自创小游戏(嫌复制麻烦可上免费dc++投胎game.exe-其他文档类资源-CSDN下载直接下载exe文件)
建议用DEV-c++运行
注:c++18000行小游戏(下)_nothing_KK的博客-CSDN博客
或c++万行小游戏——投胎game - Nothing_K 的博客 - 洛谷博客
#include <bits/stdc++.h>
#include<windows.h>
#include<conio.h>
using namespace std;
int LV=0,JY=0;
int i2;
double zb2=0;
int cdz=0,fxy=0,tzs=0,xdlb=0,xlw=0;
int sb=0,nbe=0,jb=0,ss=0,bb=0,mb=0,yb=0;
int jb2=0,hb=0,syp=0,qiang=0,shu=0,mhs=0,zt=0;
int chhz=0,xgm=4;
int bmsz=0,xg=0,fg=0;
int xbw=0,byts=0,yxw=0,hqw=0,pfw=0,slw2=0;
int xzz=0,cf=0,yl=0;
int cwsl=0,wscd1=0,wscd2=0,wscd3=0;
int sl=0,cj=0;
int ztr=0,ld=0,ls=0,fm=0,zti=0,fw=0;
int zhuzhu=0,fz=0,lz=0;
int xddxyz=0;
int fq2=0,mz2=0,wm2=0,hx2=0,zy2=0,pd2=0,gz2=0,fz2=0,ag2=0,jy2=0,cx2=0,ys2=0;
int cjxt=1,cj9=0,cj12=0,cj14=0;
int bhs=500,hsl=1000;
int ddhsl=0,shce=0;
int hq=0;
int ljr=0;
int cdd;
int zs2=0;
int cjlq=0;
int lt=0,nt=0;
int nowLV=0;
string name[1000]={"0","金币+50","金币+150","金币+300","钻石+25","钻石+70","金币宝箱","钻石宝箱","称号宝箱","金币+500","钻石+150"};
int cd1=1;
int nowdays=0;
string mmm;
int sh4=0,kh3=0,jh3=0,sh3=0,mh3=0,yh3=0,zh3=0,fh3=0,lh3=0;
int sjj3=0,kjj3=0,jjj3=0,cjj3=0,yjj3=0,wjj3=0;
int kbd=0,kzd=0,fbd=0,djd=0,qcd=0;
int wd3=0,dyyw=0,hpb=0;
int dyLV=0,dyJY=0;
int jbpLV=0;
int kyg2=0,cmg2=0,cmg3=0;
int dybp=0,ssff=0;
int hj2=0,lvmj=0,dnlv=0;
int aq5=0,bq5=0,zq5=0;
int ajd=0,azd=0,abd=0;
int bbd1=0,bzd=0,bdd2=0;
int khd1=0,kjd1=0,yjd=0;
int ahd1=0,ajd1=0,bhd1=0,bjd1=0;
char sqsj[5000][5000];
int dycjxt=0;
int st3=0,hj3=0,xt3=0,gt3=0,jgs3=0,ays3=0,sys3=0,wsj3=0,slt3=0,yqs3=0;
int gz3=0,sg2=0,TNT=0,zz3=0,gjTNT=0;
int hdsj2=0;
int ndgj=100,ndfy=200,tsdj=0,hdb2=0;
string stjdb[10]={"石头","0","剪刀","0","0","布"};
int cggk=0;
int bjgf=-1,csgf=-1,yygf=-1,sdgf=-1,tsdf=-1;
int gjwb=-1,fywb=-1;
int hdbp=0,xwx=400,xwy=500,jhsl=0,hzsl=0;
int fssl=0,jssl=0,sssl=0;
int ssx=-1,ssy=-1,dscq=0;
int ftsl=0,jtsl=0,stsl=0;
int xwTNT1=0,xwTNT2=0,xwTNT3=0;
int jyx=-1,jyy=-1,zyz=0;
int xwTNT4=0,xwhx=0;
int sdx=-1,sdy=-1,xwhx2=0,csb=0,kbTNT=0;
int lhb100=0,jyq=0,gq100=1;
int yb6=0,jb6=0;
int yjjc=0,dyjc=0,hdjc=0,xwjc=0;
int pgz=0;
char creatst;
int rws[50]={0};
char swhj[6000][6000]={'.'};
int spb=0;
void spacetrader()
{
system("cls");
int isappear=rand()%100;
if(isappear>=5) return;
else
{
if(wd3==2)
{
while(1)
{
system("cls");
cout<<" 时空商人"<<endl;
cout<<"时空币:"<<spb<<endl;
cout<<"1.时空币 300实灵铁"<<endl;
cout<<"2.打怪进程+5 10时空币"<<endl;
cout<<"3.攻击+50000 5时空币"<<endl;
cout<<"4.防御+50000 5时空币"<<endl;
cout<<"--------------------------------"<<endl;
cout<<"按其他键退出"<<endl;
int what;
cin>>what;
system("cls");
if(what==1)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(slt3>=300*how)
{
cout<<"成功"<<endl;
spb+=how;
slt3-=300*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==2)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=10*how)
{
cout<<"成功"<<endl;
spb-=10*how;
cggk+=5*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==3)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=5*how)
{
cout<<"成功"<<endl;
spb-=5*how;
ndgj+=50000*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==4)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=5*how)
{
cout<<"成功"<<endl;
spb-=5*how;
ndfy+=50000*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else break;
}
}
if(wd3==1)
{
while(1)
{
system("cls");
cout<<" 时空商人"<<endl;
cout<<"时空币:"<<spb<<endl;
cout<<"1.时空币 500魂晶"<<endl;
cout<<"2.300傲气 1时空币"<<endl;
cout<<"3.300质气 1时空币"<<endl;
cout<<"4.250霸气 1时空币"<<endl;
cout<<"5.100TNT 3时空币"<<endl;
cout<<"6.50高级TNT 3时空币"<<endl;
cout<<"7.10钻子 3时空币"<<endl;
cout<<"--------------------------------"<<endl;
cout<<"按其他键退出"<<endl;
int what;
cin>>what;
system("cls");
if(what==1)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(hj2>=500*how)
{
cout<<"成功"<<endl;
spb+=how;
hj2-=500*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==2)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=how)
{
cout<<"成功"<<endl;
spb-=how;
aq5+=300*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==3)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=how)
{
cout<<"成功"<<endl;
spb-=how;
zq5+=300*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==4)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=how)
{
cout<<"成功"<<endl;
spb-=how;
bq5+=250*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==5)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=3*how)
{
cout<<"成功"<<endl;
spb-=3*how;
TNT+=100*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==6)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=3*how)
{
cout<<"成功"<<endl;
spb-=3*how;
gjTNT+=50*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==7)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=3*how)
{
cout<<"成功"<<endl;
spb-=3*how;
zz3+=10*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else break;
}
}
if(wd3==0)
{
while(1)
{
system("cls");
cout<<" 时空商人"<<endl;
cout<<"时空币:"<<spb<<endl;
cout<<"1.时空币 800钻石"<<endl;
cout<<"2.5狂币丹 2时空币"<<endl;
cout<<"3.1狂钻丹 2时空币"<<endl;
cout<<"4.1翻倍丹 4时空币"<<endl;
cout<<"5.1000饲料 1时空币"<<endl;
cout<<"6.40LV 1时空币"<<endl;
cout<<"7.诚信+友善 1时空币"<<endl;
cout<<"--------------------------------"<<endl;
cout<<"按其他键退出"<<endl;
int what;
cin>>what;
system("cls");
if(what==1)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(zs2>=800*how)
{
cout<<"成功"<<endl;
spb+=how;
zs2-=800*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==2)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=2*how)
{
cout<<"成功"<<endl;
spb-=2*how;
kbd+=5*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==3)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=2*how)
{
cout<<"成功"<<endl;
spb-=2*how;
kzd+=how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==4)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=4*how)
{
cout<<"成功"<<endl;
spb-=4*how;
fbd+=how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==5)
{
cout<<"多少?"<<endl;
int how;
cin>>how;
system("cls");
if(spb>=how)
{
cout<<"成功"<<endl;
spb-=how;
cwsl+=1000*how;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==6)
{
if(spb>=1)
{
cout<<"成功"<<endl;
spb-=1;
LV+=40;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else if(what==7)
{
if(spb>=1)
{
cout<<"成功"<<endl;
spb-=1;
cx2=1,ys2=1;
Sleep(1000);
}
else
{
cout<<"交易失败"<<endl;
Sleep(1000);
}
}
else break;
}
}
}
system("cls");
}
char smyj[6][7]={'@','@','@',' ','@','@','@',
'@','#','#','#','#','#','@',
'@','#','#','#','#','#','@',
'@','z','z','z','z','z','@',
'@','z','z','z','z','z','@',
'@','@','@',' ','@','@','@',};
char zzmj[8][22]={'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',
'*','B','*','.','.','*','.','.','.','.','*','.','*','.','.','S','*','S','.','.','.','*',
'*','.','*','*','.','*','.','*','.','.','*','.','*','.','*','*','*','*','*','*','.','*',
'*','.','*','.','.','.','e','*','.','.','*','.','*','.','.','.','.','.','.','.','.','*',
'*','.','*','.','*','*','*','*','*','.','.','.','*','.','*','*','*','*','*','*','.','*',
'*','.','*','.','.','.','*','e','*','.','*','.','*','.','.','.','*','S','*','.','.','*',
'*','.','.','.','*','.','*','.','.','.','*','.','.','.','.','.','*','.','.','.','.','*',
'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',};
char cjt[5][19]={'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',
'*',' ','*',' ',' ',' ',' ',' ',' ',' ',' ',' ','*',' ','*',' ','*','.','*',
'*','C','*','.','.','.','.','.','.','.','.','.','y','.','\\','.','=','.','*',
'*',' ','*',' ',' ',' ',' ',' ',' ',' ',' ',' ','*',' ','*',' ','*','.','*',
'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',};
char cjt1[5][19]={'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',
'*',' ','*',' ',' ',' ',' ',' ','*',' ','*',' ','*',' ','*',' ','*','.','*',
'*','C','*','.','.','.','y','.','\\','.','=','.','.','.','.','.','.','.','*',
'*',' ','*',' ',' ',' ',' ',' ','*',' ','*',' ','*',' ','*',' ','*','.','*',
'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',};
char cjt2[5][19]={'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',
'*',' ',' ',' ','*',' ','*',' ','*',' ','*',' ','*',' ','*',' ','*','.','*',
'*','C','.','.','Q','.','.','.','.','.','.','.','.','.','.','.','.','.','*',
'*',' ',' ',' ','*',' ','*',' ','*',' ','*',' ','*',' ','*',' ','*','.','*',
'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',};
int jdst(int a,int b)
{
system("cls");
cout<<"你出了"<<stjdb[a]<<endl;
cout<<"敌方出了"<<stjdb[b]<<endl;
system("pause");
if((a==0 && b==0) || (a==2 && b==2) || (a==5 && b==5) )
return 1;
else if((a==2 && b==0) || (a==5 && b==2) || (a==0 && b==5))
return 2;
else
return 3;
}
int VS(string na,int dg,int df,int bjl=0,int cs2=0,int yynl=0,int sd2=0)
{
int jg2=ndfy;
int cscs=1,cscs2=1;
int dyf=df;
sta:
system("cls");
if(df<=0)
{
if(cs2<=0||cscs==0)
return 1;
else
{
cout<<"敌方重生"<<endl;
Sleep(1000);
system("cls");
df=dyf/100*cs2;
cscs--;
}
}
else if(jg2<=0)
{
if(csgf<=0||cscs2==0)
return 0;
else
{
cout<<"我方重生"<<endl;
Sleep(1000);
system("cls");
jg2=ndfy/100*csgf;
cscs2--;
}
}
cout<<"你:"<<endl;
cout<<"攻击:"<<ndgj<<endl;
cout<<"血量:"<<jg2<<endl;
cout<<na<<":"<<endl;
cout<<"攻击:"<<dg<<endl;
cout<<"血量:"<<df<<endl;
cout<<"出什么?"<<endl;
int nbnzd=rand()%100;
int ds=rand()%3;
int sbsw=0;
if(nbnzd<=yygf/2)
{cout<<"敌方出的是:";
if(ds==0) cout<<stjdb[0];
else if(ds==1)cout<< stjdb[2];
else if(ds==2) cout<<stjdb[5];
cout<<endl;
}
else sbsw=1;
int csm;
cin>>csm;
if(sbsw==1)
{
nbnzd=rand()%100;
if(nbnzd<=yynl/2)
goto hhh;
}
system("cls");
int dsw;
if(ds==0) dsw=jdst(csm,0);
else if(ds==1) dsw=jdst(csm,2);
else if(ds==2) dsw=jdst(csm,5);
system("cls");
if(dsw==1)
{
cout<<"平局"<<endl;
}
else if(dsw==2)
{
hhh:
if(sdgf!=-1)
{
int sbn=rand()%100;
if(sbn<=sdgf/4*3)
{
cout<<"神盾!!!"<<endl;
Sleep(1000);
goto sta;
}
}
cout<<"敌方攻击"<<endl;
jg2-=dg;
if(bjl!=0)
{
if(bjl<=10)
{
int nbnb=rand()%100;
if(nbnb<10)
{
cout<<"暴击"<<endl;
jg2=jg2-dg*double(bjl/100);
}
}
else if(bjl<=25)
{
int nbnb=rand()%100;
if(nbnb<20)
{
cout<<"暴击"<<endl;
jg2=jg2-dg*bjl/100;
}
}
else if(bjl<=50)
{
int nbnb=rand()%100;
if(nbnb<30)
{
cout<<"暴击"<<endl;
jg2=jg2-dg*bjl/100;
}
}
else if(bjl<=75)
{
int nbnb=rand()%100;
if(nbnb<40)
{
cout<<"暴击"<<endl;
jg2=jg2-dg*bjl/100;
}
}
else if(bjl<=90)
{
int nbnb=rand()%100;
if(nbnb<50)
{
cout<<"暴击"<<endl;
jg2=jg2-dg*bjl/100;
}
}
else if(bjl<=99)
{
int nbnb=rand()%100;
if(nbnb<60)
{
cout<<"暴击"<<endl;
jg2=jg2-dg*bjl/100;
}
}
else if(bjl==100)
{
int nbnb=rand()%100;
if(nbnb<70)
{
cout<<"暴击"<<endl;
jg2=jg2-dg*bjl/100;
}
}
}
}
else if(dsw==3)
{
if(sd2!=0)
{
int sbn=rand()%100;
if(sbn<=sd2/4*3)
{
cout<<"神盾!!!"<<endl;
Sleep(1000);
goto sta;
}
}
cout<<"我方攻击"<<endl;
df-=ndgj;
if(bjgf!=0)
{
if(bjgf<=10)
{
int nbnb=rand()%100;
if(nbnb<10)
{
cout<<"暴击"<<endl;
df=df-ndgj*bjgf/100;
}
}
else if(bjgf<=25)
{
int nbnb=rand()%100;
if(nbnb<20)
{
cout<<"暴击"<<endl;
df=df-ndgj*bjgf/100;
}
}
else if(bjgf<=50)
{
int nbnb=rand()%100;
if(nbnb<30)
{
cout<<"暴击"<<endl;
df=df-ndgj*bjgf/100;
}
}
else if(bjgf<=75)
{
int nbnb=rand()%100;
if(nbnb<40)
{
cout<<"暴击"<<endl;
df=df-ndgj*bjgf/100;
}
}
else if(bjgf<=90)
{
int nbnb=rand()%100;
if(nbnb<50)
{
cout<<"暴击"<<endl;
df=df-ndgj*bjgf/100;
}
}
else if(bjgf<=99)
{
int nbnb=rand()%100;
if(nbnb<60)
{
cout<<"暴击"<<endl;
df=df-ndgj*bjgf/100;
}
}
else if(bjgf==100)
{
int nbnb=rand()%100;
if(nbnb<70)
{
cout<<"暴击"<<endl;
df=df-ndgj*bjgf/100;
}
}
}
}
Sleep(1000);
goto sta;
}
char zzzd2[6][19]={'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*',
'*','.','b','*','b','b','*','b','*','b','*','.','*','b','*','.','*','%','*',
'*','.','b','b','b','O','.','b','b','=','O','.','=','.','O','.','*','J','*',
'*','.','b','*','b','b','.','.','*','b','*','.','b','.','&','Q','O','.','*',
'*','.','b','b','b','b','*','b','*','b','*','.','*','O','*','.','O','.','*',
'*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*'};
int xwtf(char a,int x,int y)
{
if(pgz==1||pgz==2) return 0;
if(a=='.') return 0;
else if(a=='@') return 1;
else if(a=='?')
{
int hsi=rand()%100;
if(hsi<=15)
{
swhj[x][y]='@';
return 1;
}
else
{
swhj[x][y]='.';
return 0;
}
}
else if(a=='J')
{
system("cls");
int zmy=VS("祭司",600930100,740036500,90,90,90,90);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
swhj[x][y]='.';
Sleep(1000);
return 0;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
Sleep(1000);
swhj[x][y]='*';
return 1;
}
}
else if(a=='s')
{
if(swhj[x][y-1]=='#'&&swhj[x][y+1]=='z')
{
system("cls");
while(1)
{
system("cls");
cout<<"材料商:"<<endl;
cout<<"1.#*1 10银币"<<endl;
cout<<"2.汉字*1 1金币"<<endl;
cout<<"3.1金币 1汉字"<<endl;
cout<<"4.10银币 1*#"<<endl;
cout<<"5.退出(可能需多按几次)"<<endl;
int msm;
cin>>msm;
system("cls");
if(msm==1)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(yb6>=10*how)
{
cout<<"兑换成功"<<endl;
jhsl+=1*how;
yb6-=10*how;
}
else cout<<"银币不足"<<endl;
}
else if(msm==2)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jb6>=1*how)
{
cout<<"兑换成功"<<endl;
hzsl+=1*how;
jb6-=1*how;
}
else cout<<"金币不足"<<endl;
}
else if(msm==4)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jhsl>=1*how)
{
cout<<"兑换成功"<<endl;
jhsl-=1*how;
yb6+=10*how;
}
else cout<<"井号不足"<<endl;
}
else if(msm==3)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(hzsl>=1*how)
{
cout<<"兑换成功"<<endl;
hzsl-=1*how;
jb6+=1*how;
}
else cout<<"汉字不足"<<endl;
}
else if(msm==5) break;
Sleep(1000);
}
}
else if(swhj[x][y-1]=='S'&&swhj[x][y+1]=='j')
{
system("cls");
while(1)
{
system("cls");
cout<<"水商:"<<endl;
cout<<"1.晶水*1 30银币"<<endl;
cout<<"2.圣水*1 5金币"<<endl;
cout<<"3.2金币 1圣水"<<endl;
cout<<"4.20银币 1晶水"<<endl;
cout<<"5.退出(可能需多按几次)"<<endl;
int msm;
cin>>msm;
system("cls");
if(msm==1)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(yb6>=30*how)
{
cout<<"兑换成功"<<endl;
jssl+=1*how;
yb6-=30*how;
}
else cout<<"银币不足"<<endl;
}
else if(msm==2)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jb6>=5*how)
{
cout<<"兑换成功"<<endl;
sssl+=1*how;
jb6-=5*how;
}
else cout<<"金币不足"<<endl;
}
else if(msm==3)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(sssl>=1*how)
{
cout<<"兑换成功"<<endl;
sssl-=1*how;
jb6+=2*how;
}
else cout<<"圣水不足"<<endl;
}
else if(msm==4)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jssl>=1*how)
{
cout<<"兑换成功"<<endl;
jssl-=1*how;
yb6+=20*how;
}
else cout<<"晶水不足"<<endl;
}
else if(msm==5) break;
Sleep(1000);
}
}
else if(swhj[x][y-1]=='e'&&swhj[x][y+1]=='i')
{
system("cls");
while(1)
{
system("cls");
cout<<"铁商:"<<endl;
cout<<"1.晶铁*1 50银币"<<endl;
cout<<"2.圣铁*1 10金币"<<endl;
cout<<"3.5金币 1圣铁"<<endl;
cout<<"4.25银币 1晶铁"<<endl;
cout<<"5.退出(可能需多按几次)"<<endl;
int msm;
cin>>msm;
system("cls");
if(msm==1)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(yb6>=50*how)
{
cout<<"兑换成功"<<endl;
jtsl+=1*how;
yb6-=50*how;
}
else cout<<"银币不足"<<endl;
}
else if(msm==2)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jb6>=10*how)
{
cout<<"兑换成功"<<endl;
stsl+=1*how;
jb6-=10*how;
}
else cout<<"金币不足"<<endl;
}
else if(msm==3)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(stsl>=1*how)
{
cout<<"兑换成功"<<endl;
stsl-=1*how;
jb6+=5*how;
}
else cout<<"圣铁不足"<<endl;
}
else if(msm==4)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jtsl>=1*how)
{
cout<<"兑换成功"<<endl;
jtsl-=1*how;
yb6+=25*how;
}
else cout<<"晶铁不足"<<endl;
}
else if(msm==5) break;
Sleep(1000);
}
}
else if(swhj[x][y-1]=='t'&&swhj[x][y+1]=='n')
{
system("cls");
while(1)
{
system("cls");
cout<<"炸药商:"<<endl;
cout<<"1.1级TNT 10银币"<<endl;
cout<<"2.2级TNT 100银币"<<endl;
cout<<"3.3级TNT 20金币"<<endl;
cout<<"4.4级TNT 100金币"<<endl;
cout<<"5.退出(可能需多按几次)"<<endl;
int msm;
cin>>msm;
system("cls");
if(msm==1)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(yb6>=10*how)
{
cout<<"兑换成功"<<endl;
xwTNT1+=1*how;
yb6-=10*how;
}
else cout<<"银币不足"<<endl;
}
else if(msm==2)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(yb6>=100*how)
{
cout<<"兑换成功"<<endl;
xwTNT2+=1*how;
yb6-=100*how;
}
else cout<<"银币不足"<<endl;
}
else if(msm==3)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jb6>=20*how)
{
cout<<"兑换成功"<<endl;
xwTNT3+=1*how;
jb6-=20*how;
}
else cout<<"金币不足"<<endl;
}
else if(msm==4)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jb6>=100*how)
{
cout<<"兑换成功"<<endl;
xwTNT4+=1*how;
yb6-=100*how;
}
else cout<<"金币不足"<<endl;
}
else if(msm==5) break;
Sleep(1000);
}
}
else if(swhj[x][y-1]=='*'&&swhj[x][y+1]=='*')
{
system("cls");
while(1)
{
system("cls");
cout<<"货币商:"<<endl;
cout<<"1.1金币 100银币"<<endl;
cout<<"2.100银币 1金币"<<endl;
cout<<"3.退出(可能需多按几次)"<<endl;
int msm;
cin>>msm;
system("cls");
if(msm==1)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(yb6>=100*how)
{
cout<<"兑换成功"<<endl;
jb6+=1*how;
yb6-=100*how;
}
else cout<<"银币不足"<<endl;
}
else if(msm==2)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jb6>=1*how)
{
cout<<"兑换成功"<<endl;
yb6+=100*how;
jb6-=1*how;
}
else cout<<"金币不足"<<endl;
}
else if(msm==3) break;
Sleep(1000);
}
}
else if(swhj[x][y-1]=='G'&&swhj[x][y+1]=='D')
{
system("cls");
while(1)
{
system("cls");
cout<<"古董商:"<<endl;
cout<<"1.1虚无核心碎片 500金币"<<endl;
cout<<"2.退出(可能需多按几次)"<<endl;
int msm;
cin>>msm;
system("cls");
if(msm==1)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jb6>=500*how)
{
cout<<"兑换成功"<<endl;
xwhx+=1*how;
jb6-=500*how;
}
else cout<<"金币不足"<<endl;
}
else if(msm==2) break;
Sleep(1000);
}
}
else if(swhj[x][y-1]=='T'&&swhj[x][y+1]=='T')
{
system("cls");
while(1)
{
system("cls");
cout<<"天机院:"<<endl;
cout<<"第一层:奠基信息(按1进入,10虚无核心购买)"<<endl;
cout<<"--------敬请期待 天海game-------"<<endl;
cout<<"其他键退出(可能需多按几次)"<<endl;
int msm;
cin>>msm;
system("cls");
if(msm==1)
{
if(xwhx2>=10)
{
cout<<"残破的天报:"<<endl;
cout<<" 天历2323年…月…日,……天将犯……之罪,被贬入凡间,永世不得再次成仙,除非……"<<endl;
cout<<"(天海关卡有天堂与四海两维度,其中天堂目标是提升实力,并在天机院购买信息以查明自己前世今生)"<<endl;
system("pause");
xwhx2-=10;
}
else cout<<"虚无核心不足"<<endl;
}
else break;
Sleep(1000);
}
}
return 1;
}
else if(a=='O')
{
system("cls");
int zmy=VS("守卫之王",300930100,440036500,70,70,70,70);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
swhj[x][y]='.';
Sleep(1000);
return 0;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
Sleep(1000);
swhj[x][y]='*';
return 1;
}
}
else if(a=='b')
{
system("cls");
int zmy=VS("守卫",200930100,140036500,60,60,60,60);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
swhj[x][y]='.';
Sleep(1000);
return 0;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
Sleep(1000);
swhj[x][y]='*';
return 1;
}
}
else if(a=='C')
{
MessageBox(0,"试炼三:战斗","提示",MB_OK);
int nlxx=sdx+114;
int nlxy=sdy+84;
for(int j=0;j<5;j++)
{
for(int k=0;k<19;k++)
{
swhj[j+nlxx][k+nlxy]=cjt[j][k];
}
}
nlxx=sdx+114;
nlxy=sdy+84;
for(int j=0;j<6;j++)
{
for(int k=0;k<19;k++)
{
swhj[j+nlxx][k+nlxy]=zzzd2[j][k];
}
}
}
else if(a=='B')
{
MessageBox(0,"试炼二:勇气","提示",MB_OK);
int nlxx=sdx+113;
int nlxy=sdy+100;
for(int j=0;j<8;j++)
{
for(int k=0;k<22;k++)
{
swhj[j+nlxx][k+nlxy]='.';
}
}
nlxx=sdx+114;
nlxy=sdy+84;
for(int j=0;j<5;j++)
{
for(int k=0;k<19;k++)
{
swhj[j+nlxx][k+nlxy]=cjt[j][k];
}
}
}
else if(a=='Q')
{
system("cls");
cout<<"question:"<<endl;
cout<<"此游戏作者:(名字首字母,小写)"<<endl;
string aaa;
cin>>aaa;
system("cls");
if(aaa=="gkw")
{
cout<<"true"<<endl;
Sleep(1000);
system("cls");
swhj[x][y]='.';
return 0;
}
else
{
cout<<"wrong answer"<<endl;
Sleep(1000);
system("cls");
int nlxx=sdx+114;
int nlxy=sdy+84;
for(int j=0;j<5;j++)
{
for(int k=0;k<19;k++)
{
swhj[j+nlxx][k+nlxy]=' ';
}
}
}
}
else if(a=='y'&&swhj[x-1][y]=='*'&&swhj[x+1][y]=='*')
{
int nlxx=sdx+114;
int nlxy=sdy+84;
for(int j=0;j<5;j++)
{
for(int k=0;k<19;k++)
{
swhj[j+nlxx][k+nlxy]=cjt1[j][k];
}
}
}
else if(a=='y'&&swhj[x-1][y]==' '&&swhj[x+1][y]==' ')
{
int nlxx=sdx+114;
int nlxy=sdy+84;
for(int j=0;j<5;j++)
{
for(int k=0;k<19;k++)
{
swhj[j+nlxx][k+nlxy]=cjt2[j][k];
}
}
}
else if(a=='A')
{
MessageBox(0,"试炼一:迷宫","提示",MB_OK);
int nlxx=sdx+100;
int nlxy=sdy+100;
for(int j=0;j<33;j++)
{
for(int k=0;k<33;k++)
{
swhj[j+nlxx][k+nlxy]='.';
}
}
nlxx=sdx+113;
nlxy=sdy+100;
for(int j=0;j<8;j++)
{
for(int k=0;k<22;k++)
{
swhj[j+nlxx][k+nlxy]=zzmj[j][k];
}
}
}
else if(a=='%')
{
if(jhsl>=64 &&hzsl>=42)
{
MessageBox(0,"重铸!!","提示",MB_OK);
hdbp=6;
return 10;
}
else return 1;
}
else if(a=='#')
{
MessageBox(0,"井号+1","提示",MB_OK);
jhsl++;swhj[x][y]='.';
return 0;
}
else if(a=='*')
{
return 1;
}
else if(a=='=')
{
if(sssl>=10)
{
MessageBox(0,"圣水-10","提示",MB_OK);
sssl-=10;
swhj[x][y]='.';
return 0;
}
else
{
MessageBox(0,"圣水不足","提示",MB_OK);
return 1;
}
}
else if(a=='\\')
{
if(stsl>=10)
{
MessageBox(0,"圣铁-10","提示",MB_OK);
stsl-=10;
swhj[x][y]='.';
return 0;
}
else
{
MessageBox(0,"圣铁不足","提示",MB_OK);
return 1;
}
}
else if(a=='&')
{
int hsi=rand()%100;
if(hsi<=15)
{
swhj[x][y]='*';
return 1;
}
else
{
swhj[x][y]='.';
return 0;
}
}
else if(a==' ')
{
MessageBox(0,"虚~~~~~~","提示",MB_OK);
for(int i=x-1;i<=x+1;i++)
{
for(int j=y-1;j<=y+1;j++)
swhj[i][j]=' ';
}
return 0;
}
else if(a=='S')
{
MessageBox(0,"圣水+1","提示",MB_OK);
sssl++;swhj[x][y]='.';
return 0;
}
else if(a=='!'&&swhj[x-1][y-1]=='#'&&swhj[x-1][y+1]=='#'&&swhj[x+1][y+1]=='#'&&swhj[x+1][y-1]=='#')
{
int what=rand()%100;
if(what<=10)
{
MessageBox(0,"wow","提示",MB_OK);
for(int i=x-2;i<=x+2;i++)
{
for(int j=y-2;j<=y+2;j++)
swhj[i][j]='#';
}
swhj[x][y]='.';
}
else if(what<=20)
{
MessageBox(0,"666","提示",MB_OK);
for(int i=x-3;i<=x+3;i++)
{
for(int j=y-3;j<=y+3;j++)
swhj[i][j]='z';
}
}
else if(what<=30)
{
MessageBox(0,"圣水","提示",MB_OK);
for(int i=x-2;i<=x+2;i++)
{
for(int j=y-2;j<=y+2;j++)
swhj[i][j]='S';
} swhj[x][y]='.';
}
else if(what<=40)
{
MessageBox(0,"晶水","提示",MB_OK);
for(int i=x-2;i<=x+2;i++)
{
for(int j=y-2;j<=y+2;j++)
swhj[i][j]='j';
} swhj[x][y]='.';
}
else if(what<=50)
{
MessageBox(0,"轰","提示",MB_OK);
for(int i=x-10;i<=x+10;i++)
{
for(int j=y-10;j<=y+10;j++)
swhj[i][j]='.';
} swhj[x][y]='.';
}
else if(what<=55)
{
MessageBox(0,"caocao","提示",MB_OK);
for(int i=x-4;i<=x+4;i++)
{
for(int j=y-4;j<=y+4;j++)
swhj[i][j]='#';
} swhj[x][y]='.';
}
else if(what<=60)
{
MessageBox(0,"哈哈","提示",MB_OK);
for(int i=x-2;i<=x+2;i++)
{
for(int j=y-2;j<=y+2;j++)
swhj[i][j]='z';
} swhj[x][y]='.';
}
else if(what<=65)
{
MessageBox(0,"WOWOW","提示",MB_OK);
for(int i=x-2;i<=x+2;i++)
{
for(int j=y-2;j<=y+2;j++)
swhj[i][j]='F';
} swhj[x][y]='.';
}
else if(what<=70)
{
MessageBox(0,"666666","提示",MB_OK);
for(int i=x-2;i<=x+2;i++)
{
for(int j=y-2;j<=y+2;j++)
swhj[i][j]='t';
} swhj[x][y]='.';
}
else if(what<=80)
{
MessageBox(0,"哈哈(1级TNT+1)","提示",MB_OK);
for(int i=x-1;i<=x+1;i++)
{
for(int j=y-1;j<=y+1;j++)
swhj[i][j]='@';
}
xwTNT1++;
swhj[x][y]='.';
}
else if(what<=90)
{
MessageBox(0,"变","提示",MB_OK);
swhj[x][y]='.';
swhj[x-1][y]='@';
swhj[x+1][y]='@';
swhj[x][y+1]='!';
swhj[x-1][y+2]='@';
swhj[x+1][y+2]='@';
}
else
{
MessageBox(0,"一坨TNT","提示",MB_OK);
xwTNT1+=20;
for(int i=x-1;i<=x+1;i++)
{
for(int j=y-1;j<=y+1;j++)
swhj[i][j]='.';
}
}return 0;
}
else if(a==',')
{
MessageBox(0,"圣种","提示",MB_OK);
ndgj+=7000000;
ndfy+=9000000;
swhj[x][y]='.';
return 0;
}
else if(a=='!'&&swhj[x-1][y-1]=='@'&&swhj[x-1][y+1]=='@'&&swhj[x+1][y+1]=='@'&&swhj[x+1][y-1]=='@')
{
int what=rand()%100;
if(what<=10)
{
MessageBox(0,"高级困人","提示",MB_OK);
for(int i=x-2;i<=x+2;i++)
{
for(int j=y-2;j<=y+2;j++)
swhj[i][j]='@';
}
swhj[x][y]='.';
}
else if(what<=20)
{
MessageBox(0,"more and more","提示",MB_OK);
for(int i=x-4;i<=x+4;i++)
{
for(int j=y-4;j<=y+4;j++)
swhj[i][j]='!';
}
}
else if(what<=30)
{
MessageBox(0,"cold","提示",MB_OK);
for(int i=x-2;i<=x+2;i++)
{
for(int j=y-2;j<=y+2;j++)
swhj[i][j]='y';
} swhj[x][y]='.';
}
else if(what<=40)
{
MessageBox(0,"cold again","提示",MB_OK);
for(int i=x-2;i<=x+2;i++)
{
for(int j=y-2;j<=y+2;j++)
swhj[i][j]='-';
} swhj[x][y]='.';
}
else if(what<=50)
{
MessageBox(0,"轰","提示",MB_OK);
for(int i=x-10;i<=x+10;i++)
{
for(int j=y-10;j<=y+10;j++)
swhj[i][j]='.';
} swhj[x][y]='.';
}
else if(what<=55)
{
MessageBox(0,"嘿嘿","提示",MB_OK);
for(int i=x-4;i<=x+4;i++)
{
for(int j=y-4;j<=y+4;j++)
swhj[i][j]='@';
} swhj[x][y]='.';
}
else if(what<=60)
{
MessageBox(0,"哈哈","提示",MB_OK);
for(int i=x-4;i<=x+4;i++)
{
for(int j=y-4;j<=y+4;j++)
swhj[i][j]='y';
} swhj[x][y]='.';
}
else if(what<=65)
{
MessageBox(0,"NO","提示",MB_OK);
for(int i=x-4;i<=x+4;i++)
{
for(int j=y-4;j<=y+4;j++)
swhj[i][j]='-';
} swhj[x][y]='.';
}
else if(what<=70)
{
MessageBox(0,"呼","提示",MB_OK);
for(int i=x-4;i<=x+4;i++)
{
for(int j=y-4;j<=y+4;j++)
swhj[i][j]='D';
} swhj[x][y]='.';
}
else if(what<=80)
{
MessageBox(0,"机会","提示",MB_OK);
for(int i=x-4;i<=x+4;i++)
{
for(int j=y-4;j<=y+4;j++)
swhj[i][j]='@';
}
swhj[x-1][y]='!';swhj[x][y-1]='!';
swhj[x+1][y]='!';swhj[x][y+1]='!';
swhj[x][y]='.';
}
else if(what<=90)
{
MessageBox(0,"机会2","提示",MB_OK);
for(int i=x-4;i<=x+4;i++)
{
for(int j=y-4;j<=y+4;j++)
swhj[i][j]='y';
}
swhj[x-1][y]='!';swhj[x][y-1]='!';
swhj[x+1][y]='!';swhj[x][y+1]='!';
swhj[x][y]='.';
}
else
{
MessageBox(0,"机会3","提示",MB_OK);
for(int i=x-4;i<=x+4;i++)
{
for(int j=y-4;j<=y+4;j++)
swhj[i][j]='-';
}
swhj[x-1][y]='!';swhj[x][y-1]='!';
swhj[x+1][y]='!';swhj[x][y+1]='!';
swhj[x][y]='.';
}return 0;
}
else if(a=='!')
