#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
class HelloWorld : public cocos2d::Layer
{
public:
// Label * label_;
cocos2d::Label *_label;
// there's no 'id' in cpp, so we recommend returning the class instance pointer
static cocos2d::Scene* createScene();
// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
virtual bool init();
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
void HelloWorld::starMenuCallback(cocos2d::Ref* pSender);
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"
USING_NS_CC;
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( !Layer::init() )
{
return false;
}
//
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
// 3. add your codes below...
// add a label shows "Hello World"
// create and initialize a label
auto label = Label::createWithSystemFont("Hello World", "Arial", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(sprite, 0);
/*Create a label for display purposes*/
auto _label = Label::createWithSystemFont("Last button: None", "Marker Felt", 32);
_label->setPosition(Vec2(visibleSize.width / 2 + origin.x, origin.y + visibleSize.height - 80));
_label->setHorizontalAlignment(TextHAlignment::CENTER);
this->addChild(_label);
//Standard method to create a button
auto starMenuItem = MenuItemImage::create(
"ButtonStar.png",
"ButtonStarSel.png",
CC_CALLBACK_1(HelloWorld::starMenuCallback, this));
starMenuItem->setPosition(Point(160, 160));
auto starMenu = Menu::create(starMenuItem, NULL);
starMenu->setPosition(Point::ZERO);
this->addChild(starMenu, 1);
auto label1 = Label::createWithSystemFont("Hello World1", "Arial", 36); //①
label1->setPosition(Vec2(origin.x + visibleSize.width / 2,
origin.y + visibleSize.height - 130));
this->addChild(label1, 1);
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
return;
#endif
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
void HelloWorld::starMenuCallback(cocos2d::Ref* pSender)
{
Vec2 origin = Director::getInstance()->getVisibleOrigin();
Size visibleSize = Director::getInstance()->getVisibleSize();
//创建一个标签
_label = Label::create("BiaoGe", "Arial", 30);
_label->setPosition(Vec2(origin.x + visibleSize.width / 2, origin.y + visibleSize.height - 200));
_label->retain();
//添加到层
addChild(_label);}