c++ vector

This article comes from there :  http://www.cplusplus.com/reference/stl/vector/

Vector
Vectors are a kind of sequence container. As such, their elements are ordered following a strict linear sequence.

Vector containers are implemented as dynamic arrays; Just as regular arrays, vector containers have their elements stored in contiguous storage locations, which means that their elements can be accessed not only using iterators but also using offsets on regular pointers to elements.

But unlike regular arrays, storage in vectors is handled automatically, allowing it to be expanded and contracted as needed.

Vectors are good at:
  • Accessing individual elements by their position index (constant time).
  • Iterating over the elements in any order (linear time).
  • Add and remove elements from its end (constant amortized time).

Compared to arrays, they provide almost the same performance for these tasks, plus they have the ability to be easily resized. Although, they usually consume more memory than arrays when their capacity is handled automatically (this is in order to accommodate extra storage space for future growth).

Compared to the other base standard sequence containers ( deque s and  list s), vectors are generally the most efficient in time for accessing elements and to add or remove elements from the end of the sequence. For operations that involve inserting or removing elements at positions other than the end, they perform worse than  deque s and  list s, and have less consistent iterators and references than  list s.

Internally, vectors -like most containers- have a  size , which represents the amount of elements contained in the vector. But vectors, also have a  capacity , which determines the amount of storage space they have allocated, and which can be either equal or greater than the actual  size . The extra amount of storage allocated is not used, but is reserved for the vector to be used in the case it grows. This way, the vector does not have to reallocate storage on each occasion it grows, but only when this extra space is exhausted and a new element is inserted (which should only happen in logarithmic frequence in relation with its size).

Reallocations may be a costly operation in terms of performance, since they generally involve the entire storage space used by the vector to be copied to a new location. You can use member function  vector::reserve  to indicate beforehand a capacity  for the vector. This can help optimize storage space and reduce the number of reallocations when many enlargements are planned.

In their implementation in the C++ Standard Template Library vectors take two template parameters:
 
template < class T, class Allocator = allocator<T> > class vector;

Where the template parameters have the following meanings:
  • T: Type of the elements.
  • Allocator: Type of the allocator object used to define the storage allocation model. By default, the allocatorclass template for type T is used, which defines the simplest memory allocation model and is value-independent.
In the reference for the vector member functions, these same names are assumed for the template parameters.

Member functions

(constructor)
Construct vector  (public member function)
(destructor)
Vector destructor  (public member function)
operator=
Copy vector content  (public member function )

Iterators :
begin
Return iterator to beginning  (public member type)
end
Return iterator to end  (public member function )
rbegin
Return reverse iterator to reverse beginning  (public member function)
rend
Return reverse iterator to reverse end  (public member function)

Capacity :
size
Return size  (public member function)
max_size
Return maximum size  (public member function )
resize
Change size  (public member function)
capacity
Return size of allocated storage capacity  (public member function)
empty
Test whether vector is empty  (public member function)
reserve
Request a change in capacity  (public member function)

Element access :
operator[]
Access element  (public member function)
at
Access element  (public member function)
front
Access first element  (public member function)
back
Access last element  (public member function)

Modifiers :
assign
Assign vector content  (public member function)
push_back
Add element at the end  (public member function)
pop_back
Delete last element  (public member function)
insert
Insert elements  (public member function)
erase
Erase elements  (public member function )
swap
Swap content  (public member function )
clear
Clear content  (public member function)

Allocator :
get_allocator
Get allocator  (public member function )

Member types

of  template <class T, class Allocator=allocator<T> > class vector;  
member type definition
reference Allocator::reference
const_reference Allocator::const_reference
iterator Random access iterator
const_iterator Constant random access iterator
size_type Unsigned integral type (usually same as size_t)
difference_type Signed integral type (usually same as ptrdiff_t)
value_type T
allocator_type Allocator
pointer Allocator::pointer
const_pointer Allocator::const_pointer
reverse_iterator reverse_iterator<iterator>
const_reverse_iterator reverse_iterator<const_iterator>

Vector specialization: vector<bool>

The vector class template has a special template specialization for the  bool  type.

This specialization is provided to optimize for space allocation: In this template specialization, each element occupies only one bit (which is eight times less than the smallest type in C++:  char ).

The references to elements of a  bool  vector returned by the  vector  members are not references to  bool  objects, but a special member type which is a reference to a single bit, defined inside the  vector<bool>  class specialization as:

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class vector<bool>::reference { 
 friend class vector;
 reference();                                 // no public constructor 
public
 ~reference(); 
 operator bool () const;                      // convert to bool
 reference& operator= ( const bool x );       // assign from bool 
 reference& operator= ( const reference& x );  // assign from bit 
 void flip();                                 // flip bit value. 
}


For a similar container class to contain bits, but with a fixed size, see  bitset .
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