Java实现的模拟进度计量器(模拟血压计实例)

一、程序说明

1、自定义模拟血压计外观图class MyCanvas 继承 Canvas类,重写其中的public void paint(Graphics g)方法,里边绘制详细的界面组件外观,包括边框、玻璃外壳、高压水银柱、低压高压水银柱、底部水银圆球、左右侧0刻度线、刻度线等。

2、主框架类Blood 继承 JFrame,设定布局,添加文本框和输入框用于为高、低压赋值。实例化MyCanvas类产生对象bloodCanvas,并将bloodCanvas添加到框架中央区。

3、高压、低压计时器highPressTimer, lowPressTimer用于每隔一定的时间去执行特定任务,高压与低压更新任务highPressTaskPerformer,lowPressTaskPerformer用于完成进度条更新。

4、程序中的重点:

(1)、绘制动态高压、低压进度条,其中低压水银柱计时器嵌套于高压计时器内部,有先后顺序,高压先上升,后低压下降。

(2)、绘制刻度线算法。

 

二、运行效果

 

三、源代码

 

package GraphicsCanvas;

import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.Timer;
import javax.swing.UIManager;

/**
 * 模拟血压计类,高压、低压
 * 
 * @author Freedoman
 * @Time 2013-12-10
 */
public class Blood extends JFrame {

	private static final long serialVersionUID = 1L;
	private Image iBuffer;
	private MyCanvas bloodCanvas = new MyCanvas();
	private JTextField highPressText, lowPressText;

	// 画布长宽
	private final int CANVAS_WIDTH = 400;
	private final int CANVAS_HEIGHT = 800;

	// 玻璃外壳长宽与起始坐标
	private final int BLOOD_WIDTH = 30;
	private final int BLOOD_HEIGHT = 650;
	private final int BLOOD_X = CANVAS_WIDTH / 2 - BLOOD_WIDTH / 2;
	private final int BLOOD_Y = 50;

	// 框架大小与起始坐标
	private final int FRAME_WIDTH = 120;
	private final int FRAME_HEIGHT = 720;
	private final int FRAME_X = CANVAS_WIDTH / 2 - FRAME_WIDTH / 2;
	private final int FRAME_Y = BLOOD_Y - 20;

	// 0刻度线的横纵坐标与长度
	private final int ZORELINE_Y = BLOOD_Y + BLOOD_HEIGHT - 10;
	private final int ZORELINE_X = CANVAS_WIDTH / 2 + BLOOD_WIDTH / 2;
	private final int LINE_LENGTH = 8;

	// 输入的高压、低压
	private int highPressInput, lowPressInput;

	// 高、低压水银柱的动态高度
	int highPressHeight = 0;
	int lowPressHeight = 0;
	int startLow = BLOOD_Y;

	// 高、低水银计时器
	Timer highPressTimer, lowPressTimer;

	public Blood() {

		super("自定义血压计模型-FreeDoman");
		this.setDefaultCloseOperation(EXIT_ON_CLOSE);
		this.setBounds(300, 50, CANVAS_WIDTH, CANVAS_HEIGHT + 20);

		// 添加控制到框架北部区
		JPanel topPanel = new JPanel();
		this.add(topPanel, BorderLayout.NORTH);
		highPressText = new JTextField(5);
		lowPressText = new JTextField(5);

		JButton pressButton = new JButton("显示");
		pressButton.addActionListener(new ActionListener() {

			@Override
			public void actionPerformed(ActionEvent arg0) {
				highPressInput = Integer.parseInt(highPressText.getText());
				lowPressInput = Integer.parseInt(lowPressText.getText());

				ActionListener highPressTaskPerformer = new ActionListener() {
					public void actionPerformed(ActionEvent evt) {
						// 高度增加 1像素/0.01s,只到满足输入的要求,停止计时
						highPressHeight += 1;
						bloodCanvas.repaint();
						if (highPressHeight == highPressInput * 2) {
							highPressTimer.stop();

