using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace WeightedRandom
{
///
/// 权重对象
///
public class RandomObject
{
///
/// 权重
///
public int Weight { set; get; }
///
/// Id
///
public int Id { get; set; }
}
///
/// 四类宝箱中物品数量的权重(json格式数据):
/// [[1,101],[2,102],[31,103],[41,104]],
/// 宝箱中具体物品数量的权重(json格式数据):
/// [[1202,100],[1203,100],[1201,100],[1210,100]
/// ,[1204,101],[1205,101],[1206,102],[1208,102],
/// [1207,103],[1209,103]]
/// 物品所属宝箱类型:
/// 1201 31
/// 1202 1
/// 1203 1
/// 1204 1
/// 1205 2
/// 1206 1
/// 1207 1
/// 1208 2
/// 1209 2
/// 1210 41
/// 说明:[1,101] 中 1表示宝箱ID,
/// 101表示宝箱中物品总数量的权重。
/// [1202,100]中 12