作业——java编写一个简单的移动方块游戏

这是我们的一个实验题目,第一次用java编写图形化的界面,还是有些青涩。。以后继续努力!!

 

 

好的,下面是一个简单Java实现俄罗斯方块游戏的示例代码: ```java import java.awt.Color; import java.awt.Graphics; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import javax.swing.JFrame; import javax.swing.JPanel; public class Tetris extends JPanel implements KeyListener { private static final long serialVersionUID = 1L; private final int SIZE = 20; // 方格大小 private final int WIDTH = 10; // 游戏区宽度 private final int HEIGHT = 20; // 游戏区高度 private int[][] board = new int[HEIGHT][WIDTH]; // 游戏区矩阵 private int[][][] shapes = { // 七种不同形状的方块 { { 1, 1, 1, 1 } }, { { 1, 1, 0 }, { 0, 1, 1 } }, { { 0, 1, 1 }, { 1, 1, 0 } }, { { 1, 0, 0 }, { 1, 1, 1 } }, { { 0, 0, 1 }, { 1, 1, 1 } }, { { 1, 1 }, { 1, 1 } }, { { 0, 1, 0 }, { 1, 1, 1 } } }; private Color[] colors = { // 每种方块的颜色 Color.cyan, Color.blue, Color.orange, Color.yellow, Color.green, Color.pink, Color.red }; private int[][] shape; // 当前方块 private int shapeType; // 当前方块类型 private int shapeX, shapeY; // 当前方块位置 private boolean gameOver; // 游戏是否结束 public Tetris() { setPreferredSize(new java.awt.Dimension(WIDTH * SIZE, HEIGHT * SIZE)); setBackground(Color.black); addKeyListener(this); newGame(); } private void newGame() { for (int i = 0; i < HEIGHT; i++) { for (int j = 0; j < WIDTH; j++) { board[i][j] = 0; } } gameOver = false; newShape(); repaint(); } private void newShape() { shapeType = (int) (Math.random() * shapes.length); shape = shapes[shapeType]; shapeX = WIDTH / 2 - shape[0].length / 2; shapeY = 0; if (collision()) { gameOver = true; } } private boolean collision() { for (int i = 0; i < shape.length; i++) { for (int j = 0; j < shape[i].length; j++) { if (shape[i][j] != 0 && (shapeY + i >= HEIGHT || shapeX + j < 0 || shapeX + j >= WIDTH || board[shapeY + i][shapeX + j] != 0)) { return true; } } } return false; } private void merge() { for (int i = 0; i < shape.length; i++) { for (int j = 0; j < shape[i].length; j++) { if (shape[i][j] != 0) { board[shapeY + i][shapeX + j] = shapeType + 1; } } } checkLines(); newShape(); } private void checkLines() { for (int i = HEIGHT - 1; i >= 0; i--) { boolean full = true; for (int j = 0; j < WIDTH; j++) { if (board[i][j] == 0) { full = false; } } if (full) { for (int k = i; k > 0; k--) { for (int j = 0; j < WIDTH; j++) { board[k][j] = board[k - 1][j]; } } i++; } } } private void moveDown() { shapeY++; if (collision()) { shapeY--; merge(); } repaint(); } private void moveLeft() { shapeX--; if (collision()) { shapeX++; } repaint(); } private void moveRight() { shapeX++; if (collision()) { shapeX--; } repaint(); } private void rotate() { int[][] newShape = new int[shape[0].length][shape.length]; for (int i = 0; i < shape.length; i++) { for (int j = 0; j < shape[i].length; j++) { newShape[j][shape.length - 1 - i] = shape[i][j]; } } shape = newShape; if (collision()) { shape = new int[][] { { 1, 1, 1, 1 } }; } repaint(); } @Override public void keyTyped(KeyEvent e) { } @Override public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_UP: rotate(); break; case KeyEvent.VK_DOWN: moveDown(); break; case KeyEvent.VK_LEFT: moveLeft(); break; case KeyEvent.VK_RIGHT: moveRight(); break; case KeyEvent.VK_SPACE: while (!collision()) { moveDown(); } moveDown(); break; case KeyEvent.VK_ENTER: if (gameOver) { newGame(); } break; } } @Override public void keyReleased(KeyEvent e) { } @Override public void paintComponent(Graphics g) { super.paintComponent(g); for (int i = 0; i < HEIGHT; i++) { for (int j = 0; j < WIDTH; j++) { if (board[i][j] != 0) { g.setColor(colors[board[i][j] - 1]); g.fillRect(j * SIZE, i * SIZE, SIZE, SIZE); } } } if (!gameOver) { g.setColor(colors[shapeType]); for (int i = 0; i < shape.length; i++) { for (int j = 0; j < shape[i].length; j++) { if (shape[i][j] != 0) { g.fillRect((shapeX + j) * SIZE, (shapeY + i) * SIZE, SIZE, SIZE); } } } } else { g.setColor(Color.white); g.drawString("GAME OVER", WIDTH * SIZE / 2 - 30, HEIGHT * SIZE / 2 - 10); g.drawString("Press ENTER to start a new game", WIDTH * SIZE / 2 - 80, HEIGHT * SIZE / 2 + 10); } } public static void main(String[] args) { JFrame frame = new JFrame("Tetris"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setResizable(false); frame.setLocationRelativeTo(null); frame.add(new Tetris()); frame.pack(); frame.setVisible(true); } } ``` 这个代码会在一个游戏窗口中实现俄罗斯方块游戏,你可以通过上下左右箭头键来控制方块移动和旋转,按空格键可以快速下落,按回车键可以重新开始游戏
评论 3
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值