看了下tutorial04,这个例子生成了2个新的线程来处理播放。
不同的线程之间需要同步,一下就复杂起来了。我加了一些调试信息帮助我理解代码。
程序代码
// tutorial04.c
// A pedagogical video player that will stream through every video frame as fast as it can,
// and play audio (out of sync).
//
// This tutorial was written by Stephen Dranger (dranger@gmail.com).
//
// Code based on FFplay, Copyright (c) 2003 Fabrice Bellard,
// and a tutorial by Martin Bohme (boehme@inb.uni-luebeckREMOVETHIS.de)
// Tested on Gentoo, CVS version 5/01/07 compiled with GCC 4.1.1
//
// Use the Makefile to build all the samples.
//
// Run using
// tutorial04 myvideofile.mpg
//
// to play the video stream on your screen.
extern "C"
{
#include "libavutil/avstring.h"
#include "libavutil/mathematics.h"
#include "libavutil/pixdesc.h"
#include "libavutil/imgutils.h"
#include "libavutil/dict.h"
#include "libavutil/parseutils.h"
#include "libavutil/samplefmt.h"
#include "libavutil/avassert.h"
#include "libavutil/time.h"
#include "libavformat/avformat.h"
#include "libavdevice/avdevice.h"
#include "libswscale/swscale.h"
#include "libavutil/opt.h"
#include "libavcodec/avfft.h"
#include "libswresample/swresample.h"
#include "SDL1.2/SDL.h"
#include "SDL1.2/SDL_thread.h"
}
#pragma comment(lib, "avcodec.lib")
#pragma comment(lib, "avformat.lib")
#pragma comment(lib, "avutil.lib")
#pragma comment(lib, "avdevice.lib")
#pragma comment(lib, "avfilter.lib")
#pragma comment(lib, "postproc.lib")
#pragma comment(lib, "swresample.lib")
#pragma comment(lib, "swscale.lib")
#pragma comment(lib, "SDL.lib")
#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif
#include <stdio.h>
#include <math.h>
#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIO_FRAME_SIZE 192000
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
#define FF_ALLOC_EVENT (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)
#define VIDEO_PICTURE_QUEUE_SIZE 1
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
// 用于packet_queue_put & packet_queue_get之间的同步
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
typedef struct VideoPicture {
SDL_Overlay *bmp;
int width, height; /* source height & width */
int allocated;
} VideoPicture;
typedef struct VideoState {
AVFormatContext *pFormatCtx;
int videoStream, audioStream;
// audio
AVStream *audio_st;
PacketQueue audioq;
uint8_t audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
unsigned int audio_buf_size;
unsigned int audio_buf_index;
AVFrame audio_frame;
AVPacket audio_pkt;
uint8_t *audio_pkt_data;
int audio_pkt_size;
// video
// videoq中的
AVStream *video_st;
PacketQueue videoq;
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
int pictq_size, pictq_rindex, pictq_windex;
SDL_mutex *pictq_mutex;// pictq_mutext用于互斥的访问pictq_size
SDL_cond *pictq_cond;
SDL_Thread *parse_tid;
SDL_Thread *video_tid;
char filename[1024];
int quit;
AVIOContext *io_context;
struct SwsContext *sws_ctx;
} VideoState;
SDL_Surface *screen;
/* Since we only have one decoding thread, the Big Struct
can be global in case we need it. */
VideoState *global_video_state;
struct SwrContext *swr_ctx;
DECLARE_ALIGNED(16, uint8_t, audio_buf2)[MAX_AUDIO_FRAME_SIZE * 4];
// BD
int g_iIndex_put_video = 1;
int g_iIndex_get_video = 1;
// ED
static inline double rint(double x)
{
return x >= 0 ? floor(x + 0.5) : ceil(x - 0.5);
}
