cocosBuilder

解析类 


//

//  MenuSceneLoader.h

//  XiaoQianRun

//

//  Created by BFM on 13-12-8.

//

//


#ifndef __XiaoQianRun__MenuSceneLoader__

#define __XiaoQianRun__MenuSceneLoader__


#include <iostream>

#include "cocos2d.h"

#include "cocos-ext.h"

#include "MenuScene.h"

USING_NS_CC;

USING_NS_CC_EXT;



class MenuSceneLoader : public CCLayerLoader{

public:

//创建当前对象 参数 当前对象 创建当前对象的方法名

    CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(MenuSceneLoader, loader);

private:

//创建要解析的类

    CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(MenuScene);

};

#endif /* defined(__XiaoQianRun__MenuSceneLoader__) */



//

//  MenuScene.h

//  XiaoQianRun

//

//  Created by BFM on 13-12-8.

//

//


#ifndef __XiaoQianRun__MenuScene__

#define __XiaoQianRun__MenuScene__


#include <iostream>

#include "cocos2d.h"

#include "cocos-ext.h"

USING_NS_CC;

USING_NS_CC_EXT;


class MenuScene : public CCLayer,

public CCBSelectorResolver{

public:

    static CCScene* scene();

//用于解析类的create

    CCB_STATIC_NEW_AUTORELEASE_OBJECT_WITH_INIT_METHOD(MenuScene, create);

    bool init();

private:

    //继承类CCBSelectorResolver里的纯虚函数

    virtual SEL_MenuHandler onResolveCCBCCMenuItemSelector(CCObject * pTarget, const char* pSelectorName);

    virtual SEL_CCControlHandler onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName);

    

    void onStart();


};


//

//  MenuScene.cpp

//  XiaoQianRun

//

//  Created by BFM on 13-12-8.

//

//


#include "MenuScene.h"

#include "MenuSceneLoader.h"

#include "SelectMapLayer.h"

#include "SimpleAudioEngine.h"

using namespace CocosDenshion;


CCScene* MenuScene::scene() {

    CCScene *scene = CCScene::create();

    CCNodeLoaderLibrary *library = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();

//注册解析类 

    library->registerCCNodeLoader("menu", MenuSceneLoader::loader());

    CCBReader *bReader = new CCBReader(library);

    MenuScene *menuScene = (MenuScene*)bReader->readNodeGraphFromFile("Menu/ccbi/menu.ccbi");

    scene->addChild(menuScene);

    return scene;

}


bool MenuScene::init() {

    SimpleAudioEngine::sharedEngine()->playBackgroundMusic("music/menuBg.mp3", true);

    return true;

}


SEL_MenuHandler MenuScene::onResolveCCBCCMenuItemSelector(CCObject * pTarget, const char* pSelectorName) {

//绑定菜单的点击方法

    CCB_SELECTORRESOLVER_CCMENUITEM_GLUE(this, "onStart", MenuScene::onStart);

    return NULL;

}

SEL_CCControlHandler MenuScene::onResolveCCBCCControlSelector(CCObject * pTarget, const char* pSelectorName) {

    return NULL;

}


void MenuScene::onStart() {

    SimpleAudioEngine::sharedEngine()->playEffect("music/button.wav");

    CCDirector::sharedDirector()->replaceScene(SelectMapLayer::scene());

    CCLog("开始游戏");

}





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