{
int what=rand()%100;
if(what==1)
{
for(int i=x-8;i<=x+8;i++)
{
for(int j=y-8;j<=y+8;j++)
swhj[i][j]='.';
}
}
else if(what<=10)
{
for(int i=x-4;i<=x+4;i++)
{
for(int j=y-4;j<=y+4;j++)
swhj[i][j]='.';
}
}
else if(what<=15)
{
MessageBox(0,"圣铁+1","提示",MB_OK);
stsl++;
}
else if(what<=25)
{
MessageBox(0,"圣水+1","提示",MB_OK);
sssl++;
}
else if(what<=30)
{
MessageBox(0,"3级TNT","提示",MB_OK);
xwTNT3++;
}
else if(what<=40)
{
MessageBox(0,"迷雾","提示",MB_OK);
for(int i=x-4;i<=x+4;i++)
{
for(int j=y-4;j<=y+4;j++)
swhj[i][j]='?';
}
}
else if(what<=50)
{
MessageBox(0,"泛滥","提示",MB_OK);
for(int i=x-4;i<=x+4;i++)
{
for(int j=y-4;j<=y+4;j++)
swhj[i][j]='~';
}
}
else if(what<=55)
{
MessageBox(0,"困人","提示",MB_OK);
for(int i=x-1;i<=x+1;i++)
{
for(int j=y-1;j<=y+1;j++)
swhj[i][j]='@';
}
swhj[x][y]='.';
}
else if(what<=60)
{
MessageBox(0,"凉凉","提示",MB_OK);
for(int i=x-1;i<=x+1;i++)
{
for(int j=y-1;j<=y+1;j++)
swhj[i][j]='y';
}
swhj[x][y]='.';
}
else if(what<=70)
{
MessageBox(0,"呐呢","提示",MB_OK);
for(int i=x-1;i<=x+1;i++)
{
for(int j=y-1;j<=y+1;j++)
swhj[i][j]='-';
}
swhj[x][y]='.';
}
else if(what<=85)
{
MessageBox(0,"wow","提示",MB_OK);
for(int i=x-1;i<=x+1;i++)
{
for(int j=y-1;j<=y+1;j++)
swhj[i][j]='#';
}
swhj[x][y]='.';
}
else if(what<=90)
{
MessageBox(0,"666","提示",MB_OK);
for(int i=x-1;i<=x+1;i++)
{
for(int j=y-1;j<=y+1;j++)
swhj[i][j]='z';
}
swhj[x][y]='.';
}
else if(what<=95)
{
MessageBox(0,"!!!","提示",MB_OK);
for(int i=x-1;i<=x+1;i++)
{
for(int j=y-1;j<=y+1;j++)
swhj[i][j]='e';
}
swhj[x][y]='.';
}
else
{
MessageBox(0,"密室","提示",MB_OK);
for(int j=0;j<6;j++)
{
for(int k=0;k<7;k++)
{
if(smyj[j][k]!=' ')
swhj[x+j][y+k]=smyj[j][k];
}
}
}
swhj[x][y]='.';
return 0;
}
else if(a=='t')
{
MessageBox(0,"废铁+1","提示",MB_OK);
ftsl++;swhj[x][y]='.';
return 0;
}
else if(a=='i')
{
MessageBox(0,"晶铁+1","提示",MB_OK);
jtsl++;swhj[x][y]='.';
return 0;
}
else if(a=='e')
{
MessageBox(0,"圣铁+1","提示",MB_OK);
stsl++;swhj[x][y]='.';
return 0;
}
else if(a=='z')
{
MessageBox(0,"汉字+1","提示",MB_OK);
hzsl++;swhj[x][y]='.';
return 0;
}
else if(a=='F')
{
MessageBox(0,"废水+1","提示",MB_OK);
fssl++;swhj[x][y]='.';
return 0;
}
else if(a=='j')
{
MessageBox(0,"晶水+1","提示",MB_OK);
jssl++;swhj[x][y]='.';
return 0;
}
else if(a=='|')
{
ndfy-=10000000;
ndgj-=5000000;
swhj[x][y]='.';
return 0;
}
else if(a=='+')
{
ndfy-=50000000;
ndgj-=40000000;
swhj[x][y]='.';
return 0;
}
else if(a=='M')
{
MessageBox(0,"圣苗","提示",MB_OK);
ndfy+=60000000;
ndgj+=50000000;
swhj[x][y]='.';
return 0;
}
else if(a=='<')
{
ndfy-=100000000;
ndgj-=90000000;
swhj[x][y]='.';
return 0;
}
else if(a=='T')
{
MessageBox(0,"圣树","提示",MB_OK);
ndfy+=150000000;
ndgj+=100000000;
swhj[x][y]='.';
return 0;
}
else if(a=='K')
{
system("cls");
int zmy=VS("恶魂之王",500930100,640036500,100,50,50,70);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
swhj[x][y]='T';
Sleep(1000);
return 1;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
Sleep(1000);
swhj[x][y]='*';
return 1;
}
}
else if(a=='N')
{
system("cls");
int zmy=VS("恶魂之将",500930100,640036500,90,10,10,0);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
swhj[x][y]='M';
Sleep(1000);
return 1;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
Sleep(1000);
swhj[x][y]='*';
return 1;
}
}
else if(a=='E')
{
system("cls");
int zmy=VS("恶魂",400930100,540036500,80,0,0,0);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
swhj[x][y]=',';
Sleep(1000);
return 1;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
Sleep(1000);
swhj[x][y]='*';
return 1;
}
}
else if(a=='~')
{
int a=rand()%100;
if(a<=40)
{
if(a<=5)
{
MessageBox(0,"圣水+1","提示",MB_OK);
sssl++;swhj[x][y]='.';
return 0;
}
else if(a<=10)
{
MessageBox(0,"晶水+1","提示",MB_OK);
jssl++;swhj[x][y]='.';
return 0;
}
else
{
MessageBox(0,"废水+1","提示",MB_OK);
fssl++;swhj[x][y]='.';
return 0;
}
}
else
{
swhj[x][y]='.';
return 0;
}
}
else if(a=='-')
{
if(sssl>=10)
{
MessageBox(0,"圣水-10","提示",MB_OK);
sssl-=10;swhj[x][y]='.';
return 0;
}
else
{
MessageBox(0,"圣水不足","提示",MB_OK);
return 1;
}
}
else if(a=='y')
{
zb2=0;
JY=0;
LV=0;
cdz=0;fxy=0;tzs=0;xdlb=0;
jb2=0;hb=0;syp=0;qiang=0;shu=0;mhs=0;zt=0;
sb=0;nbe=0;jb=0;ss=0;bb=0;mb=0;yb=0;
chhz=0;xgm=4;
bmsz=0;xg=0;fg=0;
xbw=0;byts=0;yxw=0;xlw=0;
hqw=0;pfw=0;slw2=0;
xzz=0;cf=0;yl=0;cwsl=0;
zhuzhu=0;fz=0;lz=0;
wscd1=0;wscd2=0;wscd3=0;
ztr=0;ld=0;ls=0;fm=0;zt=0;fw=0;
sl=0;cj=0;
xddxyz=0;
fq2=0;mz2=0;wm2=0;hx2=0;zy2=0;pd2=0;gz2=0;fz2=0;ag2=0;jy2=0;cx2=0;ys2=0;
cjxt=1;cj9=0;cj12=0;cj14=0;;
bhs=500;hsl=1000;
ddhsl=0;shce=0;ljr=0;zs2=0;cjlq=0;nowLV=0;
sh4=0;kh3=0;jh3=0;sh3=0;mh3=0;yh3=0;zh3=0;fh3=0;lh3=0;
sjj3=0;kjj3=0;jjj3=0;cjj3=0;yjj3=0;wjj3=0;
kbd=0;kzd=0;fbd=0;djd=0;qcd=0;wd3=0;jbpLV=0;
dyyw=0;hpb=0;dyLV=0;dyJY=0;
kyg2=0; cmg2=0;cmg3=0;dybp=0;ssff=0;
hj2=0;lvmj=0;dnlv=0;aq5=0;bq5=0;zq5=0;
ajd=0;azd=0;abd=0;
bbd1=0;bzd=0;bdd2=0;
khd1=0;kjd1=0;yjd=0;
st3=0;hj3=0;xt3=0;gt3=0;jgs3=0;ays3=0;sys3=0;wsj3=0;slt3=0;yqs3=0;
ahd1=0;ajd1=0;bhd1=0;bjd1=0;dycjxt=0;
gz3=0;sg2=0;TNT=0;zz3=0;gjTNT=0;hdsj2=0;
ndgj=100;ndfy=200;
tsdj=0;hdb2=0;cggk=0;bjgf=-1;csgf=-1;yygf=-1;
sdgf=-1;tsdf=-1;gjwb=-1;fywb=-1;hdbp=0;
xwx=400,xwy=500;jhsl=0;hzsl=0;fssl=0;jssl=0;sssl=0;
ssx=rand()%5000+300;ssy=rand()%5000+300;
dscq=0;ftsl=0,jtsl=0,stsl=0;xwTNT1=0;xwTNT2=0;xwTNT3=0;
jyx=rand()%5000+300,jyy=rand()%5000+300;zyz=0;xwTNT4=0;xwhx=0;
sdx=-1,sdy=-1;xwhx2=0;csb=0,kbTNT=0;yb6=0,jb6=0;
pgz=0,creatst='.';
return 3;
}
else if(a=='D')
{wd3=1;
dyyw=0;hpb=0;dyLV=0;dyJY=0;
kyg2=0; cmg2=0;cmg3=0;dybp=0;ssff=0;
hj2=0;lvmj=0;dnlv=0;aq5=0;bq5=0;zq5=0;
ajd=0;azd=0;abd=0;
bbd1=0;bzd=0;bdd2=0;
khd1=0;kjd1=0;yjd=0;
st3=0;hj3=0;xt3=0;gt3=0;jgs3=0;ays3=0;sys3=0;wsj3=0;slt3=0;yqs3=0;
ahd1=0;ajd1=0;bhd1=0;bjd1=0;dycjxt=0;
gz3=0;sg2=0;TNT=0;zz3=0;gjTNT=0;hdsj2=0;
ndgj=100;ndfy=200;
tsdj=0;hdb2=0;cggk=0;bjgf=-1;csgf=-1;yygf=-1;
sdgf=-1;tsdf=-1;gjwb=-1;fywb=-1;hdbp=0;fssl=0;jssl=0;
xwx=400,xwy=500;jhsl=0,hzsl=0;sssl=0;
ssx=rand()%5000+300;ssy=rand()%5000+300;;
dscq=0;ftsl=0,jtsl=0,stsl=0;
xwTNT1=0,xwTNT2=0,xwTNT3=0;
jyx=rand()%5000+300,jyy=rand()%5000+300;zyz=0;xwTNT4=0;xwhx=0;
sdx=-1,sdy=-1;xwhx2=0;csb=0,kbTNT=0;pgz=0,creatst='.';yb6=0,jb6=0;
return 3;
}
else if(a=='H')
{wd3=2;
slt3=0;
ndgj=100;ndfy=200;
tsdj=0;hdb2=0;cggk=0;bjgf=-1;csgf=-1;yygf=-1;
sdgf=-1;tsdf=-1;gjwb=-1;fywb=-1;hdbp=0;
xwx=400,xwy=500;jhsl=0,hzsl=0;fssl=0;jssl=0;sssl=0;
ssx=rand()%5000+300;ssy=rand()%5000+300;;
dscq=0;ftsl=0,jtsl=0,stsl=0;
xwTNT1=0,xwTNT2=0,xwTNT3=0;
jyx=rand()%5000+300,jyy=rand()%5000+300;zyz=0;xwTNT4=0;xwhx=0;
sdx=-1,sdy=-1;xwhx2=0;csb=0,kbTNT=0;pgz=0,creatst='.';yb6=0,jb6=0;
return 3;
}
}
int testfor(char a,int x,int y)
{
if(a=='B')
{
bq5++;
MessageBox(0,"恭喜获得霸气","message",MB_OK);
sqsj[x][y]='.';
return 0;
}
else if(a=='.')
{
return 0;
}
else if(a=='@')
{
return 1;
}
else if(a=='A')
{
aq5++;
MessageBox(0,"恭喜获得傲气","message",MB_OK);
sqsj[x][y]='.';
return 0;
}
else if(a=='Z')
{
zq5++;
MessageBox(0,"恭喜获得质气","message",MB_OK);
sqsj[x][y]='.';
}
else if(a=='-')
{
int ds=20+rand()%10;;
hj2-=ds;
MessageBox(0,"失去魂晶(20~30)","message",MB_OK);
sqsj[x][y]='.';
}
else if(a=='H')
{
int ds=10+rand()%5;
hj2+=ds;
MessageBox(0,"增加魂晶(10~15)","message",MB_OK);
sqsj[x][y]='.';
}
else if(a=='&')
{
hj2-=100;
MessageBox(0,"失去魂晶100","message",MB_OK);
sqsj[x][y]='.';
}
else if(a=='%')
{
hj2-=200;
MessageBox(0,"失去魂晶200","message",MB_OK);
sqsj[x][y]='.';
}
else if(a=='!')
{
int what=rand()%10;
if(what==0)
{
MessageBox(0,"霸气+3","message",MB_OK);
bq5+=3;
}
else if(what==1)
{
MessageBox(0,"质气+3","message",MB_OK);
zq5+=3;
}
else if(what==2)
{
MessageBox(0,"傲气+3","message",MB_OK);
aq5+=3;
}
else if(what==3)
{
MessageBox(0,"魂晶+30","message",MB_OK);
hj2+=30;
}
else if(what==4)
{
MessageBox(0,"魂晶-1","message",MB_OK);
hj2-=1;
}
else if(what==5)
{
MessageBox(0,"魂魄币+100","message",MB_OK);
hpb+=100;
}
else if(what==6)
{
MessageBox(0,"翻倍丹+2","message",MB_OK);
fbd+=2;
}
else if(what==7)
{
MessageBox(0,"钻石+300","message",MB_OK);
zs2+=300;
}
else if(what==8)
{
MessageBox(0,"金币+1000","message",MB_OK);
zb2+=1000;
}
else if(what==9)
{
MessageBox(0,"狂钻丹+2","message",MB_OK);
kzd+2;
}
sqsj[x][y]='.';
}
else if(a=='*')
{
int ds=100+rand()%100;
hj2+=ds;
MessageBox(0,"恭喜获得魂晶(100~200)","message",MB_OK);
bq5+=3;
MessageBox(0,"恭喜获得霸气*3","message",MB_OK);
aq5+=3;
MessageBox(0,"恭喜获得傲气*3","message",MB_OK);
zq5+=3;
MessageBox(0,"恭喜获得质气*3","message",MB_OK);
hpb+=2000;
MessageBox(0,"恭喜获得魂魄币+2000","message",MB_OK);
sqsj[x][y]='.';
}
else if(a=='^')
{
hj2+=100;
MessageBox(0,"恭喜获得魂晶100","message",MB_OK);
sqsj[x][y]='.';
}
else if(a=='?')