void packet_queue_init(PacketQueue *q) {
memset(q, 0, sizeof(PacketQueue));
q->mutex = SDL_CreateMutex();
q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {
AVPacketList *pkt1;
if( av_dup_packet(pkt) < 0 ) {
return -1;
}
pkt1 = (AVPacketList *)av_malloc(sizeof(AVPacketList));
if( !pkt1 ) {
return -1;
}
pkt1->pkt = *pkt;
pkt1->next = NULL;
SDL_LockMutex(q->mutex);
if( !q->last_pkt ) {
q->first_pkt = pkt1;
} else {
q->last_pkt->next = pkt1;
}
q->last_pkt = pkt1;
q->nb_packets++;
q->size += pkt1->pkt.size;
SDL_CondSignal(q->cond);
SDL_UnlockMutex(q->mutex);
return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
AVPacketList *pkt1;
int ret;
SDL_LockMutex(q->mutex);
for( ; ; ) {
if( global_video_state->quit ) {
ret = -1;
break;
}
pkt1 = q->first_pkt;
if( pkt1 ) {
q->first_pkt = pkt1->next;
if( !q->first_pkt ) {
q->last_pkt = NULL;
}
q->nb_packets--;
q->size -= pkt1->pkt.size;
*pkt = pkt1->pkt;
av_free(pkt1);
ret = 1;
break;
} else if (!block) {
ret = 0;
break;
} else {
SDL_CondWait(q->cond, q->mutex);
}
}
SDL_UnlockMutex(q->mutex);
return ret;
}
int audio_decode_frame(VideoState *is) {
int len1, data_size = 0;
AVPacket *pkt = &is->audio_pkt;
for( ; ; ) {
while(is->audio_pkt_size > 0) {
int got_frame = 0;
len1 = avcodec_decode_audio4(is->audio_st->codec, &is->audio_frame, &got_frame, pkt);
if( len1 < 0 ) {
/* if error, skip frame */
is->audio_pkt_size = 0;
break;
}
if( got_frame ) {
AVCodecContext* aCodecCtx = is->audio_st->codec;
uint64_t dec_channel_layout =
(aCodecCtx->channel_layout && aCodecCtx->channels == av_get_channel_layout_nb_channels(aCodecCtx->channel_layout)) ?
aCodecCtx->channel_layout : av_get_default_channel_layout(aCodecCtx->channels);
AVSampleFormat tgtFmt = AV_SAMPLE_FMT_S16;
if( aCodecCtx->sample_fmt != tgtFmt ) {
// 需要重采样
if( swr_ctx == NULL ) {
swr_ctx = swr_alloc();
swr_ctx = swr_alloc_set_opts(swr_ctx,
dec_channel_layout, tgtFmt, aCodecCtx->sample_rate,
dec_channel_layout, aCodecCtx->sample_fmt, aCodecCtx->sample_rate, 0, NULL);
if( !swr_ctx || swr_init(swr_ctx) < 0 ) {
assert(false);
}
}
if( swr_ctx ) {
const uint8_t **in = (const uint8_t **)is->audio_frame.extended_data;
uint8_t *out[] = {audio_buf2};
int out_count = sizeof(audio_buf2) / aCodecCtx->channels / av_get_bytes_per_sample(aCodecCtx->sample_fmt);
int len2 = swr_convert(swr_ctx, out, out_count, in, is->audio_frame.nb_samples);
if( len2 < 0 ) {
LogPrintfA("swr_convert() failed\n");
break;
}
if( len2 == out_count ) {
LogPrintfA("warning: audio buffer is probably too small\n");
swr_init(swr_ctx);
}
data_size = len2 * aCodecCtx->channels * av_get_bytes_per_sample(tgtFmt);
memcpy(is->audio_buf, audio_buf2, data_size);
}
} else {
// 不需要重采样
data_size = av_samples_get_buffer_size(NULL,
aCodecCtx->channels,
is->audio_frame.nb_samples,
aCodecCtx->sample_fmt,
1);
//assert(data_size <= buf_size);
memcpy(is->audio_buf, is->audio_frame.data[0], data_size);
}
}
is->audio_pkt_data += len1;
is->audio_pkt_size -= len1;
if( data_size <= 0 ) {
/* No data yet, get more frames */
continue;
}
/* We have data, return it and come back for more later */
return data_size;
}
if(pkt->data)
av_free_packet(pkt);
if(is->quit) {
return -1;
}
/* next packet */
if(packet_queue_get(&is->audioq, pkt, 1) < 0) {
return -1;
}
is->audio_pkt_data = pkt->data;