							// 低压水银柱计时器嵌套于高压计时器内部,有先后顺序(高压先走,后低压)
							startLow = ZORELINE_Y - highPressHeight;
							ActionListener lowPressTaskPerformer = new ActionListener() {
								public void actionPerformed(ActionEvent evt) {
									lowPressHeight += 1;
									bloodCanvas.repaint();
									if (lowPressHeight == ZORELINE_Y
											- lowPressInput * 2 - startLow)
										lowPressTimer.stop();
								}
							};
							lowPressTimer = new Timer(10, lowPressTaskPerformer);
							lowPressTimer.start();
						}
					}
				};
				// 定义每0.01秒执行一次的事件监听器
				highPressTimer = new Timer(10, highPressTaskPerformer);
				highPressTimer.start();
			}
		});

		topPanel.add(new JLabel("高压值", JLabel.CENTER));
		topPanel.add(highPressText);
		topPanel.add(new JLabel("低压值", JLabel.CENTER));
		topPanel.add(lowPressText);
		// topPanel.add(new JLabel("心率", JLabel.CENTER));
		topPanel.add(pressButton);
		// 添加画布到中央区
		this.add(bloodCanvas, BorderLayout.CENTER);
		this.setResizable(false);
		this.setVisible(true);
	}

	/**
	 * 画布重绘血压计
	 */
	class MyCanvas extends Canvas {
		public void paint(Graphics g) {

			// 画边框
			g.setColor(Color.BLUE);
			g.draw3DRect(FRAME_X, FRAME_Y, FRAME_WIDTH, FRAME_HEIGHT, true);

			// 画玻璃外壳
			g.setColor(Color.ORANGE);
			g.fill3DRect(BLOOD_X, BLOOD_Y, BLOOD_WIDTH, BLOOD_HEIGHT, true);

			// 高压水银柱
			g.setColor(Color.RED);
			g.fill3DRect(BLOOD_X, ZORELINE_Y - highPressHeight, BLOOD_WIDTH,
					highPressHeight, true);

			// 低压高压水银柱
			g.setColor(Color.ORANGE);
			g.fill3DRect(BLOOD_X, startLow, BLOOD_WIDTH, lowPressHeight, true);

			// 画底部水银圆球
			g.setColor(Color.RED);
			g.fillOval(CANVAS_WIDTH / 2 - 30, ZORELINE_Y - 5, 60, 60);

			// 右侧0刻度线起始刻度与坐标(刻度线纵坐标以line_y渐变)
			int rightStartDegree = 0;
			
			int line_y = ZORELINE_Y;
			for (; line_y > BLOOD_Y; line_y -= 2) {

				// 2个像素点为一个最小分度 1度
				g.setColor(Color.BLACK);
				g.drawLine(ZORELINE_X, line_y, ZORELINE_X + LINE_LENGTH, line_y);

				// 每隔10最小分度个画10度刻度线
				if (line_y % 20 == 10) {
					g.setColor(Color.BLUE);
					g.drawLine(ZORELINE_X, line_y,
							ZORELINE_X + LINE_LENGTH * 2, line_y);
					g.drawString(rightStartDegree + "", ZORELINE_X
							+ LINE_LENGTH * 3, line_y + 4);
					rightStartDegree += 10;
				}
			}

			// 左侧0刻度线起始刻度与坐标(刻度线纵坐标以line_y渐变)
			int leftStartDegree = 0;
			int leftLine_y = ZORELINE_Y;
			for (; leftLine_y > BLOOD_Y; leftLine_y -= 6) {

				// 6个像素点为一个最小分度 1度
				g.setColor(Color.BLACK);
				g.drawLine(BLOOD_X, leftLine_y, BLOOD_X - LINE_LENGTH,
						leftLine_y);

				// 每隔10最小分度个画10度刻度线
				if (leftLine_y % 20 == 10) {
					g.setColor(Color.BLUE);
					g.drawLine(BLOOD_X, leftLine_y, BLOOD_X - LINE_LENGTH * 2,
							leftLine_y);
					g.drawString(leftStartDegree + "", BLOOD_X - LINE_LENGTH
							* 4, leftLine_y + 4);
					leftStartDegree += 10;
				}
			}
		}

		/**
		 * 双缓冲技术:复杂的计算速度慢于屏幕显示,用缓冲解决屏幕闪烁问题
		 */

		@Override
		public void update(Graphics g) {
			if (iBuffer == null) {
				iBuffer = createImage(this.getSize().width,
						this.getSize().height);

			}
			Graphics gBuffer = iBuffer.getGraphics();
			gBuffer.setColor(getBackground());
			gBuffer.fillRect(0, 0, this.getSize().width, this.getSize().height);
			paint(gBuffer);
			gBuffer.dispose();
			g.drawImage(iBuffer, 0, 0, this);
		}
	}

	public static void main(String[] args) {

		// 设置界面的外观,为系统外观
		try {
			UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
		} catch (Exception e) {
			e.printStackTrace();
		}

		new Blood();
	}
}

 

 

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