View类是Android的一个超类,这个类几乎包含了所有的屏幕类型。每一个View都有一个用于绘画的画布,这个画布可以进行任意的扩展。在Android中,任何一个View类都只需要重写onDraw方法来实现界面显示,视图可以显示简单的文本,也可以显示复杂的3D。游戏的核心就是不断的刷新界面和绘制界面,Android提供了invalidate方法来实现界面的刷新,在Android中经常借助Handler实现界面的刷新。废话就不多说了,请下面的例子。
效果图如下:
入口Activity代码如下:
package nyl.viewdemo1;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
public class MainActivity extends Activity {
private GameView mGameView;
public static final int REFRESH = 0;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//显示GameView游戏窗体
mGameView = new GameView(this);
setContentView(mGameView);
//开启线程
new Thread(new GameThread()).start();
}
/**
* 线程的实现有两种方式:
* 第一:实现Runnable接口,重新run()方法;
* 第二:继承Thread类,重写run()方法;
* @author Administrator
*/
class GameThread implements Runnable {
@Override
public void run() {
/**
* currentThread() 返回当前正在执行的线程的对象的引用
* isInterrupted() 测试线程是否中断
*/
while (!Thread.currentThread().isInterrupted()) {
//发送消息
Message message = new Message();
message.what = REFRESH;
mHandler.sendMessage(message);
try {
//等待一百毫秒
Thread.sleep(100);
} catch (InterruptedException e){
Thread.currentThread().interrupt();
}
}
}
}
Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
//处理消息
switch (msg.what)
{
case REFRESH:
//刷新游戏窗体
mGameView.invalidate();
break;
}
super.handleMessage(msg);
}
};
}
游戏界面代码如下:
package nyl.viewdemo1;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.View;
public class GameView extends View {
private int miCount = 0;
int y = 0;
public GameView(Context context) {
super(context);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (miCount < 100) {
miCount++;
} else {
miCount = 0;
}
Paint mPaint = new Paint();
switch (miCount % 4)
{
case 0:
mPaint.setColor(Color.BLUE);
break;
case 1:
mPaint.setColor(Color.GREEN);
break;
case 2:
mPaint.setColor(Color.RED);
break;
case 3:
mPaint.setColor(Color.WHITE);
break;
}
//绘制矩形
canvas.drawRect(200, 100, 400, 300, mPaint);
}
}