is->audio_pkt_size = pkt->size;
}
}
void audio_callback(void *userdata, Uint8 *stream, int len) {
VideoState *is = (VideoState *)userdata;
int len1, audio_size;
while(len > 0) {
if(is->audio_buf_index >= is->audio_buf_size) {
/* We have already sent all our data; get more */
audio_size = audio_decode_frame(is);
if(audio_size < 0) {
/* If error, output silence */
is->audio_buf_size = 1024;
memset(is->audio_buf, 0, is->audio_buf_size);
} else {
is->audio_buf_size = audio_size;
}
is->audio_buf_index = 0;
}
len1 = is->audio_buf_size - is->audio_buf_index;
if(len1 > len)
len1 = len;
memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
len -= len1;
stream += len1;
is->audio_buf_index += len1;
}
}
static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
SDL_Event event;
event.type = FF_REFRESH_EVENT;
event.user.data1 = opaque;
SDL_PushEvent(&event);
return 0; /* 0 means stop timer */
}
/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay) {
SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}
void video_display(VideoState *is) {
SDL_Rect rect;
VideoPicture *vp;
//AVPicture pict;
float aspect_ratio;
int w, h, x, y;
//int i;
// BD
static int iIndex = 1;
LogPrintf(_T("[%04d] -- iIndex: %d, is->pictq_rindex: %d\n"), ::GetCurrentThreadId(), iIndex ++, is->pictq_rindex);
// ED
vp = &is->pictq[is->pictq_rindex];
if( vp->bmp ) {
if( is->video_st->codec->sample_aspect_ratio.num == 0 ) {
aspect_ratio = 0;
} else {
aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) *
is->video_st->codec->width / is->video_st->codec->height;
}
if( aspect_ratio <= 0.0 ) {
aspect_ratio = (float)is->video_st->codec->width /
(float)is->video_st->codec->height;
}
h = screen->h;
w = ((int)rint(h * aspect_ratio)) & -3;
if( w > screen->w ) {
w = screen->w;
h = ((int)rint(w / aspect_ratio)) & -3;
}
x = (screen->w - w) / 2;
y = (screen->h - h) / 2;
rect.x = x;
rect.y = y;
rect.w = w;
rect.h = h;
SDL_DisplayYUVOverlay(vp->bmp, &rect);
}
}
// 定时触发播放事件, 在主线程被调用
void video_refresh_timer(void *userdata) {
// BD
DWORD dwThreadId = ::GetCurrentThreadId();
LogPrintf(_T("[%04d] -- video_refresh_timer\n"), dwThreadId);
// ED
VideoState *is = (VideoState *)userdata;
// vp is used in later tutorials for synchronization
//VideoPicture *vp;
if( is->video_st ) {
if( is->pictq_size == 0 ) {
schedule_refresh(is, 1);
} else {
//vp = &is->pictq[is->pictq_rindex];
/* Now, normally here goes a ton of code
about timing, etc. we're just going to
guess at a delay for now. You can
increase and decrease this value and hard code
the timing - but I don't suggest that ;)
We'll learn how to do it for real later.
*/
// 播放下一帧视频的时间
schedule_refresh(is, 80);
/* show the picture! */
video_display(is);
/* update queue for next picture! */
if( ++ is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE ) {
is->pictq_rindex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size --;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
} else {
schedule_refresh(is, 100);
}
}
void alloc_picture(void *userdata)
{
LogPrintf(_T("[%04d] -- In alloc_picture\n"), GetCurrentThreadId());
VideoState *is = (VideoState *)userdata;
VideoPicture *vp;
vp = &is->pictq[is->pictq_windex];
if( vp->bmp ) {
// we already have one make another, bigger/smaller
SDL_FreeYUVOverlay(vp->bmp);
}
