ChatServer

/*需添加引用:"ExitGamesLibs.dll" "Photon.SocketServer.dll" "PhotonHostRuntimeInterfaces.dll" 
需要把server部署到PhotonServer上。也就是把项目生成的输出路径改为G:\photon server\photon\Photon-OnPremise-Server-SDK_v4-0-29-11263\deploy\ChatServer\bin\
若PhotonServer识别server则需要在G:\photon server\photon\Photon-OnPremise-Server-SDK_v4-0-29- 11263\deploy\bin_Win64\PhotonServer.config里配置。*/

using Photon.SocketServer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;


namespace ChatServer
{
    //继承自 applicationbase的类 是server的入口程序,也就是启动程序  我们的所有服务器端的程序都需要有一个类承ApplicationBase
    {
    class ChatServer : ApplicationBase  //此处要实现 ApplicationBase的抽象方法
        //当一个客户端连接到这个server端的时候调用
        protected override PeerBase CreatePeer(InitRequest initRequest)
        {
           //客户端可以有很多,但是服务器端只有一个,故服务器端可以创建很多个chatpeer与客户端进行通信
            return new ChatPeer(initRequest.Protocol, initRequest.PhotonPeer);    
           //chatpeer 这个类创建出来是由PhotonServer进行管理的
        }
        //当这个server端启动的是调用
        protected override void Setup()
        {

        }
        //当这个server被停掉的时候调用
        protected override void TearDown()
        {


        }
    }
}


using Photon.SocketServer;
using Photon.SocketServer.Rpc;
using PhotonHostRuntimeInterfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;


namespace ChatServer
{
    //这个用来跟客户端进行通信
    class ChatPeer : Peer  //此处实现peer的抽象方法
    {

        //构造方法用来初始化
        public ChatPeer( IRpcProtocol protocol, IPhotonPeer peer)
            : base(new InitRequest (protocol, peer))
        {


        }


        protected override void OnDisconnect(PhotonHostRuntimeInterfaces.DisconnectReason reasonCode, string reasonDetail)
        {
            throw new NotImplementedException();
        }
        //当客户端发起请求的时候调用
        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            //这个方法用来给客户端响应
            Dictionary<byte, object> dict = new Dictionary<byte, object>();
            dict.Add(1, "siki");
            OperationResponse response = new OperationResponse(1, dict);
            SendOperationResponse(response, sendParameters);//SendOperationResponse是用来给客户端响应的
        }
    }
}
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好的,下面是Java实现的ChatClient和ChatServer类,实现双向通信: ChatClient类: ```java import java.io.*; import java.net.*; public class ChatClient { private Socket socket; private BufferedReader reader; private PrintWriter writer; public ChatClient(String host, int port) throws IOException { socket = new Socket(host, port); reader = new BufferedReader(new InputStreamReader(socket.getInputStream())); writer = new PrintWriter(new OutputStreamWriter(socket.getOutputStream()), true); } public void sendMessage(String message) { writer.println(message); } public String receiveMessage() throws IOException { return reader.readLine(); } public void closeConnection() throws IOException { socket.close(); } } ``` ChatServer类: ```java import java.io.*; import java.net.*; import java.util.*; public class ChatServer { private ServerSocket serverSocket; private List<ChatClientConnection> clients; public ChatServer(int port) throws IOException { serverSocket = new ServerSocket(port); clients = new ArrayList<ChatClientConnection>(); } public void run() throws IOException { while (true) { Socket socket = serverSocket.accept(); ChatClientConnection client = new ChatClientConnection(socket, this); clients.add(client); client.start(); } } public void broadcast(String message, ChatClientConnection sender) { for (ChatClientConnection client : clients) { if (client != sender) { client.sendMessage(message); } } } public void removeClient(ChatClientConnection client) { clients.remove(client); } } class ChatClientConnection extends Thread { private Socket socket; private BufferedReader reader; private PrintWriter writer; private ChatServer server; public ChatClientConnection(Socket socket, ChatServer server) throws IOException { this.socket = socket; this.server = server; reader = new BufferedReader(new InputStreamReader(socket.getInputStream())); writer = new PrintWriter(new OutputStreamWriter(socket.getOutputStream()), true); } public void run() { try { while (true) { String message = reader.readLine(); if (message == null) { server.removeClient(this); break; } server.broadcast(message, this); } } catch (IOException e) { server.removeClient(this); } finally { try { socket.close(); } catch (IOException e) { // ignore } } } public void sendMessage(String message) { writer.println(message); } } ``` 在这个示例中,我们使用Java的Socket和Thread类来实现ChatClient和ChatServer类。 ChatServer类使用一个while循环来监听连接,当有新的客户端连接时,它会创建一个新的线程(ChatClientConnection),然后添加到客户端列表中。ChatClientConnection类用于处理每个客户端的连接,它使用BufferedReader和PrintWriter类来实现消息的接收和发送,并使用broadcast函数将消息发送给所有连接的客户端。 最后,我们可以使用以下代码来启动ChatServer并连接ChatClient: ```java ChatServer server = new ChatServer(8000); server.run(); ChatClient client = new ChatClient("localhost", 8000); client.sendMessage("Hello, World!"); String message = client.receiveMessage(); System.out.println(message); client.closeConnection(); ``` 希望这个示例可以帮助您理解如何实现一个简单的聊天应用程序。
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