{
int what=rand()%10;
if(what==0)
{
MessageBox(0,"霸气+2","message",MB_OK);
bq5+=2;
}
else if(what==1)
{
MessageBox(0,"质气+2","message",MB_OK);
zq5+=2;
}
else if(what==2)
{
MessageBox(0,"傲气+2","message",MB_OK);
aq5+=2;
}
else if(what==3)
{
MessageBox(0,"魂晶+10","message",MB_OK);
hj2+=10;
}
else if(what==4)
{
MessageBox(0,"魂晶-10","message",MB_OK);
hj2-=10;
}
else if(what==5)
{
MessageBox(0,"魂魄币-100","message",MB_OK);
hpb-=100;
}
else if(what==6)
{
MessageBox(0,"翻倍丹+1","message",MB_OK);
fbd++;
}
else if(what==7)
{
MessageBox(0,"钻石-300","message",MB_OK);
zs2-=300;
}
else if(what==8)
{
MessageBox(0,"金币-1000","message",MB_OK);
zb2-=1000;
}
else if(what==9)
{
MessageBox(0,"狂钻丹+1","message",MB_OK);
kzd++;
}
sqsj[x][y]='.';
}
return 0;
}
int cds(int a)
{
if(a==1)
{
cout<<"金币+50"<<endl;
zb2+=50;
}
else if(a==2)
{
cout<<"金币+150"<<endl;
zb2+=150;
}
else if(a==3)
{
cout<<"金币+300"<<endl;
zb2+=300;
}
else if(a==4)
{
cout<<"钻石+25"<<endl;
zs2+=25;
}
else if(a==5)
{
cout<<"钻石+70"<<endl;
zs2+=70;
}
else if(a==6)
{
cout<<"正在抽取金币宝箱"<<endl;
Sleep(1000);
system("cls");
int nj=rand()%200+50;
zb2+=nj;
cout<<"金币+"<<nj<<endl;
}
else if(a==7)
{
cout<<"正在抽取钻石宝箱"<<endl;
Sleep(1000);
system("cls");
int nj=rand()%100+50;
zs2+=nj;
cout<<"钻石+"<<nj<<endl;
}
else if(a==8)
{
cout<<"正在抽取称号宝箱"<<endl;
Sleep(1000);
system("cls");
int nj=rand()%6;
if(nj==0)
{
cout<<" 扫雷王"<<endl;
slw2=1;
}
else if(nj==1)
{
cout<<" 皮肤王"<<endl;
pfw=1;
}
else if(nj==2)
{
cout<<" 花钱王"<<endl;
hqw=1;
}
else if(nj==3)
{
cout<<" 营商王"<<endl;
yxw=1;
}
else if(nj==4)
{
cout<<" 白衣天使"<<endl;
byts=1;
}
else
{
cout<<" 寻宝王"<<endl;
xbw=1;
}
}
else if(a==9)
{
cout<<"金币+500"<<endl;
zb2+=500;
}
else if(a==10)
{
cout<<"钻石+150"<<endl;
zs2+=150;
}
else
{
cout<<"无"<<endl;
}
}
char yhmm[1000];
char yhmn[1000];
void kxd()
{
if(ndgj>=777777777&&ndfy>=777777777)
ndgj=777777777,ndfy=777777777;
ofstream lpoi;
lpoi.open(yhmn);
lpoi<<mmm<<endl;
lpoi<<LV<<endl;lpoi<<JY<<endl;
lpoi<<zb2<<endl;
lpoi<<cdz<<endl;lpoi<<fxy<<endl;lpoi<<tzs<<endl;lpoi<<xdlb<<endl;lpoi<<xlw<<endl;
lpoi<<sb<<endl;lpoi<<nbe<<endl;lpoi<<jb<<endl;lpoi<<ss<<endl;lpoi<<bb<<endl;lpoi<<mb<<endl;lpoi<<yb<<endl;
lpoi<<jb2<<endl;lpoi<<hb<<endl;lpoi<<syp<<endl;lpoi<<qiang<<endl;lpoi<<shu<<endl;lpoi<<mhs<<endl;lpoi<<zt<<endl;
lpoi<<chhz<<endl;lpoi<<xgm<<endl;
lpoi<<bmsz<<endl;lpoi<<xg<<endl;lpoi<<fg<<endl;
lpoi<<xbw<<endl;lpoi<<byts<<endl;lpoi<<yxw<<endl;lpoi<<hqw<<endl;lpoi<<pfw<<endl;lpoi<<slw2<<endl;
lpoi<<xzz<<endl;lpoi<<cf<<endl;lpoi<<yl<<endl;
lpoi<<cwsl<<endl;lpoi<<wscd1<<endl;lpoi<<wscd2<<endl;lpoi<<wscd3<<endl;
lpoi<<sl<<endl;lpoi<<cj<<endl;
lpoi<<ztr<<endl;lpoi<<ld<<endl;lpoi<<ls<<endl;lpoi<<fm<<endl;lpoi<<zti<<endl;lpoi<<fw<<endl;
lpoi<<zhuzhu<<endl;lpoi<<fz<<endl;lpoi<<lz<<endl;
lpoi<<xddxyz<<endl;
lpoi<<fq2<<endl;lpoi<<mz2<<endl;lpoi<<wm2<<endl;lpoi<<hx2<<endl;lpoi<<zy2<<endl;lpoi<<pd2<<endl;lpoi<<gz2<<endl;lpoi<<fz2<<endl;lpoi<<ag2<<endl;lpoi<<jy2<<endl;lpoi<<cx2<<endl;lpoi<<ys2<<endl;
lpoi<< cjxt<<endl;lpoi<<cj9<<endl;lpoi<<cj12<<endl;lpoi<<cj14<<endl;
lpoi<< bhs<<endl;lpoi<<hsl<<endl;
lpoi<< ddhsl<<endl;lpoi<<shce<<endl;
lpoi<< hq<<endl;
lpoi<< ljr<<endl;
lpoi<<zs2<<endl;
lpoi<<cjlq<<endl;lpoi<<lt<<endl;lpoi<<nowdays<<endl;lpoi<<cd1<<endl;lpoi<<nowLV<<endl;
lpoi<<sh4<<endl;lpoi<<kh3<<endl;lpoi<<jh3<<endl;lpoi<<sh3<<endl;lpoi<<mh3<<endl;lpoi<<yh3<<endl;lpoi<<zh3<<endl;lpoi<<fh3<<endl;lpoi<<lh3<<endl;
lpoi<<sjj3<<endl;lpoi<<kjj3<<endl;lpoi<<jjj3<<endl;lpoi<<cjj3<<endl;lpoi<<yjj3<<endl;lpoi<<wjj3<<endl;
lpoi<<kbd<<endl;lpoi<<kzd<<endl;lpoi<<fbd<<endl;lpoi<<djd<<endl;lpoi<<qcd<<endl;
lpoi<<wd3<<endl;lpoi<<dyyw<<endl;lpoi<<hpb<<endl;lpoi<<dyLV<<endl;lpoi<<dyJY<<endl;
lpoi<<jbpLV<<endl;lpoi<<kyg2<<endl;lpoi<<cmg2<<endl;lpoi<<cmg3<<endl;
lpoi<<dybp<<endl;lpoi<<ssff<<endl;lpoi<<hj2<<endl;
lpoi<<lvmj<<endl;lpoi<<dnlv<<endl;
lpoi<<aq5<<endl;lpoi<<bq5<<endl;lpoi<<zq5<<endl;
lpoi<<ajd<<endl;lpoi<<azd<<endl;lpoi<<abd<<endl;
lpoi<<bbd1<<endl;lpoi<<bzd<<endl;lpoi<<bdd2<<endl;
lpoi<<khd1<<endl;lpoi<<kjd1<<endl;lpoi<<yjd<<endl;
lpoi<<ahd1<<endl;lpoi<<ajd1<<endl;lpoi<<bhd1<<endl;lpoi<<bjd1<<endl;lpoi<<dycjxt<<endl;
lpoi<<st3<<endl;lpoi<<hj3<<endl;lpoi<<xt3<<endl;lpoi<<gt3<<endl;lpoi<<jgs3<<endl;lpoi<<ays3<<endl;lpoi<<sys3<<endl;lpoi<<wsj3<<endl;lpoi<<slt3<<endl;lpoi<<yqs3<<endl;
lpoi<<gz3<<endl;lpoi<<sg2<<endl;lpoi<<TNT<<endl;lpoi<<zz3<<endl;lpoi<<gjTNT<<endl;
lpoi<<hdsj2<<endl;lpoi<<ndgj<<endl;lpoi<<ndfy<<endl;;
lpoi<<tsdj<<endl;lpoi<<hdb2<<endl;lpoi<<cggk<<endl;;
lpoi<<bjgf<<endl;lpoi<<csgf<<endl;lpoi<<yygf<<endl;;
lpoi<<sdgf<<endl;lpoi<<tsdf<<endl;lpoi<<gjwb<<endl;lpoi<<fywb<<endl;
lpoi<<hdbp<<endl;lpoi<<xwx<<endl;lpoi<<xwy<<endl;;
lpoi<<jhsl<<endl;lpoi<<hzsl<<endl;lpoi<<fssl<<endl;lpoi<<jssl<<endl;
lpoi<<sssl<<endl;lpoi<<ssx<<endl;lpoi<<ssy<<endl;;
lpoi<<dscq<<endl;lpoi<<ftsl<<endl;lpoi<<jtsl<<endl;lpoi<<stsl<<endl;;
lpoi<<xwTNT1<<endl;lpoi<<xwTNT2<<endl;lpoi<<xwTNT3<<endl;
lpoi<<jyx<<endl;lpoi<<jyy<<endl;lpoi<<zyz<<endl;;
lpoi<<xwTNT4<<endl;;lpoi<<xwhx<<endl;
lpoi<<sdx<<endl;lpoi<<sdy<<endl;;lpoi<<xwhx2<<endl;
lpoi<<csb<<endl;lpoi<<kbTNT<<endl;
lpoi<<lhb100<<endl;lpoi<<jyq<<endl;lpoi<<gq100<<endl;;
for(int i=0;i<50;i++)
lpoi<<rws[i]<<endl;
lpoi<<yb6<<endl;lpoi<<jb6<<endl;
lpoi<<yjjc<<endl;lpoi<<dyjc<<endl;lpoi<<hdjc<<endl;lpoi<<xwjc<<endl;
lpoi<<pgz<<endl;lpoi<<creatst<<endl;
lpoi<<spb<<endl;
lpoi.close();
}
int ds()
{
system("cls");
cout<<"卖多少?"<<endl;
int how;
cin>>how;
system("cls");
return how;
}
int main()
{
srand((unsigned)time(NULL));
system("cls");
system("color 0f");
cout<<" 投胎 game"<<endl;
cout<<"1.登入"<<endl;
cout<<"2.注册"<<endl;
int ttgame ;
cin>>ttgame;
if (ttgame==2)
{
system("cls");
cout<<"用户名:";
string sld1;
char sld2[1000];
cin>>sld1;
cdd=sld1.length();
for(int i=0;i<cdd;i++)
sld2[i]=sld1[i];
char aq[1000]=".txt";
strcat(sld2,aq);
ofstream gg;
gg.open(sld2);
cout<<"密码:";
string mm1;
string mm2;
cin>>mm1;
cout<<"再次输入密码:";
cin>>mm2;
memset(yhmm,0,sizeof(yhmm));
memset(yhmn,0,sizeof(yhmn));
for(int i=0;i<cdd;i++)
yhmm[i]=sld1[i];
for(int i=0;i<cdd+4;i++)
yhmn[i]=sld2[i];
mmm=mm1;
if(mm2==mm1)
{
system("cls");
cout<<"注册成功"<<endl;
gg<<mm1;
gg.close();
zb2=0;
JY=0;
LV=0;
cdz=0;fxy=0;tzs=0;xdlb=0;
jb2=0;hb=0;syp=0;qiang=0;shu=0;mhs=0;zt=0;
sb=0;nbe=0;jb=0;ss=0;bb=0;mb=0;yb=0;
chhz=0;xgm=4;
bmsz=0;xg=0;fg=0;
xbw=0;byts=0;yxw=0;xlw=0;
hqw=0;pfw=0;slw2=0;
xzz=0;cf=0;yl=0;cwsl=0;
zhuzhu=0;fz=0;lz=0;
wscd1=0;wscd2=0;wscd3=0;
ztr=0;ld=0;ls=0;fm=0;zt=0;fw=0;
sl=0;cj=0;
xddxyz=0;
fq2=0;mz2=0;wm2=0;hx2=0;zy2=0;pd2=0;gz2=0;fz2=0;ag2=0;jy2=0;cx2=0;ys2=0;
cjxt=1;cj9=0;cj12=0;cj14=0;;
bhs=500;hsl=1000;
ddhsl=0;shce=0;ljr=0;zs2=0;cjlq=0;nowLV=0;
sh4=0;kh3=0;jh3=0;sh3=0;mh3=0;yh3=0;zh3=0;fh3=0;lh3=0;
sjj3=0;kjj3=0;jjj3=0;cjj3=0;yjj3=0;wjj3=0;
kbd=0;kzd=0;fbd=0;djd=0;qcd=0;wd3=0;
dyyw=0;hpb=0;dyLV=0;dyJY=0;jbpLV=0;
kyg2=0; cmg2=0;cmg3=0;dybp=0;ssff=0;
hj2=0;lvmj=0;dnlv=0;aq5=0;bq5=0;zq5=0;
ajd=0;azd=0;abd=0;
bbd1=0;bzd=0;bdd2=0;
khd1=0;kjd1=0;yjd=0;
st3=0;hj3=0;xt3=0;gt3=0;jgs3=0;ays3=0;sys3=0;wsj3=0;slt3=0;yqs3=0;
ahd1=0;ajd1=0;bhd1=0;bjd1=0;dycjxt=0;
gz3=0;sg2=0;TNT=0;zz3=0;gjTNT=0;hdsj2=0;
ndgj=100;ndfy=200;
tsdj=0;hdb2=0;cggk=0;bjgf=-1;csgf=-1;yygf=-1;
sdgf=-1;tsdf=-1;gjwb=-1;fywb=-1;hdbp=0;
xwx=400,xwy=500;jhsl=0;hzsl=0;fssl=0;jssl=0;sssl=0;
ssx=rand()%5000+300;ssy=rand()%5000+300;;
dscq=0;ftsl=0,jtsl=0,stsl=0;
xwTNT1=0,xwTNT2=0,xwTNT3=0;jyx=rand()%5000+300,jyy=rand()%5000+300;
zyz=0;xwTNT4=0;xwhx=0;sdx=-1,sdy=-1;
xwhx2=0;csb=0,kbTNT=0;lhb100=0,jyq=0,gq100=1;
for(int i=0;i<50;i++)
rws[i]=0;
yb6=0,jb6=0;yjjc=0,dyjc=0,hdjc=0,xwjc=0;
pgz=0;creatst=0;spb=0;
MessageBox(0,"注册成功","系统",MB_OK);
}
else
{
cout<<"注册失败"<<endl;gg.close();
Sleep(1000);
return main();
}
}
else if(ttgame==1)
{
system("cls");
cout<<"用户名:"<<endl;
char txt[1000]=".txt";
char aq[10000];
string aq2;
cin>>aq2;
cdd=aq2.length();
for(int i=0;i<cdd;i++)
aq[i]=aq2[i];
ifstream yhm2;
strcat(aq,txt);
yhm2.open(aq);
memset(yhmm,0,sizeof(yhmm));
memset(yhmn,0,sizeof(yhmn));
for(int i=0;i<cdd;i++)
{
yhmm[i]=aq[i];
}
for(int i=0;i<cdd+4;i++)
yhmn[i]=aq[i];
string mm;
yhm2>>mm;
cout<<"密码:"<<endl;
string mm2;
cin>>mm2;
if(mm2==mm)
{
mmm=mm2;
system("cls");
cout<<"登入成功"<<endl;
yhm2>>LV;yhm2>>JY;
yhm2>>zb2;
yhm2>>cdz;yhm2>>fxy;yhm2>>tzs;yhm2>>xdlb;yhm2>>xlw;
;yhm2>>sb;yhm2>>nbe;yhm2>>jb;yhm2>>ss;yhm2>>bb;yhm2>>mb;yhm2>>yb;
;yhm2>>jb2;yhm2>>hb;yhm2>>syp;yhm2>>qiang;yhm2>>shu;yhm2>>mhs;yhm2>>zt;
;yhm2>>chhz;yhm2>>xgm;
;yhm2>>bmsz;yhm2>>xg;yhm2>>fg;
;yhm2>>xbw;yhm2>>byts;yhm2>>yxw;yhm2>>hqw;yhm2>>pfw;yhm2>>slw2;
;yhm2>>xzz;yhm2>>cf;yhm2>>yl;
;yhm2>>cwsl;yhm2>>wscd1;yhm2>>wscd2;yhm2>>wscd3;
;yhm2>>sl;yhm2>>cj;
;yhm2>>ztr;yhm2>>ld;yhm2>>ls;yhm2>>fm;yhm2>>zti;yhm2>>fw;
;yhm2>>zhuzhu;yhm2>>fz;yhm2>>lz;
;yhm2>>xddxyz;
;yhm2>>fq2;yhm2>>mz2;yhm2>>wm2;yhm2>>hx2;yhm2>>zy2;yhm2>>pd2;yhm2>>gz2;yhm2>>fz2;yhm2>>ag2;yhm2>>jy2;yhm2>>cx2;yhm2>>ys2;
;yhm2>> cjxt;yhm2>>cj9;yhm2>>cj12;yhm2>>cj14;
;yhm2>> bhs;yhm2>>hsl;
;yhm2>> ddhsl;yhm2>>shce;
;yhm2>> hq;
;yhm2>> ljr;
yhm2>>zs2;
yhm2>>cjlq; yhm2>>lt;yhm2>>nowdays>>cd1>>nowLV;yhm2>>sh4;yhm2>>kh3;yhm2>>jh3;yhm2>>sh3;yhm2>>mh3;yhm2>>yh3;yhm2>>zh3;yhm2>>fh3;yhm2>>lh3;
yhm2>>sjj3;yhm2>>kjj3;yhm2>>jjj3;yhm2>>cjj3;yhm2>>yjj3;yhm2>>wjj3;
yhm2>>kbd;yhm2>>kzd;yhm2>>fbd;yhm2>>djd;yhm2>>qcd;
yhm2>>wd3;yhm2>>dyyw;yhm2>>hpb;yhm2>>dyLV;yhm2>>dyJY;
yhm2>>jbpLV;yhm2>>kyg2;yhm2>>cmg2;yhm2>>cmg3;yhm2>>dybp;
yhm2>>ssff;yhm2>>hj2;yhm2>>lvmj;yhm2>>dnlv;
yhm2>>aq5;yhm2>>bq5;yhm2>>zq5;
yhm2>>ajd;yhm2>>azd;yhm2>>abd;
yhm2>>bbd1;yhm2>>bzd;yhm2>>bdd2;
yhm2>>khd1;yhm2>>kjd1;yhm2>>yjd;
yhm2>>ahd1;yhm2>>ajd1;yhm2>>bhd1;yhm2>>bjd1;yhm2>>dycjxt;
yhm2>>st3;yhm2>>hj3;yhm2>>xt3;yhm2>>gt3;yhm2>>jgs3;yhm2>>ays3;yhm2>>sys3;yhm2>>wsj3;yhm2>>slt3;yhm2>>yqs3;
yhm2>>gz3;yhm2>>sg2;yhm2>>TNT;yhm2>>zz3;yhm2>>gjTNT;
yhm2>>hdsj2;yhm2>>ndgj;yhm2>>ndfy;
yhm2>>tsdj;yhm2>>hdb2;yhm2>>cggk;
yhm2>>bjgf;yhm2>>csgf;yhm2>>yygf;yhm2>>sdgf;
yhm2>>tsdf;yhm2>>gjwb;yhm2>>fywb;yhm2>>hdbp;
yhm2>>xwx;yhm2>>xwy;yhm2>>jhsl;yhm2>>hzsl;
yhm2>>fssl;yhm2>>jssl;yhm2>>sssl;
yhm2>>ssx;yhm2>>ssy;yhm2>>dscq;
yhm2>>ftsl;yhm2>>jtsl;yhm2>>stsl;
yhm2>>xwTNT1;yhm2>>xwTNT2;yhm2>>xwTNT3;
yhm2>>jyx;yhm2>>jyy;yhm2>>zyz;yhm2>>xwTNT4;
yhm2>>xwhx;yhm2>>sdx;yhm2>>sdy;yhm2>>xwhx2;
yhm2>>csb;yhm2>>kbTNT;
yhm2>>lhb100;yhm2>>jyq;yhm2>>gq100;
for(int i=0;i<50;i++)
yhm2>>rws[i];
yhm2>>yb6;yhm2>>jb6;
yhm2>>yjjc;yhm2>>dyjc;yhm2>>hdjc;yhm2>>xwjc;
yhm2>>pgz;yhm2>>creatst;yhm2>>spb;
MessageBox(0,"登录成功","系统",MB_OK);
}
else
{
cout<<"密码错误"<<endl;
remove(aq);
Sleep(1000);
return main();
}
yhm2.close();
}
else
return main();
Sleep(1000);
system("cls");
cout<<" 更新公告"<<endl;
cout<<"all:"<<endl;
cout<<"1.增加时空商人"<<endl;
system("pause");
system("cls");
cout<<"原界方面:"<<endl;
cout<<"1.修改成就系统"<<endl;
system("pause");
system("cls");
cout<<"载入中……"<<endl;
for(int i=0;i<5000;i++)
for(int j=0;j<5000;j++)
sqsj[i][j]='.';
for(int i=0;i<5000;i++)
{
sqsj[i][0]='@';
sqsj[i][4999]='@';
}
for(int i=1;i<4999;i++)
{
sqsj[0][i]='@';
sqsj[0][4999]='@';
}
for(int i=0;i<6000;i++)
for(int j=0;j<6000;j++)
swhj[i][j]='.';
char xwyj1[10][6]={'D','D','D','H','H','H',
'D','z','?','.','#','H',
'D','D','D','H','#','H',
'H','#','.','?','#','H',
'H','#','.','H','#','H',
'H','#','.','?','#','H',
'H','H','?','?','H','H',
'@','.','.','.','.','@',
'?','#','.','.','#','?',
'@','@','?','?','@','@', };
char xwyj2[5][5]={'H','H','H','H','H',
'H','?','?','?','H',
'H','?','#','?','H',
'?','?','?','?','?',
'H','H','H','H','H',};
char xwyj3[5][5]={'H','H','H','H','H',
'H','?','?','?','H',
'H','?','z','?','H',
'H','?','?','?','?',
'H','H','H','H','H',};
char xwyj5[5][5]={'D','D','D','D','D',
'D','?','?','?','D',
'D','?','F','?','D',
'D','?','?','?','?',
'D','D','D','D','D',};
char xwyj4[9][44]={' ',' ',' ',' ',' ','H','H','H','H','H','H','H','H',' ',' ',' ',' ',' ','D','D','D','D','D','D','D','D',' ',' ',' ','y','y','y','y','y','y','y','y',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ','H','?','H','#','H','z','z','H',' ',' ',' ',' ',' ','D','F','z','#','D','F','z','D','D','D','D','y','?','y','F','y','F','z','y',' ',' ',' ',' ',' ',' ',' ',
'H','H','H','H','H','H','?','H','#','H','#','z','H',' ',' ',' ',' ',' ','D','z','z','#','D','z','z','?','?','?','?','?','?','y','z','y','z','#','y',' ',' ',' ',' ',' ',' ',' ',
'?','?','?','?','?','?','?','H','#','H','?','#','H',' ',' ',' ',' ',' ','D','#','#','#','D','D','?','D','D','D','D','y','?','y','#','y','#','#','y','y','y','y','y','y','y','y',
'?','?','?','?','?','?','?','H',' ','H','?','?','H',' ',' ',' ',' ',' ','D','?','?','?','?','?','?','?','?','?','?','?','?','?','?','?','?','?','?','?','?','j','y','L','X','y',
'?','?','?','?','?','?','?','H',' ','H','?','?','H','H','H','H','H','H','D','?','?','D','D','D','?','D','D','D','D','y','?','y','#','y','#','#','y','y','y','y','y','y','y','y',
'H','H','H','H','H','H','?','?','?','?','?','?','?','?','?','?','?','?','?','?','?','D','z','?','?','?','?','?','?','?','?','y','z','y','z','#','y',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ','H','?','?','?','?','?','?','?','?','?','?','?','?','?','?','?','D','F','D','?','D','D','D','D','y','?','y','F','y','F','z','y',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ','H','H','H','H','H','H','H','H','H','H','H','H','H','D','D','D','D','D','D','D','D',' ',' ',' ','y','y','y','y','y','y','y','y',' ',' ',' ',' ',' ',' ',' ',
};
char hhxk[10][11]={'H','H','H','H','H','?','H','H','H','H','H',
'H','#','?','?','?','?','?','?','?','#','H',
'H','?','H','H','H','H','H','H','H','?','H',
'H','#','H','F','?','j','?','F','H','#','H',
'H','?','H','?','H','j','H','?','H','?','H',
'H','#','H','F','H','H','H','F','H','#','H',
'H','?','H','?','F','?','F','?','H','?','H',
'H','z','H','H','H','?','H','H','H','z','H',
'H','?','z','?','z','?','z','?','z','?','H',
'H','H','H','H','H','H','H','H','H','H','H',
} ;
for(int il=1;il<=20;il++)
{
int hlx=rand()%100+700;
int hly=rand()%100+700;
int hx=rand()%5000+100;
int hy=rand()%5000+100;
int ds=20;
for(int i=hx;i<=hlx+hx;i++)
for(int j=hy;j<=hly+hy;j++)
swhj[i][j]='?';
for(int j=hx;j<=hx+hlx;j++)
for(int i=1;i<=ds;i++)
{
int hwsx=hy+rand()%hly;
swhj[j][hwsx]='H';
}
int howmany=310+rand()%30;
for(int i=1;i<=howmany;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<10;j++)
{
for(int k=0;k<6;k++)
{
if(xwyj1[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=xwyj1[j][k];
}
}
}
howmany=210+rand()%30;
for(int i=1;i<=howmany;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
if(xwyj5[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=xwyj5[j][k];
}
}
}
howmany=25+rand()%10;
for(int i=1;i<=howmany;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<9;j++)
{
for(int k=0;k<44;k++)
{
if(xwyj4[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=xwyj4[j][k];
}
}
}
howmany=340+rand()%30;
for(int i=1;i<=howmany;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
if(xwyj2[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=xwyj2[j][k];
}
}
}
howmany=330+rand()%30;
for(int i=1;i<=howmany;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
if(xwyj3[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=xwyj3[j][k];
}
}
}
howmany=330+rand()%30;
for(int i=1;i<=howmany;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<10;j++)
{
for(int k=0;k<11;k++)
{
if(hhxk[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=hhxk[j][k];
}
}
}
}
char lsz1[1][4]={'@','@','@','@'};
char lsz2[4][4]={'@',' ',' ',' ',
'@',' ',' ',' ',
'@',' ',' ',' ',
'@',' ',' ',' '};
char lsz3[4][4]={'@',' ',' ',' ',
' ','@',' ',' ',
' ',' ','@',' ',
' ',' ',' ','@'};
char lsz4[4][4]={' ',' ',' ','@',
' ',' ','@',' ',
' ','@',' ',' ',
'@',' ',' ',' '};
char lsz5[4][4]={'@',' ',' ','@',
' ','@','@',' ',
' ','@','@',' ',
'@',' ',' ','@'};
char lsz6[4][4]={'@','@','@','@',
'@','?',' ',' ',
'@','?',' ',' ',
'@','@','@','@'};
char lsz7[4][4]={'@','@','@','@',
' ',' ','?','@',
' ',' ','?','@',
'@','@','@','@'};
char lsz8[4][4]={'@','@',' ',' ',
' ',' ','@','@',
' ',' ','@','@',
'@','@',' ',' '};
char lsz9[4][4]={' ',' ','@','@',
'@','@',' ',' ',
'@','@',' ',' ',
' ',' ','@','@',};
char lszG[5][4]={'@','@','@','@',
'@','#','?','?',
'@','#','@','@',
'@','#','z','@',
'@','@','@','@',};
char lszY[5][5]={'@','?','?','?','@',
'?','@','z','@','?',
'?','#','@','#','?',
'?','?','@','?','?',
' ',' ','@',' ',' '};
char lszK[5][4]={'@','?','?','@',
'@','#','@','?',
'@','@','#','?',
'@','#','@','?',
'@','?','?','@',};
char lszW[5][9]={'@','?','?','?','@','?','?','?','@',
'@','?','?','?','@','?','?','?','@',
' ','@','#','@','F','@','?','@',' ',
' ','@','z','@','?','@','F','@',' ',
' ',' ','@','?','?','?','@',' ',' ',
};
char gyjt[10][8]={'D','D','D','D','D','D','D','D',
'D','F','D','G','Y','D','F','D',
'D','?','D','D','D','D','?','D',
'D','?','?','z','?','?','?','D',
'D','?','?','?','?','?','?','D',
'D','#','?','?','?','?','#','D',
'D','?','?','?','?','?','?','D',
'D','#','?','?','?','?','#','D',
'D','D','D','?','?','D','D','D',
' ',' ',' ','?','?',' ',' ',' ',};
char gkwjt[13][9]={' ',' ','D','D','D','D','D',' ',' ',
' ',' ','D','Z',' ','Z','D',' ',' ',
'D','D','D','D','D','D','D','D','D',
'D','j','D','G','K','W','D','j','D',
'D','?','D','D','D','D','D','?','D',
'D','?','D','F','D','F','D','?','D',
'D','?','D','?','D','?','D','?','D',
'D','z','D','#','D','#','D','z','D',
'D','?','D','?','D','?','D','?','D',
'D','?','D','?','D','?','D','?','D',
'D','?','D','?','D','?','D','?','D',
'D','#','?','?','?','?','?','#','D',
'D','D','D','D','?','D','D','D','D',};
for(int il=1;il<=20;il++)
{
int hlx=rand()%100+700;
int hly=rand()%100+700;
int hx=rand()%5000+100;
int hy=rand()%5000+100;
int dsz=rand()%10+390;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<1;j++)
{
for(int k=0;k<4;k++)
{
if(lsz1[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lsz1[j][k];
}
}
}
dsz=rand()%10+390;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<4;j++)
{
for(int k=0;k<4;k++)
{
if(lsz2[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lsz2[j][k];
}
}
}
dsz=rand()%10+90;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<10;j++)
{
for(int k=0;k<8;k++)
{
if(gyjt[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=gyjt[j][k];
}
}
} dsz=rand()%10+90;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<13;j++)
{
for(int k=0;k<9;k++)
{
if(gkwjt[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=gkwjt[j][k];
}
}
}
dsz=rand()%10+390;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<4;j++)
{
for(int k=0;k<4;k++)
{
if(lsz3[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lsz3[j][k];
}
}
}
dsz=rand()%10+290;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
if(lszY[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lszY[j][k];
}
}
}
dsz=rand()%10+290;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<5;j++)
{
for(int k=0;k<9;k++)
{
if(lszW[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lszW[j][k];
}
}
}
dsz=rand()%10+390;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<4;j++)
{
for(int k=0;k<4;k++)
{
if(lsz4[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lsz4[j][k];
}
}
}
dsz=rand()%10+290;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<5;j++)
{
for(int k=0;k<4;k++)
{
if(lszK[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lszK[j][k];
}
}
}
dsz=rand()%10+290;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<5;j++)