// Allocate a place to put our YUV image on that screen
vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,
is->video_st->codec->height,
SDL_YV12_OVERLAY,
screen);
vp->width = is->video_st->codec->width;
vp->height = is->video_st->codec->height;
SDL_LockMutex(is->pictq_mutex);
vp->allocated = 1;
SDL_CondSignal(is->pictq_cond);
SDL_UnlockMutex(is->pictq_mutex);
}
// 该函数中video_thread里被调用, 需要和主线程同步
int queue_picture(VideoState *is, AVFrame *pFrame) {
VideoPicture *vp;
AVPicture pict;
/* wait until we have space for a new pic */
SDL_LockMutex(is->pictq_mutex);
// BD
DWORD dwThreadId = ::GetCurrentThreadId();
LogPrintf(_T("[%04d] -- queue_picture, is->pictq_size: %d\n"), dwThreadId, is->pictq_size);
// ED
while( is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit ) {
// 调用SDL_CondWait后, 当前线程进入等待状态, 等待pictq_cond被触发
// 此时能触发pictq_cond的地方只有video_refresh_timer函数里面了
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if( is->quit ) {
return -1;
}
// windex is set to 0 initially
vp = &is->pictq[is->pictq_windex];
/* allocate or resize the buffer! */
if( !vp->bmp ||
vp->width != is->video_st->codec->width ||
vp->height != is->video_st->codec->height ) {
LogPrintf(_T("[%04d] -- Before push FF_ALLOC_EVENT...\n"), ::GetCurrentThreadId());
SDL_Event event;
vp->allocated = 0;
/* we have to do it in the main thread */
event.type = FF_ALLOC_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);// 这是个异步的事件
LogPrintf(_T("[%04d] -- After push FF_ALLOC_EVENT...\n"), ::GetCurrentThreadId());
/* wait until we have a picture allocated */
SDL_LockMutex(is->pictq_mutex);
while( !vp->allocated && !is->quit ) {
// 当前线程暂停, 等待alloc_picture里面的SDL_CondSignal触发is->pictq_cond, 本线程才可继续进行
SDL_CondWait(is->pictq_cond, is->pictq_mutex);
}
SDL_UnlockMutex(is->pictq_mutex);
if( is->quit ) {
return -1;
}
LogPrintf(_T("[%04d] -- After push FF_ALLOC_EVENT22222222222...\n"), ::GetCurrentThreadId());
}
/* We have a place to put our picture on the queue */
if( vp->bmp ) {
SDL_LockYUVOverlay(vp->bmp);
/* point pict at the queue */
pict.data[0] = vp->bmp->pixels[0];
pict.data[1] = vp->bmp->pixels[2];
pict.data[2] = vp->bmp->pixels[1];
pict.linesize[0] = vp->bmp->pitches[0];
pict.linesize[1] = vp->bmp->pitches[2];
pict.linesize[2] = vp->bmp->pitches[1];
// Convert the image into YUV format that SDL uses
sws_scale
(
is->sws_ctx,
(uint8_t const * const *)pFrame->data,
pFrame->linesize,
0,
is->video_st->codec->height,
pict.data,
pict.linesize
);
SDL_UnlockYUVOverlay(vp->bmp);
/* now we inform our display thread that we have a pic ready */
if( ++ is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE ) {
is->pictq_windex = 0;
}
SDL_LockMutex(is->pictq_mutex);
is->pictq_size ++;
SDL_UnlockMutex(is->pictq_mutex);
}
return 0;
}
// 此线程主要用户播放视频
int video_thread(void *arg)
{
VideoState *is = (VideoState *)arg;
AVPacket pkt1, *packet = &pkt1;
int frameFinished;
AVFrame *pFrame;
pFrame = av_frame_alloc();
for( ; ; ) {
if( packet_queue_get(&is->videoq, packet, 1) < 0 ) {
// means we quit getting packets
break;
}
// Decode video frame
avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished, packet);
//LogPrintf(_T("%d: packet_queue_get video: frameFinished: %s ...\n"), g_iIndex_get_video ++, frameFinished ? _T("TRUE") : _T("FALSE"));
// Did we get a video frame?
