when you start an activty :
new LocalAnimationAdapter()
WindowStateAnimator#applyAnimationLocked()
WindowState#startAnimation()
the order is :
WindowStateAnimator :
applyAnimationLocked : figure out the animation to use later .
transit == TRANSIT_PREVIEW_DONE use app_starting_exit
/** The “application starting” preview window is no longer needed, and will
* animate away to show the real window. */
public static final int TRANSIT_PREVIEW_DONE = 5;
WindowState :
WindowContainer :
SurfaceAnimator :
AnimationAdapter :
applyAnimationLocked finally calls here:
DisplayPolicy
int selectAnimation(WindowState win, int transit) {
ProtoLog.i(WM_DEBUG_ANIM, "selectAnimation in %s: transit=%d", win, transit);
if (transit == TRANSIT_PREVIEW_DONE) {
if (win.hasAppShownWindows()) {
if (win.isActivityTypeHome()) {
// Dismiss the starting window as soon as possible to avoid the crossfade out
// with old content because home is easier to have different UI states.
return ANIMATION_NONE;
}
ProtoLog.i(WM_DEBUG_ANIM, "**** STARTING EXIT");
return R.anim.app_starting_exit;
}
}
return ANIMATION_STYLEABLE;
}