- #include<stdlib.h>
- #include<stdio.h>
- #include<time.h> //suiji
- #include<string.h>
- #include<windows.h> //SLEEP函数
- struct Player //玩家结构体,并初始化player
- {
- char name[21];
- int attack;
- int defense;
- int health;
- long int max_health;
- int level;
- int exp;
- int range_exp;
- long int max_exp;
- }player={"勇者",50,40,100,100,1,0,0,100};
- struct Enemy //怪的结构体,并初始化各种怪
- {
- char name[20];
- char wupin[12];
- int attack;
- int defense;
- int health;
- int money;
- long int exp;
- int wupin_sign;
- int wupinpro;
- int double_attack;
- int miss;
- }strongman={"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},
- witch={"森林女巫","银甲",25,15,100,50,50,2,2,1,1},
- xiyi={"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},
- big_strongman={"森林巨人王","巨人之臂",40*5,50*5,350*5,200*5,100*5,4,4,2,0},
- lion={"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},
- horse={"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},
- bee={"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},
- shitu={"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},
- guai={"\0","\0",0,0,0,0,0,0,0,0,0};
- struct Place
- {
- int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;
- }place={1,2,3,4,5,6,7,8};
- int max_exp=0;
- int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;
- int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;
- int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;
- int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;
- char gongname[20]="无",fangname[20]="无";
- char proof;
- void AddWupin(int);
- int AttackResult();
- void BattleAct();
- void ChooseWupin();
- void DisplayState();
- void OrdinaryAct();
- int SuiJi();
- int SuiJi100();
- void WhetherLevelUp();
- void SlowDisplay(char *);
- int main()
- {
- int i=0,j=0,k=0;
- char player_name[21];
- SlowDisplay("这是一个勇者的世界! gdfzoj的逸宁公主被陌生人绑架了!\n\n 伟大的勇者啊~拿起你们的武器,营救逸宁公主!\n\n\n输入你的名字: (20个字符)\n\n\n");
- // sndPlaySound("res\\F005.wav",SND_LOOP);
- scanf("%s",player_name);
- system("cls");
- //SlowDisplay("你叫fzj\n\n\n");
- system("pause");
- system("cls");
- strncpy(player.name,player_name,20);
- if(strcmp(player.name,"fzj")==0){
- SlowDisplay("封号多年的 fzj 啊!你终于可以重见天日了!\n\n\n fzj 重新启动... 随即... 暴走!!!\n\n\nattack=999\ndefence=999\nhealth=9999\nhealthmax=9999");
- player.attack=500;
- player.defense=400;
- player.health=1000;
- player.max_health=1000;
- }
- getchar();
- OrdinaryAct();
- return 0;
- }
- int SuiJi()
- {
- srand((unsigned)time(NULL));
- return rand()%10;
- }
- int SuiJi100()
- {
- srand((unsigned)time(NULL));
- return rand()%100;
- }
- void ChooseWupin() //选择物品 并使用
- {
- printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom);
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- if(cao>0)
- {
- SlowDisplay("使用止血草,HP增加60\n\n\n");
- cao--;
- if(player.health+60>player.max_health)player.health=player.max_health;
- else player.health+=60;
- }
- else SlowDisplay("没有止血草了\n\n\n");
- break;
- case 2:
- if(jijiubao>0)
- {
- SlowDisplay("使用急救包,HP增加80\n\n\n");
- jijiubao--;
- if(player.health+80>player.max_health)player.health=player.max_health;
- else player.health+=80;
- }
- else SlowDisplay("没有急救包了\n\n\n");
- break;
- case 3:
- if(baiyao>0)
- {
- SlowDisplay("使用云南白药,HP增加120\n\n\n");
- baiyao--;
- if(player.health+120>player.max_health)player.health=player.max_health;
- else player.health+=120;
- }
- else SlowDisplay("没有云南白药了\n\n\n");
- break;
- case 4:
- if(superbaiyao>0)
- {
- SlowDisplay("使用超级云南白药,HP增加200\n\n\n");
- superbaiyao--;
- if(player.health+200>player.max_health)player.health=player.max_health;
- else player.health+=200;
- }
- else SlowDisplay("没有超级云南白药了\n\n\n");
- break;
- case 5:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(boom>0)