if( frameFinished ) {
if( queue_picture(is, pFrame) < 0 ) {
break;
}
}
av_free_packet(packet);
}
av_free(pFrame);
return 0;
}
int stream_component_open(VideoState *is, int stream_index) {
AVFormatContext *pFormatCtx = is->pFormatCtx;
AVCodecContext *codecCtx = NULL;
AVCodec *codec = NULL;
AVDictionary *optionsDict = NULL;
SDL_AudioSpec wanted_spec, spec;
if(stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {
return -1;
}
// Get a pointer to the codec context for the video stream
codecCtx = pFormatCtx->streams[stream_index]->codec;
// 仅对音频的处理
if( codecCtx->codec_type == AVMEDIA_TYPE_AUDIO ) {
// Set audio settings from codec info
wanted_spec.freq = codecCtx->sample_rate;
wanted_spec.format = AUDIO_S16SYS;
wanted_spec.channels = codecCtx->channels;
wanted_spec.silence = 0;
wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
wanted_spec.callback = audio_callback;
wanted_spec.userdata = is;
if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {
fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
return -1;
}
}
// 打开音频or视频的编解码器
codec = avcodec_find_decoder(codecCtx->codec_id);
if( !codec || (avcodec_open2(codecCtx, codec, &optionsDict) < 0) ) {
fprintf(stderr, "Unsupported codec!\n");
return -1;
}
//
switch( codecCtx->codec_type )
{
case AVMEDIA_TYPE_AUDIO:
{
is->audioStream = stream_index;
is->audio_st = pFormatCtx->streams[stream_index];
is->audio_buf_size = 0;
is->audio_buf_index = 0;
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
packet_queue_init(&is->audioq);
SDL_PauseAudio(0);
} break;
case AVMEDIA_TYPE_VIDEO:
{
is->videoStream = stream_index;
is->video_st = pFormatCtx->streams[stream_index];
packet_queue_init(&is->videoq);
is->video_tid = SDL_CreateThread(video_thread, is);
is->sws_ctx =
sws_getContext
(
is->video_st->codec->width,
is->video_st->codec->height,
is->video_st->codec->pix_fmt,
is->video_st->codec->width,
is->video_st->codec->height,
PIX_FMT_YUV420P,
SWS_BILINEAR,
NULL,
NULL,
NULL
);
} break;
default:
break;
}
return 0;
}
int decode_interrupt_cb(void *opaque) {
return (global_video_state && global_video_state->quit);
}
int decode_thread(void *arg)
{
VideoState *is = (VideoState *)arg;
AVFormatContext *pFormatCtx = NULL;
AVPacket pkt1, *packet = &pkt1;
int video_index = -1;
int audio_index = -1;
int i;
AVDictionary *io_dict = NULL;
AVIOInterruptCB callback;
is->videoStream = -1;
is->audioStream = -1;
global_video_state = is;
// will interrupt blocking functions if we quit!
callback.callback = decode_interrupt_cb;
callback.opaque = is;
if( avio_open2(&is->io_context, is->filename, 0, &callback, &io_dict) ) {
fprintf(stderr, "Unable to open I/O for %s\n", is->filename);
return -1;
}
// Open video file
if( avformat_open_input(&pFormatCtx, is->filename, NULL, NULL) != 0 ) {
return -1; // Couldn't open file
}
is->pFormatCtx = pFormatCtx;
// Retrieve stream information
if( avformat_find_stream_info(pFormatCtx, NULL) < 0 ) {
return -1; // Couldn't find stream information
}
// Dump information about file onto standard error
av_dump_format(pFormatCtx, 0, is->filename, 0);
// Find the first video stream
for( i = 0; i < pFormatCtx->nb_streams; i ++) {
if( pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO &&
video_index < 0) {
video_index = i;
}
if( pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO &&
audio_index < 0) {
audio_index = i;
}
}
if( audio_index >= 0 ) {
stream_component_open(is, audio_index);
}
if( video_index >= 0 ) {
stream_component_open(is, video_index);
}
if( is->videoStream < 0 || is->audioStream < 0 ) {
fprintf(stderr, "%s: could not open codecs\n", is->filename);
goto fail;
}
// Begin -- set video size by oldmtn
// Make a screen to put our video
#ifndef __DARWIN__
int width = pFormatCtx->streams[video_index]->codec->width;
int height = pFormatCtx->streams[video_index]->codec->height;
screen = SDL_SetVideoMode(width, height, 0, 0);
#else
screen = SDL_SetVideoMode(640, 480, 24, 0);
#endif
if( !screen ) {
fprintf(stderr, "SDL: could not set video mode - exiting\n");
exit(1);
}
// End -- set video size by oldmtn
// main decode loop
for( ; ; ) {
if( is->quit ) {
break;
}
// seek stuff goes here
if( is->audioq.size > MAX_AUDIOQ_SIZE ||
is->videoq.size > MAX_VIDEOQ_SIZE ) {
SDL_Delay(10);
continue;
}
if( av_read_frame(is->pFormatCtx, packet) < 0 ) {
if( is->pFormatCtx->pb->error == 0 ) {
SDL_Delay(100); /* no error; wait for user input */
continue;
} else {
break;
}
}
// Is this a packet from the video stream?
