unity--server
QJB25
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4.0版本较3.4版本 PeerBase的改变
using Photon.SocketServer;using Photon.SocketServer.Rpc;using PhotonHostRuntimeInterfaces;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.T原创 2017-03-22 18:37:07 · 964 阅读 · 1 评论 -
taidou服务器创建流程
一.创建taidou服务器端的工程1.打开VS,因为是服务器端的程序,所以新建一个类库类型的TaidouServer项目2.在TaidouServer里添加(5个类库:ExitGamesLibs.dll” “Photon.SocketServer.dll” “PhotonHostRuntimeInterfaces.dll”,ExitGames.Logging.Log4Net.dlllog4net.d原创 2017-04-11 00:27:48 · 663 阅读 · 0 评论 -
TaidouDatebase-Manager-TestUserManager
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;using TaidouDatebase.Model;namespace TaidouDatebase.Manager{ class TestUserManag原创 2017-04-05 12:50:40 · 379 阅读 · 1 评论 -
TaidouDatebase-NHibernateHelper
using FluentNHibernate.Cfg;using FluentNHibernate.Cfg.Db;using NHibernate;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace原创 2017-04-05 12:49:17 · 475 阅读 · 0 评论 -
ChatServer
using Photon.SocketServer;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace ChatServer{ //继承自 applicationb原创 2017-03-26 17:22:41 · 431 阅读 · 0 评论 -
TaidouChatServerClient(客户端)
需添加引用:"ExitGamesLibs.dll" "Photon.SocketServer.dll" "PhotonHostRuntimeInterfaces.dll"" Photon3DotNet.dll"using ExitGames.Client.Photon;using System;using System.Collections.Gen原创 2017-03-26 19:59:51 · 358 阅读 · 0 评论 -
TaidouChatServer(客户端)
代码块代码块语法遵循标准markdown代码,例如:Unity内需要添加Photon3Unity3D.dll(在unity的Plugin里)using UnityEngine;using System.Collections;using ExitGames.Client.Photon;using System.Collections.Generic;public class PhotonS原创 2017-03-30 19:26:08 · 306 阅读 · 0 评论 -
TaidouChatServer(客户端)
Unity内需要添加Photon3Unity3D.dll(在unity的Plugin里)using UnityEngine;using System.Collections;using ExitGames.Client.Photon;using System.Collections.Generic;public class PhotonS原创 2017-03-26 20:14:37 · 266 阅读 · 0 评论 -
TaidouDatebase-Model(数据库对应的Model类以及映射类)
using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;namespace TaidouDatebase.Model//与数据库对应的model类{ class TestUser { publi原创 2017-03-30 19:55:33 · 298 阅读 · 0 评论 -
TaidouChatServerClient(客户端)
/*需添加引用:"ExitGamesLibs.dll" "Photon.SocketServer.dll" "PhotonHostRuntimeInterfaces.dll"" Photon3DotNet.dll"*/using ExitGames.Client.Photon;using System;using System.Collections.Generic;using System原创 2017-03-30 19:32:19 · 298 阅读 · 0 评论 -
ChatServer
/*需添加引用:"ExitGamesLibs.dll" "Photon.SocketServer.dll" "PhotonHostRuntimeInterfaces.dll" 需要把server部署到PhotonServer上。也就是把项目生成的输出路径改为G:\photon server\photon\Photon-OnPremise-Server-SDK_v4-0-29-11263\deplo原创 2017-03-30 19:30:57 · 1197 阅读 · 0 评论 -
错误提示:“FluentNHibernate.Cfg.FluentConfigurationException”类型的未经处理的异常在 FluentNHibernate.dll 中发生
using FluentNHibernate.Cfg;using FluentNHibernate.Cfg.Db;using NHibernate;using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Threading.Tasks;原创 2017-03-22 18:39:04 · 1370 阅读 · 0 评论 -
server 内部异常堆栈跟踪的结尾
1.在taidou中,创建完人物,然后点击进入游戏 出现此问题的解决方法日志输出情况为下:解决方法如下:从日志输出上边可以看出 是一个LitJson转化时出的的错误。 再从日志输出上看到是在TaidouServer的RolerHandler的第55行转换时出现的问题,即 ParameterTool.AddParameter(parameters,ParameterCo原创 2017-04-10 21:16:56 · 16267 阅读 · 0 评论