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AndEngine Tutorial: Rotation in 3D
/* Create the face and add it to the scene. */ final Sprite face = new Sprite(centerX, centerY, this.mFaceTextureRegion) { @Override protected void applyRotation(final GL10 pGL) { /* Disab原创 2012-05-30 10:59:26 · 1355 阅读 · 0 评论 -
AndEngine:关于Texture质量问题 和 Gradient背景
1、http://www.matim-dev.com/dithering---improve-gradient-quality.htmlAt beginning, lets explain what exactly is dithering. It adds some grains to the image, delivering overall quality. Lets take原创 2013-12-18 23:16:27 · 1614 阅读 · 0 评论 -
【AndEngine】Timer Counter
public class TimeCounter implements IUpdateHandler { private float mSeconds; @Override public void onUpdate(float pSecondsElapsed) { this.mSeconds += pSecondsElapsed; } @Override public vo原创 2012-09-22 19:06:19 · 920 阅读 · 0 评论 -
【AndEngine】Progress Bar HUD
http://pastebin.com/u/Jongpackage com.jong.rpg;import org.anddev.andengine.engine.camera.Camera;import org.anddev.andengine.engine.camera.hud.HUD;import org.anddev.andengine.entity.primitive原创 2012-09-22 19:03:16 · 1441 阅读 · 0 评论 -
[AndEngine] Scrollable Background
在AndEngine中只有一个AutoParallaxBackground的例子可看,但是这个例子中背景是一直在不停移动的,如果你想要手动控制背景移动的话,下面的例子可以帮你~ 首先要创建一个ScrollableParallaxBackground的类,继承自ParallaxBackground public class ScrollableParallaxBackground e转载 2012-08-29 10:08:15 · 727 阅读 · 0 评论 -
【AndEngine】 Loading Resources in background
....http://cncc.bingj.com/cache.aspx?q=Loading+resources+in+background&d=4971506935334078&mkt=zh-CN&setlang=zh-CN&w=471c7567,43e6cdf4转载 2012-08-27 16:43:18 · 619 阅读 · 0 评论 -
[AndEngine] GameSourceCode: Simple Tower Defense
http://www.andengine.org/forums/tutorials/android-tower-defense-game-free-to-use-t6368.html转载 2012-08-27 16:16:05 · 1045 阅读 · 0 评论 -
[AndEngine] Bug:Fix about onModifierFinish()
http://www.andengine.org/forums/tutorials/do-i-not-understand-onmodifierfinished-t8127.html转载 2012-08-27 16:15:11 · 659 阅读 · 0 评论 -
[AndEngine] Collision within TMX objects
http://www.andengine.org/forums/tutorials/collision-objects-from-tmx-map-t3907.html转载 2012-08-27 16:14:05 · 872 阅读 · 0 评论 -
[AndEngine] Reusable MoveModifier
Hello forums,to prevent the java garbage collector kicking in, it is common sense to avoid object allocation during runtime.However, during your AndEngine adventures, you may have seen somethi转载 2012-08-27 14:55:10 · 876 阅读 · 0 评论 -
[AndEngine] Scrolling Level Selector
http://www.andengine.org/forums/tutorials/scrolling-level-selector-t5112.html转载 2012-08-27 16:05:54 · 1070 阅读 · 0 评论 -
【AndEngine】关于AutoParallaxBackground
http://blog.csdn.net/xyz_fly/article/details/7466643原创 2012-08-29 10:25:04 · 863 阅读 · 0 评论 -
Android游戏框架AndEngine使用入门
项目站点:http://www.andengine.org 项目地址:http://code.google.com/p/andengine 示例地址:http://code.google.com/p/andengineexamples PS:本文中使用的AndEngine源码为2011年3月3日获得。 AndEngine是一款以OpenGLES方式进行画面渲染的2D转载 2012-08-17 23:28:28 · 1881 阅读 · 1 评论 -
AndEngine:网上在线源代码网站
http://code.google.com/p/andengineexamples/source/browse/src/org/anddev/andengine/examples/原创 2012-08-07 09:26:11 · 876 阅读 · 0 评论 -
android游戏引擎andengine学习系列六:Physics物理碰撞效果理解
看到exmaples中的例子:CollisionDetectionExample,看到效果图如下: 其实这个例子跟我们前面的绘制虚拟游戏摇杆很像,不同的就是中间有两个sprite,判断碰撞的关键语句如下:[java] view plaincopyscene.registerUpdateHandler(new IUpdateHa转载 2012-05-30 21:37:26 · 1404 阅读 · 0 评论 -
AndEngine Tutorial: Touch & Drag Sprites
@Overridepublic Scene onLoadScene() {this.mEngine.registerUpdateHandler(new FPSLogger());final Scene scene = new Scene(1);scene.setBackground(new ColorBackground(0.09804f, 0.6274f, 0.8784f原创 2012-05-30 11:04:06 · 899 阅读 · 0 评论 -
AndEngine Tutorial: 多点触摸
需要“andenginemultitouchextension.jar”@Override public Engine onLoadEngine() { this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); final Engine engine = new Engine(new EngineO原创 2012-05-30 11:13:27 · 882 阅读 · 0 评论 -
AndEngine:关于Texture的质量(2)
@Override public void onCreate(SurfaceHolder surfaceHolder) { surfaceHolder.setFormat(PixelFormat.RGBA_8888); super.onCreate(surfaceHolder); }public MyBaseGLEngine() { this.setEGL原创 2013-12-18 23:43:30 · 992 阅读 · 0 评论