if( packet->stream_index == is->videoStream ) {
//LogPrintf(_T("%d, video packet_queue_put\n"), g_iIndex_put_video ++);
packet_queue_put(&is->videoq, packet);
} else if( packet->stream_index == is->audioStream ) {
packet_queue_put(&is->audioq, packet);
} else {
av_free_packet(packet);
}
}
/* all done - wait for it */
while( !is->quit ) {
SDL_Delay(100);
}
fail:
if( 1 ) {
SDL_Event event;
event.type = FF_QUIT_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);
}
return 0;
}
int _tmain()
{
SDL_Event event;
VideoState *is;
is = (VideoState*)av_mallocz(sizeof(VideoState));
char szFile[] = "zmj.flv";
// Register all formats and codecs
av_register_all();
if( SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER) ) {
fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
exit(1);
}
av_strlcpy(is->filename, szFile, 1024);
is->pictq_mutex = SDL_CreateMutex();
is->pictq_cond = SDL_CreateCond();
schedule_refresh(is, 40);
is->parse_tid = SDL_CreateThread(decode_thread, is);
if( !is->parse_tid ) {
av_free(is);
return -1;
}
for( ; ; ) {
SDL_WaitEvent(&event);
switch(event.type) {
case FF_QUIT_EVENT:
case SDL_QUIT:
{
is->quit = 1;
/*
* If the video has finished playing, then both the picture and
* audio queues are waiting for more data. Make them stop
* waiting and terminate normally.
*/
SDL_CondSignal(is->audioq.cond);
SDL_CondSignal(is->videoq.cond);
SDL_Quit();
}
return 0;
break;
case FF_ALLOC_EVENT:
{
alloc_picture(event.user.data1);
}
break;
case FF_REFRESH_EVENT:
{
video_refresh_timer(event.user.data1);
}
break;
default:
break;
}
}
return 0;
}
我们来区分一下各个线程。
1. 主线程
这里命名为main thread, 它主要的代码在这里
for( ; ; ) {
SDL_WaitEvent(&event);
switch(event.type) {
case FF_QUIT_EVENT:
case SDL_QUIT:
{
is->quit = 1;
/*
* If the video has finished playing, then both the picture and
* audio queues are waiting for more data. Make them stop
* waiting and terminate normally.
*/
SDL_CondSignal(is->audioq.cond);
SDL_CondSignal(is->videoq.cond);
SDL_Quit();
}
return 0;
break;
case FF_ALLOC_EVENT:
{
alloc_picture(event.user.data1);
}
break;
case FF_REFRESH_EVENT:
{
video_refresh_timer(event.user.data1);
}
break;
default:
break;
}
}
这里就是不断的执行video_refresh_timer来播放视频帧。
2. decode_thread
代码
int decode_thread(void *arg)
{
VideoState *is = (VideoState *)arg;
AVFormatContext *pFormatCtx = NULL;
AVPacket pkt1, *packet = &pkt1;
int video_index = -1;
int audio_index = -1;
int i;
AVDictionary *io_dict = NULL;
AVIOInterruptCB callback;
is->videoStream = -1;
is->audioStream = -1;
global_video_state = is;
// will interrupt blocking functions if we quit!