{
for(int k=0;k<4;k++)
{
if(lszG[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lszG[j][k];
}
}
}
dsz=rand()%10+390;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<4;j++)
{
for(int k=0;k<4;k++)
{
if(lsz5[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lsz5[j][k];
}
}
}
dsz=rand()%10+390;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<4;j++)
{
for(int k=0;k<4;k++)
{
if(lsz6[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lsz6[j][k];
}
}
}
dsz=rand()%10+390;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<4;j++)
{
for(int k=0;k<4;k++)
{
if(lsz7[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lsz7[j][k];
}
}
}
dsz=rand()%10+390;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<4;j++)
{
for(int k=0;k<4;k++)
{
if(lsz8[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lsz8[j][k];
}
}
}
dsz=rand()%10+390;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<4;j++)
{
for(int k=0;k<4;k++)
{
if(lsz9[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=lsz9[j][k];
}
}
}
}
char kd[3][3]={'.','.','.',
'.','.','.',
'.','.','.'};
char eh[3][3]={'.','.','.',
'.','E','.',
'.','.','.'};
char fqcq[1][7]={'@','*','*','@','@',' ','@'};
char fqcq2[6][1]={'@',
'*',
'.',
'E',
'.',
'*'};
char fqcq3[4][4]={'*','N','N','N',
'N','@','N','N',
'N','N',' ','N',
'N','N','N','*'};
char sby1[5][5]={'*','@','.','@','*',
'*','.','.','.','@',
'@','#','E','#','*',
'*','j','z','j','*',
'*','@',' ','@','*',};
char sby2[5][5]={'@','@','*','.','*',
'*','E','.','.','@',
'@','z','@','#','*',
'*','i','*','j','*',
'*','*','*','@','*',};
char jl1[7][10]={'*','*','@','@','E','*','@','@','*','*',
'@','e','S','*','.','*','#','N','#','*',
'*','S','S','*','.','*','+','!','+','*',
'*','z','z','*','.','@','#','+','#','@',
'*','#','#','@','.','E','E','E','E','*',
'@','E','.','E','+','@','+','+','+','*',
'*','@','@','*','*',' ','*','@','*','*',};
char jltg[7][10]={'*','*','@','@',' ','E','@','@','@','*',
'@','M','z','*','+','+','*','!','N','*',
'*',',','z','*','+','+','@','E','@','*',
'*',',','#','*','+','+','*','E','#','@',
'*','e','#','@','+','+','E','E','E','*',
'@','S','#',' ','+','+','@','+','+','*',
'*','@','@','*','*',' ','*','@','*','*',};
char hg[17][24]={'*','*','*','@','@','*','*','*','@','.','.','E','E','.','@','*','*','@','.','*','*','.','@','@',
'*','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','*',
'.','<','@','@','*','*','@','@','@','*','*','N','N','@','*','*','@','@','@','*','*','@','<','*',
'*','<','*','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','@','<','*',
'*','<','*','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','<','@','E','.',
'*','<','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','*','<','*','<','*',
'@','<','*','T','J','O','O','b','b','b','b','M','b','b','b','b','b','b','E','E','<','*','<','*',
'*','E','*','T','J','O','O','b','b','b','b','M','b','b','b','b','b','b','E','E','<','*','<','@',
'*','<','*','*','*','*','*','*','*','<','<','*','*','*','*','*','*','*','*','*','<','*','<','*',
'*','<','*','*','<','*','*','*','*','<','<','*','*','<','<','<','<','<','<','<','<','*','E','*',
'*','<','*',',',',',',','M','*','b','b','b','N','*','<','<','E','b','b','b','E','<','@','<','*',
'@','E','*','<',',',',','M','*','b','K','b','N','*','*','*','*','E','b','E','<','<','@','<','@',
'*','<','@','*',',','b','b','*','*','*','*','*','*','S','S','*','<','E','<','<','<','@','<','*',
'.','<','@','*','<','b','T','*','S','S','S','S','S','S','S','E','<','<','<','<','<','*','<','*',
'*','<','@','@','*','*','@','@','@','*','*','@','@','@','*','*','@','@','@','*','*','@','<','*',
'*',',','<','<','<','<','E','E','E','E','<','<','<','<','<','<','<','<','<','<','<','<',',','@',
'*','*','@','@','*','.','*','@','.','*','*','@','.','@','*','*','*','.','*','*','.','@','@','*'};
char bt[5][5]={'E','E','E','E','E',
'E','E','E','E','E',
'E','E','E','E','E',
'E','E','E','E','E',
'E','E','E','E','E',};
char jjbt[5][5]={'E','E','E','E','E',
'E','N','E','N','E',
'E','E','N','E','E',
'E','N','E','N','E',
'E','E','E','E','E',};
for(int il=1;il<=15;il++)
{
int hlx=rand()%100+700;
int hly=rand()%100+700;
int hx=rand()%5000+100;
int hy=rand()%5000+100;
for(int i=hx;i<=hlx+hx;i++)
for(int j=hy;j<=hly+hy;j++)
swhj[i][j]='|';
for(int j=hx;j<=hx+hlx;j++)
for(int i=1;i<=5;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<3;j++)
{
for(int k=0;k<3;k++)
{
if(kd[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=kd[j][k];
}
}
}
for(int j=hx;j<=hx+hlx;j++)
for(int i=1;i<=5;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<3;j++)
{
for(int k=0;k<3;k++)
{
if(eh[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=eh[j][k];
}
}
}
int dsz=rand()%10+490;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<1;j++)
{
for(int k=0;k<7;k++)
{
swhj[j+nlxx][k+nlxy]=fqcq[j][k];
}
}
}
dsz=50+rand()%50;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=nlxx+1;j<=24+nlxx;j++)
for(int jj=nlxy+1;jj<=24+nlxy;jj++)
swhj[j][jj]='+';
for(int j=1;j<=25;j++)
{
int a14=rand()%4;
if(a14==0) swhj[j+nlxx][nlxy]=' ',swhj[j+nlxx][nlxy+25]=' ';
if(a14==1) swhj[j+nlxx][nlxy]='.',swhj[j+nlxx][nlxy+25]='.';
if(a14==2) swhj[j+nlxx][nlxy]='@',swhj[j+nlxx][nlxy+25]='@';
if(a14==3) swhj[j+nlxx][nlxy]='*',swhj[j+nlxx][nlxy+25]='*';
}
for(int j=1;j<=25;j++)
{
int a14=rand()%4;
if(a14==0) swhj[nlxx][j+nlxy]=' ',swhj[nlxx+25][j+nlxy]=' ';
if(a14==1) swhj[nlxx][j+nlxy]='.',swhj[nlxx+25][j+nlxy]='.';
if(a14==2) swhj[nlxx][j+nlxy]='@',swhj[nlxx+25][j+nlxy]='@';
if(a14==3) swhj[nlxx][j+nlxy]='*',swhj[nlxx+25][j+nlxy]='*';
}
int which=rand()%2;
int where=rand()%10+2;
if(which==0)
for(int j=0;j<7;j++)
{
for(int k=0;k<10;k++)
{
swhj[j+nlxx+where][k+nlxy+where]=jltg[j][k];
}
}
else
for(int j=0;j<7;j++)
{
for(int k=0;k<10;k++)
{
swhj[j+nlxx+where][k+nlxy+where]=jl1[j][k];
}
}
for(int ho=1;ho<=5;ho++)
{
int whi=rand()%2;
if(whi==0)
{
int slx=nlxx+1+rand()%20;
int sly=nlxy+1+rand()%20;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+slx][k+sly]=sby1[j][k];
}
}
}
if(whi==1)
{
int slx=nlxx+1+rand()%20;
int sly=nlxy+1+rand()%20;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+slx][k+sly]=sby2[j][k];
}
}
}
}
}
for(int i=1;i<=1;i++)
{
int nlxx=hx+300;
int nlxy=hy+300;
for(int j=nlxx+1;j<=49+nlxx;j++)
for(int jj=nlxy+1;jj<=49+nlxy;jj++)
swhj[j][jj]='<';
for(int j=1;j<=50;j++)
{
int a14=rand()%4;
if(a14==0) swhj[j+nlxx][nlxy]=' ',swhj[j+nlxx][nlxy+50]=' ';
if(a14==1) swhj[j+nlxx][nlxy]='.',swhj[j+nlxx][nlxy+50]='.';
if(a14==2) swhj[j+nlxx][nlxy]='@',swhj[j+nlxx][nlxy+50]='@';
if(a14==3) swhj[j+nlxx][nlxy]='*',swhj[j+nlxx][nlxy+50]='*';
}
for(int j=1;j<=50;j++)
{
int a14=rand()%4;
if(a14==0) swhj[nlxx][j+nlxy]=' ',swhj[nlxx+50][j+nlxy]=' ';
if(a14==1) swhj[nlxx][j+nlxy]='.',swhj[nlxx+50][j+nlxy]='.';
if(a14==2) swhj[nlxx][j+nlxy]='@',swhj[nlxx+50][j+nlxy]='@';
if(a14==3) swhj[nlxx][j+nlxy]='*',swhj[nlxx+50][j+nlxy]='*';
}
int slx3=nlxx+1+rand()%30;
int sly3=nlxy+1+rand()%30;
int sll=5+rand()%10;
for(int cs=1;cs<=sll;cs++)
{
int nlxx2=nlxx+1+rand()%43;
int nlxy2=nlxy+1+rand()%43;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+nlxx2][k+nlxy2]=bt[j][k];
}
}
}
sll=5+rand()%10;
for(int cs=1;cs<=sll;cs++)
{
int nlxx2=nlxx+1+rand()%43;
int nlxy2=nlxy+1+rand()%43;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+nlxx2][k+nlxy2]=jjbt[j][k];
}
}
}
for(int j=0;j<17;j++)
{
for(int k=0;k<24;k++)
{
swhj[j+slx3][k+sly3]=hg[j][k];
}
}
}
dsz=rand()%10+490;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<6;j++)
{
for(int k=0;k<1;k++)
{
swhj[j+nlxx][k+nlxy]=fqcq2[j][k];
}
}
}
dsz=rand()%10+490;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<4;j++)
{
for(int k=0;k<4;k++)
{
if(fqcq3[j][k]!='N')
swhj[j+nlxx][k+nlxy]=fqcq3[j][k];
}
}
}
dsz=rand()%10+400;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+nlxx][k+nlxy]=sby1[j][k];
}
}
}
dsz=rand()%10+400;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+nlxx][k+nlxy]=sby2[j][k];
}
}
}
dsz=rand()%10+200;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<7;j++)
{
for(int k=0;k<10;k++)
{
swhj[j+nlxx][k+nlxy]=jl1[j][k];
}
}
}
dsz=rand()%10+190;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%hlx;
int nlxy=hy+rand()%hly;
for(int j=0;j<7;j++)
{
for(int k=0;k<10;k++)
{
swhj[j+nlxx][k+nlxy]=jltg[j][k];
}
}
}
}
char clsr[5][5]={'@','@','@','@','@',
'@','#','s','z','@',
'@','@','.','@','@',
'@','.','.','.','@',
'@','@','.','@','@',} ;
char ssr[5][5]={'@','@','@','@','@',
'@','S','s','j','@',
'@','@','.','@','@',
'@','.','.','.','@',
'@','@','.','@','@',} ;
char tsr[5][5]={'@','@','@','@','@',
'@','e','s','i','@',
'@','@','.','@','@',
'@','.','.','.','@',
'@','@','.','@','@',} ;
char hbsr[5][5]={'@','@','@','@','@',
'@','*','s','*','@',
'@','@','.','@','@',
'@','.','.','.','@',
'@','@','.','@','@',} ;
char TNTsr[5][5]={'@','@','@','@','@',
'@','t','s','n','@',
'@','@','.','@','@',
'@','.','.','.','@',
'@','@','.','@','@',} ;
char GDsr[5][5]={'@','@','@','@','@',
'@','G','s','D','@',
'@','@','.','@','@',
'@','.','.','.','@',
'@','@','.','@','@',} ;
char TJsr[5][5]={'*','*','*','*','*',
'*','T','s','T','*',
'*','*','J','*','*',
'*','J','J','J','*',
'*','*','J','*','*',} ;
char jsdd[11][11]={'@','@','@','@','@','@','@','@','@','@','@',
'@','t','s','n','@','#','@','*','s','*','@',
'@','@','.','@','@','.','@','@','.','@','@',
'@','.','.','.','.','.','.','.','.','.','@',
'@','@','@','@','@','.','@','@','@','@','@',
'@','#','.','.','.','.','.','.','.','#','@',
'@','@','@','@','@','.','@','@','@','@','@',
'@','.','.','.','.','.','.','.','.','.','@',
'@','@','.','@','@','.','@','@','.','@','@',
'@','e','s','i','@','.','@','S','s','j','@',
'@','@','@','@','@','b','@','@','@','@','@',} ;
for(int li=1;li<=15;li++)
{
int hlx=rand()%100+70;
int hly=rand()%100+700;
int hx=rand()%5000+100;
int hy=rand()%5000+100;
if(li==1)
{
hx=2000;
hy=2000;
}
for(int i=hx;i<=hlx+hx;i++)
for(int j=hy;j<=hly+hy;j++)
swhj[i][j]='@';
for(int i=hx+1;i<=hlx+hx-1;i++)
for(int j=hy+1;j<=hly+hy-1;j++)
swhj[i][j]='b';
for(int i=hx+2;i<=hlx+hx-2;i++)
for(int j=hy+2;j<=hly+hy-2;j++)
swhj[i][j]='@';
for(int i=hx+3;i<=hlx+hx-3;i++)
for(int j=hy+3;j<=hly+hy-3;j++)
swhj[i][j]='.';
int dsz=rand()%10+100;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%(hlx-10)+5;
int nlxy=hy+rand()%(hly-10)+5;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+nlxx][k+nlxy]=clsr[j][k];
}
}
}dsz=rand()%10+100;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%(hlx-10)+5;
int nlxy=hy+rand()%(hly-10)+5;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+nlxx][k+nlxy]=ssr[j][k];
}
}
}dsz=rand()%10+100;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%(hlx-10)+5;
int nlxy=hy+rand()%(hly-10)+5;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+nlxx][k+nlxy]=tsr[j][k];
}
}
}dsz=rand()%10+100;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%(hlx-10)+5;
int nlxy=hy+rand()%(hly-10)+5;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+nlxx][k+nlxy]=hbsr[j][k];
}
}
}dsz=rand()%10+100;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%(hlx-10)+5;
int nlxy=hy+rand()%(hly-10)+5;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+nlxx][k+nlxy]=TNTsr[j][k];
}
}
}dsz=rand()%10+100;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%(hlx-10)+5;
int nlxy=hy+rand()%(hly-10)+5;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+nlxx][k+nlxy]=GDsr[j][k];
}
}
}
dsz=rand()%10+70;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%(hlx-10)+5;
int nlxy=hy+rand()%(hly-10)+5;
for(int j=0;j<5;j++)
{
for(int k=0;k<5;k++)
{
swhj[j+nlxx][k+nlxy]=TJsr[j][k];
}
}
}
dsz=rand()%10+70;
for(int i=1;i<=dsz;i++)
{
int nlxx=hx+rand()%(hlx-10)+5;
int nlxy=hy+rand()%(hly-10)+5;
for(int j=0;j<11;j++)
{
for(int k=0;k<11;k++)
{
swhj[j+nlxx][k+nlxy]=jsdd[j][k];
}
}
}
}
if(ssx==-1&&ssy==-1)
{
ssx=rand()%5000+300;ssy=rand()%5000+300;;
}
char scjz1[15][7]={'-','-','-','-','-','-','-',
'-','D','D','D','D','D','-',
'-','D','i','?','i','D','-',
'-','D','?','?','?','D','-',
'-','D','?','?','?','D','-',
'-','D','?','?','?','D','-',
'-','D','D','?','D','D','-',
'-','D','D','-','D','D','-',
'-','D','t','t','t','D','-',
'-','D','#','#','#','D','-',
'-','D','#','z','#','D','-',
'-','D','#','z','#','D','-',
'-','D','#','z','#','D','-',
'-','D','D','?','D','D','-',
'-','-','-','-','-','-','-',};
char scjz2[29][9]={'-','-','-','-','-','-','-','-','-',
'-','D','D','D','D','D','D','D','-',
'-','D','z','D','?','D','z','D','-',
'-','D','t','-','?','-','t','D','-',
'-','D','i','D','?','D','i','D','-',
'-','D','e','D','?','D','e','D','-',
'-','D','D','D','?','D','D','D','-',
'-','D','t','t','?','t','t','D','-',
'-','D','i','t','?','t','i','D','-',
'-','D','D','D','-','D','D','D','-',
'-','D','D','D','-','D','D','D','-',
'-','D','D','D','?','D','D','D','-',
'-','D','i','-','?','-','i','D','-',
'-','D','D','D','?','D','D','D','-',
'-','D','?','?','?','?','?','D','-',
'-','D','t','?','?','?','t','D','-',
'-','D','?','?','?','?','?','D','-',
'-','D','t','?','?','?','t','D','-',
'-','D','?','?','?','?','?','D','-',
'-','D','D','D','-','D','D','D','-',
'-','D','j','F','?','F','j','D','-',
'-','D','F','F','?','F','F','D','-',
'-','D','~','~','?','~','~','D','-',
'-','D','?','?','?','?','?','D','-',
'-','D','#','#','?','#','#','D','-',
'-','D','#','#','?','#','#','D','-',
'-','D','z','#','?','#','z','D','-',
'-','D','D','D','?','D','D','D','-',
'-','-','-','-','-','-','-','-','-',
};
char scjz3[42][9]={'-','-','-','-','-','-','-','-','-',
'-','D','D','D','D','D','D','D','-',
'-','D','i','i','e','i','i','D','-',
'-','D','i','D','D','D','i','D','-',
'-','D','i','?','?','?','i','D','-',
'-','D','t','D','?','D','t','D','-',
'-','D','D','D','?','D','D','D','-',
'-','D','t','t','?','t','t','D','-',
'-','D','i','t','?','t','i','D','-',
'-','D','D','D','-','D','D','D','-',
'-','D','D','D','-','D','D','D','-',
'-','D','D','D','-','D','D','D','-',
'-','D','D','D','-','D','D','D','-',
'-','D','D','D','?','D','D','D','-',
'-','D','D','D','D','D','D','D','-',
'-','D','z','D','?','D','z','D','-',
'-','D','t','-','?','-','t','D','-',
'-','D','i','D','?','D','i','D','-',
'-','D','e','D','?','D','e','D','-',
'-','D','D','D','?','D','D','D','-',
'-','D','t','t','?','t','t','D','-',
'-','D','i','t','?','t','i','D','-',
'-','D','D','D','-','D','D','D','-',
'-','D','D','D','-','D','D','D','-',
'-','D','D','D','?','D','D','D','-',
'-','D','i','-','?','-','i','D','-',
'-','D','D','D','?','D','D','D','-',
'-','D','?','?','?','?','?','D','-',
'-','D','t','?','?','?','t','D','-',
'-','D','?','?','?','?','?','D','-',
'-','D','t','?','?','?','t','D','-',
'-','D','?','?','?','?','?','D','-',
'-','D','D','D','-','D','D','D','-',
'-','D','j','F','?','F','j','D','-',
'-','D','F','F','?','F','F','D','-',
'-','D','~','~','?','~','~','D','-',
'-','D','?','?','?','?','?','D','-',
'-','D','#','#','?','#','#','D','-',
'-','D','#','#','?','#','#','D','-',
'-','D','z','#','?','#','z','D','-',
'-','D','D','D','?','D','D','D','-',
'-','-','-','-','-','-','-','-','-',
};
for(int i=ssx;i<=ssx+700;i++)
for(int j=ssy;j<=ssy+700;j++)
swhj[i][j]='~';
int fsz=rand()%10+190;
for(int i=1;i<=fsz;i++)
{
int nlxx=ssx+rand()%700;
int nlxy=ssy+rand()%700;
for(int j=0;j<15;j++)
{
for(int k=0;k<7;k++)
{
if(scjz1[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=scjz1[j][k];
}
}
}
fsz=rand()%10+160;
for(int i=1;i<=fsz;i++)
{
int nlxx=ssx+rand()%700;
int nlxy=ssy+rand()%700;
for(int j=0;j<29;j++)
{
for(int k=0;k<9;k++)
{
if(scjz2[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=scjz2[j][k];
}
}
}
fsz=rand()%10+150;
for(int i=1;i<=fsz;i++)
{
int nlxx=ssx+rand()%700;
int nlxy=ssy+rand()%700;
for(int j=0;j<42;j++)
{
for(int k=0;k<9;k++)
{
if(scjz3[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=scjz3[j][k];
}
}
}
if(jyx==-1&&jyy==-1)
jyx=rand()%5000+300,jyy=rand()%5000+300;
char bhz[3][3]={'@',' ','@',
' ','!',' ',
'@',' ','@',} ;
char bhaoz[3][3]={'#',' ','#',
' ','!',' ',
'#',' ','#',} ;
for(int i=jyx;i<=jyx+700;i++)
for(int j=jyy;j<=jyy+700;j++)
swhj[i][j]='.';
for(int j=jyx;j<=jyx+700;j+=3)
for(int i=1;i<=50;i++)
{
int nlxy=jyy+rand()%jyy;
for(int k=0;k<3;k++)
{
for(int l=0;l<3;l++)
{
if(bhz[k][l]!=' ')
swhj[k+j][l+nlxy]=bhz[k][l];
}
}
}
for(int j=jyx;j<=jyx+700;j+=3)
for(int i=1;i<=25;i++)
{
int nlxy=jyy+rand()%jyy;
for(int k=0;k<3;k++)
{
for(int l=0;l<3;l++)
{
if(bhaoz[k][l]!=' ')
swhj[k+j][l+nlxy]=bhaoz[k][l];
}
}
}
for(int j=jyx;j<=jyx+700;j++)
for(int i=1;i<=100;i++)
{
int hwsx=jyy+rand()%jyy;
swhj[j][hwsx]='!';
}
for(int j=jyx;j<=jyx+700;j++)
for(int i=1;i<=20;i++)
{
int hwsx=jyy+rand()%jyy;
swhj[j][hwsx]='~';
}
for(int j=jyx;j<=jyx+700;j++)
for(int i=1;i<=20;i++)
{
int hwsx=jyy+rand()%jyy;
swhj[j][hwsx]='@';
}
for(int j=jyx;j<=jyx+700;j++)
for(int i=1;i<=20;i++)
{
int hwsx=jyy+rand()%jyy;
swhj[j][hwsx]='?';
}
if(sdx==-1&&sdy==-1)
sdx=rand()%5000+300,sdy=rand()%5000+300;
char xfz1[6][5]={'*','*','*','*','*',
'*','#','z','#','*',
'*','&','#','&','*',
'*','&','&','&','*',
'*','&','&','&','*',
'*','*','&','*','*'};
char xfz2[7][6]={'*','*','*','*','*','*',
'*','z','z','z','#','*',
'*','*','*','*','=','*',
'*','#','#','#','&','*',
'*','#','&','&','&','*',
'*','#','&','&','&','*',
'*','*','=','=','*','*'};
char xfz3[7][6]={'*','*','*','*','*','*',
'*','z','z','z','#','*',
'*','*','*','*','\\','*',
'*','#','#','#','&','*',
'*','#','&','&','&','*',
'*','#','&','&','&','*',
'*','*','\\','\\','*','*'};
char xfz4[7][6]={'*','*','*','*','*','*',
'*','z','z','z','#','*',
'*','*','*','*','b','*',
'*','#','#','#','&','*',
'*','#','&','&','&','*',
'*','#','&','&','&','*',
'*','*','b','b','*','*'};
char xfz5[7][6]={'*','*','*','*','*','*',
'*','S','e','z','z','*',
'*','*','*','*','b','*',
'*','#','&','b','&','*',
'*','#','&','*','#','*',
'*','#','&','*','z','*',
'*','*','b','*','*','*'};
char xxyj[5][9]={' ','*','*','*','*','*','*','*','*',
' ','S','S','&','&','&','&','&','&',
' ','*','*','*','*','*','*','*','*',
' ','e','e','&','&','&','&','&','&',
' ','*','*','*','*','*','*','*','*',
};
char xxyj2[5][9]={'O','*','*','*','*','*','*','*','*',
'O','S','S','&','&','&','&','&','&',
'O','*','*','*','*','*','*','*','*',
'O','e','e','&','&','&','&','&','&',
'O','*','*','*','*','*','*','*','*',
};
char xxyj3[5][9]={'O','*','*','*','*','*','*','*','*',
'O','#','@','#','&','&','&','&','&',
'O','.','!','!','&','&','!','&','!',
'O','#','@','#','&','&','&','&','&',
'O','*','*','*','*','*','*','*','*',
};
char xxyj4[5][9]={'O','*','*','*','*','*','*','*','*',
'O','#','@','#','&','&','b','&','b',
'O','.','!','!','&','&','!','&','b',
'O','#','@','#','&','&','b','&','b',
'O','*','*','*','*','*','*','*','*',
};
char jitan[33][33]={' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','*','=','*','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','*','*','\\','*','*','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
'*','*','*','*','*','*','*','*','*',' ',' ',' ',' ','*',' ',' ','.',' ',' ','*',' ',' ',' ',' ','*','*','*','*','*','*','*','*','*',
'&','&','&','&','&','&','&','&','*','*','*','*','*','*',' ',' ','.',' ',' ','*','*','*','*','*','*','&','&','&','&','&','&','&','&',
