Linux下TCP协议的C/S架构实现

首先自定义一个头文件,其中包括一些API函数和宏定义。

#ifndef _MYHEAD_H_
#define _MYHEAD_H_

#include <stdio.h>
#include <fcntl.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>

#define MYADDR "192.168.121.128"  //此为服务器所在主机的ip地址
#define MYPORT 6666

#endif

服务器程序:server.c

#include "myhead.h"

int main()
{
    int sockfd = 0;
    int clifd = 0;
    int ret = 0;
    int len = sizeof(struct sockaddr);

    struct sockaddr_in sock_server = {0};
    struct sockaddr_in sock_client = {0};

    sockfd = socket(AF_INET, SOCK_STREAM, 0);
    if (-1 == sockfd)
    {
        perror("socket");
        return -1;  
    }
    printf("socket success...\n");

    sock_server.sin_family = AF_INET;
    sock_server.sin_port = htons(MYPORT);
    sock_server.sin_addr.s_addr = inet_addr(MYADDR);

    ret = bind(sockfd, (struct sockaddr*)&sock_server, sizeof(struct sockaddr));
    if (-1 == ret)
    {
        perror("bind");
        return -1;  
    }

    printf("bind success...\n");

    ret = listen(sockfd, 10);
    if (-1 == ret)
    {
        perror("listen");
        return -1;  
    }

    printf("listen success...\n");

    clifd = accept(sockfd, (struct sockaddr*)&sock_client, &len);
    if (-1 == clifd)
    {
        perror("accept");
        return -1;  
    }

    printf("accept success...client's fd = %d\n", clifd);


    int recvcnt = 0;
    char recvbuf[1024] = {0};
    char sendbuf[1024] = {0};
    while (1)
    {
        memset(recvbuf, 0, 1024);

        recvcnt = recv(clifd, recvbuf, sizeof(recvbuf), 0);
        if (-1 == recvcnt)
        {
            perror("recv");
            return -1;  
        }
        else
        {
            printf("serv recv: cli say: %s\n", recvbuf);    
        }

        if (0 == strncmp(recvbuf, "end", 3))
        {
            close(sockfd);
            close(clifd);
            break;  
        }

        printf("serv say:");
        scanf("%s", sendbuf);

        if (-1 == send(clifd, sendbuf, strlen(sendbuf), 0))
        {
            perror("send");
            return -1;  
        }
        memset(sendbuf, 0, 1024);

    }


    return 0;
}

客户端程序:client.c

#include "myhead.h"

int main()
{
    int sockfd = 0;
    int ret = 0;

    struct sockaddr_in sock_server = {0};

    sockfd = socket(AF_INET, SOCK_STREAM, 0);
    if (-1 == sockfd)
    {
        perror("socket");
        return -1;  
    }


    printf("socket success...\n");

    sock_server.sin_family = AF_INET;
    sock_server.sin_port = htons(MYPORT);
    sock_server.sin_addr.s_addr = inet_addr(MYADDR);


    ret = connect(sockfd, (struct sockaddr*)&sock_server, sizeof(struct sockaddr));
    if (-1 == ret)
    {
        perror("connect");
        return -1;  
    }

    printf("connect success...\n");

    int sendcnt = 0;
    char sendbuf[1024] = {0};
    char recvbuf[1024] = {0};

    while (1)
    {
        printf("cli say:");
        scanf("%s", sendbuf);

        sendcnt = send(sockfd, sendbuf, strlen(sendbuf), 0);
        if (-1 == sendcnt)
        {
            perror("send");
            return -1;  
        }

        if (0 == strncmp(sendbuf, "end", 3))
        {
            close(sockfd);
            break;  
        }
        memset(sendbuf, 0, 1024);

        if (-1 == recv(sockfd, recvbuf, sizeof(recvbuf), 0))
        {
            perror("recv");
            return -1;
        }
        else
        {
            printf("cli recv: serv say: %s\n", recvbuf);
        }
    }

    return 0;
}

分别编译服务器和客户端程序:
gcc server.c -o server
gcc client.c -o client
然后,先运行服务器./server,再运行客户端./client,客户端发消息给服务器,服务器回复,实现基本的一收一发的功能。

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