        // Handle an initial down.
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Throw away all previous state when starting a new touch gesture.
            // The framework may have dropped the up or cancel event for the previous gesture
            // due to an app switch, ANR, or some other state change.
            cancelAndClearTouchTargets(ev);
            //清除FLAG_DISALLOW_INTERCEPT设置并且mFirstTouchTarget 设置为null
            resetTouchState();
        }
        // Check for interception.
        final boolean intercepted;//是否拦截事件
        if (actionMasked == MotionEvent.ACTION_DOWN
                || mFirstTouchTarget != null) {
            //FLAG_DISALLOW_INTERCEPT是子View通过
            //requestDisallowInterceptTouchEvent方法进行设置的
            final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
            if (!disallowIntercept) {
                //调用onInterceptTouchEvent方法判断是否需要拦截
                intercepted = onInterceptTouchEvent(ev);
                ev.setAction(action); // restore action in case it was changed
            } else {
                intercepted = false;
            }
        } else {
            // There are no touch targets and this action is not an initial down
            // so this view group continues to intercept touches.
            intercepted = true;
        }
        ...
    }

上述代码我们不难发现, ViewGroup在如下两种情况下会判断是否要拦截当前事件:1. 事件类型为ACTION_DOWN, 2. mFirstTouchTarget !=null.   mFirstTouchTarget !=null是什么意思? 换种方式讲,当ViewGroup不拦截事件并将事件交由子元素处理时mFirstTouchTarget !=null , 反过来,一旦事件被ViewGroup拦截mFirstTouchTarget !=null 就不成立。那么ACTION_MOVE 和 ACTION_UP事件到来时,actionMasked == MotionEvent.ACTION_DOWN || mFirstTouchTarget != null 这个条件为false,所以将导致ViewGroup的onInterceptTouchEvent不会被再调用,并且同一序列中的其他事件都会默认交由它处理。

所以我们知道了onInterceptTouchEvent并非每次都会被调用。如果要处理所有的点击事件那么需要选择dispatchTouchEvent方法,而FLAG_DISALLOW_INTERCEPT标志位可以帮助我们去有效的处理滑动冲突。

当ViewGroup不拦截事件,那么事件将下发给子View进行处理。
   final View[] children = mChildren;
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }

                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
首先遍历ViewGroup的所有子元素,然后判断子元素是否能够接收点击事件。这主要由两点来衡量:1.子元素是否在播放动画 2.坐标是否落在子元素的区域内。如果满足这两点,事件就会传递给它。可以看到dispatchTransformedTouchEvent实际上调用的就是子元素的dispatchTouchEvent方法。
 private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }
        ...
}
如果遍历了所有子元素之后事件都没有得到被合适的处理,这包含两种情况:一、ViewGroup没有子元素 二、子元素处理了事件,但是在dispatchTouchEvent中返回了false,这一般是子元素在onTouchEvent中返回了false。 在这两种情况下,ViewGroup自己会处理点击事件。
接下来看View对事件的处理过程.
从上面的源码可以看出,首先判断有没有设置OnTouchListener, 如果OnTouchListener 中的方法返回true, 那么onTouchEvent就不会调用。可见OnTouchListener的优先级高于onTouchEvent.

再接着分析OnTouchEvent的实现。

先看当View处于不可用状态下点击事件的处理过程。

final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
                || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
                || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

        if ((viewFlags & ENABLED_MASK) == DISABLED) {
            if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
                setPressed(false);
            }
            mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
            // A disabled view that is clickable still consumes the touch
            // events, it just doesn't respond to them.
            return clickable;
        }
显然,在不可用状态下View照样会消耗点击事件,尽管看起来不可用。接着,如果View设置有代理,那么还会执行TouchDelegate 的 onTouchEvent 方法。
if (mTouchDelegate != null) {
            if (mTouchDelegate.onTouchEvent(event)) {
                return true;
            }
        }
再看onTouchEvent中对点击事件的具体处理。
if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
            switch (action) {
                case MotionEvent.ACTION_UP:
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    if ((viewFlags & TOOLTIP) == TOOLTIP) {
                        handleTooltipUp();
                    }
                    if (!clickable) {
                        removeTapCallback();
                        removeLongPressCallback();
                        mInContextButtonPress = false;
                        mHasPerformedLongPress = false;
                        mIgnoreNextUpEvent = false;
                        break;
                    }
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                        }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                        mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                    }
                    mHasPerformedLongPress = false;

                    if (!clickable) {
                        checkForLongClick(0, x, y);
                        break;
                    }

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0, x, y);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    if (clickable) {
                        setPressed(false);
                    }
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    break;

                case MotionEvent.ACTION_MOVE:
                    if (clickable) {
                        drawableHotspotChanged(x, y);
                    }

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        // Remove any future long press/tap checks
                        removeTapCallback();
                        removeLongPressCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            setPressed(false);
                        }
                        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                    }
                    break;
            }

            return true;
        }
从上面的代码可以看出,只要View 的 CLICKABLE 和 LONG_CLICKABLE 有一个为true,那么就会消耗这个事件,不管是不是DISABLE状态。 当ACTION_UP事件发生时,会触发performClick方法。看一下performClick方法。
/**
     * Call this view's OnClickListener, if it is defined.  Performs all normal
     * actions associated with clicking: reporting accessibility event, playing
     * a sound, etc.
     *
     * @return True there was an assigned OnClickListener that was called, false
     *         otherwise is returned.
     */
    public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);

        notifyEnterOrExitForAutoFillIfNeeded(true);

        return result;
    }
如果View设置了OnClickListener , 那么performClick方法内部会调用它的onClick方法。
View的LONG_CLICKABLE 属性默认为false, 而CLICKABLE 属性是否为false 和具体的View有关(可点击的View为true, 不可点击的为false,比如button 为可点击, TextView 为不可点击)。 可以通过setClickable  和 setLongClickable 可以分别改变View 的CLICKABLE 和 LONG_CLICKABLE 属性;如下源码所示。
public void setOnClickListener(@Nullable OnClickListener l) {
        if (!isClickable()) {
            setClickable(true);
        }
        getListenerInfo().mOnClickListener = l;
    }
public void setOnLongClickListener(@Nullable OnLongClickListener l) {
        if (!isLongClickable()) {
            setLongClickable(true);
        }
        getListenerInfo().mOnLongClickListener = l;
    }
到此,点击事件的分发机制源码实现就分析完了。
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