'&','&','&','&','&','&','&','&','=','&','&','&','&','\\','.','.','A','.','.','\\','&','&','&','&','=','&','&','&','&','&','&','&','&',
'&','&','&','&','&','&','&','&','*','*','*','*','*','*',' ',' ','.',' ',' ','*','*','*','*','*','*','&','&','&','&','&','&','&','&',
'*','*','*','*','*','*','*','*','*',' ',' ',' ',' ','*',' ',' ','.',' ',' ','*',' ',' ',' ',' ','*','*','*','*','*','*','*','*','*',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','*','*','\\','*','*','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','*','=','*','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ','*','&','&','&','*',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',' ',
};
for(int i=sdx+1;i<=sdx+502;i++)
{
for(int j=sdy+1;j<=sdy+502;j++)
swhj[i][j]=' ';
}
for(int i=sdx+3;i<=sdx+500;i++)
{
for(int j=sdy+3;j<=sdy+500;j++)
swhj[i][j]='.';
}
int sfd=rand()%30+40;
for(int i=1;i<=sfd;i++)
{
int nlxx=sdx+4+rand()%490;
int nlxy=sdy+4+rand()%490;
for(int j=0;j<6;j++)
{
for(int k=0;k<5;k++)
{
if(xfz1[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=xfz1[j][k];
}
}
}
sfd=rand()%30+40;
for(int i=1;i<=sfd;i++)
{
int nlxx=sdx+4+rand()%490;
int nlxy=sdy+4+rand()%490;
for(int j=0;j<7;j++)
{
for(int k=0;k<6;k++)
{
if(xfz2[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=xfz2[j][k];
}
}
}
sfd=rand()%30+40;
for(int i=1;i<=sfd;i++)
{
int nlxx=sdx+4+rand()%490;
int nlxy=sdy+4+rand()%490;
for(int j=0;j<7;j++)
{
for(int k=0;k<6;k++)
{
if(xfz3[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=xfz3[j][k];
}
}
}
sfd=rand()%30+40;
for(int i=1;i<=sfd;i++)
{
int nlxx=sdx+4+rand()%490;
int nlxy=sdy+4+rand()%490;
for(int j=0;j<7;j++)
{
for(int k=0;k<6;k++)
{
if(xfz4[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=xfz4[j][k];
}
}
}
sfd=rand()%30+40;
for(int i=1;i<=sfd;i++)
{
int nlxx=sdx+4+rand()%490;
int nlxy=sdy+4+rand()%490;
for(int j=0;j<7;j++)
{
for(int k=0;k<6;k++)
{
if(xfz5[j][k]!=' ')
swhj[j+nlxx][k+nlxy]=xfz5[j][k];
}
}
}
sfd=rand()%40+50;
for(int i=1;i<=sfd;i++)
{
int nlxx=sdx+4+rand()%490;
int nlxy=sdy+4+rand()%490;
for(int j=0;j<5;j++)
{
for(int k=0;k<9;k++)
{
swhj[j+nlxx][k+nlxy]=xxyj[j][k];
}
}
}
sfd=rand()%40+50;
for(int i=1;i<=sfd;i++)
{
int nlxx=sdx+4+rand()%490;
int nlxy=sdy+4+rand()%490;
for(int j=0;j<5;j++)
{
for(int k=0;k<9;k++)
{
swhj[j+nlxx][k+nlxy]=xxyj2[j][k];
}
}
}
sfd=rand()%40+50;
for(int i=1;i<=sfd;i++)
{
int nlxx=sdx+4+rand()%490;
int nlxy=sdy+4+rand()%490;
for(int j=0;j<5;j++)
{
for(int k=0;k<9;k++)
{
swhj[j+nlxx][k+nlxy]=xxyj3[j][k];
}
}
}
sfd=rand()%40+50;
for(int i=1;i<=sfd;i++)
{
int nlxx=sdx+4+rand()%490;
int nlxy=sdy+4+rand()%490;
for(int j=0;j<5;j++)
{
for(int k=0;k<9;k++)
{
swhj[j+nlxx][k+nlxy]=xxyj4[j][k];
}
}
}
for(int i=1;i<=1;i++)
{
int nlxx=sdx+100;
int nlxy=sdy+100;
for(int j=0;j<33;j++)
{
for(int k=0;k<33;k++)
{
swhj[j+nlxx][k+nlxy]=jitan[j][k];
}
}
}
system("cls");
//system("start wscript togame.vbs");
while(1)
{
popopo:
if(wd3==5)
{
system("cls");
cout<<"敬请期待"<<endl;
Sleep(1000);
wd3=4;
goto popopo;
}
if(wd3==4)
{
while(1)
{
kxd();
system("cls");
cout<<" 轮回game"<<endl;
cout<<"用户:"<<yhmm<<endl;
cout<<"轮回币:"<<lhb100<<endl;
cout<<"-----------------"<<endl;
cout<<"|1.关卡 |"<<endl;
cout<<"|2.任务 |"<<endl;
cout<<"-----------------"<<endl;
int whas;
cin>>whas;
system("cls");
if(whas==1)
{
cout<<"1.投胎"<<endl;
cout<<"2.天海"<<endl;
cout<<"3.帝国"<<endl;
cout<<"……"<<endl;
cout<<"----------------"<<endl;
cout<<"请选择"<<endl;
int hk;
cin>>hk;
system("cls");
if(hk==1)
{
cout<<"传送中……"<<endl;
Sleep(1000);
wd3=0;
goto popopo;
}
else if(hk==2)
{
cout<<"传送中……"<<endl;
Sleep(1000);
wd3=5;
goto popopo;
}
else if(hk==3) cout<<"敬请期待"<<endl;
}
else if(whas==2)
{
if(rws[1]==0)
{
if(zb2>=100000)
rws[1]=1;
}
if(rws[2]==0)
{
if(zs2>=50000)
rws[2]=1;
}
if(rws[3]==0)
{
if(LV>=40)
rws[3]=1;
}
if(rws[10]==0)
{
if(hpb>=70000)
rws[10]=1;
}
if(rws[11]==0)
{
if(hj2>=50000)
rws[11]=1;
}
if(rws[12]==0)
{
if(dyLV>=30)
rws[12]=1;
}
if(rws[16]==0)
{
if(yqs3>=100)
rws[16]=1;
}
if(rws[18]==0)
{
if(hdb2>=60000)
rws[18]=1;
}
if(rws[19]==0)
{
if(slt3>=50000)
rws[19]=1;
}
if(rws[20]==0)
{
if(bjgf>=100)
rws[20]=1;
} if(rws[21]==0)
{
if(csgf>=100)
rws[21]=1;
}
if(rws[22]==0)
{
if(yygf>=100)
rws[22]=1;
}
if(rws[23]==0)
{
if(sdgf>=100)
rws[23]=1;
}
cout<<"投胎:"<<endl;
cout<<"1.在原界中一次彩(1轮回币) ";
if(rws[0]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"2.在原界中获得100000金币(5轮回币) ";
if(rws[1]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"3.在原界中获得50000钻石(10轮回币) ";
if(rws[2]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"4.在原界中升为满级(5轮回币) ";
if(rws[3]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"5.在原界中完成一次扫雷(7轮回币) ";
if(rws[4]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"6.在原界中完成主线成就(10轮回币) ";
if(rws[5]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"7.在原界中完成支线成就(15轮回币) ";
if(rws[6]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"8.在原界中金币抽奖中获得神秘大奖(10轮回币) ";
if(rws[7]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"9.原界终极任务:在原界中寻找与密钥符合者(密钥:Nothing)"<<endl;
cout<<"(赏金100轮回币) ";
if(rws[8]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"10.在地狱中一次彩(5轮回币) ";
if(rws[9]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"11.在地狱中获得70000魂魄币(10轮回币) ";
if(rws[10]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"12.在地狱中获得50000魂晶(20轮回币) ";
if(rws[11]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"13.在地狱中将等级升至满级(10轮回币) ";
if(rws[12]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"14.在地狱中完成成就(20轮回币) ";
if(rws[13]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"15.在地狱中魂魄币抽奖中抽中\"?????\"部分(20轮回币) ";
if(rws[14]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"16.在地狱中神气世界走到坐标(2000,2000)(30轮回币) ";
if(rws[15]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"17.在地狱中获得狱砌石100(40轮回币) ";
if(rws[16]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"18.地狱终极任务:在地狱中寻找与密钥符合者(密钥:Someone)"<<endl;;
cout<<"(赏金200轮回币) ";
if(rws[17]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"19.在混沌中获得60000混沌币(15轮回币)" ;
if(rws[18]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"20.在混沌中获得50000实灵铁(30轮回币) ";
if(rws[19]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"21.在混沌中将暴击功法升至100%(20轮回币) ";
if(rws[20]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"22.在混沌中将重生功法升至100%(30轮回币) ";
if(rws[21]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"23.在混沌中将预言功法升至100%(40轮回币) ";
if(rws[22]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"24.在混沌中将神盾功法升至100%(2=50轮回币) ";
if(rws[23]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"25.投胎终极任务:在投胎中寻找与密钥符合者(密钥:addap)"<<endl;;
cout<<"(赏金400轮回币) ";
if(rws[24]==0) cout<<"未完成"<<endl;
else cout<<"已完成"<<endl;
cout<<"--------------------------------------------------------"<<endl;
cout<<"按a领取奖励"<<endl;
char l;
cin>>l;
system("cls");
if(l=='a')
{
if(rws[0]==1)
{
cout<<"任务一奖励已领取"<<endl;
lhb100+=1;
rws[0]=2;
}
if(rws[1]==1)
{
cout<<"任务二奖励已领取"<<endl;
lhb100+=5;
rws[1]=2;
}
if(rws[2]==1)
{
cout<<"任务三奖励已领取"<<endl;
lhb100+=10;
rws[2]=2;
}
if(rws[3]==1)
{
cout<<"任务四奖励已领取"<<endl;
lhb100+=5;
rws[3]=2;
}
if(rws[4]==1)
{
cout<<"任务五奖励已领取"<<endl;
lhb100+=7;
rws[4]=2;
}
if(rws[5]==1)
{
cout<<"任务六奖励已领取"<<endl;
lhb100+=5;
rws[5]=2;
}
if(rws[6]==1)
{
cout<<"任务七奖励已领取"<<endl;
lhb100+=15;
rws[6]=2;
}
if(rws[7]==1)
{
cout<<"任务八奖励已领取"<<endl;
lhb100+=10;
rws[7]=2;
}
if(rws[8]==1)
{
cout<<"原界终极任务奖励已领取"<<endl;
lhb100+=100;
rws[8]=2;
}
if(rws[9]==1)
{
cout<<"任务十奖励已领取"<<endl;
lhb100+=5;
rws[9]=2;
}
if(rws[10]==1)
{
cout<<"任务十一奖励已领取"<<endl;
lhb100+=10;
rws[10]=2;
}
if(rws[11]==1)
{
cout<<"任务十二奖励已领取"<<endl;
lhb100+=20;
rws[11]=2;
}
if(rws[12]==1)
{
cout<<"任务十三奖励已领取"<<endl;
lhb100+=10;
rws[12]=2;
}
if(rws[13]==1)
{
cout<<"任务十四奖励已领取"<<endl;
lhb100+=20;
rws[13]=2;
}
if(rws[14]==1)
{
cout<<"任务十五奖励已领取"<<endl;
lhb100+=20;
rws[14]=2;
}
if(rws[15]==1)
{
cout<<"任务十六奖励已领取"<<endl;
lhb100+=30;
rws[15]=2;
}
if(rws[16]==1)
{
cout<<"任务十七奖励已领取"<<endl;
lhb100+=50;
rws[16]=2;
}
if(rws[17]==1)
{
cout<<"地狱终极任务奖励已领取"<<endl;
lhb100+=200;
rws[17]=2;
}
if(rws[18]==1)
{
cout<<"任务十九奖励已领取"<<endl;
lhb100+=15;
rws[18]=2;
}
if(rws[19]==1)
{
cout<<"任务二十奖励已领取"<<endl;
lhb100+=30;
rws[19]=2;
}
if(rws[20]==1)
{
cout<<"任务二十一奖励已领取"<<endl;
lhb100+=20;
rws[20]=2;
}
if(rws[21]==1)
{
cout<<"任务二十二奖励已领取"<<endl;
lhb100+=30;
rws[21]=2;
}
if(rws[22]==1)
{
cout<<"任务二十三奖励已领取"<<endl;
lhb100+=40;
rws[22]=2;
}
if(rws[23]==1)
{
cout<<"任务二十四奖励已领取"<<endl;
lhb100+=50;
rws[23]=2;
}
if(rws[24]==1)
{
cout<<"投胎终极任务奖励已领取"<<endl;
lhb100+=400;
rws[24]=2;
}
}
Sleep(1000);
}
}
}
if(wd3==3)
{
system("color 0f");
swa:
system("cls");
kxd();
cout<<"坐标:x:"<<xwx<<"y:"<<xwy<<"\n";
for(int i=xwx-4;i<=xwx+5;i++)
{
for(int j=xwy-4;j<=xwy+5;j++)
{
if(i==xwx&&j==xwy)
cout<<"Y";
else
cout<<swhj[i][j];
}
cout<<endl;
}
printf("按g进入个人主页\n");
swb:
if(xwjc==0)
{
int gbg=MessageBox(0,"是否进行教程","虚无教程",MB_YESNO);
if(gbg==7) xwjc=99999;
if(gbg==6)
{
MessageBox(0,"本维度通过对此世界的探索,集井号与字,重铸混沌","虚无教程",MB_OK);
MessageBox(0,"首先,你先要了解一些基础,点g进入主页,在“2.符号代表”进行了解","虚无教程",MB_OK);
MessageBox(0,"注意:千万别碰H,D,y","虚无教程",MB_OK);
xwjc++;
}
}
else if(xwjc==2)
{
MessageBox(0,"good job","虚无教程",MB_OK);
MessageBox(0,"之后每遇到不清楚的立即到该处查询(若没有,则改符号无意义,即装饰)","虚无教程",MB_OK);
MessageBox(0,"现在,有了基础知识,就正式开启教程","虚无教程",MB_OK);
MessageBox(0,"点g进入主页,在“7.教程”继续","虚无教程",MB_OK);
MessageBox(0,"祝您幸福","虚无教程",MB_OK);
xwjc++;
}
if(kbhit())
{
char shit=getch();
if(shit=='t')
{
while(1)
{
system("cls");
cout<<" 作弊指令"<<endl;
cout<<"每输入一个字符串或数字,请按回车"<<endl;
string how;
cin>>how;
if(how=="exit") break;
else if(how=="get")
{
string what;
cin>>what;
if(what=="#")
{
int sl;
cin>>sl;
cout<<"#+"<<sl<<endl;
jhsl+=sl;
}
else if(what=="z")
{
int sl;
cin>>sl;
cout<<"汉字+"<<sl<<endl;
hzsl+=sl;
}
else if(what=="fs")
{
int sl;
cin>>sl;
cout<<"废水+"<<sl<<endl;
fssl+=sl;
}
else if(what=="js")
{
int sl;
cin>>sl;
cout<<"晶水+"<<sl<<endl;
jssl+=sl;
}
else if(what=="ss")
{
int sl;
cin>>sl;
cout<<"圣水+"<<sl<<endl;
sssl+=sl;
}
else if(what=="ft")
{
int sl;
cin>>sl;
cout<<"废铁+"<<sl<<endl;
ftsl+=sl;
}
else if(what=="jt")
{
int sl;
cin>>sl;
cout<<"晶铁+"<<sl<<endl;
jtsl+=sl;
}
else if(what=="st")
{
int sl;
cin>>sl;
cout<<"圣铁+"<<sl<<endl;
stsl+=sl;
}
}
else if(how=="set")
{
string what;
cin>>what;
if(what=="#")
{
int sl;
cin>>sl;
cout<<"#设置为"<<sl<<endl;
jhsl=sl;
}
else if(what=="z")
{
int sl;
cin>>sl;
cout<<"汉字设置为"<<sl<<endl;
hzsl=sl;
}
else if(what=="fs")
{
int sl;
cin>>sl;
cout<<"废水设置为"<<sl<<endl;
fssl=sl;
}
else if(what=="js")
{
int sl;
cin>>sl;
cout<<"晶水设置为"<<sl<<endl;
jssl=sl;
}
else if(what=="ss")
{
int sl;
cin>>sl;
cout<<"圣水设置为"<<sl<<endl;
sssl=sl;
}
else if(what=="ft")
{
int sl;
cin>>sl;
cout<<"废铁设置为"<<sl<<endl;
ftsl=sl;
}
else if(what=="jt")
{
int sl;
cin>>sl;
cout<<"晶铁设置为"<<sl<<endl;
jtsl=sl;
}
else if(what=="st")
{
int sl;
cin>>sl;
cout<<"圣铁设置为"<<sl<<endl;
stsl=sl;
}
}
else if(how=="setblock")
{
char what;
cin>>what;
string hes;
cin>>hes;
int fzx,fzy;
if(hes=="here") fzx=xwx,fzy=xwy;
else
cin>>fzx>>fzy;
swhj[fzx][fzy]=what;
cout<<"放置成功"<<endl;
}
else if(how=="fill")
{
char what;
cin>>what;
int sx,sy,ex,ey;
cin>>sx>>sy>>ex>>ey;
for(int i=sx;i<=ex;i++)
for(int j=sy;j<=ey;j++)
swhj[i][j]=what;
cout<<"填充成功"<<endl;
}
else if(how=="tp")
{
int whx,why;
cin>>whx>>why;
xwx=whx,xwy=why;
cout<<"传送成功"<<endl;
}
else if(how=="help")
{
system("cls");
cout<<"指令语法:"<<endl;
cout<<"get sth. 数字 |获得多少什么"<<endl;
cout<<"set sth. 数字 |把什么设置成多少"<<endl;
cout<<"pour sth. 数字 |把什么减少多少"<<endl;
cout<<"setblock sth. x y |在坐标(x,y)处放什么"<<endl;
cout<<"fill sth. sx sy ex ey |把(sx,sy)与(ex,ey)间用sth.填充"<<endl;
cout<<"tp x y |传送至(x,y)"<<endl;
cout<<"gamemode x |游戏模式"<<endl;
cout<<"exit |退出"<<endl;
cout<<"help |帮助"<<endl;
system("pause");
}
else if(how=="gamemode")
{
string what;
cin>>what;
if(what=="0")
{
pgz=0;
cout<<"已切换至正常模式"<<endl;
}
else if(what=="1")
{
pgz=1;
cout<<"已切换至检查模式"<<endl;
}
else if(what=="2")
{
char what2;
cin>>what2;
pgz=2;
creatst=what2;
cout<<"已切换至创造模式"<<endl;
}
}
else if(how=="pour")
{
string what;
cin>>what;
if(what=="#")
{
int sl;
cin>>sl;
cout<<"#-"<<sl<<endl;
jhsl-=sl;
}
else if(what=="z")
{
int sl;
cin>>sl;
cout<<"汉字-"<<sl<<endl;
hzsl-=sl;
}
else if(what=="fs")
{
int sl;
cin>>sl;
cout<<"废水-"<<sl<<endl;
fssl-=sl;
}
else if(what=="js")
{
int sl;
cin>>sl;
cout<<"晶水-"<<sl<<endl;
jssl-=sl;
}
else if(what=="ss")
{
int sl;
cin>>sl;
cout<<"圣水-"<<sl<<endl;
sssl-=sl;
}
else if(what=="ft")
{
int sl;
cin>>sl;
cout<<"废铁-"<<sl<<endl;
ftsl-=sl;
}
else if(what=="jt")
{
int sl;
cin>>sl;
cout<<"晶铁-"<<sl<<endl;
jtsl-=sl;
}
else if(what=="st")
{
int sl;
cin>>sl;
cout<<"圣铁-"<<sl<<endl;
stsl-=sl;
}
}
Sleep(1000);
}
}
else if(shit=='g')
{
while(1)
{
system("cls");
cout<<"个人主页"<<endl;
cout<<"1.退出"<<endl;
cout<<"2.符号代表"<<endl;
cout<<"3.你的背包"<<endl;
cout<<"4.游戏目标"<<endl;
cout<<"5.商店"<<endl;
cout<<"6.道具使用区"<<endl;
if(xwjc==3)
cout<<"7.教程"<<endl;
int whatd;
cin>>whatd;
system("cls");
if(whatd==1) break;
else if(whatd==7&&xwjc==3)
{
while(1)
{
system("cls");
cout<<"首先,你需找到石阵平原或谜雾地域"<<endl;
cout<<"大致的闯关顺序:石阵平原/谜雾地域-->圣池-->命运之地-->圣地"<<endl;
cout<<"选择进入下列地形介绍"<<endl;
cout<<"1.石阵平原"<<endl;
cout<<"2.谜雾地域"<<endl;
cout<<"3.圣池"<<endl;
cout<<"4.命运之地"<<endl;
cout<<"5.圣地"<<endl;
cout<<"6.远古战场"<<endl;
cout<<"7.集市"<<endl;
cout<<"8.退出"<<endl;
int gsmn;
cin>>gsmn;
system("cls");
if(gsmn==8) break;
else if(gsmn==1)
{
cout<<" 石阵平原:"<<endl;
cout<<"1.地形一角"<<endl;
cout<<" .@@@@....."<<endl;
cout<<" .........."<<endl;
cout<<" .........."<<endl;
cout<<" ....@....."<<endl;
cout<<" ....Y@...."<<endl;
cout<<" ......@..."<<endl;
cout<<" ..@@...@.."<<endl;
cout<<" ....@@...."<<endl;
cout<<" ....@@...@"<<endl;
cout<<" ..@@.....@"<<endl;
cout<<"2.可得物资"<<endl;
cout<<" 井号"<<endl;
cout<<" 字"<<endl;
cout<<" 废水"<<endl;
cout<<" 晶水"<<endl;
cout<<"3.所遇字母"<<endl;
cout<<" @不可过"<<endl;
cout<<" \'.\'可过"<<endl;
cout<<" ?有几率变成@,也有几率变成\'.\'"<<endl;
cout<<" #,加井号*1"<<endl;
cout<<" z,加汉字*1"<<endl;
cout<<" y,清空"<<endl;
cout<<" D,地狱、混沌、虚无清空"<<endl;
cout<<" H,混沌、虚无清空"<<endl;
cout<<" F,废水+1"<<endl;
cout<<" j,晶水+1"<<endl;
cout<<"4.意义"<<endl;
cout<<" 获圣水做道具:指圣池器,到圣池"<<endl;
system("pause");
}
else if(gsmn==2)
{
cout<<" 谜雾地域:"<<endl;
cout<<"1.地形一角"<<endl;
cout<<" ????????H?"<<endl;
cout<<" ??????????"<<endl;
cout<<" ????H?????"<<endl;
cout<<" ??????????"<<endl;
cout<<" ?????Y??H?"<<endl;
cout<<" ??????????"<<endl;
cout<<" ??H???????"<<endl;
cout<<" ??????H???"<<endl;
cout<<" ??????????"<<endl;
cout<<" ??????????"<<endl;
cout<<"2.可得物资"<<endl;
cout<<" 井号"<<endl;
cout<<" 字"<<endl;
cout<<" 废水"<<endl;
cout<<" 晶水"<<endl;
cout<<"3.所遇字母"<<endl;
cout<<" @不可过"<<endl;
cout<<" \'.\'可过"<<endl;
cout<<" ?有几率变成@,也有几率变成\'.\'"<<endl;
cout<<" #,加井号*1"<<endl;
cout<<" z,加汉字*1"<<endl;
cout<<" y,清空"<<endl;
cout<<" D,地狱、混沌、虚无清空"<<endl;
cout<<" H,混沌、虚无清空"<<endl;
cout<<" F,废水+1"<<endl;
cout<<" j,晶水+1"<<endl;
cout<<"4.意义"<<endl;
cout<<" 获圣水做道具:指圣池器,到圣池"<<endl;
system("pause");
}
else if(gsmn==3)
{
cout<<" 圣池:"<<endl;
cout<<"1.地形一角"<<endl;
cout<<" ~~~~~~~~~~"<<endl;
cout<<" ~~~~~~~~~~"<<endl;
cout<<" ~~~~~~~~~~"<<endl;
cout<<" ~~~~~~~~~~"<<endl;
cout<<" ~~~~~Y~~~~"<<endl;
cout<<" ~~~~~~~~~~"<<endl;
cout<<" ~~~~~~~~~~"<<endl;
cout<<" ~~~~~~~~~~"<<endl;
cout<<" ~~~~~~~~~~"<<endl;
cout<<" ~~~~~~~~~~"<<endl;
cout<<"2.可得物资"<<endl;
cout<<" 井号"<<endl;
cout<<" 字"<<endl;
cout<<" 废水"<<endl;
cout<<" 晶水"<<endl;
cout<<" 圣水"<<endl;
cout<<" 废铁"<<endl;
cout<<" 晶铁"<<endl;
cout<<" 圣铁"<<endl;
cout<<"3.所遇字母"<<endl;
cout<<" \'.\'可过"<<endl;
cout<<" ?有几率变成@,也有几率变成\'.\'"<<endl;
cout<<" #,加井号*1"<<endl;
cout<<" z,加汉字*1"<<endl;
cout<<" y,清空"<<endl;
cout<<" D,地狱、混沌、虚无清空"<<endl;
cout<<" H,混沌、虚无清空"<<endl;
cout<<" F,废水+1"<<endl;
cout<<" j,晶水+1"<<endl;
cout<<" S,圣水+1"<<endl;
cout<<" ~,有几率获得圣水、晶水、废水"<<endl;
cout<<" -,入场大门,自动扣去10圣水。"<<endl;
cout<<" t,废铁+1"<<endl;
cout<<" i,晶铁+1"<<endl;
cout<<" e,圣铁+1"<<endl;
cout<<"4.意义"<<endl;
cout<<" 获圣铁做道具:指指运针,到命运之地"<<endl;
system("pause");
}
else if(gsmn==4)
{
cout<<" 命运之地:"<<endl;
cout<<"1.地形一角"<<endl;
cout<<" ........#."<<endl;
cout<<" ..~......!"<<endl;
cout<<" ........#."<<endl;
cout<<" .....@.@.."<<endl;
cout<<" ....Y.!..."<<endl;
cout<<" .....@.@.."<<endl;
cout<<" .........."<<endl;
cout<<" ....!....."<<endl;
cout<<" .........."<<endl;
cout<<" .........."<<endl;
cout<<"2.可得物资"<<endl;
cout<<" 井号"<<endl;
cout<<" 字"<<endl;
cout<<" 废水"<<endl;
cout<<" 晶水"<<endl;
cout<<" 圣水"<<endl;
cout<<" 废铁"<<endl;
cout<<" 晶铁"<<endl;
cout<<" 圣铁"<<endl;
cout<<"3.所遇字母"<<endl;
cout<<" \'.\'可过"<<endl;
cout<<" ?有几率变成@,也有几率变成\'.\'"<<endl;
cout<<" #,加井号*1"<<endl;
cout<<" z,加汉字*1"<<endl;
cout<<" y,清空"<<endl;
cout<<" D,地狱、混沌、虚无清空"<<endl;
cout<<" H,混沌、虚无清空"<<endl;
cout<<" F,废水+1"<<endl;
cout<<" j,晶水+1"<<endl;
cout<<" S,圣水+1"<<endl;
cout<<" ~,有几率获得圣水、晶水、废水"<<endl;
cout<<" -,入场大门,自动扣去10圣水。"<<endl;
cout<<" t,废铁+1"<<endl;
cout<<" i,晶铁+1"<<endl;
cout<<" e,圣铁+1"<<endl;
cout<<" !,命运,会随机出现惊喜"<<endl;
cout<<"4.意义"<<endl;
cout<<" 最后的冲刺,攒井号与字,做虚无核心,成朝圣标,至圣地"<<endl;
system("pause");
}
else if(gsmn==5)
{
cout<<" 圣地:"<<endl;
cout<<"1.地形一角"<<endl;
cout<<" .........."<<endl;
cout<<" . "<<endl;
cout<<" . ......."<<endl;
cout<<" . ......."<<endl;
cout<<" . ..Y...."<<endl;
cout<<" . ......."<<endl;
cout<<" . ......."<<endl;
cout<<" . ......."<<endl;
cout<<" . ......."<<endl;
cout<<" . ......."<<endl;
cout<<"2.可得物资"<<endl;
cout<<" 井号"<<endl;
cout<<" 字"<<endl;
cout<<" 废水"<<endl;
cout<<" 晶水"<<endl;
cout<<" 圣水"<<endl;
cout<<" 废铁"<<endl;
cout<<" 晶铁"<<endl;
cout<<" 圣铁"<<endl;
cout<<"3.所遇字母"<<endl;
cout<<" \'.\'可过"<<endl;
cout<<" ?有几率变成@,也有几率变成\'.\'"<<endl;
cout<<" #,加井号*1"<<endl;
cout<<" z,加汉字*1"<<endl;
cout<<" F,废水+1"<<endl;
cout<<" j,晶水+1"<<endl;
cout<<" S,圣水+1"<<endl;
cout<<" t,废铁+1"<<endl;
cout<<" i,晶铁+1"<<endl;
cout<<" e,圣铁+1"<<endl;
cout<<" !,命运,会随机出现惊喜"<<endl;
cout<<" \' \',虚无,普通TNT炸不了"<<endl;
cout<<" *,圣墙,所有TNT炸不了"<<endl;
cout<<" =,圣门,需10圣水打开,所有TNT炸不了"<<endl;
cout<<" \\,圣门,需10圣铁打开,所有TNT炸不了" <<endl;
cout<<" &,圣雾,有几率变成*,也有几率变成\'.\'"<<endl;
cout<<" A,通往试炼1"<<endl;
cout<<" B,通往试炼2"<<endl;
cout<<" C,通往试炼3"<<endl;
cout<<" Q,最终问题"<<endl;
cout<<" b,守卫"<<endl;
cout<<" O,守卫之王"<<endl;
cout<<" J,祭司"<<endl;
cout<<" %,祭坛"<<endl;
cout<<"4.意义"<<endl;
cout<<" 找到十字祭坛,开启试炼,重铸混沌"<<endl;
system("pause");
}
else if(gsmn==6)
{
cout<<" 远古战场:"<<endl;
cout<<"1.地形一角"<<endl;
cout<<" ||||||||||"<<endl;
cout<<" ||||||||||"<<endl;
cout<<" ||||||||||"<<endl;
cout<<" ||||||||||"<<endl;
cout<<" |||||Y||||"<<endl;
cout<<" ||||||||||"<<endl;
cout<<" |||...||||"<<endl;
cout<<" |||...||||"<<endl;
cout<<" |||...||||"<<endl;
cout<<" ||||||||||"<<endl;
cout<<"2.可得物资"<<endl;
cout<<" 井号"<<endl;
cout<<" 字"<<endl;
cout<<" 废水"<<endl;
cout<<" 晶水"<<endl;
cout<<" 圣水"<<endl;
cout<<" 废铁"<<endl;
cout<<" 晶铁"<<endl;
cout<<" 圣铁"<<endl;
cout<<" 攻击力"<<endl;
cout<<" 防御力"<<endl;
cout<<"3.所遇字母"<<endl;
cout<<" \'.\'可过"<<endl;
cout<<" ?有几率变成@,也有几率变成\'.\'"<<endl;
cout<<" #,加井号*1"<<endl;
cout<<" z,加汉字*1"<<endl;
cout<<" F,废水+1"<<endl;
cout<<" j,晶水+1"<<endl;
cout<<" S,圣水+1"<<endl;
cout<<" t,废铁+1"<<endl;
cout<<" i,晶铁+1"<<endl;
cout<<" e,圣铁+1"<<endl;
cout<<" !,命运,会随机出现惊喜"<<endl;
cout<<" \' \',虚无,普通TNT炸不了"<<endl;
cout<<" *,圣墙,所有TNT炸不了"<<endl;
cout<<" b,守卫"<<endl;
cout<<" O,守卫之王"<<endl;
cout<<" J,祭司"<<endl;
cout<<" |,有腐蚀性,会降低你的攻击防御"<<endl;
cout<<" +,比|更厉害"<<endl;
cout<<" <,比+更厉害"<<endl;
cout<<" \',\',圣种,增加攻击防御"<<endl;
cout<<" M,圣苗,比圣种有效"<<endl;
cout<<" T,圣树,比圣苗有效"<<endl;
cout<<" E,恶魂"<<endl;
cout<<" N,恶魂之将"<<endl;
cout<<" K,恶魂之王"<<endl;
cout<<"4.意义"<<endl;