- {
- SlowDisplay("使用手雷,敌人HP减少100\n\n\n");
- boom--;
- guai.health-=100;
- AttackResult();
- }
- }
- else SlowDisplay("非战斗状态,不能使用手雷!\n\n\n");
- break;
- case 6:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(dubiao>0)
- {
- SlowDisplay("使用毒标,敌人HP减少200\n\n\n");
- dubiao--;
- guai.health-=200;
- AttackResult();
- }
- }
- else SlowDisplay("非战斗状态,不能使用毒标!\n\n\n");
- break;
- case 7:
- if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品
- {
- if(atom_boom>0)
- {
- SlowDisplay("使用手抛式原子弹,敌人HP减少500\n\n\n");
- atom_boom--;
- guai.health-=500;
- AttackResult();
- }
- }
- else SlowDisplay("非战斗状态,不能使用手抛式原子弹!\n\n\n");
- break;
- case 0:break;
- default:printf("ChooseWupin error!\n\n\n");
- }
- }
- int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级
- {
- if(guai.health<=0)
- {
- battle=0;
- printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);
- player.exp+=guai.exp;
- player.range_exp+=guai.exp;
- money+=guai.money;
- s=SuiJi();
- if(s<guai.wupinpro)
- {
- SlowDisplay("从敌人尸骸中发现");
- printf("%s\n\n\n",guai.wupin);
- AddWupin(guai.wupin_sign);
- }
- WhetherLevelUp();
- if(strcmp(guai.name,"使徒")==0)
- {
- puts("战斗胜利,救出逸宁公主!!!");
- getchar();
- getchar();
- exit(0);
- }
- return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为
- }
- else
- {
- int s=SuiJi();
- if((guai.attack+s-player.defense/3)<0)
- {
- player.health-=1;
- printf("%s反击,你的HP减少了 1\n\n",guai.name);
- }
- else
- {
- player.health-=guai.attack+s-player.defense/3;
- printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);
- }
- if(player.health<0)
- {
- battle=0;
- printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);
- money-=player.level*500;
- player.health=player.max_health/5;
- OrdinaryAct();//
- return 1;
- }
- }
- return 0;
- }
- void AddWupin(int wupin_sign)
- {
- switch(wupin_sign)
- {
- case 1:fang4n++; break;
- case 2:fang3n++; break;
- case 3:fang2n++; break;
- case 4:strongman_arm=1;break;
- case 5:gong4n++; break;
- case 6:gong3n++; break;
- case 7:gong2n++; break;
- default:printf("AddWupin error\n\n\n");
- }
- }
- void WhetherLevelUp()
- {
- int i=0,j=0;
- int l1=player.range_exp/100;
- int l2=player.range_exp/300;
- int l3=player.range_exp/600;
- if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级
- {
- if(l1==1)
- {
- printf("%s",player.name);
- SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l1;
- player.defense+=2*l1;
- player.max_health+=20*l1;
- player.health=player.max_health;
- player.level+=l1;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=100*l1;
- }
- }
- else if(player.level<=40&&l2>0)
- {
- if(l2==1)
- {
- printf("%s",player.name);
- SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l2;
- player.defense+=2*l2;
- player.max_health+=20*l2;
- player.health=player.max_health;
- player.level+=l2;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=300*l2;
- }
- }
- else if(l3>0)
- {
- if(l3==1)
- {
- printf("%s",player.name);
- SlowDisplay(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3;
- player.defense+=2;
- player.max_health+=20;
- player.health=player.max_health;
- player.level++;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600;
- }
- else
- {
- printf("好厉害!连升%d级!",l1);
- printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);
- player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;
- player.attack+=3*l3;
- player.defense+=2*l3;
- player.max_health+=20*l3;
- player.health=player.max_health;
- player.level+=l3;
- player.range_exp=0;
- player.exp=player.max_exp;
- player.max_exp+=600*l3;
- }
- }
- }
- void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏)
- {
-
- while(1)
- {
- // \(1000);
- // system("cls");
- puts("=============================================================================");
- printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 0,退出游戏\n\n\n");
- puts("=============================================================================");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1: //显示移动菜单
- SlowDisplay("要去哪里?\n\n\n");
- printf("1,酒吧 2,旅馆 3,森林一层 4,森林二层 5,森林三层 6,草原一层 7,草原二层 8,草原三层\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:place_sign=place.bar; //记录目前位置-酒吧
- // OrdinaryAct();
- break;
- case 2:place_sign=place.hotel; //进入旅店
- SlowDisplay("要住店吗? 200个金币 1,是 0,否\n\n\n");
- choose_number=1;
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:if(money-200<0) //判断钱是否够
- {
- SlowDisplay("Sorry,你的钱不够~\n\n\n");
- }
- else
- {
- SlowDisplay("好好休息\n\tHP满\n\t\t第二天了\n\n");
- money-=200; //花费200住店费
- player.health=player.max_health; //体力满
- }
- break;
- case 0:SlowDisplay("下次再来!\n\n\n");break;
- default:printf("hotel talk error!\n\n\n");
- }
- place_sign=0;
- break;
- case 3:
- place_sign=place.forest1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=xiyi;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- SlowDisplay("这里安全\n\n\n");
- //不用调用OAct函数,会自动执行OAct函数;
- }
- break;
- case 4:
- place_sign=place.forest2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=witch;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- SlowDisplay("这里安全\n\n\n");
- }
- break;
- case 5:
- place_sign=place.forest3;
- s=SuiJi();
-
- battle=1;
- guai=big_strongman;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
-
- break;
- case 6:
- place_sign=place.grass1;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=bee;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- SlowDisplay("这里安全\n\n\n");
- }
- break;
- case 7:
- place_sign=place.grass2;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=horse;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else
- {
- SlowDisplay("这里安全\n\n\n");
- }
- break;
- case 8:
- place_sign=place.grass3;
- s=SuiJi();
- if(s<7)
- {
- battle=1;
- guai=lion;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else if(s<9)
- {
- battle=1;
- if(strongman_arm)
- {
- SlowDisplay("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人之臂我要了,逸宁公主你也别想带走!\n\n\n");
- guai=shitu;
- printf("%s扑了过来!\n\n\n",guai.name);
- BattleAct();
- }
- else SlowDisplay("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人之臂,我可以告诉你逸宁的下落哦~\n\n\n");
- }
- else
- {
- SlowDisplay("这里安全\n\n\n");
- }
- break;
- default:printf("choose map error!\n\n\n");
- }
- break;
- case 2: ChooseWupin();break; //显示道具,并可以使用.
- case 3: //对话选项
- if(place_sign==place.bar)
- {
- SlowDisplay("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板\n\n\n"); //显示对话人物
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- SlowDisplay("红发女郎:\n\n\n 我们一起xxx吧!(~脸红~)\n\n\n听说你经常外出打猎,外面的路你应该很熟悉的!\n\n\n");
- break;
- case 2:
- if(fang1n<1&&gong1n<1)
- {
- SlowDisplay("赏金猎人:\n\n\n 你要救逸宁啊!好胆量!\n\n\n 不过外面的丛林和草原很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");
- printf("%s心想:(哇,这位大叔人真好啊!\n\n\n)",player.name);
- gong1n++;
- fang1n++;
- }
- else SlowDisplay("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面丛林和草原所吓倒!\n\n\n");
- break;
- case 3:
- printf("要喝点什么?(逸宁水)\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");
- choose_number=1;
- while(choose_number)
- {
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:if(money<25)
- {
- SlowDisplay("钱不够!");
- }
- else
- {
- if(player.health+20<=player.max_health)
- {
- SlowDisplay("HP+20.");
- money-=25;
- player.health+=20;
- }
- else
- {
- SlowDisplay("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 2:if(money<80)
- {
- SlowDisplay("钱不够!");
- }
- else
- {
- if(player.health+50<=player.max_health)
- {
- SlowDisplay("HP+50.");
- money-=80;
