ReentrantLock源码学习

上文学习了JUC的AQS工具,下面看下可重入显示锁的实现(如何基于AQS),要看ReentrantLock,还是先看下显示锁内部对AQS的几种子类实现。

 abstract static class Sync extends AbstractQueuedSynchronizer {
        private static final long serialVersionUID = -5179523762034025860L;

        /**
         * Performs {@link Lock#lock}. The main reason for subclassing
         * is to allow fast path for nonfair version.
         */
        abstract void lock();//lock留给子类实现

        /**
         * Performs non-fair tryLock.  tryAcquire is implemented in
         * subclasses, but both need nonfair try for trylock method.
        
        final boolean nonfairTryAcquire(int acquires) {//实现非公平获取
            final Thread current = Thread.currentThread();
            int c = getState();//AQS的state属性,这里被用来当作锁资源
            if (c == 0) {//state在AQS中默认为0,说明此时到达的是第一个线程,尚未有线程修改过state,acquires是要获取的资源数,在互斥锁下为1
                if (compareAndSetState(0, acquires)) {//CAS修改state为acquires
                    setExclusiveOwnerThread(current);//将当前线程赋值给AQS的exclusiveOwnerThread属性
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {//state!=0说明已有线程获取了资源,检查AQS的互斥线程是否是线程自身
                int nextc = c + acquires;//将请求资源数增加
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);//更改state(未使用cas,因为只有exclusiveOwnerThread可以修改此值)
                return true;
            }
            return false;
        }

        protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())//只有exclusiveOwnerThread当前拥有着才可以release释放
                throw new IllegalMonitorStateException();
            boolean free = false;
            if (c == 0) {//state==0,则当前exclusiveOwnerThread线程已释放所有资源
                free = true;
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
        }

        protected final boolean isHeldExclusively() {
            // While we must in general read state before owner,
            // we don't need to do so to check if current thread is owner
            return getExclusiveOwnerThread() == Thread.currentThread();
        }

        final ConditionObject newCondition() {//条件对象,拥有await和signal等方法,用于条件上的线程阻塞和唤醒
            return new ConditionObject();
        }

        // Methods relayed from outer class

        final Thread getOwner() {
            return getState() == 0 ? null : getExclusiveOwnerThread();
        }

        final int getHoldCount() {
            return isHeldExclusively() ? getState() : 0;
        }

        final boolean isLocked() {
            return getState() != 0;
        }

        /**
         * Reconstitutes the instance from a stream (that is, deserializes it).
         */
        private void readObject(java.io.ObjectInputStream s)
            throws java.io.IOException, ClassNotFoundException {
            s.defaultReadObject();
            setState(0); // reset to unlocked state
        }
    }
非公平Sync和公平Sync实现:
    static final class NonfairSync extends Sync {
        private static final long serialVersionUID = 7316153563782823691L;

        /**
         * Performs lock.  Try immediate barge, backing up to normal
         * acquire on failure.
         */
        final void lock() {
            if (compareAndSetState(0, 1))//cas(0,1)返回true则获取成功将此线程设置为exclusiveOwnerThread线程
                setExclusiveOwnerThread(Thread.currentThread());
            else
                acquire(1);//调用AQS的acquires方法
        }

        protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);//调用Sync的方法
        }
    }
static final class FairSync extends Sync {
        private static final long serialVersionUID = -3000897897090466540L;

        final void lock() {//公平获取方法,对比非公平的lock
            acquire(1);
        }

        /**
         * Fair version of tryAcquire.  Don't grant access unless
         * recursive call or no waiters or is first.
         */
        protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
    }

对于AQS的使用,我们直接从ReentrantLock的lock和unlock方法看起就好
public void lock() {
        sync.lock();
    }
 public void unlock() {
        sync.release(1);
    }


其实内部的源码,还是我们前面看到的,AQS的内容以及公平和非公平两种子类的实现,ReentrantLock的实现就是调用这些方法。下面上一张我画的图。

线程ABC获取lock,队列的变过程等,以及释放锁的过程。

其中BC都调用了park阻塞自身,然后添加到队尾,当前线程释放锁时,清空exclusiveOwnerThread,并唤醒head的后继,调用unpark。

另外,当A线程运行结束,释放锁之后,唤醒了B节点,这里只是进行了唤醒,却没有任何将head出队的操作,这让我很疑惑,当B线程被唤醒后,去竞争锁失败,岂不是又会将一个包含了B线程的新节点添加到队尾?并且head节点的后继仍然是刚才的B节点?

当B节点线程B被唤醒后,仍然还在循环内,此时直接在acquireQueued内的循环内执行,并不会新增加节点,而当此线程获取成功时,会将head出队,B作为头节点。

这里要感谢高级交流群的广州-浪子,帮我解答了我的问题:




独占模式下,假设现在有 A B C三个线程。 

A线程先进来,成功获取锁, tryAcuire  = true = !true = false. 此时A线程不需要进入等待队列

B线程进来,tryAcquire= false= !false= true.进入acquireQueued(addWaiter(Node.EXCLUSIVE), arg)

跳过入队


如果B线程被唤醒后,且能成功tryAcuire的话,那么就成功出队。tryAcuire失败的话再次阻塞(为什么会失败?可能他这次被唤醒的资源给别的线程抢去了)




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