cout<<" 提升你的攻击与防御"<<endl;
system("pause");
}
else if(gsmn==7)
{
cout<<" 集市:"<<endl;
cout<<"1.地形一角"<<endl;
cout<<" @@@@@@@@@@"<<endl;
cout<<" @bbbbbbbbb"<<endl;
cout<<" @b@@@@@@@@"<<endl;
cout<<" @b@......."<<endl;
cout<<" @b@..Y...."<<endl;
cout<<" @b@......."<<endl;
cout<<" @b@......."<<endl;
cout<<" @b@......."<<endl;
cout<<" @b@......."<<endl;
cout<<" @b@......."<<endl;
cout<<"2.可得物资"<<endl;
cout<<" 井号"<<endl;
cout<<" 字"<<endl;
cout<<" 废水"<<endl;
cout<<" 晶水"<<endl;
cout<<" 圣水"<<endl;
cout<<" 废铁"<<endl;
cout<<" 晶铁"<<endl;
cout<<" 圣铁"<<endl;
cout<<" 金币"<<endl;
cout<<" 银币"<<endl;
cout<<" 各种TNT"<<endl;
cout<<" 虚无核心碎片"<<endl;
cout<<" 一份情报"<<endl;
cout<<"3.所遇字母"<<endl;
cout<<" \'.\'可过"<<endl;
cout<<" ?有几率变成@,也有几率变成\'.\'"<<endl;
cout<<" #,加井号*1"<<endl;
cout<<" z,加汉字*1"<<endl;
cout<<" F,废水+1"<<endl;
cout<<" j,晶水+1"<<endl;
cout<<" S,圣水+1"<<endl;
cout<<" t,废铁+1"<<endl;
cout<<" i,晶铁+1"<<endl;
cout<<" e,圣铁+1"<<endl;
cout<<" !,命运,会随机出现惊喜"<<endl;
cout<<" \' \',虚无,普通TNT炸不了"<<endl;
cout<<" *,圣墙,所有TNT炸不了"<<endl;
cout<<" b,守卫"<<endl;
cout<<" J,祭司"<<endl;
cout<<" s,商人"<<endl;
cout<<"4.意义"<<endl;
cout<<" 攒资源"<<endl;
system("pause");
}
}
}
else if(whatd==6)
{
while(1)
{
system("cls");
cout<<"1.指圣池器"<<endl;
cout<<"2.1级TNT"<<endl;
cout<<"3.2级TNT"<<endl;
cout<<"4.3级TNT"<<endl;
cout<<"5.指运针"<<endl;
cout<<"6.4级TNT"<<endl;
cout<<"7.朝圣标"<<endl;
cout<<"8.狂暴TNT"<<endl;
cout<<"---------------"<<endl;
cout<<"其他键退出"<<endl;
int wnd;
cin>>wnd;
system("cls");
if(wnd==2)
{
cout<<" 1级TNT"<<endl;
cout<<"库存:"<<xwTNT1<<endl;
cout<<"功能:使方圆2格化为虚无"<<endl;
cout<<"可在控制面按1使用"<<endl;
system("pause");
}
else if(wnd==7)
{
cout<<" 朝圣标"<<endl;
cout<<"库存:"<<csb<<endl;
cout<<"功能:传送至圣地"<<endl;
cout<<"------------------"<<endl;
cout<<"按a使用"<<endl;
cout<<"其他键退出"<<endl;
char sdf;
cin>>sdf;
system("cls");
if(sdf=='a')
{
if(csb>=1)
{
csb--;
xwx=sdx-1;xwy=sdy-1;
}
else cout<<"没有"<<endl;
}
}
else if(wnd==5)
{
cout<<" 指运针"<<endl;
cout<<"库存:"<<zyz<<endl;
cout<<"功能:传送至命运之地"<<endl;
cout<<"------------------"<<endl;
cout<<"按a使用"<<endl;
cout<<"其他键退出"<<endl;
char sdf;
cin>>sdf;
system("cls");
if(sdf=='a')
{
if(zyz>=1)
{
zyz--;
xwx=jyx;xwy=jyy;
}
else cout<<"没有"<<endl;
}
}
else if(wnd==3)
{
cout<<" 2级TNT"<<endl;
cout<<"库存:"<<xwTNT2<<endl;
cout<<"功能:使方圆4格化为虚无"<<endl;
cout<<"可在控制面按2使用"<<endl;
system("pause");
}
else if(wnd==6)
{
cout<<" 4级TNT"<<endl;
cout<<"库存:"<<xwTNT2<<endl;
cout<<"功能:使方圆8格化为虚无"<<endl;
cout<<"可在控制面按4使用"<<endl;
system("pause");
}
else if(wnd==8)
{
cout<<" 狂暴TNT"<<endl;
cout<<"库存:"<<xwTNT2<<endl;
cout<<"功能:使方圆6格化为虚无(可炸虚无)"<<endl;
cout<<"可在控制面按5使用"<<endl;
system("pause");
}
else if(wnd==4)
{
cout<<" 3级TNT"<<endl;
cout<<"库存:"<<xwTNT3<<endl;
cout<<"功能:使方圆4格内\"-\",\"H\",\"D\",\"y\",\"?\",\"@\"化为虚无"<<endl;
cout<<"可在控制面按3使用"<<endl;
system("pause");
}
else if(wnd==1)
{
cout<<" 指圣池器"<<endl;
cout<<"库存:"<<dscq<<endl;
cout<<"功能:传送至圣池"<<endl;
cout<<"------------------"<<endl;
cout<<"按a使用"<<endl;
cout<<"其他键退出"<<endl;
char sdf;
cin>>sdf;
system("cls");
if(sdf=='a')
{
if(dscq>=1)
{
dscq--;
xwx=ssx;xwy=ssy;
}
else cout<<"没有"<<endl;
}
}
else break;
Sleep(1000);
}
}
else if(whatd==2)
{
if(xwjc==1)xwjc=2;
printf(" w\n");
printf(" asd 控制方向\n");
printf("Y代表你的位置\n");
cout<<"@不可过"<<endl;
cout<<"\'.\'可过"<<endl;
cout<<"?有几率变成@,也有几率变成\'.\'"<<endl;
cout<<"#,加井号*1"<<endl;
cout<<"z,加汉字*1"<<endl;
cout<<"y,清空"<<endl;
cout<<"D,地狱、混沌、虚无清空"<<endl;
cout<<"H,混沌、虚无清空"<<endl;
cout<<"F,废水+1"<<endl;
cout<<"j,晶水+1"<<endl;
cout<<"S,圣水+1"<<endl;
cout<<"~,有几率获得圣水、晶水、废水"<<endl;
cout<<"-,入场大门,自动扣去10圣水。"<<endl;
cout<<"t,废铁+1"<<endl;
cout<<"i,晶铁+1"<<endl;
cout<<"e,圣铁+1"<<endl;
cout<<"!,命运,会随机出现惊喜"<<endl;
cout<<"\' \',虚无,普通TNT炸不了"<<endl;
cout<<"*,圣墙,所有TNT炸不了"<<endl;
cout<<"=,圣门,需10圣水打开,所有TNT炸不了"<<endl;
cout<<"\\,圣门,需10圣铁打开,所有TNT炸不了" <<endl;
cout<<"&,圣雾,有几率变成*,也有几率变成\'.\'"<<endl;
cout<<"A,通往试炼1"<<endl;
cout<<"B,通往试炼2"<<endl;
cout<<"C,通往试炼3"<<endl;
cout<<"Q,最终问题"<<endl;
cout<<"b,守卫"<<endl;
cout<<"O,守卫之王"<<endl;
cout<<"J,祭司"<<endl;
cout<<"%,祭坛"<<endl;
cout<<"---------------------------------------------"<<endl;
cout<<"扩展版本:"<<endl;
cout<<"|,有腐蚀性,会降低你的攻击防御"<<endl;
cout<<"+,比|更厉害"<<endl;
cout<<"<,比+更厉害"<<endl;
cout<<"\',\',圣种,增加攻击防御"<<endl;
cout<<"M,圣苗,比圣种有效"<<endl;
cout<<"T,圣树,比圣苗有效"<<endl;
cout<<"E,恶魂"<<endl;
cout<<"N,恶魂之将"<<endl;
cout<<"K,恶魂之王"<<endl;
cout<<"s,商人"<<endl;
system("pause");
}
else if(whatd==5)
{
while(1)
{
system("cls");
cout<<"商品 价格"<<endl;
cout<<"1.晶水 9废水"<<endl;
cout<<"2.圣水 9晶水"<<endl;
cout<<"3.指圣池器(道具) 1圣水+9井号"<<endl;
cout<<"4.晶铁 9废铁"<<endl;
cout<<"5.圣铁 9晶铁"<<endl;
cout<<"6.1级TNT 1字+9井号"<<endl;
cout<<"7.2级TNT 1级TNT+2圣水"<<endl;
cout<<"8.3级TNT 2级TNT+2圣铁"<<endl;
cout<<"9.指运针 9字+5圣铁"<<endl;
cout<<"10.虚无核心碎片 18圣水+9圣铁"<<endl;
cout<<"11.4级TNT 3级TNT+1虚无核心碎片"<<endl;
cout<<"12.虚无核心 5虚无核心碎片+25井号"<<endl;
cout<<"13.朝圣标 1虚无核心+100井号+50字"<<endl;
cout<<"14.狂暴TNT 4级TNT+1虚无核心"<<endl;
cout<<"------------------"<<endl;
cout<<"其他键退出"<<endl;
int msm;
cin>>msm;
system("cls");
if(msm==1)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(fssl>=9*how)
{
cout<<"兑换成功"<<endl;
jssl+=1*how;
fssl-=9*how;
}
else cout<<"废水不足"<<endl;
}
else if(msm==9)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(hzsl>=9*how&&stsl>=5*how)
{
cout<<"兑换成功"<<endl;
hzsl-=9*how;
stsl-=5*how;
zyz+=1*how;;
}
else cout<<"材料不足"<<endl;
}
else if(msm==14)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(xwhx2>=1*how&&xwTNT4>=1*how)
{
cout<<"兑换成功"<<endl;
xwTNT4-=1*how;
xwhx2-=1*how;
kbTNT+=1*how;
}
else cout<<"材料不足"<<endl;
}
else if(msm==13)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(xwhx2>=1*how&&jhsl>=100*how&&hzsl>=50*how)
{
cout<<"兑换成功"<<endl;
jhsl-=100*how;
hzsl-=100*how;
xwhx2-=1*how;
csb+=1*how;
}
else cout<<"材料不足"<<endl;
}
else if(msm==12)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(xwhx>=5*how&&jhsl>=25*how)
{
cout<<"兑换成功"<<endl;
jhsl-=25*how;
xwhx-=5*how;
xwhx2+=1*how;
}
else cout<<"材料不足"<<endl;
}
else if(msm==11)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(xwhx>=1*how&&xwTNT3>=1*how)
{
cout<<"兑换成功"<<endl;
xwTNT3-=1*how;
xwhx-=1*how;
xwTNT4+=1*how;
}
else cout<<"材料不足"<<endl;
}
else if(msm==10)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(sssl>=18*how&&stsl>=9*how)
{
cout<<"兑换成功"<<endl;
sssl-=18*how;
stsl-=9*how;
xwhx+=1*how;;
}
else cout<<"材料不足"<<endl;
}
else if(msm==6)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jhsl>=9*how&&hzsl>=1*how)
{
cout<<"兑换成功"<<endl;
hzsl-=1*how;
jhsl-=9*how;
xwTNT1+=1*how;
}
else cout<<"材料不足"<<endl;
}
else if(msm==7)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(xwTNT1>=1*how&&sssl>=2*how)
{
cout<<"兑换成功"<<endl;
xwTNT1-=1*how;
sssl-=2*how;
xwTNT2+=1*how;
}
else cout<<"材料不足"<<endl;
}
else if(msm==8)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(xwTNT2>=1*how&&stsl>=2*how)
{
cout<<"兑换成功"<<endl;
xwTNT2-=1*how;
stsl-=2*how;
xwTNT3+=1*how;
}
else cout<<"材料不足"<<endl;
}
else if(msm==3)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(sssl>=1*how&&jhsl>=9*how)
{
cout<<"兑换成功"<<endl;
sssl-=1*how;
jhsl-=9*how;
dscq+=1*how;
}
else cout<<"材料不足"<<endl;
}
else if(msm==4)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(ftsl>=9*how)
{
cout<<"兑换成功"<<endl;
ftsl-=9*how;
jtsl+=1*how;
}
else cout<<"废铁不足"<<endl;
}
else if(msm==5)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jtsl>=9*how)
{
cout<<"兑换成功"<<endl;
jtsl-=9*how;
stsl+=1*how;
}
else cout<<"晶铁不足"<<endl;
}
else if(msm==2)
{
cout<<"买几次?"<<endl;
int how;
cin>>how;
system("cls");
if(jssl>=9*how)
{
cout<<"兑换成功"<<endl;
sssl+=1*how;
jssl-=9*how;
}
else cout<<"晶水不足"<<endl;
}
else break;
Sleep(1000);
}
}
else if(whatd==4)
{
cout<<"背景:你把混沌之主杀了,导致混沌世界破碎"<<endl;
cout<<"你随之坠入一个神秘地方----虚无幻境"<<endl;
cout<<"目标:混沌世界虽破碎,但其碎片散落在幻境的"<<endl;
cout<<"各处,你需凑齐64井号与42汉字,并找到圣地中"<<endl;
cout<<"的十字遗迹,并进入其中,并在百分号祭坛上重"<<endl;
cout<<"塑混沌,返回原界与地狱,还有神秘惊喜"<<endl;
system("pause");
}
else if(whatd==3)
{
cout<<"#数量:"<<jhsl<<endl;
cout<<"字数量:"<<hzsl<<endl;
cout<<"废水:"<<fssl<<endl;
cout<<"晶水:"<<jssl<<endl;;
cout<<"圣水:"<<sssl<<endl;
cout<<"废铁:"<<ftsl<<endl;
cout<<"晶铁:"<<jtsl<<endl;
cout<<"圣铁:"<<stsl<<endl;;
cout<<"虚无核心碎片"<<xwhx<<endl;
cout<<"虚无核心"<<xwhx2<<endl;
cout<<"金币"<<jb6<<endl;
cout<<"银币"<<yb6<<endl;
system("pause");
}
Sleep(1000);
}
}
else if(shit=='1')
{
if(xwTNT1>0)
{
for(int i=xwx-2;i<=xwx+2;i++)
{
for(int j=xwy-2;j<=xwy+2;j++)
if(swhj[i][j]!=' '&&swhj[i][j]!='*'&&swhj[i][j]!='&'&&swhj[i][j]!='\\'&&swhj[i][j]!='='&&swhj[i][j]!='Q'&&swhj[i][j]!='b'&&swhj[i][j]!='O'&&swhj[i][j]!='J')
swhj[i][j]='.';
} xwTNT1--;
}
}
else if(shit=='2')
{
if(xwTNT2>0)
{
for(int i=xwx-4;i<=xwx+4;i++)
{
for(int j=xwy-4;j<=xwy+4;j++)
if(swhj[i][j]!=' '&&swhj[i][j]!='*'&&swhj[i][j]!='&'&&swhj[i][j]!='\\'&&swhj[i][j]!='='&&swhj[i][j]!='Q'&&swhj[i][j]!='b'&&swhj[i][j]!='O'&&swhj[i][j]!='J')
swhj[i][j]='.';
}xwTNT2--;
}
}
else if(shit=='5')
{
if(kbTNT>0)
{
for(int i=xwx-6;i<=xwx+6;i++)
{
for(int j=xwy-6;j<=xwy+6;j++)
if(swhj[i][j]!='*'&&swhj[i][j]!='&'&&swhj[i][j]!='\\'&&swhj[i][j]!='='&&swhj[i][j]!='Q'&&swhj[i][j]!='b'&&swhj[i][j]!='O'&&swhj[i][j]!='J')
swhj[i][j]='.';
}kbTNT--;
}
}
else if(shit=='4')
{
if(xwTNT4>0)
{
for(int i=xwx-8;i<=xwx+8;i++)
{
for(int j=xwy-8;j<=xwy+8;j++)
if(swhj[i][j]!=' '&&swhj[i][j]!='*'&&swhj[i][j]!='&'&&swhj[i][j]!='\\'&&swhj[i][j]!='='&&swhj[i][j]!='Q'&&swhj[i][j]!='b'&&swhj[i][j]!='O'&&swhj[i][j]!='J')
swhj[i][j]='.';
}xwTNT4--;
}
}
else if(shit=='3')
{
if(xwTNT3>0)
{
for(int i=xwx-4;i<=xwx+4;i++)
{
for(int j=xwy-4;j<=xwy+4;j++)
if(swhj[i][j]=='D'||swhj[i][j]=='y'||swhj[i][j]=='H'||swhj[i][j]=='@'||swhj[i][j]=='?'||swhj[i][j]=='-')
swhj[i][j]='.';
} xwTNT3--;
}
}
else if(shit=='a')
{
int l=xwy-1;
if(pgz==2)
{
swhj[xwx][l]=creatst;
}
if(xwtf(swhj[xwx][l],xwx,l)==0)
xwy--;
if(xwtf(swhj[xwx][l],xwx,l)==3)
break;
if(xwtf(swhj[xwx][l],xwx,l)==10)
{
wd3=2;
goto popopo;
}
}
else if(shit=='d')
{
int l=xwy+1;
if(pgz==2)
{
swhj[xwx][l]=creatst;
}
if(xwtf(swhj[xwx][l],xwx,l)==0)
xwy++;
if(xwtf(swhj[xwx][l],xwx,l)==3)
break;
if(xwtf(swhj[xwx][l],xwx,l)==10)
{
wd3=2;
goto popopo;
}
}
else if(shit=='w')
{
int l=xwx-1;
if(pgz==2)
{
swhj[l][xwy]=creatst;
}
if(xwtf(swhj[l][xwy],l,xwy)==0)
xwx--;
if(xwtf(swhj[l][xwy],l,xwy)==3) break;
if(xwtf(swhj[l][xwy],l,xwy)==10)
{
wd3=2;
goto popopo;
}
}
else if(shit=='s')
{
int l=xwx+1;
if(pgz==2)
{
swhj[l][xwy]=creatst;
}
if(xwtf(swhj[l][xwy],l,xwy)==0)
xwx++;
if(xwtf(swhj[l][xwy],l,xwy)==3) break;
if(xwtf(swhj[l][xwy],l,xwy)==10)
{
wd3=2;
goto popopo;
}
}
else
{
if(pgz==2)
creatst=shit;
}
goto swa;
}
else goto swb;
}
if(wd3==2)
{
Sleep(1000);
system("cls");
kxd();
system("color f0");
cout<<"你的攻击:"<<ndgj<<endl;
cout<<"你的防御:"<<ndfy<<endl;
cout<<"混沌币:"<<hdb2<<endl;
if(hdbp==0)
{
cout<<"##########################"<<endl;
cout<<"#1.返回地狱 #"<<endl;
cout<<"#2.提升实力 #"<<endl;
cout<<"#3.混乱商店 #"<<endl;
cout<<"#4.混沌战场 #"<<endl;
cout<<"#5.功法秘籍 #"<<endl;
cout<<"#6.混沌抽奖 #"<<endl;
cout<<"##########################"<<endl;
}
if(hdbp==1)
{
cout<<"########################"<<endl;
cout<<"#1.返回地狱 #"<<endl;
cout<<"#2.提升实力 #"<<endl;
cout<<"#3.混乱商店 #"<<endl;
cout<<"#4.混沌战场 #"<<endl;
cout<<"#5.功法秘籍 #"<<endl;
cout<<"#6.混沌抽奖 #"<<endl;
cout<<"########################"<<endl;
Sleep(1000);
hdbp=2;
goto popopo;
}
if(hdbp==2)
{
cout<<"##################"<<endl;
cout<<"#1.返回地狱 #"<<endl;
cout<<"#2.提升实力 #"<<endl;
cout<<"#3.混乱商店 #"<<endl;
cout<<"#4.混沌战场 #"<<endl;
cout<<"#5.功法秘籍 #"<<endl;
cout<<"#6.混沌抽奖 #"<<endl;
cout<<"##################"<<endl;
Sleep(1000);
hdbp=3;
goto popopo;
}
if(hdbp==3)
{
cout<<"############"<<endl;
cout<<"#1.返回地狱#"<<endl;
cout<<"#2.提升实力#"<<endl;
cout<<"#3.混乱商店#"<<endl;
cout<<"############"<<endl;
cout<<"#5.功法秘籍#"<<endl;
cout<<"#6.混沌抽奖#"<<endl;
cout<<"############"<<endl;
Sleep(1000);
hdbp=4;
goto popopo;
}
if(hdbp==4)
{
cout<<"##########"<<endl;
cout<<"##########"<<endl;
cout<<"##########"<<endl;
cout<<"##########"<<endl;
Sleep(1000);
hdbp=5;
goto popopo;
}
if(hdbp==6)
{
cout<<"##########################"<<endl;
cout<<"#1.返回地狱 #"<<endl;
cout<<"#2.提升实力 #"<<endl;
cout<<"#3.混乱商店 #"<<endl;
cout<<"#4.混沌战场 #"<<endl;
cout<<"#5.功法秘籍 #"<<endl;
cout<<"#6.混沌抽奖 #"<<endl;
cout<<"#7.通天之门 #"<<endl;
cout<<"##########################"<<endl;
}
if(hdbp==7)
{
cout<<"##########################"<<endl;
cout<<"#1.返回地狱 #"<<endl;
cout<<"#2.提升实力 #"<<endl;
cout<<"#3.混乱商店 #"<<endl;
cout<<"#4.混沌战场 #"<<endl;
cout<<"#5.功法秘籍 #"<<endl;
cout<<"#6.混沌抽奖 #"<<endl;
cout<<"#7.通天之门 #"<<endl;
cout<<"#8.轮回首页 #"<<endl;
cout<<"##########################"<<endl;
}
if(hdbp==5)
{
system("cls");
string a10="混主一灭,沌界破碎";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="遁入虚无,全新世界";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="虚无幻境,虚虚实实";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="混沌碎片,现出幻境";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="收井为框,集字成容";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="井成六四,字得四二";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="集成之时,四寻祭坛";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="跋山涉水,难如登天";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="各式猛兽,尽需躲之";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="艾曲恶兽,混沌重始";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}cout<<endl;
a10="第道饿兽,地狱重来";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="小歪不小,触之重启";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="十字圣地,百分祭坛";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="触之恢复,混沌重铸";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="混沌重回,天门出现";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="入门上天,便入天堂";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
a10="一终一始,轮回不止";
for(int i=0;i<17;i++)
{
cout<<a10[i];
Sleep(300);
}
cout<<endl;
Sleep(1000);
wd3=3;
goto popopo;
}
if(hdjc==0)
{
int gbg=MessageBox(0,"是否进行教程","混沌教程",MB_YESNO);
if(gbg==7) hdjc=99999;
if(gbg==6)
{
MessageBox(0,"本维度通过在“混沌战场”上一路向上,进入下一维度:虚无","混沌教程",MB_OK);
MessageBox(0,"你通过地狱的实灵铁提升实力,并在战场中重复打怪掠夺资源","混沌教程",MB_OK);
MessageBox(0,"若要加快提升速度,可以升点级","混沌教程",MB_OK);
hdjc++;
}
}
if(hdjc==1&&cggk>49)
{
MessageBox(0,"现在你已获得一些秘籍","混沌教程",MB_OK);
MessageBox(0,"可以在“5.功法秘籍”中花时间学习,获得对应技能","混沌教程",MB_OK);
hdjc++;
}
int which;
cin>>which;
system("cls");
if(which==8&&hdbp==7)
{
system("cls");
wd3=4;
goto popopo;
}
if(which==7&&(hdbp==6||hdbp==7))
{
system("cls");
if(jyq==0)
{
wd3=4;
jyq=1;
hdbp=7;
cout<<"传送中……"<<endl;
Sleep(1000);
system("cls");
cout<<"警报:"<<endl;
cout<<"时空错乱,传送失常"<<endl;
Sleep(1000);
system("cls");
goto popopo;
}
else
{
wd3=5;
goto popopo;
}
}
if(which==78910232)
{
while(1)
{
system("cls");
cout<<" 作弊指令"<<endl;
cout<<"每输入一个字符串或数字,请按回车"<<endl;
string sth;
cin>>sth;
if(sth=="exit") break;
else if(sth=="end")
{
cout<<"配对:addap"<<endl;
if(rws[24]==0) rws[24]=1;
}
else if(sth=="get")
{
string wh;
cin>>wh;
if(wh=="hdb")
{
int sl;
cin>>sl;
cout<<"混沌币+"<<sl<<endl;
hdb2+=sl;
}
else if(wh=="gj")
{
int sl;
cin>>sl;
cout<<"攻击+"<<sl<<endl;
ndgj+=sl;
}
else if(wh=="fy")
{
int sl;
cin>>sl;
cout<<"防御+"<<sl<<endl;
ndfy+=sl;
}
else if(wh=="zc")
{
int sl;
cin>>sl;
cout<<"战场变量+"<<sl<<endl;
cggk+=sl;
}
else if(wh=="bj")
{
int sl;
cin>>sl;
cout<<"暴击功法+"<<sl<<"%"<<endl;
bjgf+=sl;
}
else if(wh=="cs")
{
int sl;
cin>>sl;
cout<<"重生功法+"<<sl<<"%"<<endl;
csgf+=sl;
}
else if(wh=="yy")
{
int sl;
cin>>sl;
cout<<"预言功法+"<<sl<<"%"<<endl;
yygf+=sl;
}
else if(wh=="sd")
{
int sl;
cin>>sl;
cout<<"神盾功法+"<<sl<<"%"<<endl;
sdgf+=sl;
}
else if(wh=="ts")
{
int sl;
cin>>sl;
cout<<"吞噬大法+"<<sl<<"%"<<endl;
tsdf+=sl;
}
}
else if(sth=="bpqh")
{
int sl;
cin>>sl;
cout<<"设置成功"<<endl;
hdbp=sl;
}
else if(sth=="help")
{
system("cls");
cout<<"指令语法:"<<endl;
cout<<"get sth. 数字 |获得多少什么"<<endl;
cout<<"set sth. 数字 |把什么设置成多少"<<endl;
cout<<"pour sth. 数字 |把什么减少多少"<<endl;
cout<<"bpqh 数字 |切换表盘"<<endl;
cout<<"exit |退出"<<endl;
cout<<"help |帮助"<<endl;
system("pause");
}
else if(sth=="set")
{
string wh;
cin>>wh;
if(wh=="hdb")
{
int sl;
cin>>sl;
cout<<"混沌币设置为"<<sl<<endl;
hdb2=sl;
}
else if(wh=="gj")
{
int sl;
cin>>sl;
cout<<"攻击设置为"<<sl<<endl;
ndgj=sl;
}
else if(wh=="fy")
{
int sl;
cin>>sl;
cout<<"防御设置为"<<sl<<endl;
ndfy=sl;
}
else if(wh=="zc")
{
int sl;
cin>>sl;
cout<<"战场变量设置为"<<sl<<endl;
cggk=sl;
}
else if(wh=="bj")
{
int sl;
cin>>sl;
cout<<"暴击功法设置为"<<sl<<"%"<<endl;
bjgf=sl;
}
else if(wh=="cs")
{
int sl;
cin>>sl;
cout<<"重生功法设置为"<<sl<<"%"<<endl;
csgf=sl;
}
else if(wh=="yy")
{
int sl;
cin>>sl;
cout<<"预言功法设置为"<<sl<<"%"<<endl;
yygf=sl;
}
else if(wh=="sd")
{
int sl;
cin>>sl;
cout<<"神盾功法设置为"<<sl<<"%"<<endl;
sdgf=sl;
}
else if(wh=="ts")
{
int sl;
cin>>sl;
cout<<"吞噬大法设置为"<<sl<<"%"<<endl;
tsdf=sl;
}
}
else if(sth=="pour")
{
string wh;
cin>>wh;
if(wh=="hdb")
{
int sl;
cin>>sl;
cout<<"混沌币-"<<sl<<endl;
hdb2-=sl;
}
else if(wh=="gj")
{
int sl;
cin>>sl;
cout<<"攻击-"<<sl<<endl;
ndgj-=sl;
}
else if(wh=="fy")
{
int sl;
cin>>sl;
cout<<"防御-"<<sl<<endl;
ndfy-=sl;
}
else if(wh=="zc")
{
int sl;
cin>>sl;
cout<<"战场变量-"<<sl<<endl;
cggk-=sl;
}
else if(wh=="bj")
{
int sl;
cin>>sl;
cout<<"暴击功法-"<<sl<<"%"<<endl;
bjgf-=sl;
}
else if(wh=="cs")
{
int sl;
cin>>sl;
cout<<"重生功法-"<<sl<<"%"<<endl;
csgf-=sl;
}
else if(wh=="yy")
{
int sl;
cin>>sl;
cout<<"预言功法-"<<sl<<"%"<<endl;
yygf-=sl;
}
else if(wh=="sd")
{
int sl;
cin>>sl;
cout<<"神盾功法-"<<sl<<"%"<<endl;
sdgf-=sl;
}
else if(wh=="ts")
{
int sl;
cin>>sl;
cout<<"吞噬大法-"<<sl<<"%"<<endl;
tsdf-=sl;
}
}
Sleep(1000);
}
}
if(which==6)
{
while(1)
{
system("cls");
cout<<"100000混沌币抽一次"<<endl;
cout<<"奖励:"<<endl;
cout<<"1.50000混沌币"<<endl;
cout<<"2.200000攻击"<<endl;
cout<<"3.300000防御"<<endl;
cout<<"4.暴击功法+1%"<<endl;
cout<<"5.攻击五步*1"<<endl;
cout<<"6.50000实灵铁"<<endl;
cout<<"7.重生功法+1%"<<endl;
cout<<"**************"<<endl;
cout<<"**************"<<endl;
cout<<"按a抽奖"<<endl;
cout<<"按b退出"<<endl;
char cbc;
cin>>cbc;
system("cls");
if(cbc=='b') break;
if(cbc=='a')
{
if(hdb2>=100000)
{
hdb2-=100000;
int smd=rand()%100;
if(smd<=20)
{
cout<<"攻击五步*1"<<endl;
if(gjwb==-1) gjwb=0;
}
else if(smd<=30)
{
cout<<"攻击+200000"<<endl;
ndgj+=200000;
}
else if(smd<=40)
{
cout<<"防御+300000"<<endl;
ndfy+=300000;
}
else if(smd<=50)
{
cout<<"实灵铁+50000"<<endl;
slt3+=50000;
}
else if(smd<=60)
{
cout<<"暴击功法+1%"<<endl;
if(bjgf!=-1) bjgf++;
}
else if(smd<=70)
{
cout<<"重生功法+1%"<<endl;
if(csgf!=-1) csgf++;
}
else if(smd<=72)
{
cout<<"神秘奖励"<<endl;
cout<<"预言功法+2%"<<endl;
if(yygf!=-1) yygf+=2;
}
else if(smd<=74)
{
cout<<"神秘奖励"<<endl;
cout<<"神盾功法+2%"<<endl;
if(sdgf!=-1) sdgf+=2;
}
else
{
cout<<"混沌币+50000"<<endl;
hdb2+=50000;
}
}
else cout<<"混沌币不足"<<endl;
}
Sleep(1000);
}
}
if(which==5)
{
while (1)
{
system("cls");
cout<<"功法秘籍 |是否拥有"<<endl;
cout<<"1.暴击功法 |";
if(bjgf==-1) cout<<"无"<<endl;
else cout<<"有"<<endl;
cout<<"2.重生功法 |";
if(csgf==-1) cout<<"无"<<endl;
else cout<<"有"<<endl;
cout<<"3.预言功法 |";
if(yygf==-1) cout<<"无"<<endl;
else cout<<"有"<<endl;
cout<<"4.神盾功法 |";
if(sdgf==-1) cout<<"无"<<endl;
else cout<<"有"<<endl;
cout<<"5.吞噬大法 |";
if(tsdf==-1) cout<<"无"<<endl;
else cout<<"有"<<endl;
cout<<"6.攻击五步 |";
if(gjwb==-1) cout<<"无"<<endl;
else cout<<"有"<<endl;
cout<<"7.防御五步 |";
if(fywb==-1) cout<<"无"<<endl;
else cout<<"有"<<endl;
cout<<"------------------------------"<<endl;
cout<<"按对应代号进入该功法主页面"<<endl;
cout<<"其他键退出"<<endl;
int qbq;
cin>>qbq;
system("cls");
if(qbq==7)
{
if(fywb==-1) cout<<"暂无"<<endl;
else
{
cout<<"防御五步"<<endl;
cout<<"已学";
if(fywb==0) cout<<"零步"<<endl;
else if(fywb==1) cout<<"一步"<<endl;
else if(fywb==2) cout<<"二步"<<endl;
