新手版的:无敌版贪吃蛇
#include<stdio.h>
#include<stdlib.h>
#include<graphics.h>
#include<easyx.h>
#include<mmsystem.h>
#include<conio.h>
#define SNAKE_NUM 500
enum DIR//方向
{
UP,
DOWN,
RIGHT,
LEFT,
};
struct Snake
{
int size;//节数
int dir;//方向
int speed;//移动速度
POINT coor[SNAKE_NUM];
}snake;
struct Food
{
int x;
int y;
int r;
DWORD color;
bool flag;
}food;
void GameInit()
{
srand(GetTickCount());
snake.size = 3;
snake.speed = 10;
snake.dir = RIGHT;
for (int i = 0 ; i < snake.size; i++)
{
snake.coor[i].x = 40-10*i;
snake.coor[i].y = 10;
}
food.x = rand() % 640;
food.y = rand() % 480;
food.color = RGB(rand()%256, rand() % 256, rand() % 256,);
food.r = rand() %10+5;
food.flag = true;
}
void GameDraw()
{ //双缓冲
BeginBatchDraw();
//背景颜色
setbkcolor(WHITE);
cleardevice();
//绘制蛇
setfillcolor(RGB(240,124,130));
for (int i = 0;i < snake.size;i++ )
{
solidcircle(snake.coor[i].x, snake.coor[i].y, 5);
}
if (food.flag)
{
solidcircle(food.x, food.y, food.r);
}
EndBatchDraw();
}
void snakemove()
{
for (int i = snake.size-1; i > 0; i--)
{
snake.coor[i] = snake.coor[i - 1];
}
switch (snake.dir)
{
case RIGHT:
snake.coor[0].x+= snake.speed;
if (snake.coor[0].x - 10 >= 640)
{
snake.coor[0].x = 0;
}
break;
case LEFT:
snake.coor[0].x-= snake.speed;
if (snake.coor[0].x - 10 <= 0)
{
snake.coor[0].x =640 ;
}
break;
case DOWN:
snake.coor[0].y+= snake.speed;
if (snake.coor[0].y - 10 >= 480)
{
snake.coor[0].y = 0;
}
break;
case UP:
snake.coor[0].y-= snake.speed;
if (snake.coor[0].y - 10 <= 0)
{
snake.coor[0].y =480;
}
break;
}
}//移动蛇
void Eatfood()
{
if (food.flag&&snake.coor[0].x >= food.x-food.r && snake.coor[0].y >= food.y-food.r&& snake.coor[0].x <= food.x + food.r && snake.coor[0].y <= food.y + food.r)
{
food.flag = false;
snake.size++;
food.x = rand() % 620;
food.y = rand() % 460;
food.color = RGB(rand() % 256, rand() % 256, rand() % 256, );
food.r = rand() % 10 + 5;
food.flag = true;
}
}
void keyControl()
{ if(_kbhit())
{
switch (_getch())
{
case 'W':
case '72':
case 'w':
if(snake.dir!=DOWN)
snake.dir=UP;
break;
case 's':
case '80':
case 'S':
if (snake.dir != UP)
snake.dir = DOWN;
break;
case 'd':
case '77':
case 'D':
if (snake.dir != LEFT)
snake.dir = RIGHT;
break;
case 'a':
case '75':
case 'A':
if (snake.dir != RIGHT)
snake.dir = LEFT;
break;
case ' ':
while (1)
{
if (_getch() == ' ')
return;
}
break;
}
}
}
int main()
{
GameInit();
initgraph(640, 480);
while (1)
{
Eatfood();
GameDraw();
snakemove();
keyControl();
Sleep(200);
}
return 0;
}