本文参考来自:http://blog.csdn.net/lele_cheny/article/details/9289905
代码分析:
class Hsm1 extends StateMachine {
private static final String TAG = "hsm1";
public static final int CMD_1 = 1;
public static final int CMD_2 = 2;
public static final int CMD_3 = 3;
public static final int CMD_4 = 4;
public static final int CMD_5 = 5;
public static Hsm1 makeHsm1() {
Log.d(TAG, "makeHsm1 E");
Hsm1 sm = new Hsm1("hsm1");
sm.start();
Log.d(TAG, "makeHsm1 X");
return sm;
}
Hsm1(String name) {
super(name);
Log.d(TAG, "ctor E");
// Add states, use indentation to show hierarchy
addState(mP1);
addState(mS1, mP1);
addState(mS2, mP1);
addState(mP2);
// Set the initial state
setInitialState(mS1);//设置初始状态
Log.d(TAG, "ctor X");
}
class P1 extends State {
@Override public void enter() {
Log.d(TAG, "mP1.enter");
}
@Override public boolean processMessage(Message message) {
boolean retVal;
Log.d(TAG, "mP1.processMessage what=" + message.what);
switch(message.what) {
case CMD_2:
// CMD_2 will arrive in mS2 before CMD_3
sendMessage(obtainMessage(CMD_3));
deferMessage(message);
transitionTo(mS2);
retVal = HANDLED;
break;
default:
// Any message we don't understand in this state invokes unhandledMessage
retVal = NOT_HANDLED;
break;
}
return retVal;
}
@Override public void exit() {
Log.d(TAG, "mP1.exit");
}
}
class S1 extends State {
@Override public void enter() {
Log.d(TAG, "mS1.enter");
}
@Override public boolean processMessage(Message message) {
Log.d(TAG, "S1.processMessage what=" + message.what);
if (message.what == CMD_1) {
// Transition to ourself to show that enter/exit is called
transitionTo(mS1);
return HANDLED;
} else {
// Let parent process all other messages
return NOT_HANDLED;
}
}
@Override public void exit() {
Log.d(TAG, "mS1.exit");
}
}
class S2 extends State {
@Override public void enter() {
Log.d(TAG, "mS2.enter");
}
@Override public boolean processMessage(Message message) {
boolean retVal;
Log.d(TAG, "mS2.processMessage what=" + message.what);
switch(message.what) {
case(CMD_2):
sendMessage(obtainMessage(CMD_4));
retVal = HANDLED;
break;
case(CMD_3):
deferMessage(message);
transitionTo(mP2);
retVal = HANDLED;
break;
default:
retVal = NOT_HANDLED;
break;
}
return retVal;
}
@Override public void exit() {
Log.d(TAG, "mS2.exit");
}
}
class P2 extends State {
@Override public void enter() {
Log.d(TAG, "mP2.enter");
sendMessage(obtainMessage(CMD_5));
}
@Override public boolean processMessage(Message message) {
Log.d(TAG, "P2.processMessage what=" + message.what);
switch(message.what) {
case(CMD_3):
break;
case(CMD_4):
break;
case(CMD_5):
transitionToHaltingState();
break;
}
return HANDLED;
}
@Override public void exit() {
Log.d(TAG, "mP2.exit");
}
}
@Override
void onHalting() {
Log.d(TAG, "halting");
synchronized (this) {
this.notifyAll();
}
}
P1 mP1 = new P1();
S1 mS1 = new S1();
S2 mS2 = new S2();
P2 mP2 = new P2();
}
</code>
* <p>If this is executed by sending two messages CMD_1 and CMD_2
* (Note the synchronize is only needed because we use hsm.wait())</p>
<code>
Hsm1 hsm = makeHsm1();
synchronize(hsm) {
hsm.sendMessage(obtainMessage(hsm.CMD_1));
hsm.sendMessage(obtainMessage(hsm.CMD_2));
try {
// wait for the messages to be handled
hsm.wait();
} catch (InterruptedException e) {
Log.e(TAG, "exception while waiting " + e.getMessage());
}
}
打印结果:
D/hsm1 ( 1999): makeHsm1 E
D/hsm1 ( 1999): ctor E
D/hsm1 ( 1999): ctor X
D/hsm1 ( 1999): mP1.enter
D/hsm1 ( 1999): mS1.enter
D/hsm1 ( 1999): makeHsm1 X
D/hsm1 ( 1999): mS1.processMessage what=1
D/hsm1 ( 1999): mS1.exit
D/hsm1 ( 1999): mS1.enter
D/hsm1 ( 1999): mS1.processMessage what=2
D/hsm1 ( 1999): mP1.processMessage what=2
D/hsm1 ( 1999): mS1.exit
D/hsm1 ( 1999): mS2.enter
D/hsm1 ( 1999): mS2.processMessage what=2
D/hsm1 ( 1999): mS2.processMessage what=3
D/hsm1 ( 1999): mS2.exit
D/hsm1 ( 1999): mP1.exit
D/hsm1 ( 1999): mP2.enter
D/hsm1 ( 1999): mP2.processMessage what=3
D/hsm1 ( 1999): mP2.processMessage what=4
D/hsm1 ( 1999): mP2.processMessage what=5
D/hsm1 ( 1999): mP2.exit
D/hsm1 ( 1999): halting
打印结果分析:
代码入口:Hsm1 hsm = makeHsm1(); 新建hsm1对象进入方法,打印:makeHsm1 E
进入构造函数,打印:ctor E
打印:ctor X
执行.start()方法,启动出初始状态ms1,先进入父状态,打印:mP1.enter,mS1.enter
在打印:makeHsm1 X
发送消息hsm.sendMessage(obtainMessage(hsm.CMD_1));使得message.what=1
去初始状态匹配执行processMessage(Message message)方法,
打印:mS1.processMessage what=1
执行transitionTo(mS1); 跳转到心状态ms1,退出当前状态,父状态唤起,但是不包括同一个父状态的其他兄弟状态,然后层次遍历的进入从当前父状态到新状态的所有状态。打印:mS1.exit,mS1.enter。
执行hsm.sendMessage(obtainMessage(hsm.CMD_2));使得;message.what=2,去当前状态(ms1)执行processMessage(Message message),打印:mS1.processMessage what=2
当前message和方法体里面不匹配,那么交给父状态(mp1)的processMessage(Message message)方法去处理,打印:mP1.processMessage what=2
匹配case 2,sendMessage(obtainMessage(CMD_3)); 使得message.what=3,
deferMessage(message); 保存message.what=2在list的顶部,
transitionTo(mS2);跳转到状态ms2,当前状态退出,打印:mS1.exit,mS2.enter
此时message.what顶部=2,接下来=3,打印:mS2.processMessage what=2,执行
sendMessage(obtainMessage(CMD_4)); 使得message.what=4.再执行message.what=3,打印:mS2.processMessage what=3
执行: deferMessage(message); 保存最顶部message.what=3,transitionTo(mP2);跳转到状态mp2,当前状态退出,父状态退出,进入新状态,打印:
mS2.exit,mP1.exit,mP2.enter。
执行sendMessage(obtainMessage(CMD_5)); 使得messge.what=5,那么现在
message.what最顶部=3,接下来=4,再=5.进入 processMessage(Message message)
打印mP2.processMessage what=3,mP2.processMessage what=4,mP2.processMessage what=5,执行 transitionToHaltingState();打印:mP2.exit
跳转到onHalting() 打印:halting 完毕