else if(fywb==3) cout<<"三步"<<endl;
else if(fywb==4) cout<<"四步"<<endl;
else if(fywb==5) cout<<"五步"<<endl;
cout<<"--------------------------------------------------"<<endl;
cout<<"按a学习"<<endl;
cout<<"按b退出"<<endl;
char gsm;
cin>>gsm;
system("cls");
if(gsm=='a')
{
cout<<"学成下一步需:"<<endl;
if(fywb==0) cout<<"10s"<<endl;
else if(fywb==1) cout<<"20s"<<endl;
else if(fywb==2) cout<<"30s"<<endl;
else if(fywb==3) cout<<"40s"<<endl;
else if(fywb==4) cout<<"50s"<<endl;
else if(fywb==5) cout<<"已满"<<endl;
cout<<"----------------------------"<<endl;
cout<<"按a学习"<<endl;
cout<<"按b退出"<<endl;
char xbx;
cin>>xbx;
system("cls");
if(xbx=='a')
{
if(fywb==0)
{
cout<<"学习中"<<endl;
Sleep(10000);
system("cls");
cout<<"学成"<<endl;
fywb++;
cout<<"防御+10000"<<endl;
ndfy+=10000;
}
else if(fywb==1)
{
cout<<"学习中"<<endl;
Sleep(20000);
system("cls");
cout<<"学成"<<endl;
fywb++;
cout<<"防御+100000"<<endl;
ndfy+=100000;
}
else if(fywb==2)
{
cout<<"学习中"<<endl;
Sleep(30000);
system("cls");
cout<<"学成"<<endl;
fywb++;
cout<<"防御+500000"<<endl;
ndfy+=500000;
}
else if(fywb==3)
{
cout<<"学习中"<<endl;
Sleep(40000);
system("cls");
cout<<"学成"<<endl;
fywb++;
cout<<"防御+1500000"<<endl;
ndfy+=1500000;
}
else if(fywb==4)
{
cout<<"学习中"<<endl;
Sleep(50000);
system("cls");
cout<<"学成"<<endl;
fywb++;
cout<<"防御+5000000"<<endl;
ndfy+=5000000;
}
else if(fywb==5) cout<<"已满"<<endl;
}
}
}
}
else if(qbq==6)
{
if(gjwb==-1) cout<<"暂无"<<endl;
else
{
cout<<"攻击五步"<<endl;
cout<<"已学";
if(gjwb==0) cout<<"零步"<<endl;
else if(gjwb==1) cout<<"一步"<<endl;
else if(gjwb==2) cout<<"二步"<<endl;
else if(gjwb==3) cout<<"三步"<<endl;
else if(gjwb==4) cout<<"四步"<<endl;
else if(gjwb==5) cout<<"五步"<<endl;
cout<<"--------------------------------------------------"<<endl;
cout<<"按a学习"<<endl;
cout<<"按b退出"<<endl;
char gsm;
cin>>gsm;
system("cls");
if(gsm=='a')
{
cout<<"学成下一步需:"<<endl;
if(gjwb==0) cout<<"10s"<<endl;
else if(gjwb==1) cout<<"20s"<<endl;
else if(gjwb==2) cout<<"30s"<<endl;
else if(gjwb==3) cout<<"40s"<<endl;
else if(gjwb==4) cout<<"50s"<<endl;
else if(gjwb==5) cout<<"已满"<<endl;
cout<<"----------------------------"<<endl;
cout<<"按a学习"<<endl;
cout<<"按b退出"<<endl;
char xbx;
cin>>xbx;
system("cls");
if(xbx=='a')
{
if(gjwb==0)
{
cout<<"学习中"<<endl;
Sleep(10000);
system("cls");
cout<<"学成"<<endl;
gjwb++;
cout<<"攻击+10000"<<endl;
ndgj+=10000;
}
else if(gjwb==1)
{
cout<<"学习中"<<endl;
Sleep(20000);
system("cls");
cout<<"学成"<<endl;
gjwb++;
cout<<"攻击+100000"<<endl;
ndgj+=100000;
}
else if(gjwb==2)
{
cout<<"学习中"<<endl;
Sleep(30000);
system("cls");
cout<<"学成"<<endl;
gjwb++;
cout<<"攻击+500000"<<endl;
ndgj+=500000;
}
else if(gjwb==3)
{
cout<<"学习中"<<endl;
Sleep(40000);
system("cls");
cout<<"学成"<<endl;
gjwb++;
cout<<"攻击+1500000"<<endl;
ndgj+=1500000;
}
else if(gjwb==4)
{
cout<<"学习中"<<endl;
Sleep(50000);
system("cls");
cout<<"学成"<<endl;
gjwb++;
cout<<"攻击+5000000"<<endl;
ndgj+=5000000;
}
else if(gjwb==5) cout<<"已满"<<endl;
}
}
}
}
else if(qbq==5)
{
if(tsdf==-1) cout<<"暂无"<<endl;
else
{
cout<<"吞噬大法"<<endl;
cout<<"已学"<<tsdf<<"%"<<endl;
cout<<"吞噬等级在LV.13才能用"<<endl;
cout<<"功效:1实灵铁可升攻击"<<tsdf*200<<"防御"<<tsdf*300<<endl;
cout<<"--------------------------------------------------"<<endl;
cout<<"按a学习"<<endl;
cout<<"按b退出"<<endl;
cout<<"按c吞噬"<<endl;
char gsm;
cin>>gsm;
system("cls");
if(gsm=='c')
{
if(tsdj>=13)
{
cout<<"吞噬多少:"<<endl;
int dsn;
cin>>dsn;
system("cls");
if(slt3>=dsn)
{
cout<<"攻击+"<<dsn*tsdf*300<<endl;
ndgj+=dsn*tsdf*300;
cout<<"防御+"<<dsn*tsdf*400<<endl;
ndfy+=dsn*tsdf*400;
}
else cout<<"不足"<<endl;
}
else cout<<"请先将等级升至LV13"<<endl;
Sleep(1000);
}
if(gsm=='a')
{
cout<<"学多少个百分比?(学一个百分比要6s)"<<endl;
int hmt;
cin>>hmt;
system("cls");
cout<<"学习中……"<<endl;
int dsm=hmt*6000;
tsdf+=hmt;
Sleep(dsm);
system("cls");
cout<<"学成"<<endl;
}
}
}
else if(qbq==1)
{
if(bjgf==-1) cout<<"暂无"<<endl;
else
{
cout<<"暴击功法"<<endl;
cout<<"已学"<<bjgf<<"%"<<endl;
cout<<"功效:暴击为原先攻击+原先攻击乘"<<bjgf<<"%"<<endl;
cout<<"暴击率:"<<endl;
cout<<"LV.1 学成小于10% 暴击率:10%"<<endl;
cout<<"LV.2 学成大于10%且小于25% 暴击率:20%"<<endl;
cout<<"LV.3 学成大于25%且小于50% 暴击率:30%"<<endl;
cout<<"LV.4 学成大于50%且小于75% 暴击率:40%"<<endl;
cout<<"LV.5 学成大于75%且小于90% 暴击率:50%"<<endl;
cout<<"LV.6 学成大于90%且小于100% 暴击率:60%"<<endl;
cout<<"LV.7 学成100% 暴击率:70%"<<endl;
cout<<"--------------------------------------------------"<<endl;
cout<<"按a学习"<<endl;
cout<<"按b退出"<<endl;
char gsm;
cin>>gsm;
system("cls");
if(gsm=='a')
{
cout<<"学多少个百分比?(学一个百分比要1.5s)"<<endl;
int hmt;
cin>>hmt;
system("cls");
cout<<"学习中……"<<endl;
int dsm=hmt*1500;
bjgf+=hmt;
Sleep(dsm);
system("cls");
cout<<"学成"<<endl;
}
}
}
else if(qbq==2)
{
if(csgf==-1) cout<<"暂无"<<endl;
else
{
cout<<"重生功法"<<endl;
cout<<"已学"<<csgf<<"%"<<endl;
cout<<"功效:死亡后重新复活,血量为原先的"<<csgf<<"%"<<endl;
cout<<"只能用一次"<<endl;
cout<<"--------------------------------------------------"<<endl;
cout<<"按a学习"<<endl;
cout<<"按b退出"<<endl;
char gsm;
cin>>gsm;
system("cls");
if(gsm=='a')
{
cout<<"学多少个百分比?(学一个百分比要2s)"<<endl;
int hmt;
cin>>hmt;
system("cls");
cout<<"学习中……"<<endl;
int dsm=hmt*2000;
csgf+=hmt;
Sleep(dsm);
system("cls");
cout<<"学成"<<endl;
}
}
}
else if(qbq==3)
{
if(yygf==-1) cout<<"暂无"<<endl;
else
{
cout<<"重生功法"<<endl;
cout<<"已学"<<yygf<<"%"<<endl;
cout<<"功效:"<<csgf/2<<"%几率可先知道敌方出的是什么"<<endl;
cout<<"--------------------------------------------------"<<endl;
cout<<"按a学习"<<endl;
cout<<"按b退出"<<endl;
char gsm;
cin>>gsm;
system("cls");
if(gsm=='a')
{
cout<<"学多少个百分比?(学一个百分比要4s)"<<endl;
int hmt;
cin>>hmt;
system("cls");
cout<<"学习中……"<<endl;
int dsm=hmt*4000;
yygf+=hmt;
Sleep(dsm);
system("cls");
cout<<"学成"<<endl;
}
}
}
else if(qbq==4)
{
if(sdgf==-1) cout<<"暂无"<<endl;
else
{
cout<<"神盾功法"<<endl;
cout<<"已学"<<sdgf<<"%"<<endl;
cout<<"功效:"<<sdgf/4*3<<"%生成神盾挡一次攻击"<<endl;
cout<<"--------------------------------------------------"<<endl;
cout<<"按a学习"<<endl;
cout<<"按b退出"<<endl;
char gsm;
cin>>gsm;
system("cls");
if(gsm=='a')
{
cout<<"学多少个百分比?(学一个百分比要4.5s)"<<endl;
int hmt;
cin>>hmt;
system("cls");
cout<<"学习中……"<<endl;
int dsm=hmt*4500;
sdgf+=hmt;
Sleep(dsm);
system("cls");
cout<<"学成"<<endl;
}
}
}
else break;
Sleep(1000);
}
}
if(which==4)
{
if(cggk==0)cout<<"教程"<<endl;
if(cggk>=1) cout<<"1.混沌小兵"<<endl;
if(cggk>=2) cout<<"2.混沌中兵"<<endl;
if(cggk>=3) cout<<"3.混沌大兵"<<endl;
if(cggk>=4) cout<<"4.混沌王兵"<<endl;
if(cggk>=5) cout<<"5.混沌皇兵"<<endl;
if(cggk>=6) cout<<"6.混沌圣兵"<<endl;
if(cggk>=7) cout<<"7.混沌帝兵"<<endl;
if(cggk>=8) cout<<"8.混沌神兵"<<endl;
if(cggk>=9) cout<<"9.混沌小将"<<endl;
if(cggk>=10) cout<<"10.混沌中将"<<endl;
if(cggk>=11) cout<<"11.混沌大将"<<endl;
if(cggk>=12) cout<<"12.混沌王将"<<endl;
if(cggk>=13) cout<<"13.混沌皇将"<<endl;
if(cggk>=14) cout<<"14.混沌圣将"<<endl;
if(cggk>=15) cout<<"15.混沌帝将"<<endl;
if(cggk>=16) cout<<"16.混沌神将"<<endl;
if(cggk>=17) cout<<"17.混沌小帅"<<endl;
if(cggk>=18) cout<<"18.混沌中帅"<<endl;
if(cggk>=19) cout<<"19.混沌大帅"<<endl;
if(cggk>=20) cout<<"20.混沌王帅"<<endl;
if(cggk>=21) cout<<"21.混沌皇帅"<<endl;
if(cggk>=22) cout<<"22.混沌圣帅"<<endl;
if(cggk>=23) cout<<"23.混沌帝帅"<<endl;
if(cggk>=24) cout<<"24.混沌神帅"<<endl;
if(cggk>=25) cout<<"25.混沌小领"<<endl;
if(cggk>=26) cout<<"26.混沌中领"<<endl;
if(cggk>=27) cout<<"27.混沌大领"<<endl;
if(cggk>=28) cout<<"28.混沌王领"<<endl;
if(cggk>=29) cout<<"29.混沌皇领"<<endl;
if(cggk>=30) cout<<"30.混沌圣领"<<endl;
if(cggk>=31) cout<<"31.混沌帝领"<<endl;
if(cggk>=32) cout<<"32.混沌神领"<<endl;
if(cggk>=33) cout<<"33.混沌小侯"<<endl;
if(cggk>=34) cout<<"34.混沌中侯"<<endl;
if(cggk>=35) cout<<"35.混沌大侯"<<endl;
if(cggk>=36) cout<<"36.混沌王侯"<<endl;
if(cggk>=37) cout<<"37.混沌皇侯"<<endl;
if(cggk>=38) cout<<"38.混沌圣侯"<<endl;
if(cggk>=39) cout<<"39.混沌帝侯"<<endl;
if(cggk>=40) cout<<"40.混沌神侯"<<endl;
if(cggk>=41) cout<<"41.斗狂门卫"<<endl;
if(cggk>=42) cout<<"42.生命门卫"<<endl;
if(cggk>=43) cout<<"43.先知门卫"<<endl;
if(cggk>=44) cout<<"44.先盾门卫"<<endl;
if(cggk>=45) cout<<"45.斗狂前殿卫"<<endl;
if(cggk>=46) cout<<"46.生命前殿卫"<<endl;
if(cggk>=47) cout<<"47.先知前殿卫"<<endl;
if(cggk>=48) cout<<"48.先盾前殿卫"<<endl;
if(cggk>=49) cout<<"49.斗狂后殿卫"<<endl;
if(cggk>=50) cout<<"50.生命后殿卫"<<endl;
if(cggk>=51) cout<<"51.先知后殿卫"<<endl;
if(cggk>=52) cout<<"52.先盾后殿卫"<<endl;
if(cggk>=53) cout<<"53.斗狂侍卫"<<endl;
if(cggk>=54) cout<<"54.生命侍卫"<<endl;
if(cggk>=55) cout<<"55.先知侍卫"<<endl;
if(cggk>=56) cout<<"56.先盾侍卫"<<endl;
if(cggk>=57) cout<<"57.副斗狂"<<endl;
if(cggk>=58) cout<<"58.副生命"<<endl;
if(cggk>=59) cout<<"59.副先知"<<endl;
if(cggk>=60) cout<<"60.副先盾"<<endl;
if(cggk>=61) cout<<"61.斗狂"<<endl;
if(cggk>=62) cout<<"62.生命"<<endl;
if(cggk>=63) cout<<"63.先知"<<endl;
if(cggk>=64) cout<<"64.先盾"<<endl;
if(cggk>=65) cout<<"65.混沌之王"<<endl;
if(cggk>=66) cout<<"66.混沌之皇"<<endl;
if(cggk>=67) cout<<"67.混沌之圣"<<endl;
if(cggk>=68) cout<<"68.混沌之帝"<<endl;
if(cggk>=69) cout<<"69.混沌之仙"<<endl;
if(cggk>=70) cout<<"70.混沌之神"<<endl;
if(cggk>=71) cout<<"71.混沌副主"<<endl;
if(cggk>=72) cout<<"72.混沌之主"<<endl;
cout<<"-------------------------"<<endl;
cout<<"按a挑战"<<endl;
char gbg;
cin>>gbg;
system("cls");
if(gbg=='a')
{
if(cggk==0)
{
system("cls");
cout<<"不同等级的攻击防御不同,战场中以剪刀(2表示),石头(0表示),布(5表示)"<<endl;
cout<<"胜者攻击,打败敌人可得对应奖励"<<endl;
system("pause");
cggk++;
}
else
{
if(cggk==0)cout<<"教程"<<endl;
if(cggk>=1) cout<<"1.混沌小兵"<<endl;
if(cggk>=2) cout<<"2.混沌中兵"<<endl;
if(cggk>=3) cout<<"3.混沌大兵"<<endl;
if(cggk>=4) cout<<"4.混沌王兵"<<endl;
if(cggk>=5) cout<<"5.混沌皇兵"<<endl;
if(cggk>=6) cout<<"6.混沌圣兵"<<endl;
if(cggk>=7) cout<<"7.混沌帝兵"<<endl;
if(cggk>=8) cout<<"8.混沌神兵"<<endl;
if(cggk>=9) cout<<"9.混沌小将"<<endl;
if(cggk>=10) cout<<"10.混沌中将"<<endl;
if(cggk>=11) cout<<"11.混沌大将"<<endl;
if(cggk>=12) cout<<"12.混沌王将"<<endl;
if(cggk>=13) cout<<"13.混沌皇将"<<endl;
if(cggk>=14) cout<<"14.混沌圣将"<<endl;
if(cggk>=15) cout<<"15.混沌帝将"<<endl;
if(cggk>=16) cout<<"16.混沌神将"<<endl;
if(cggk>=17) cout<<"17.混沌小帅"<<endl;
if(cggk>=18) cout<<"18.混沌中帅"<<endl;
if(cggk>=19) cout<<"19.混沌大帅"<<endl;
if(cggk>=20) cout<<"20.混沌王帅"<<endl;
if(cggk>=21) cout<<"21.混沌皇帅"<<endl;
if(cggk>=22) cout<<"22.混沌圣帅"<<endl;
if(cggk>=23) cout<<"23.混沌帝帅"<<endl;
if(cggk>=24) cout<<"24.混沌神帅"<<endl;
if(cggk>=25) cout<<"25.混沌小领"<<endl;
if(cggk>=26) cout<<"26.混沌中领"<<endl;
if(cggk>=27) cout<<"27.混沌大领"<<endl;
if(cggk>=28) cout<<"28.混沌王领"<<endl;
if(cggk>=29) cout<<"29.混沌皇领"<<endl;
if(cggk>=30) cout<<"30.混沌圣领"<<endl;
if(cggk>=31) cout<<"31.混沌帝领"<<endl;
if(cggk>=32) cout<<"32.混沌神领"<<endl;
if(cggk>=33) cout<<"33.混沌小侯"<<endl;
if(cggk>=34) cout<<"34.混沌中侯"<<endl;
if(cggk>=35) cout<<"35.混沌大侯"<<endl;
if(cggk>=36) cout<<"36.混沌王侯"<<endl;
if(cggk>=37) cout<<"37.混沌皇侯"<<endl;
if(cggk>=38) cout<<"38.混沌圣侯"<<endl;
if(cggk>=39) cout<<"39.混沌帝侯"<<endl;
if(cggk>=40) cout<<"40.混沌神侯"<<endl;
if(cggk>=41) cout<<"41.斗狂门卫"<<endl;
if(cggk>=42) cout<<"42.生命门卫"<<endl;
if(cggk>=43) cout<<"43.先知门卫"<<endl;
if(cggk>=44) cout<<"44.先盾门卫"<<endl;
if(cggk>=45) cout<<"45.斗狂前殿卫"<<endl;
if(cggk>=46) cout<<"46.生命前殿卫"<<endl;
if(cggk>=47) cout<<"47.先知前殿卫"<<endl;
if(cggk>=48) cout<<"48.先盾前殿卫"<<endl;
if(cggk>=49) cout<<"49.斗狂后殿卫"<<endl;
if(cggk>=50) cout<<"50.生命后殿卫"<<endl;
if(cggk>=51) cout<<"51.先知后殿卫"<<endl;
if(cggk>=52) cout<<"52.先盾后殿卫"<<endl;
if(cggk>=53) cout<<"53.斗狂侍卫"<<endl;
if(cggk>=54) cout<<"54.生命侍卫"<<endl;
if(cggk>=55) cout<<"55.先知侍卫"<<endl;
if(cggk>=56) cout<<"56.先盾侍卫"<<endl;
if(cggk>=57) cout<<"57.副斗狂"<<endl;
if(cggk>=58) cout<<"58.副生命"<<endl;
if(cggk>=59) cout<<"59.副先知"<<endl;
if(cggk>=60) cout<<"60.副先盾"<<endl;
if(cggk>=61) cout<<"61.斗狂"<<endl;
if(cggk>=62) cout<<"62.生命"<<endl;
if(cggk>=63) cout<<"63.先知"<<endl;
if(cggk>=64) cout<<"64.先盾"<<endl;
if(cggk>=65) cout<<"65.混沌之王"<<endl;
if(cggk>=66) cout<<"66.混沌之皇"<<endl;
if(cggk>=67) cout<<"67.混沌之圣"<<endl;
if(cggk>=68) cout<<"68.混沌之帝"<<endl;
if(cggk>=69) cout<<"69.混沌之仙"<<endl;
if(cggk>=70) cout<<"70.混沌之神"<<endl;
if(cggk>=71) cout<<"71.混沌副主"<<endl;
if(cggk>=72) cout<<"72.混沌之主"<<endl;
cout<<"-------------------------"<<endl;
cout<<"战那个?"<<endl;
int ng;
cin>>ng;
system("cls");
if(ng==72&&cggk>=72)
{
int zmy=VS("混沌之主",400930100,540036500,100,100,100,100);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
hdbp=1;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==71&&cggk>=71)
{
int zmy=VS("混沌副主",380930100,490036500,95,95,95,95);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+450000"<<endl;
hdb2+=450000;
cout<<"实灵铁+27000"<<endl;
slt3+=27000;
cout<<"神盾学成+2%"<<endl;
sdgf+=2;
cout<<"预言学成+2%"<<endl;
yygf+=2;
cout<<"重生学成+2%"<<endl;
csgf+=2;
cout<<"暴击学成+2%"<<endl;
bjgf+=2;
if(cggk==71)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==70&&cggk>=70)
{
int zmy=VS("混沌之神",370930100,480036500,0,90,90,90);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+450000"<<endl;
hdb2+=450000;
cout<<"实灵铁+27000"<<endl;
slt3+=27000;
cout<<"神盾学成+2%"<<endl;
sdgf+=2;
cout<<"预言学成+2%"<<endl;
yygf+=2;
if(cggk==70)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==69&&cggk>=69)
{
int zmy=VS("混沌之仙",350930100,460036500,90,0,90,90);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+440000"<<endl;
hdb2+=440000;
cout<<"实灵铁+26000"<<endl;
slt3+=26000;
cout<<"神盾学成+2%"<<endl;
sdgf+=2;
cout<<"预言学成+2%"<<endl;
yygf+=2;
if(cggk==69)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==68&&cggk>=68)
{
int zmy=VS("混沌之帝",330930100,450036500,10,0,90,90);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+430000"<<endl;
hdb2+=430000;
cout<<"实灵铁+25000"<<endl;
slt3+=25000;
cout<<"神盾学成+1%"<<endl;
sdgf++;
cout<<"预言学成+1%"<<endl;
yygf++;
if(cggk==68)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==67&&cggk>=67)
{
int zmy=VS("混沌之圣",290930100,400036500,90,90,0,0);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+420000"<<endl;
hdb2+=420000;
cout<<"实灵铁+24000"<<endl;
slt3+=24000;
cout<<"重生学成+1%"<<endl;
csgf++;
cout<<"暴击学成+1%"<<endl;
bjgf++;
if(cggk==67)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==66&&cggk>=66)
{
int zmy=VS("混沌之皇",260930100,390036500,85,80,0,0);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+410000"<<endl;
hdb2+=410000;
cout<<"实灵铁+23000"<<endl;
slt3+=23000;
cout<<"重生学成+1%"<<endl;
csgf++;
if(cggk==66)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==65&&cggk>=65)
{
int zmy=VS("混沌之王",230930100,340036500,80,70,0,0);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+400000"<<endl;
hdb2+=400000;
cout<<"实灵铁+22000"<<endl;
slt3+=22000;
cout<<"暴击学成+1%"<<endl;
bjgf++;
if(cggk==65)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==64&&cggk>=64)
{
int zmy=VS("先盾",130930100,140036500,0,0,0,80);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+380000"<<endl;
hdb2+=380000;
cout<<"实灵铁+21000"<<endl;
slt3+=21000;
cout<<"神盾学成+1%"<<endl;
sdgf++;
if(cggk==64)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==63&&cggk>=63)
{
int zmy=VS("先知",130930100,140036500,0,0,70);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+370000"<<endl;
hdb2+=370000;
cout<<"实灵铁+20000"<<endl;
slt3+=20000;
cout<<"预言学成+1%"<<endl;
yygf++;
if(cggk==63)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==62&&cggk>=62)
{
int zmy=VS("生命",130930100,140036500,0,70);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+360000"<<endl;
hdb2+=360000;
cout<<"实灵铁+19000"<<endl;
slt3+=19000;
cout<<"重生学成+1%"<<endl;
csgf++;
if(cggk==62)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==61&&cggk>=61)
{
int zmy=VS("斗狂",130930100,140036500,80);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+350000"<<endl;
hdb2+=350000;
cout<<"实灵铁+18000"<<endl;
slt3+=18000;
cout<<"暴击学成+1%"<<endl;
bjgf++;
if(cggk==61)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==60&&cggk>=60)
{
int zmy=VS("副先盾",130930100,140036500,0,0,0,60);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+340000"<<endl;
hdb2+=340000;
cout<<"实灵铁+17000"<<endl;
slt3+=17000;
if(cggk==60)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==59&&cggk>=59)
{
int zmy=VS("副先知",130930100,140036500,0,0,54);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+330000"<<endl;
hdb2+=330000;
cout<<"实灵铁+16000"<<endl;
slt3+=16000;
if(cggk==59)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==58&&cggk>=58)
{
int zmy=VS("副生命",130930100,140036500,0,50);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+320000"<<endl;
hdb2+=320000;
cout<<"实灵铁+15000"<<endl;
slt3+=15000;
if(cggk==58)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==57&&cggk>=57)
{
int zmy=VS("副斗狂",130930100,140036500,70);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+310000"<<endl;
hdb2+=310000;
cout<<"实灵铁+14000"<<endl;
slt3+=14000;
if(cggk==57)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==56&&cggk>=56)
{
int zmy=VS("先盾侍卫",130930100,140036500,0,0,0,40);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+300000"<<endl;
hdb2+=300000;
cout<<"实灵铁+13000"<<endl;
slt3+=13000;
if(cggk==56)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==55&&cggk>=55)
{
int zmy=VS("先知侍卫",130930100,140036500,0,0,44);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+290000"<<endl;
hdb2+=290000;
cout<<"实灵铁+12000"<<endl;
slt3+=12000;
if(cggk==55)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==54&&cggk>=54)
{
int zmy=VS("生命侍卫",130930100,140036500,0,40);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+280000"<<endl;
hdb2+=280000;
cout<<"实灵铁+11000"<<endl;
slt3+=11000;
if(cggk==54)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==53&&cggk>=53)
{
int zmy=VS("斗狂侍卫",130930100,140036500,60);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+270000"<<endl;
hdb2+=270000;
cout<<"实灵铁+10000"<<endl;
slt3+=10000;
if(cggk==53)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==52&&cggk>=52)
{
int zmy=VS("先盾后殿卫",130930100,140036500,0,0,0,30);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+260000"<<endl;
hdb2+=260000;
cout<<"实灵铁+9000"<<endl;
slt3+=9000;
cout<<"神盾功法*1"<<endl;
if(sdgf==-1) sdgf=1;
if(cggk==52)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==51&&cggk>=51)
{
int zmy=VS("先知后殿卫",130930100,140036500,0,0,34);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+250000"<<endl;
hdb2+=250000;
cout<<"实灵铁+8000"<<endl;
slt3+=8000;
cout<<"预言功法*1"<<endl;
if(yygf==-1) yygf=1;
if(cggk==51)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==50&&cggk>=50)
{
int zmy=VS("生命后殿卫",130930100,140036500,0,30);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+240000"<<endl;
hdb2+=240000;
cout<<"实灵铁+7000"<<endl;
slt3+=7000;
cout<<"重生功法*1"<<endl;
if(csgf==-1) csgf=1;
if(cggk==50)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==49&&cggk>=49)
{
int zmy=VS("斗狂后殿卫",130930100,140036500,50);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+230000"<<endl;
hdb2+=230000;
cout<<"实灵铁+6000"<<endl;
slt3+=6000;
cout<<"暴击功法*1"<<endl;
if(bjgf==-1) bjgf=1;
if(cggk==49)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==48&&cggk>=48)
{
int zmy=VS("先盾前殿卫",130930100,140036500,0,0,0,20);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+220000"<<endl;
hdb2+=220000;
cout<<"实灵铁+5000"<<endl;
slt3+=5000;
if(cggk==48)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==47&&cggk>=47)
{
int zmy=VS("先知前殿卫",130930100,140036500,0,0,24);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+210000"<<endl;
hdb2+=210000;
cout<<"实灵铁+4000"<<endl;
slt3+=4000;
if(cggk==47)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==46&&cggk>=46)
{
int zmy=VS("生命前殿卫",130930100,140036500,0,20);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+200000"<<endl;
hdb2+=200000;
cout<<"实灵铁+3000"<<endl;
slt3+=3000;
if(cggk==46)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==45&&cggk>=45)
{
int zmy=VS("斗狂前殿卫",130930100,140036500,35);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"混沌币+190000"<<endl;