callback.callback = decode_interrupt_cb;
callback.opaque = is;
if( avio_open2(&is->io_context, is->filename, 0, &callback, &io_dict) ) {
fprintf(stderr, "Unable to open I/O for %s\n", is->filename);
return -1;
}
// Open video file
if( avformat_open_input(&pFormatCtx, is->filename, NULL, NULL) != 0 ) {
return -1; // Couldn't open file
}
is->pFormatCtx = pFormatCtx;
// Retrieve stream information
if( avformat_find_stream_info(pFormatCtx, NULL) < 0 ) {
return -1; // Couldn't find stream information
}
// Dump information about file onto standard error
av_dump_format(pFormatCtx, 0, is->filename, 0);
// Find the first video stream
for( i = 0; i < pFormatCtx->nb_streams; i ++) {
if( pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_VIDEO &&
video_index < 0) {
video_index = i;
}
if( pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO &&
audio_index < 0) {
audio_index = i;
}
}
if( audio_index >= 0 ) {
stream_component_open(is, audio_index);
}
if( video_index >= 0 ) {
stream_component_open(is, video_index);
}
if( is->videoStream < 0 || is->audioStream < 0 ) {
fprintf(stderr, "%s: could not open codecs\n", is->filename);
goto fail;
}
// Begin -- set video size by oldmtn
// Make a screen to put our video
#ifndef __DARWIN__
int width = pFormatCtx->streams[video_index]->codec->width;
int height = pFormatCtx->streams[video_index]->codec->height;
screen = SDL_SetVideoMode(width, height, 0, 0);
#else
screen = SDL_SetVideoMode(640, 480, 24, 0);
#endif
if( !screen ) {
fprintf(stderr, "SDL: could not set video mode - exiting\n");
exit(1);
}
// End -- set video size by oldmtn
// main decode loop
for( ; ; ) {
if( is->quit ) {
break;
}
// seek stuff goes here
if( is->audioq.size > MAX_AUDIOQ_SIZE ||
is->videoq.size > MAX_VIDEOQ_SIZE ) {
SDL_Delay(10);
continue;
}
if( av_read_frame(is->pFormatCtx, packet) < 0 ) {
if( is->pFormatCtx->pb->error == 0 ) {
SDL_Delay(100); /* no error; wait for user input */
continue;
} else {
break;
}
}
// Is this a packet from the video stream?
if( packet->stream_index == is->videoStream ) {
//LogPrintf(_T("%d, video packet_queue_put\n"), g_iIndex_put_video ++);
packet_queue_put(&is->videoq, packet);
} else if( packet->stream_index == is->audioStream ) {
packet_queue_put(&is->audioq, packet);
} else {
av_free_packet(packet);
}
}
/* all done - wait for it */
while( !is->quit ) {
SDL_Delay(100);
}
fail:
if( 1 ) {
SDL_Event event;
event.type = FF_QUIT_EVENT;
event.user.data1 = is;
SDL_PushEvent(&event);
}
return 0;
}
3. video_thread线程
// 此线程主要用于播放视频
int video_thread(void *arg)
{
VideoState *is = (VideoState *)arg;
AVPacket pkt1, *packet = &pkt1;
int frameFinished;
AVFrame *pFrame;
pFrame = av_frame_alloc();
for( ; ; ) {
if( packet_queue_get(&is->videoq, packet, 1) < 0 ) {
// means we quit getting packets
break;
}
// Decode video frame
avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished, packet);
//LogPrintf(_T("%d: packet_queue_get video: frameFinished: %s ...\n"), g_iIndex_get_video ++, frameFinished ? _T("TRUE") : _T("FALSE"));
// Did we get a video frame?
if( frameFinished ) {
if( queue_picture(is, pFrame) < 0 ) {
break;
}
}
av_free_packet(packet);
}
av_free(pFrame);
return 0;
}
这里就是不断的取视频包,并将其加入到播放缓存队列
VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];中。
为了理解不同线程之间是如何同步的,下面我打印一些调试信息,帮助我理解:
[19248] -- video_refresh_timer
[19248] -- video_refresh_timer
[19248] -- video_refresh_timer
[19248] -- video_refresh_timer
[19248] -- video_refresh_timer
[19248] -- video_refresh_timer
[19360] -- queue_picture, is->pictq_size: 0
[19360] -- Before push FF_ALLOC_EVENT...
[19360] -- After push FF_ALLOC_EVENT...
[19248] -- video_refresh_timer
[19248] -- In alloc_picture
[19248] -- video_refresh_timer
[19360] -- After push FF_ALLOC_EVENT22222222222...
[19360] -- queue_picture, is->pictq_size: 1
[19248] -- video_refresh_timer
[19248] -- iIndex: 1, is->pictq_rindex: 0
可以看到在video thread的queue_picture里输出了
[19360] -- queue_picture, is->pictq_size: 0
该函数触发了FF_ALLOC_EVENT事件后,调用了SDL_CondWait(is->pictq_cond, is->pictq_mutex);就使video thread陷入了等待状态。
而FF_ALLOC_EVENT事件触发了main thread的alloc_picture里面的SDL_CondSignal(is->pictq_cond);而正是这个信号使得video thread可以继续执行。
这3个线程之间的逻辑图如下所示:
SDL_mutex *pictq_mutex;// pictq_mutext用于互斥的访问pictq_size
SDL_cond *pictq_cond;