一.事件分发的基础概念:
1.事件分发的本质:
将点击事件(MotionEvent)传递到某个具体的View或者ViewGroup处理的过程。
2.事件的类型:
这里的事件指的就是点击事件(MotionEvent),主要分为以下几个类型:
(1)ACTION_DOWN:手指刚碰到屏幕的时候;
(2)ACTION_UP:手指离开屏幕的时候;
(3)ACTION_CANCEL:结束事件的时候(子View处理事件的过程中,父View拦截事件,收回处理权,此时的子View会收到这个事件);
(4)ACTION_MOVE:手指在屏幕上进行滑动的时候;
3.事件分发的方法:
(1)dispatchTouchEvent():分发点击事件;
(2)onTouchEvent():处理点击事件;
(3)onInterceptTouchEvent():拦截某个事件;
4.事件分发方法的调用:
(1)dispatchTouchEvent():当点击事件能够传递给当前的View的时候调用;
(2)onTouchEvent():在dispatchTouchEvent()方法的内部调用;
(3)onInterceptTouchEvent():在ViewGroup的diapatchTouchEvent()方法的内部调用;
5.事件分发方法的图解:
6.事件分发的流程:
Activity->ViewGroup->View
二.事件分发的具体分析:
1.Activity的事件分发机制:
(1)源码分析:
/**
*Activity的dispatchTouchEvent
*/
public boolean dispatchTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_DOWN) {
onUserInteraction();
}
if (getWindow().superDispatchTouchEvent(ev)) {
return true;
}
return onTouchEvent(ev);
}
/**
*Activity的onUserInteraction
*为一个空方法
*/
public void onUserInteraction() {
}
/**
*Window的superDispatchTouchEvent
*为一个抽象方法
*/
public abstract boolean superDispatchTouchEvent(MotionEvent event);
/**
*PhoneWindow的superDispatchTouchEvent
*PhoneWindow为Window的实现类
*/
@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
return mDecor.superDispatchTouchEvent(event);
}
/**
*DecorView的superDispatchTouchEvent
*DecorView为FrameLayout的子类
*FrameLayout为ViewGroup的子类
*这里会直接调用父类(ViewGroup)的dispatchTouchEvent方法
*/
public boolean superDispatchTouchEvent(MotionEvent event) {
return super.dispatchTouchEvent(event);
}
/**
*Activity的onTouchEvent
*
*/
public boolean onTouchEvent(MotionEvent event) {
if (mWindow.shouldCloseOnTouch(this, event)) {
finish();
return true;
}
return false;
}
/**
*Window的shouldCloseOnTouch
*判断点击区域是否在边界的内部
*/
public boolean shouldCloseOnTouch(Context context, MotionEvent event) {
//是否在边界外面
final boolean isOutside =event.getAction() == MotionEvent.ACTION_UP && isOutOfBounds(context, event)|| event.getAction() == MotionEvent.ACTION_OUTSIDE;
if (mCloseOnTouchOutside && peekDecorView() != null && isOutside) {
return true;
}
return false;
}
(2)图示:
2.ViewGroup的事件分发机制:
(1)源码分析:
/**
*ViewGroup中的dispatchTouchEvent()
*/
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}
// If the event targets the accessibility focused view and this is it, start
// normal event dispatch. Maybe a descendant is what will handle the click.
if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
ev.setTargetAccessibilityFocus(false);
}
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
final boolean isMouseEvent = ev.getSource() == InputDevice.SOURCE_MOUSE;
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0
&& !isMouseEvent;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
// If the event is targeting accessibility focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x =
isMouseEvent ? ev.getXCursorPosition() : ev.getX(actionIndex);
final float y =
isMouseEvent ? ev.getYCursorPosition() : ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
if (!child.canReceivePointerEvents()
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
/**
*ViewGroup中的onInterceptTouchEvent()
*/
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
&& ev.getAction() == MotionEvent.ACTION_DOWN
&& ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
&& isOnScrollbarThumb(ev.getX(), ev.getY())) {
return true;
}
return false;
}
(2)图示:
3.View的事件分发机制
(1)源码分析:
(2)图示:
参考:Android事件分发机制详解:史上最全面、最易懂 - 简书
三.滑动冲突的相关知识:
1.常见的滑动冲突场景:
(1)场景一:外部滑动方向和内部滑动方向不一致;
(2)场景二:外部滑动方向和内部滑动方向一致;
(3)场景三:以上两种场景的嵌套;
2.滑动冲突的解决方式:
(1)外部拦截法:所谓的外部拦截法是指点击事件都先经过父容器的拦截处理,如果父容器需要此事件就拦截,如果不需要此事件就不拦截,这样就可以解决滑动冲突的问题,这种比较符合点击事件的分发机制。
说明:
[1] 外部拦截法需要重写父容器的onInterceptTouchEvent()方法,在内部做相应的拦截即可。
[2] 在onInterceptTouchEvent()方法中,对于ACTION_DOWN这个事件,父容器必须返回false,即不拦截ACTION_DOWN事件,这是由于如果父容器拦截了这个事件,后续的ACTION_MOVE和ACTION_UP事件都会由父容器进行处理,就没法传递给子元素了。
[3] 在onInterceptTouchEvent()方法中,对于ACTION_MOVE这个事件,这个根据具体的需求来决定要不要拦截,如果父容器需要拦截就返回true,不需要拦截就返回false。
[4] 在onInterceptTouchEvent()方法中,对于ACTION_UP这个事件,必须要返回false,因为这个事件本身没有太大的意义。
(2)内部拦截法:内部拦截法是指父容器不拦截任何事件,所有的事件都传递给子元素,如果子元素需要此事件就直接消耗掉,如果子元素不需要此事件就交由父容器进行处理,这种方法和点击事件的分发机制不一致,需要配合requestDisallowInterceptTourchEvent方法才能正常工作。