hdb2+=190000;
cout<<"实灵铁+2000"<<endl;
slt3+=2000;
if(cggk==45)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==44&&cggk>=44)
{
int zmy=VS("先盾门卫",130930100,140036500,0,0,0,12);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+250000"<<endl;
ndgj+=250000;
cout<<"防御+260000"<<endl;
ndfy+=260000;
cout<<"混沌币+180000"<<endl;
hdb2+=180000;
if(cggk==44)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==43&&cggk>=43)
{
int zmy=VS("先知门卫",120930100,130036500,0,0,14);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+250000"<<endl;
ndgj+=250000;
cout<<"防御+260000"<<endl;
ndfy+=260000;
cout<<"混沌币+170000"<<endl;
hdb2+=170000;
if(cggk==43)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==42&&cggk>=42)
{
int zmy=VS("生命门卫",110930100,120036500,0,10);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+230000"<<endl;
ndgj+=230000;
cout<<"防御+250000"<<endl;
ndfy+=250000;
cout<<"混沌币+150000"<<endl;
hdb2+=150000;
if(cggk==42)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==41&&cggk>=41)
{
int zmy=VS("斗狂门卫",100930100,110036500,5);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+210000"<<endl;
ndgj+=210000;
cout<<"防御+230000"<<endl;
ndfy+=230000;
cout<<"混沌币+140000"<<endl;
hdb2+=140000;
if(cggk==41)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==40&&cggk>=40)
{
int zmy=VS("混沌神侯",88930100,99036500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+190000"<<endl;
ndgj+=190000;
cout<<"防御+200000"<<endl;
ndfy+=200000;
cout<<"混沌币+130000"<<endl;
hdb2+=130000;
if(cggk==40)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==39&&cggk>=39)
{
int zmy=VS("混沌帝侯",77930100,88036500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+180000"<<endl;
ndgj+=180000;
cout<<"防御+190000"<<endl;
ndfy+=190000;
cout<<"混沌币+120000"<<endl;
hdb2+=120000;
if(cggk==39)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==38&&cggk>=38)
{
int zmy=VS("混沌圣侯",66930100,77036500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+170000"<<endl;
ndgj+=170000;
cout<<"防御+180000"<<endl;
ndfy+=180000;
cout<<"混沌币+110000"<<endl;
hdb2+=110000;
if(cggk==38)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==37&&cggk>=37)
{
int zmy=VS("混沌皇侯",55930100,66036500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+160000"<<endl;
ndgj+=160000;
cout<<"防御+170000"<<endl;
ndfy+=170000;
cout<<"混沌币+100000"<<endl;
hdb2+=100000;
if(cggk==37)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==36&&cggk>=36)
{
int zmy=VS("混沌王侯",44930100,55036500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+150000"<<endl;
ndgj+=150000;
cout<<"防御+160000"<<endl;
ndfy+=160000;
cout<<"混沌币+90000"<<endl;
hdb2+=90000;
if(cggk==36)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==35&&cggk>=35)
{
int zmy=VS("混沌大侯",33930100,44036500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+140000"<<endl;
ndgj+=140000;
cout<<"防御+150000"<<endl;
ndfy+=150000;
cout<<"混沌币+80000"<<endl;
hdb2+=80000;
if(cggk==35)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==34&&cggk>=34)
{
int zmy=VS("混沌中侯",22930100,33036500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+130000"<<endl;
ndgj+=130000;
cout<<"防御+140000"<<endl;
ndfy+=140000;
cout<<"混沌币+70000"<<endl;
hdb2+=70000;
if(cggk==34)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==33&&cggk>=33)
{
int zmy=VS("混沌小侯",11930100,12036500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+100000"<<endl;
ndgj+=100000;
cout<<"防御+130000"<<endl;
ndfy+=130000;
cout<<"混沌币+60000"<<endl;
hdb2+=60000;
if(cggk==33)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==32&&cggk>=32)
{
int zmy=VS("混沌神领",8830100,9936500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+90000"<<endl;
ndgj+=90000;
cout<<"防御+100000"<<endl;
ndfy+=100000;
cout<<"混沌币+50000"<<endl;
hdb2+=50000;
if(cggk==32)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==31&&cggk>=31)
{
int zmy=VS("混沌帝领",7730100,8836500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+80000"<<endl;
ndgj+=80000;
cout<<"防御+90000"<<endl;
ndfy+=90000;
cout<<"混沌币+40000"<<endl;
hdb2+=40000;
if(cggk==31)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==30&&cggk>=30)
{
int zmy=VS("混沌圣领",6630100,7736500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+70000"<<endl;
ndgj+=70000;
cout<<"防御+80000"<<endl;
ndfy+=80000;
cout<<"混沌币+30000"<<endl;
hdb2+=30000;
if(cggk==30)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==29&&cggk>=29)
{
int zmy=VS("混沌皇领",5530100,6636500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+60000"<<endl;
ndgj+=60000;
cout<<"防御+70000"<<endl;
ndfy+=70000;
cout<<"混沌币+25000"<<endl;
hdb2+=25000;
if(cggk==29)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==28&&cggk>=28)
{
int zmy=VS("混沌王领",4430100,5536500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+50000"<<endl;
ndgj+=50000;
cout<<"防御+60000"<<endl;
ndfy+=60000;
cout<<"混沌币+20000"<<endl;
hdb2+=20000;
if(cggk==28)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==27&&cggk>=27)
{
int zmy=VS("混沌大领",3330100,4436500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+40000"<<endl;
ndgj+=40000;
cout<<"防御+50000"<<endl;
ndfy+=50000;
cout<<"混沌币+15000"<<endl;
hdb2+=15000;
if(cggk==27)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==26&&cggk>=26)
{
int zmy=VS("混沌中领",2130100,3236500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+30000"<<endl;
ndgj+=30000;
cout<<"防御+40000"<<endl;
ndfy+=40000;
cout<<"混沌币+10000"<<endl;
hdb2+=10000;
if(cggk==26)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==25&&cggk>=25)
{
int zmy=VS("混沌小领",1130100,1236500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+20000"<<endl;
ndgj+=20000;
cout<<"防御+30000"<<endl;
ndfy+=30000;
cout<<"混沌币+8000"<<endl;
hdb2+=8000;
if(cggk==25)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==24&&cggk>=24)
{
int zmy=VS("混沌神帅",830100,936500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+15000"<<endl;
ndgj+=15000;
cout<<"防御+16000"<<endl;
ndfy+=16000;
cout<<"混沌币+7000"<<endl;
hdb2+=7000;
if(cggk==24)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==23&&cggk>=23)
{
int zmy=VS("混沌帝帅",720100,816500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+14000"<<endl;
ndgj+=14000;
cout<<"防御+15000"<<endl;
ndfy+=15000;
cout<<"混沌币+6500"<<endl;
hdb2+=6500;
if(cggk==23)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==22&&cggk>=22)
{
int zmy=VS("混沌圣帅",618100,706500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+13000"<<endl;
ndgj+=13000;
cout<<"防御+14000"<<endl;
ndfy+=14000;
cout<<"混沌币+5500"<<endl;
hdb2+=5500;
if(cggk==22)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==21&&cggk>=21)
{
int zmy=VS("混沌皇帅",506100,600500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+10000"<<endl;
ndgj+=10000;
cout<<"防御+11000"<<endl;
ndfy+=11000;
cout<<"混沌币+4500"<<endl;
hdb2+=4500;
if(cggk==21)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==20&&cggk>=20)
{
int zmy=VS("混沌王帅",406100,500500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+9000"<<endl;
ndgj+=9000;
cout<<"防御+10000"<<endl;
ndfy+=10000;
cout<<"混沌币+4000"<<endl;
hdb2+=4000;
if(cggk==20)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==19&&cggk>=19)
{
int zmy=VS("混沌大帅",306100,400500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+8000"<<endl;
ndgj+=8000;
cout<<"防御+9500"<<endl;
ndfy+=9500;
cout<<"混沌币+3000"<<endl;
hdb2+=3000;
if(cggk==19)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==18&&cggk>=18)
{
int zmy=VS("混沌中帅",206100,300500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+7000"<<endl;
ndgj+=7000;
cout<<"防御+8500"<<endl;
ndfy+=8500;
cout<<"混沌币+2000"<<endl;
hdb2+=2000;
if(cggk==18)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==17&&cggk>=17)
{
int zmy=VS("混沌小帅",106100,100500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+5000"<<endl;
ndgj+=5000;
cout<<"防御+5500"<<endl;
ndfy+=5500;
cout<<"混沌币+1600"<<endl;
hdb2+=1600;
if(cggk==17)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==16&&cggk>=16)
{
int zmy=VS("混沌神将",76100,80500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+3000"<<endl;
ndgj+=3000;
cout<<"防御+3500"<<endl;
ndfy+=3500;
cout<<"混沌币+1100"<<endl;
hdb2+=1100;
if(cggk==16)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==15&&cggk>=15)
{
int zmy=VS("混沌帝将",56100,60500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+2000"<<endl;
ndgj+=2000;
cout<<"防御+2500"<<endl;
ndfy+=2500;
cout<<"混沌币+950"<<endl;
hdb2+=950;
if(cggk==15)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==14&&cggk>=14)
{
int zmy=VS("混沌圣将",46100,50500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+1800"<<endl;
ndgj+=1800;
cout<<"防御+2200"<<endl;
ndfy+=2200;
cout<<"混沌币+900"<<endl;
hdb2+=900;
if(cggk==14)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==13&&cggk>=13)
{
int zmy=VS("混沌皇将",36100,40500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+1600"<<endl;
ndgj+=1600;
cout<<"防御+2000"<<endl;
ndfy+=2000;
cout<<"混沌币+800"<<endl;
hdb2+=800;
if(cggk==13)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==12&&cggk>=12)
{
int zmy=VS("混沌王将",26100,30500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+1400"<<endl;
ndgj+=1400;
cout<<"防御+1500"<<endl;
ndfy+=1500;
cout<<"混沌币+850"<<endl;
hdb2+=850;
if(cggk==12)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==11&&cggk>=11)
{
int zmy=VS("混沌大将",16100,20500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+1200"<<endl;
ndgj+=1200;
cout<<"防御+1300"<<endl;
ndfy+=1300;
cout<<"混沌币+750"<<endl;
hdb2+=750;
if(cggk==11)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==10&&cggk>=10)
{
int zmy=VS("混沌中将",9100,9500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+1000"<<endl;
ndgj+=1000;
cout<<"防御+1000"<<endl;
ndfy+=1000;
cout<<"混沌币+650"<<endl;
hdb2+=650;
if(cggk==10)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==9&&cggk>=9)
{
int zmy=VS("混沌小将",8100,8500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+900"<<endl;
ndgj+=900;
cout<<"防御+900"<<endl;
ndfy+=900;
cout<<"混沌币+550"<<endl;
hdb2+=550;
if(cggk==9)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==8&&cggk>=8)
{
int zmy=VS("混沌神兵",5600,5800);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+700"<<endl;
ndgj+=700;
cout<<"防御+700"<<endl;
ndfy+=700;
cout<<"混沌币+400"<<endl;
hdb2+=400;
if(cggk==8)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==7&&cggk>=7)
{
int zmy=VS("混沌帝兵",5100,5500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+600"<<endl;
ndgj+=600;
cout<<"防御+600"<<endl;
ndfy+=600;
cout<<"混沌币+350"<<endl;
hdb2+=350;
if(cggk==7)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==6&&cggk>=6)
{
int zmy=VS("混沌圣兵",3100,3500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+400"<<endl;
ndgj+=200;
cout<<"防御+400"<<endl;
ndfy+=300;
cout<<"混沌币+250"<<endl;
hdb2+=250;
if(cggk==6)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==5&&cggk>=5)
{
int zmy=VS("混沌皇兵",2700,3000);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+300"<<endl;
ndgj+=300;
cout<<"防御+300"<<endl;
ndfy+=300;
cout<<"混沌币+230"<<endl;
hdb2+=230;
if(cggk==5)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==4&&cggk>=4)
{
int zmy=VS("混沌王兵",2000,2500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+200"<<endl;
ndgj+=200;
cout<<"防御+200"<<endl;
ndfy+=200;
cout<<"混沌币+150"<<endl;
hdb2+=150;
if(cggk==4)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==3&&cggk>=3)
{
int zmy=VS("混沌大兵",1100,2500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+100"<<endl;
ndgj+=100;
cout<<"防御+100"<<endl;
ndfy+=100;
cout<<"混沌币+60"<<endl;
hdb2+=60;
if(cggk==3)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==2&&cggk>=2)
{
int zmy=VS("混沌中兵",1000,2000);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+60"<<endl;
ndgj+=60;
cout<<"防御+70"<<endl;
ndfy+=70;
cout<<"混沌币+40"<<endl;
hdb2+=40;
if(cggk==2)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
if(ng==1&&cggk>=1)
{
int zmy=VS("混沌小兵",400,500);
if(zmy==1)
{
system("cls");
cout<<"成功"<<endl;
cout<<"攻击+40"<<endl;
ndgj+=40;
cout<<"防御+50"<<endl;
ndfy+=50;
cout<<"混沌币+20"<<endl;
hdb2+=20;
if(cggk==1)
cggk++;
}
else if(zmy==0)
{
system("cls");
cout<<"失败"<<endl;
}
}
}
}
}
if(which==3)
{
while(1)
{
system("cls");
cout<<"商品 价格"<<endl;
cout<<"1.1混沌币 100魂晶"<<endl;
cout<<"2.1实灵铁 10混沌币"<<endl;
cout<<"3.10实灵铁 100混沌币"<<endl;
cout<<"4.100实灵铁 1000混沌币"<<endl;
cout<<"5.10混沌币 1000魂晶"<<endl;
cout<<"6.100混沌币 10000魂晶"<<endl;
cout<<"7.1000实灵铁 10000混沌币"<<endl;
cout<<"8.10000实灵铁 100000混沌币"<<endl;
cout<<"9.100000实灵铁 1000000混沌币"<<endl;
cout<<"10.吞噬大法 1000000实灵铁"<<endl;
cout<<"11.攻击五步 10000实灵铁"<<endl;
cout<<"12.防御五步 8000实灵铁"<<endl;
cout<<"---------------------------------"<<endl;
cout<<"其他键退出"<<endl;
int ng;
cin>>ng;
system("cls");
if(ng==1)
{
if(hj2>=100)
{
hj2-=100;
hdb2++;
cout<<"交易成功"<<endl;
}
}
else if(ng==12)
{
if(slt3>=8000)
{
slt3-=8000;
fywb=0;
cout<<"交易成功"<<endl;
}
}
else if(ng==11)
{
if(slt3>=10000)
{
slt3-=10000;
gjwb=0;
cout<<"交易成功"<<endl;
}
}
else if(ng==10)
{
if(slt3>=1000000)
{
slt3-=1000000;
tsdf=1;
cout<<"交易成功"<<endl;
}
}
else if(ng==2)
{
if(hdb2>=10)
{
hdb2-=10;
slt3++;
cout<<"交易成功"<<endl;
}
}
else if(ng==9)
{
if(hdb2>= 1000000)
{
hdb2-=1000000;
slt3+=100000;
cout<<"交易成功"<<endl;
}
}
else if(ng==3)
{
if(hdb2>=100)
{
hdb2-=100;
slt3+=10;
cout<<"交易成功"<<endl;
}
}
else if(ng==4)
{
if(hdb2>=1000)
{
hdb2-=1000;
slt3+=100;
cout<<"交易成功"<<endl;
}
}
else if(ng==7)
{
if(hdb2>=10000)
{
hdb2-=10000;
slt3+=1000;
cout<<"交易成功"<<endl;
}
}
else if(ng==8)
{
if(hdb2>=100000)
{
hdb2-=100000;
slt3+=10000;
cout<<"交易成功"<<endl;
}
}
else if(ng==5)
{
if(hj2>=1000)
{
hj2-=1000;
hdb2+=10;
cout<<"交易成功"<<endl;
}
}
else if(ng==6)
{
if(hj2>=10000)
{
hj2-=10000;
hdb2+=100;
cout<<"交易成功"<<endl;
}
}
else break;
Sleep(1000);
}
}
if(which==2)
{
while(1)
{
system("cls");
cout<<"实灵铁:"<<slt3<<endl;
cout<<"吞噬等级:"<<tsdj<<endl;
cout<<"----------------------"<<endl;
cout<<"按a吞噬"<<endl;
cout<<"按b升级"<<endl;
cout<<"按c详情"<<endl;
cout<<"按d退出"<<endl;
char gm;
cin>>gm;
system("cls");
if(gm=='a')
{
cout<<"吞噬几个?"<<endl;
int ds;
cin>>ds;
system("cls");
if(tsdj==0)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*5;
slt3=slt3-ds;
cout<<"攻击增加"<<ds*5<<endl;
}
}
if(tsdj==1)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*10;
slt3=slt3-ds;
cout<<"攻击增加"<<ds*10<<endl;
}
}
if(tsdj==2)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*15;
slt3=slt3-ds;
ndfy=ndfy+ds*20;
cout<<"攻击增加"<<ds*15<<endl;
cout<<"防御增加"<<ds*20<<endl;
}
}
if(tsdj==3)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*20;
slt3=slt3-ds;
ndfy=ndfy+ds*30;
cout<<"攻击增加"<<ds*20<<endl;
cout<<"防御增加"<<ds*30<<endl;
}
}
if(tsdj==4)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*30;
slt3=slt3-ds;
ndfy=ndfy+ds*40;
cout<<"攻击增加"<<ds*30<<endl;
cout<<"防御增加"<<ds*40<<endl;
}
}
if(tsdj==5)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*40;
slt3=slt3-ds;
ndfy=ndfy+ds*50;
cout<<"攻击增加"<<ds*40<<endl;
cout<<"防御增加"<<ds*50<<endl;
}
}
if(tsdj==6)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*60;
slt3=slt3-ds;
ndfy=ndfy+ds*70;
cout<<"攻击增加"<<ds*60<<endl;
cout<<"防御增加"<<ds*70<<endl;
}
}
if(tsdj==7)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*70;
slt3=slt3-ds;
ndfy=ndfy+ds*80;
cout<<"攻击增加"<<ds*70<<endl;
cout<<"防御增加"<<ds*80<<endl;
}
}
if(tsdj==8)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*90;
slt3=slt3-ds;
ndfy=ndfy+ds*100;
cout<<"攻击增加"<<ds*90<<endl;
cout<<"防御增加"<<ds*100<<endl;
}
}
if(tsdj==9)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*110;
slt3=slt3-ds;
ndfy=ndfy+ds*120;
cout<<"攻击增加"<<ds*110<<endl;
cout<<"防御增加"<<ds*120<<endl;
}
}
if(tsdj==10)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*150;
slt3=slt3-ds;
ndfy=ndfy+ds*150;
cout<<"攻击增加"<<ds*150<<endl;
cout<<"防御增加"<<ds*150<<endl;
}
}
if(tsdj==11)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*160;
slt3=slt3-ds;
ndfy=ndfy+ds*160;
cout<<"攻击增加"<<ds*160<<endl;
cout<<"防御增加"<<ds*160<<endl;
}
}
if(tsdj==12)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*170;
slt3=slt3-ds;
ndfy=ndfy+ds*170;
cout<<"攻击增加"<<ds*170<<endl;
cout<<"防御增加"<<ds*170<<endl;
}
}
if(tsdj==13)
{
if(slt3>=ds)
{
ndgj=ndgj+ds*180;
slt3=slt3-ds;
ndfy=ndfy+ds*180;
cout<<"攻击增加"<<ds*180<<endl;
cout<<"防御增加"<<ds*180<<endl;
}
}
}
else if(gm=='b')
{
cout<<"等级:"<<tsdj<<endl;
if(tsdj==0) cout<<"100魂晶";
if(tsdj==1) cout<<"600魂晶";
if(tsdj==2) cout<<"800魂晶";
if(tsdj==3) cout<<"900魂晶+300玄铁";
if(tsdj==4) cout<<"1200魂晶+200实灵铁+100混沌币";
if(tsdj==5) cout<<"1300魂晶+300实灵铁+200混沌币";
if(tsdj==6) cout<<"1400魂晶+400实灵铁+300混沌币";
if(tsdj==7) cout<<"1500魂晶+500实灵铁+400混沌币";
if(tsdj==8) cout<<"1600魂晶+600实灵铁+500混沌币";
if(tsdj==9) cout<<"1700魂晶+700实灵铁+600混沌币";
if(tsdj==10) cout<<"1800魂晶+800实灵铁+700混沌币";
if(tsdj==11) cout<<"1900魂晶+900实灵铁+800混沌币";
if(tsdj==12) cout<<"2000魂晶+1000实灵铁+900混沌币";
if(tsdj==13) cout<<"已是满级";
cout<<" 升级"<<endl;
cout<<"--------------------------------"<<endl;
cout<<"按a升级"<<endl;
char sbs;
cin>>sbs;
system("cls");
if(sbs=='a')
{
if(tsdj==0)
{
if(hj2>=100)
{
hj2-=100;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==1)
{
if(hj2>=600)
{
hj2-=600;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==2)
{
if(hj2>=800)
{
hj2-=800;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==3)
{
if(hj2>=900&&xt3>=300)
{
hj2-=900;
xt3-=300;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==4)
{
if(hj2>=1200&&slt3>=200&&hdb2>=100)
{
hj2-=1200;
slt3-=200;
hdb2-=100;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==5)
{
if(hj2>=1300&&slt3>=300&&hdb2>=200)
{
hj2-=1300;
slt3-=300;
hdb2-=200;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==6)
{
if(hj2>=1400&&slt3>=400&&hdb2>=300)
{
hj2-=1400;
slt3-=400;
hdb2-=300;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==7)
{
if(hj2>=1500&&slt3>=500&&hdb2>=400)
{
hj2-=1500;
slt3-=500;
hdb2-=400;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==8)
{
if(hj2>=1600&&slt3>=600&&hdb2>=500)
{
hj2-=1600;
slt3-=600;
hdb2-=500;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==9)
{
if(hj2>=1700&&slt3>=700&&hdb2>=600)
{
hj2-=1700;
slt3-=700;
hdb2-=600;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==10)
{
if(hj2>=1800&&slt3>=800&&hdb2>=700)
{
hj2-=1800;
slt3-=800;
hdb2-=700;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==11)
{
if(hj2>=1900&&slt3>=900&&hdb2>=800)
{
hj2-=1900;
slt3-=900;
hdb2-=800;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==12)
{
if(hj2>=2000&&slt3>=1000&&hdb2>=900)
{
hj2-=2000;
slt3-=1000;
hdb2-=900;
tsdj++;
cout<<"升级成功"<<endl;
}
}
if(tsdj==13) cout<<"已是满级";
}
}
else if(gm=='c')
{
if(tsdj==0) cout<<"一个实灵铁可增加攻击5"<<endl;
if(tsdj==1) cout<<"一个实灵铁可增加攻击10"<<endl;
if(tsdj==2) cout<<"一个实灵铁可增加攻击15,防御20"<<endl;
if(tsdj==3) cout<<"一个实灵铁可增加攻击20,防御30"<<endl;
if(tsdj==4) cout<<"一个实灵铁可增加攻击30,防御40"<<endl;
if(tsdj==5) cout<<"一个实灵铁可增加攻击40,防御50"<<endl;
if(tsdj==6) cout<<"一个实灵铁可增加攻击60,防御70"<<endl;
if(tsdj==7) cout<<"一个实灵铁可增加攻击70,防御80"<<endl;
if(tsdj==8) cout<<"一个实灵铁可增加攻击90,防御100"<<endl;
if(tsdj==9) cout<<"一个实灵铁可增加攻击110,防御120"<<endl;
if(tsdj==10) cout<<"一个实灵铁可增加攻击150,防御150"<<endl;
if(tsdj==11) cout<<"一个实灵铁可增加攻击160,防御160"<<endl;
if(tsdj==12) cout<<"一个实灵铁可增加攻击170,防御170"<<endl;
if(tsdj==13) cout<<"一个实灵铁可增加攻击180,防御180"<<endl;
system("pause");
}
else if(gm=='d')
{
break;
}
Sleep(1000);
}
}
spacetrader();
if(which==1)
{
cout<<"传送中……"<<endl;
Sleep(1000);
wd3=1;
}
}
建议用DEV-c++运行