/*
目前仅仅只支持自己测试,待完善
黑白棋凑够五个格子所有方格全部变成胜利者的颜色,控制台输出胜利者所持有的格子
*/
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
class Ts {
public static void main(String[] args) {
//创建一个指定大小的格子
JS2 js2 = new JS2();
js2.setVisible(true);
js2.init(15, 15);
}
}
class JS2 extends JFrame implements ActionListener {
private StringBuilder sBuilder = new StringBuilder();
JTextField text = new JTextField();
int rows;//有多少行
int cols;//有多少列
public int index = 1;//第几次操作
List<JButton> jButtonList = new ArrayList<>();//按钮集合
//生成两个角色
Map<Integer, List<Integer>> peoper1 = new HashMap<>();//角色操作的记录
Map<Integer, List<Integer>> peoper2 = new HashMap<>();//角色操作的记录
JS2() {
}
public void init(int rows, int cols) {
this.rows = rows;
this.cols = cols;
for (int i = 0; i < cols; i++) {
peoper1.put(i, new ArrayList<>());
peoper2.put(i, new ArrayList<>());
}
setBounds(100, 100, 500, 500);
setTitle("五子棋");
// JMenuBar menubar = new JMenuBar();
this.setLayout(new BorderLayout());
JPanel p2 = new JPanel();
this.add(p2, BorderLayout.CENTER);
p2.setLayout(new FlowLayout());
p2.setLayout(new GridLayout(rows, cols)); //添加按钮
for (int col = 0; col < cols; col++) {
for (int row = 0; row < rows; row++) {
JButton j = new JButton();
jButtonList.add(j);
p2.add(j);
int finalCol = col;
int finalRow = row;
j.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println(finalCol + " " + finalRow);
j.setEnabled(false);
index++;
if (index % 2 == 0) {
Color color = new Color(0x000000);
List<Integer> list = peoper2.get(finalCol);
list.add(finalRow);
if (isSuccess(peoper2)) {
System.out.println(peoper2);
add(color);
}
j.setBackground(color);
} else {
Color color = new Color(0xFFFFFF);
List<Integer> list = peoper1.get(finalRow);
list.add(finalCol);
if (isSuccess(peoper1)) {
System.out.println(peoper1);
add(color);
}
j.setBackground(color);
}
}
});
}
}
this.setVisible(true);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void add(Color color) {
for (int i = 0; i < jButtonList.size(); i++) {
jButtonList.get(i).setBackground(color);
jButtonList.get(i).setEnabled(false);
}
}
public boolean isSuccess(Map<Integer, List<Integer>> peoper) {
for (Map.Entry<Integer, List<Integer>> entry : peoper.entrySet()) {
Integer key = entry.getKey();
List<Integer> listValue = entry.getValue();
//判断一行
for (int k = 0; k < listValue.size(); k++) {
int initValue = listValue.get(k);
int count = 1;
for (int i = 1; i <= 5; i++) {
if (listValue.contains(initValue + i)) {
count++;
}
if (count >= 5) {
return true;
}
}
}
//判断一列
for (int k = 0; k < listValue.size(); k++) {
int initValue = listValue.get(k);
int count = 1;
for (int i = 1; i <= 5; i++) {
if (peoper.containsKey(key + i) && peoper.get(key + i).contains(initValue)) {
count++;
}
if (count >= 5) {
return true;
}
}
}
//判断一撇
for (int k = 0; k < listValue.size(); k++) {
int initValue = listValue.get(k);
int count = 1;
for (int i = 1; i <= 5; i++) {
if (peoper.containsKey(key + i) && peoper.get(key + i).contains(initValue-i)) {
count++;
}
if (count >= 5) {
return true;
}
}
}
//判断一捺
for (int k = 0; k < listValue.size(); k++) {
int initValue = listValue.get(k);
int count = 1;
for (int i = 1; i <= 5; i++) {
if (peoper.containsKey(key + i) && peoper.get(key + i).contains(initValue+i)) {
count++;
}
if (count >= 5) {
return true;
}
}
}
}
return false;
}
public void add(List<Integer> list) {
for (int i = 0; i < list.size(); i++) {
int value = list.get(i);
}
}
@Override
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
String lab = e.getActionCommand();
if (lab.equals("0")) {
sBuilder.append("0");
text.setText(sBuilder.toString());
}
}
class button1ActionListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("????");
}
}
}
五子棋再度更新(暂未测试,先记录一下)
于 2022-10-08 11:36:53 首次发布