基于c语言的贪吃蛇小游戏附带源码

#include<stdio.h>

#include<conio.h>
#include<windows.h>
#include<time.h>
#define framex 5
#define framey 5
#define wide 20
#define high 20
int i,j,a[2];
//将光标移动到指定位置 
void gotoxy(HANDLE hout,int x,int y){
    //COORD是WindowsAPI中定义的一种结构,表示一个字符在控制台屏幕上的坐标
    COORD pos;
    pos.X=x;
    pos.Y=y;
    //SetConsoleCursorPosition是API中定位光标位置的函数。
    SetConsoleCursorPosition(hout,pos);
}
//游戏封面
void cover (HANDLE hout){
    gotoxy(hout,framex+wide,framey);
    printf("snake——贪吃蛇游戏");
    gotoxy(hout,framex+wide,framey+5);
    printf("开始游戏前请关闭中文输入法");
    gotoxy(hout,framex+wide*2,framey+20);
    printf( "回车启动"); 
    gotoxy(hout,framex+wide*2,framey+22);
    
    char a;
    a=getchar();
    system("cls");
} 
//定义蛇的结构体 
struct  Snake{
    int x[100];
    int y[100];
    int speed;
    int length;
    int count;
};
//定义食物的结构体 
struct Food{
    int x;
    int y;
};
//制作框架 
void makeframe(struct Snake snake){
    //定义显示器变量句柄 
    HANDLE hout=GetStdHandle(STD_OUTPUT_HANDLE);
    gotoxy(hout,framex+wide*2+5,framey);
    printf( "   贪吃蛇游戏"); 
    gotoxy(hout,framex+wide*2+5,framey+3);
    printf("使用方向键或wasd移动");
    gotoxy(hout,framex+wide*2+5,framey+5);
    printf("长按方向键可加速");
    gotoxy(hout,framex+wide*2+5,framey+7);
    printf("按任意键暂停,方向键继续");
    //打印上边框 
    for(i=0;i<wide*2+1;i++){
        gotoxy(hout,framex+i,framey);
        printf("*");
    }
    //打印下边框 
    for(i=0;i<wide*2+2;i++){
        gotoxy(hout,framex+i,framey+high);
        printf("*");
    }
    //打印左边框 
    for(i=0;i<high;i++){
        gotoxy(hout,framex,framey+i);
        printf("■");
    }
    //打印右边框 
    for(i=0;i<high;i++){
        gotoxy(hout,framex+wide*2+1,framey+i);
        printf("■");
    }
}
//游戏信息
void infor(HANDLE hout,struct Snake* snake){
    gotoxy(hout,framex+wide*2+5,framey+15);
    printf("当前速度:%d",-snake->speed+500);
    gotoxy(hout,framex+wide*2+5,framey+17);
    printf("当前得分:%d",snake->count);
    gotoxy(hout,framex+wide*2+5,framey+19);
    printf("当前长度:%d",snake->length);
} 
//初始化蛇 
void initsnake(struct Snake *snake){
    snake->x[0]=framex+2;
    snake->y[0]=framey+high/2;
    snake->count=0;
    snake->length=3;
    snake->speed=400;
    //初始化由蛇尾至蛇头的坐标 
    for(i=1;i<snake->length;i++){
        snake->x[i]=snake->x[i-1]+1;
        snake->y[i]=snake->y[i-1];
    }
}
//打印蛇 
void printsnake(HANDLE hout ,struct Snake *snake){
    for(i=0;i<snake->length;i++){
        gotoxy(hout,snake->x[i],snake->y[i]);
        if(i==snake->length-1) 
            printf("■");
        else if(i==0)
            printf("■");
        else 
            printf("■"); 
    }
}
//移动蛇 
void movesnake(HANDLE hout,struct Snake *snake){
    gotoxy(hout,snake->x[0],snake->y[0]);
    //清除蛇尾 
    printf("  ");
    //蛇的后一节坐标变成前一节的坐标 
    for(i=1;i<snake->length;i++){
        snake->x[i-1]=snake->x[i];
        snake->y[i-1]=snake->y[i];
    }
}
//打印食物 
void printfood (HANDLE hout,struct Snake *snake,struct Food* food){
    //用计算机时间获取随机值 
    srand((unsigned)time(NULL));
    while(1){
        //将食物的横纵坐标的大小限定在窗口大小内 
        food->x=rand()%(wide-2)+1;
        food->y=rand()%(high-2)+1;
        //避免食物出现在边框上 
        if(food->x==0&&food->y==0)
            continue;
        //将食物的坐标放置在窗口内 
        food->x=2*food->x+framex;
        food->y+=framey;
        //如果食物出现在蛇上,重新产生食物 
        for(i=0;i<snake->length;i++){
            if(food->x==snake->x[i]&&food->y==snake->y[i])
                break;
        }
        //食物不在蛇上,打印食物,结束循环 
        if(i==snake->length){
            gotoxy(hout,food->x,food->y);
            printf("●");
            break;  
        }
    }