- player.health+=50;
- }
- else
- {
- SlowDisplay("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 3:if(money<150)
- {
- SlowDisplay("钱不够!");
- }
- else
- {
- if(player.health+100<=player.max_health)
- {
- SlowDisplay("HP+100.");
- money-=150;
- player.health+=100;
- }
- else
- {
- SlowDisplay("HP满了");
- player.health=player.max_health;
- }
- }
- break;
- case 0:SlowDisplay("下次在来!\n");break;
- default:SlowDisplay("输入错误\n\n\n");
- }
- }
- }
- }
- else if(place_sign==place.hotel)
- SlowDisplay("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");
- else SlowDisplay("这里好像没人可以聊天\n\n\n");
- break;
- case 4: DisplayState(); break; //显示状态
- case 5: //装备
- printf("攻装: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);
- printf("防装: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);
- SlowDisplay("选择要装备的武器或防具:\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:if(gong1n>=1)
- {
- SlowDisplay("拿起了匕首\n\n\n");
- gong=gong1;
- strcpy(gongname,"匕首");
- }
- else SlowDisplay("你没有匕首可以装备\n\n\n");
- break;
- case 2:if(gong2n>=1)
- {
- SlowDisplay("拿起了长剑\n\n\n");
- gong=gong2;
- strcpy(gongname,"长剑");
- }
- else SlowDisplay("你没有长剑可以装备\n\n\n");
- break;
- case 3:if(gong3n>=1)
- {
- SlowDisplay("拿起了碧血剑\n\n\n");
- gong=gong3;
- strcpy(gongname,"碧血剑");
- }
- else SlowDisplay("你没有碧血剑可以装备\n\n\n");
- break;
- case 4:if(gong4n>=1)
- {
- SlowDisplay("拿起了绝世好剑\n\n\n");
- gong=gong4;
- strcpy(gongname,"绝世好剑");
- }
- else SlowDisplay("你没有绝世好剑可以装备\n\n\n");
- break;
- case 5:if(fang1n>=1)
- {
- SlowDisplay("穿上了布衣\n\n\n");
- fang=fang1;
- strcpy(fangname,"布衣");
- }
- else SlowDisplay("你没有布衣可以装备\n\n\n");
- break;
- case 6:if(fang2>=1)
- {
- SlowDisplay("穿上了铁甲\n\n\n");
- fang=fang2;
- strcpy(fangname,"铁甲");
- }
- else SlowDisplay("你没有铁甲可以装备\n\n\n");
- break;
- case 7:if(fang3n>=1)
- {
- SlowDisplay("穿上了银甲\n\n\n");
- fang=fang3;
- strcpy(fangname,"银甲");
- }
- else SlowDisplay("你没有银甲可以装备\n\n\n");
- break;
- case 8:if(fang4n>=1)
- {
- SlowDisplay("穿上了黄金圣衣\n\n\n");
- fang=fang4;
- strcpy(fangname,"黄金圣衣");
- }
- else SlowDisplay("你没有黄金圣衣可以装备\n\n\n");
- break;
- case 0:SlowDisplay("未更换装备\n\n\n");break;
- default:printf("change error!");
- }
- break;
- case 0:
- SlowDisplay("确定退出游戏?(Y/N)\n\n\n");
- getchar();
- proof=getchar();
- if(proof=='y'||proof=='Y')
- {
- SlowDisplay("数据存储中...");
- //向文件中更新数据;
- getchar();
- SlowDisplay("按回车退出");
- getchar();
- return;
- }
- else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");
- else SlowDisplay("继续!\n\n\n");
- break;
- default:SlowDisplay("输入错误!\n\n\n");
- }
- }
- }
- void DisplayState()
- {
- printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);
- printf("武器: %s 防具: %s \n\n\n",gongname,fangname);
- printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);
- }
- void BattleAct()
- {
- while(1)
- {
- puts("=============================================================================");
- printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");
- switch(scanf("%d",&choose_number),choose_number)
- {
- case 1:
- s=SuiJi();
- printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);
- guai.health-=player.attack+s+gong-guai.defense/3;
- if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数
- else continue;
- case 2: ChooseWupin();break; //选择物品,可以使用,战斗中允许使用攻击性物品
- case 3:DisplayState();break; //显示状态
- case 4:
- s=SuiJi();
- if(s<4) //40%的概率可以逃跑
- {
- printf("%s逃跑了~\n\n\n",player.name);
- battle=0;
- return;
- }
- else printf("%s逃跑失败!\n\n\n",player.name);
- break;
- default:SlowDisplay("输入错误,重新输入!\n\n\n");
- }
- }
- }
- void SlowDisplay(char *p)
- {
- while(1)
- {
- if(*p!=0)
- printf("%c",*p++);
- else
- break;
- Sleep(100);
- }
- }
codevs莫题解搞来的游戏 (题号1000)
最新推荐文章于 2023-09-09 15:35:15 发布