为了更好的理解http协议,笔者使用了C++/socket模拟了一个http服务器, 其中的服务器使用了epoll的方式,并针对每一个新的连接开启新线程处理
大致分为三个部分,具体代码可见
1. socket 接入部分
#include <string>
#include <vector>
#include <map>
#include <sstream>
#include <iostream>
#include <thread>
#include <string.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/epoll.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define MAX_CLIENT 20
void httpProc(int fd);
int main(int argc, char **argv)
{
int hostfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
epoll_event ev, evClients[MAX_CLIENT];
int epollfd = epoll_create(1024);
ev.data.fd = hostfd;
ev.events = EPOLLIN | EPOLLET;
epoll_ctl(epollfd, EPOLL_CTL_ADD, hostfd, &ev);
sockaddr_in sin;
sin.sin_family = AF_INET;
inet_pton(AF_INET, "0.0.0.0", &sin.sin_addr.s_addr);
sin.sin_port = htons(8989);
bind(hostfd, (const sockaddr *)&sin, sizeof(sin));
listen(hostfd, 20);
std::cout << "server start listen port:" << sin.sin_port << std::endl;
int eps = 0;
socklen_t length = 0;
while(true) {
eps = epoll_wait(epollfd, evClients, MAX_CLIENT, 100);
for(int i = 0; i < eps; ++i) {
if(evClients[i].data.fd == hostfd) {