别的代码我是看不懂了,,渣渣只能看得只能看得懂这份用记忆化搜索的代码,,
感觉真的挺好看懂的。 但是想就有点难想了,但是应该比那种单纯的方程好记些, 但是毕竟我以后还是很难想到啊。。
#include<iostream>
#include<cstdio>
#include<cstring>
#include<queue>
#include<vector>
#include<set>
#include<map>
#include<algorithm>
using namespace std;
const int maxn = 1e3 + 5, oo = 0x3f3f3f3f;
struct Edge{
int to, next;
}edge[maxn << 1];
int head[maxn];
int dist[maxn][maxn];
int n, e, s, t;
double dp[maxn][maxn];
bool vis[maxn][maxn];
int tot = 0;
void addedge(int u, int v)
{
edge[tot].to = v;
edge[tot].next = head[u];
head[u] = tot++;
}
void bfs(int s)
{
queue<int>q;q.push(s);
dist[s][s] = 0;
while(!q.empty()){
int t = q.front();q.pop();
for(int i = head[t]; i != -1; i = edge[i].next){
int v = edge[i].to;
if(dist[v][s] > dist[t][s] + 1){
dist[v][s] = dist[t][s] + 1;
q.push(v);
}
}
}
}
double dfs(int a, int b)
{
if(a == b) return dp[a][b] = 0;
if(vis[a][b]) return dp[a][b];
vis[a][b] = true;
int mins = oo;
int nxt = b;
for(int i = head[b]; i != -1; i = edge[i].next){
int v = edge[i].to;
if(dist[v][a] == mins && v < nxt) nxt = v;
else if(dist[v][a] < mins){
mins = dist[v][a];
nxt = v;
}
}
int nxtt = nxt;
if(nxt == a) return dp[a][b] = 1.0;
for(int i = head[nxt]; i != -1; i = edge[i].next){
int v = edge[i].to;
if(dist[v][a] == mins && v < nxtt) nxtt = v;
else if(dist[v][a] < mins){
mins = dist[v][a];
nxtt = v;
}
}
if(nxtt == a) return dp[a][b] = 1.0;
dp[a][b] = dfs(a, nxtt);
int cnt = 1;
for(int i = head[a]; i != -1; i = edge[i].next){
int v = edge[i].to;
cnt++;
dp[a][b] += dfs(v, nxtt);
}
dp[a][b] /= cnt * 1.0;
dp[a][b]++;
return dp[a][b];
}
int main (void)
{
scanf("%d%d", &n, &e);
scanf("%d%d", &s, &t);
memset(dist, 0x3f, sizeof(dist));
memset(head, -1, sizeof(head));
int x, y;
for(int i = 0; i < e; i++){
scanf("%d%d", &x, &y);
addedge(x, y);
addedge(y, x);
}
for(int i = 1; i <= n; i++) bfs(i);//这个地方用 了n次bfs来求任意两点之间的最短路
printf("%.3f\n", dfs(t, s));
return 0;
}