}
//吃食物 
void eatfood(HANDLE hout,struct Snake * snake,struct Food *food){
    //如果蛇头的坐标等于食物的坐标 
    if(snake->x[snake->length-1]==food->x&&snake->y[snake->length-1]==food->y){
        //蛇长加一 
        snake->length++;
        //蛇身(不包括蛇尾)整体像前移动一格 
        for(i=snake->length-1;i>0;i--){
            snake->x[i]=snake->x[i-1];
            snake->y[i]=snake->y[i-1];
        }
        //得到蛇尾的坐标(即蛇移动前的蛇尾坐标) 
        snake->x[0]=a[0];      
        snake->y[0]=a[1];
        printfood(hout,snake,food);
        snake->count++;
        if(snake->count%3==0)
            snake->speed-=50;
    }
}
//死亡判断 
int ifdead(struct Snake* snake){
    //如果碰到左边界 返回0;
    if(snake->x[snake->length-1]==framex)
        return 0;
    //如果碰到右边界 返回0;
    if(snake->x[snake->length-1]==framex+wide*2)
        return 0;
    //如果碰到上边界 返回0;
    if(snake->y[snake->length-1]==framey)
        return 0;
    //如果碰到下边界 返回0;
    if(snake->y[snake->length-1]==framey+high)
        return 0;
    //如果碰到自己身体 返回0; 
    for(i=0; i<snake->length-1; i++) 
        if( snake->x[snake->length-1]==snake->x[i] && snake->y[snake->length-1]==snake->y[i] ) 
            return 0;
    //否则返回1; 
    return 1;
}
//开始游戏 
int main(){
    unsigned char ch =77;
    //定义显示器句柄 
    HANDLE hout = GetStdHandle(STD_OUTPUT_HANDLE);
    cover(hout);
    struct Snake s, *snake=&s;
    struct Food  f,  *food=&f;
    makeframe(*snake);
    initsnake(snake);
    printfood(hout,snake,food);
    Sleep(500);
    while(1){
        infor(hout,snake);
        //保存蛇尾横纵坐标 
        a[0]=snake->x[0];
        a[1]=snake->y[0];
        j=0;
        //如果用户敲击键盘
        if(kbhit()){ 
            //用ch接收输入 ,注意是getch(),不需敲击回车
            ch=getch();
            if(kbhit()){
            //长按时间
                Sleep(20);
                j=1;
            }
        }
        switch(ch){
            //向上移动 
            case'W':
            case 'w' :
            case 72:{
                movesnake(hout,snake);
                //蛇头纵坐标减一 
                snake->y[snake->length-1]-=1;
                break;
            }
            //向下移动 
            case'S':
            case 's':
            case 80:{
                movesnake(hout,snake);
                //蛇头纵坐标加一 
                snake->y[snake->length-1]+=1;
                break;
            }
            //向左移动 
            case'A':
            case 'a':
            case 75:{
                movesnake(hout,snake);
                //蛇头横坐标减二 
                snake->x[snake->length-1]-=2;
                break;
            }
            //向右移动 
            case'D':
            case 'd':
            case 77:{
                movesnake(hout,snake);
                //蛇头横坐标加二 
                snake->x[snake->length-1]+=2;
                break;
            }
        }


        eatfood(hout,snake,food);
        printsnake(hout,snake);
        //如果判断蛇死亡,跳出循环 
        if(ifdead(snake)==0||ch==27||snake->speed==0){
            gotoxy(hout,framex+wide/2,framey-2);
            if(snake->speed==0)
                printf("恭喜你通关了!!!");
            else
                printf("糟糕 T_T");
            break;
        }


        if(j==0)
        //如果没有长按,蛇滞留的时间为 
            Sleep(snake->speed);
        //如果长按,蛇滞留的时间为 20ms,即加速 
        else 
            Sleep(20);
    }
    //跳出循环时 ,滞留死亡场景一段时间
    Sleep(3000);
    //清屏 
    system("cls");
    //显示结束界面 
    if(snake->speed==0) 
        printf("\n\n\n\n\n\t\t\t哈哈,你赢了\n\n\t\t\t你得到了满分:24\n\n\n");
    else 
        printf("\n\n\n\n\n\t\t\t哈哈,你输了\n\n\t\t\t你的最终得分是:%d\n\n\n",snake->count); 
    Sleep(3000);
    return 0; 
} 

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